Ejemplo n.º 1
0
    def __init__(self):
        super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)

        # Set the working directory (where we expect to find files) to the same
        # directory this .py file is in. You can leave this out of your own
        # code, but it is needed to easily run the examples using "python -m"
        # as mentioned at the top of this program.
        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        arcadeplus.set_background_color(arcadeplus.color.BLACK)

        # collect particle factory functions
        self.factories = [
            v for k, v in globals().items() if k.startswith("emitter_")
        ]

        self.emitter_factory_id = -1
        self.label = None
        self.emitter = None
        self.emitter_timeout = 0
        self.obj = arcadeplus.Sprite(":resources:images/pinball/bumper.png",
                                     0.2,
                                     center_x=0,
                                     center_y=15)
        self.obj.change_x = 3
        self.frametime_plotter = FrametimePlotter()
        pyglet.clock.schedule_once(self.next_emitter, QUIET_BETWEEN_SPAWNS)
Ejemplo n.º 2
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    def setup(self):

        """ Set up the game and initialize the variables. """

        # Sprite lists
        self.player_list = arcadeplus.SpriteList()
        self.coin_list = arcadeplus.SpriteList()
        self.bullet_list = arcadeplus.SpriteList()

        # Set up the player
        self.score = 0

        # Image from kenney.nl
        self.player_sprite = arcadeplus.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png", SPRITE_SCALING_PLAYER)
        self.player_sprite.center_x = 50
        self.player_sprite.center_y = 70
        self.player_list.append(self.player_sprite)

        # Create the coins
        for i in range(COIN_COUNT):

            # Create the coin instance
            # Coin image from kenney.nl
            coin = arcadeplus.Sprite(":resources:images/items/coinGold.png", SPRITE_SCALING_COIN)

            # Position the coin
            coin.center_x = random.randrange(SCREEN_WIDTH)
            coin.center_y = random.randrange(120, SCREEN_HEIGHT)

            # Add the coin to the lists
            self.coin_list.append(coin)

        # Set the background color
        arcadeplus.set_background_color(arcadeplus.color.AMAZON)
Ejemplo n.º 3
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    def __init__(self):

        # Call the parent class and set up the window
        super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)

        # These are 'lists' that keep track of our sprites. Each sprite should
        # go into a list.
        self.coin_list = None
        self.wall_list = None
        self.player_list = None

        # Separate variable that holds the player sprite
        self.player_sprite = None

        # Our physics engine
        self.physics_engine = None

        # Used to keep track of our scrolling
        self.view_bottom = 0
        self.view_left = 0

        # Keep track of the score
        self.score = 0

        # Load sounds
        self.collect_coin_sound = arcadeplus.load_sound(":resources:sounds/coin1.wav")
        self.jump_sound = arcadeplus.load_sound(":resources:sounds/jump1.wav")

        arcadeplus.set_background_color(arcadeplus.csscolor.CORNFLOWER_BLUE)
Ejemplo n.º 4
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    def __init__(self, width, height, title):
        """
        Set up the application.
        """
        super().__init__(width, height, title)

        self.shape_list = arcadeplus.ShapeElementList()
        point_list = ((0, 50),
                      (10, 10),
                      (50, 0),
                      (10, -10),
                      (0, -50),
                      (-10, -10),
                      (-50, 0),
                      (-10, 10),
                      (0, 50))
        colors = [
            getattr(arcadeplus.color, color)
            for color in dir(arcadeplus.color)
            if not color.startswith("__")
        ]
        for i in range(200):
            x = SCREEN_WIDTH // 2 - random.randrange(SCREEN_WIDTH)
            y = SCREEN_HEIGHT // 2 - random.randrange(SCREEN_HEIGHT)
            color = random.choice(colors)
            points = [(px + x, py + y) for px, py in point_list]

            my_line_strip = arcadeplus.create_line_strip(points, color, 5)
            self.shape_list.append(my_line_strip)

        self.shape_list.center_x = SCREEN_WIDTH // 2
        self.shape_list.center_y = SCREEN_HEIGHT // 2
        self.shape_list.angle = 0

        arcadeplus.set_background_color(arcadeplus.color.BLACK)
Ejemplo n.º 5
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    def __init__(self, width, height, title):

        # Call the parent class's init function
        super().__init__(width, height, title)

        # Make the mouse disappear when it is over the window.
        # So we just see our object, not the pointer.
        self.set_mouse_visible(False)

        arcadeplus.set_background_color(arcadeplus.color.ASH_GREY)

        # Create our ball
        self.ball = Ball(50, 50, 0, 0, 15, arcadeplus.color.AUBURN)

        # Get a list of all the game controllers that are plugged in
        joysticks = arcadeplus.get_joysticks()

        # If we have a game controller plugged in, grab it and
        # make an instance variable out of it.
        if joysticks:
            self.joystick = joysticks[0]
            self.joystick.open()
        else:
            print("There are no joysticks.")
            self.joystick = None
Ejemplo n.º 6
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    def start_snowfall(self):
        """ Set up snowfall and initialize variables. """
        self.snowflake_list = []

        for i in range(50):
            # Create snowflake instance
            snowflake = Snowflake()

            # Randomly position snowflake
            snowflake.x = random.randrange(SCREEN_WIDTH)
            snowflake.y = random.randrange(SCREEN_HEIGHT + 200)

            # Set other variables for the snowflake
            snowflake.size = random.randrange(4)
            snowflake.speed = random.randrange(20, 40)
            snowflake.angle = random.uniform(math.pi, math.pi * 2)

            # Add snowflake to snowflake list
            self.snowflake_list.append(snowflake)

        # Don't show the mouse pointer
        self.set_mouse_visible(False)

        # Set the background color
        arcadeplus.set_background_color(arcadeplus.color.BLACK)
Ejemplo n.º 7
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def setup():
    global toolbar, frames

    arcadeplus.open_window(WIDTH, HEIGHT, "AnimationCreator")
    arcadeplus.set_background_color(arcadeplus.color.WHITE)
    scheduling_update_time = 0.01666666666  # float value is same as 1/60
    arcadeplus.schedule(on_update, scheduling_update_time)

    # Create Vertex Buffer Object (VBO) shape lists
    frames.append(arcadeplus.ShapeElementList())
    toolbar = arcadeplus.ShapeElementList()

    # Override arcade window methods
    window = arcadeplus.get_window()
    window.on_draw = on_draw
    window.on_key_press = on_key_press
    window.on_key_release = on_key_release
    window.on_mouse_press = on_mouse_press
    window.on_mouse_release = on_mouse_release
    window.on_mouse_drag = on_mouse_drag

    # Render toolbar
    render_toolbar_dividers()
    render_toolbar_shapes()
    render_toolbar_colors()
    render_toolbar_icons()
    render_toolbar_text()

    arcadeplus.run()
Ejemplo n.º 8
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    def __init__(self):
        """ Initializer """
        # Call the parent class initializer
        super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)

        # Set the working directory (where we expect to find files) to the same
        # directory this .py file is in. You can leave this out of your own
        # code, but it is needed to easily run the examples using "python -m"
        # as mentioned at the top of this program.
        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        # Variables that will hold sprite lists
        self.shape_list = []

        self.processing_time = 0
        self.draw_time = 0
        self.program_start_time = timeit.default_timer()
        self.sprite_count_list = []
        self.fps_list = []
        self.processing_time_list = []
        self.drawing_time_list = []
        self.last_fps_reading = 0
        self.fps = FPSCounter()

        arcadeplus.set_background_color(arcadeplus.color.AMAZON)

        # Open file to save timings
        self.results_file = open(RESULTS_FILE, "w")
Ejemplo n.º 9
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    def load_level(self, level):
        # Read in the tiled map
        my_map = arcadeplus.tilemap.read_tmx(
            f":resources:tmx_maps/level_{level}.tmx")

        # --- Walls ---

        # Calculate the right edge of the my_map in pixels
        self.end_of_map = my_map.map_size.width * GRID_PIXEL_SIZE

        # Grab the layer of items we can't move through
        self.wall_list = arcadeplus.tilemap.process_layer(
            my_map, 'Platforms', TILE_SPRITE_SCALING)

        self.physics_engine = arcadeplus.PhysicsEnginePlatformer(
            self.player_sprite, self.wall_list, gravity_constant=GRAVITY)

        # --- Other stuff
        # Set the background color
        if my_map.background_color:
            arcadeplus.set_background_color(my_map.background_color)

        # Set the view port boundaries
        # These numbers set where we have 'scrolled' to.
        self.view_left = 0
        self.view_bottom = 0
Ejemplo n.º 10
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    def __init__(self, width, height, title):
        super().__init__(width, height, title)

        arcadeplus.set_background_color(arcadeplus.color.DARK_SLATE_GRAY)

        self.draw_time = 0
        self.shape_list = None
Ejemplo n.º 11
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    def setup(self):
        """ Set up the game and initialize the variables. """

        # Sprite lists
        self.player_list = arcadeplus.SpriteList()
        self.coin_list = arcadeplus.SpriteList()

        # Set up the player
        self.score = 0
        self.player_sprite = arcadeplus.Sprite(
            ":resources:images/animated_characters/female_person/femalePerson_idle.png",
            0.5)
        self.player_sprite.center_x = 50
        self.player_sprite.center_y = 50
        self.player_list.append(self.player_sprite)

        for i in range(50):
            # Create the coin instance
            coin = Collectable(":resources:images/items/coinGold.png",
                               SPRITE_SCALING)
            coin.width = 30
            coin.height = 30

            # Position the coin
            coin.center_x = random.randrange(SCREEN_WIDTH)
            coin.center_y = random.randrange(SCREEN_HEIGHT)

            # Add the coin to the lists
            self.coin_list.append(coin)

        # Don't show the mouse cursor
        self.set_mouse_visible(False)

        # Set the background color
        arcadeplus.set_background_color(arcadeplus.color.AMAZON)
Ejemplo n.º 12
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    def __init__(self, width, height, title):
        super().__init__(width, height, title)

        arcadeplus.set_background_color(arcadeplus.color.AMAZON)

        self.texture = arcadeplus.load_texture(
            ":resources:images/items/coinGold.png")
Ejemplo n.º 13
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    def __init__(self):
        """
        Initializer
        """
        # Open a window in full screen mode. Remove fullscreen=True if
        # you don't want to start this way.
        super().__init__(SCREEN_WIDTH,
                         SCREEN_HEIGHT,
                         SCREEN_TITLE,
                         fullscreen=True)

        # Set the working directory (where we expect to find files) to the same
        # directory this .py file is in. You can leave this out of your own
        # code, but it is needed to easily run the examples using "python -m"
        # as mentioned at the top of this program.
        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        # This will get the size of the window, and set the viewport to match.
        # So if the window is 1000x1000, then so will our viewport. If
        # you want something different, then use those coordinates instead.
        width, height = self.get_size()
        self.set_viewport(0, width, 0, height)
        arcadeplus.set_background_color(arcadeplus.color.AMAZON)
        self.example_image = arcadeplus.load_texture(
            ":resources:images/tiles/boxCrate_double.png")
Ejemplo n.º 14
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    def __init__(self, width, height, title):
        super().__init__(width, height, title)

        # Set the working directory (where we expect to find files) to the same
        # directory this .py file is in. You can leave this out of your own
        # code, but it is needed to easily run the examples using "python -m"
        # as mentioned at the top of this program.
        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        arcadeplus.set_background_color(arcadeplus.color.DARK_SLATE_GRAY)

        # -- Pymunk
        self.space = pymunk.Space()
        self.space.iterations = 35
        self.space.gravity = (0.0, -900.0)

        # Lists of sprites or lines
        self.sprite_list = arcadeplus.SpriteList()
        self.static_lines = []

        # Used for dragging shapes around with the mouse
        self.shape_being_dragged = None
        self.last_mouse_position = 0, 0

        self.draw_time = 0
        self.processing_time = 0

        # Create the floor
        floor_height = 80
        body = pymunk.Body(body_type=pymunk.Body.STATIC)
        shape = pymunk.Segment(body, [0, floor_height], [SCREEN_WIDTH, floor_height], 0.0)
        shape.friction = 10
        self.space.add(shape)
        self.static_lines.append(shape)
Ejemplo n.º 15
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    def setup(self):
        """
        Set up the game and initialize the variables.
        Call this method if you implement a 'play again' feature.
        """

        self.game_state = PLAY_GAME

        # Sprite lists
        self.player_list = arcadeplus.SpriteList()
        self.enemy_list = arcadeplus.SpriteList()
        self.player_bullet_list = arcadeplus.SpriteList()
        self.enemy_bullet_list = arcadeplus.SpriteList()
        self.shield_list = arcadeplus.SpriteList(is_static=True)

        # Set up the player
        self.score = 0

        # Image from kenney.nl
        self.player_sprite = arcadeplus.Sprite(
            ":resources:images/animated_characters/female_person/femalePerson_idle.png",
            SPRITE_SCALING_PLAYER)
        self.player_sprite.center_x = 50
        self.player_sprite.center_y = 40
        self.player_list.append(self.player_sprite)

        # Make each of the shields
        for x in range(75, 800, 190):
            self.make_shield(x)

        # Set the background color
        arcadeplus.set_background_color(arcadeplus.color.AMAZON)

        self.setup_level_one()
Ejemplo n.º 16
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    def __init__(self):
        """ Initializer """
        # Call the parent class initializer
        super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)

        # Variables that will hold sprite lists
        self.player_list = None
        self.enemy_list = None
        self.player_bullet_list = None
        self.enemy_bullet_list = None
        self.shield_list = None

        # Textures for the enemy
        self.enemy_textures = None

        # State of the game
        self.game_state = PLAY_GAME

        # Set up the player info
        self.player_sprite = None
        self.score = 0

        # Enemy movement
        self.enemy_change_x = -ENEMY_SPEED

        # Don't show the mouse cursor
        self.set_mouse_visible(False)

        # Load sounds. Sounds from kenney.nl
        self.gun_sound = arcadeplus.load_sound(":resources:sounds/hurt5.wav")
        self.hit_sound = arcadeplus.load_sound(":resources:sounds/hit5.wav")

        arcadeplus.set_background_color(arcadeplus.color.AMAZON)
Ejemplo n.º 17
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    def __init__(self, width, height, title):
        super().__init__(width, height, title)

        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        arcadeplus.set_background_color(arcadeplus.color.AMAZON)

        self.character_list = arcadeplus.SpriteList()
        self.character_sprite = arcadeplus.Sprite(
            ":resources:images/animated_characters/female_person/femalePerson_idle.png",
            CHARACTER_SCALING)
        self.character_sprite.center_x = 150
        self.character_sprite.center_y = 110
        self.character_list.append(self.character_sprite)

        self.wall_list = arcadeplus.SpriteList()
        for x in range(0, 1200, 64):
            sprite = arcadeplus.Sprite(
                ":resources:images/tiles/boxCrate_double.png",
                CHARACTER_SCALING)
            sprite.center_x = x
            sprite.center_y = 32
            self.wall_list.append(sprite)

        self.physics_engine = arcadeplus.PhysicsEnginePlatformer(
            self.character_sprite, self.wall_list, gravity_constant=GRAVITY)
Ejemplo n.º 18
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    def __init__(self, width, height, title):
        super().__init__(width, height, title)

        # Set the working directory (where we expect to find files) to the same
        # directory this .py file is in. You can leave this out of your own
        # code, but it is needed to easily run the examples using "python -m"
        # as mentioned at the top of this program.
        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        arcadeplus.set_background_color(arcadeplus.color.DARK_SLATE_GRAY)

        # -- Pymunk
        self.space = pymunk.Space()
        self.space.iterations = 35
        self.space.gravity = (0.0, -900.0)

        # Lists of sprites or lines
        self.sprite_list: arcadeplus.SpriteList[
            PhysicsSprite] = arcadeplus.SpriteList()
        self.static_lines = []

        # Used for dragging shapes around with the mouse
        self.shape_being_dragged = None
        self.last_mouse_position = 0, 0

        self.draw_time = 0
        self.processing_time = 0

        # Create the floor
        floor_height = 80
        body = pymunk.Body(body_type=pymunk.Body.STATIC)
        shape = pymunk.Segment(body, [0, floor_height],
                               [SCREEN_WIDTH, floor_height], 0.0)
        shape.friction = 10
        self.space.add(shape)
        self.static_lines.append(shape)

        # Create the stacks of boxes
        for row in range(10):
            for column in range(10):
                size = 32
                mass = 1.0
                x = 500 + column * 32
                y = (floor_height + size / 2) + row * size
                moment = pymunk.moment_for_box(mass, (size, size))
                body = pymunk.Body(mass, moment)
                body.position = pymunk.Vec2d(x, y)
                shape = pymunk.Poly.create_box(body, (size, size))
                shape.elasticity = 0.2
                shape.friction = 0.9
                self.space.add(body, shape)
                # body.sleep()

                sprite = BoxSprite(
                    shape,
                    ":resources:images/tiles/boxCrate_double.png",
                    width=size,
                    height=size)
                self.sprite_list.append(sprite)
Ejemplo n.º 19
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    def __init__(self):
        """ Initializer """
        # Call the parent class initializer
        super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)

        # Set the working directory (where we expect to find files) to the same
        # directory this .py file is in. You can leave this out of your own
        # code, but it is needed to easily run the examples using "python -m"
        # as mentioned at the top of this program.
        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        # Variables that will hold sprite lists
        self.player_list = None
        self.coin_list = None

        # Set up the player info
        self.player_sprite = None
        self.score = 0

        # Don't show the mouse cursor
        self.set_mouse_visible(False)

        self.processing_time = 0
        self.draw_time = 0
        self.frame_count = 0
        self.fps_start_timer = None
        self.fps = None

        arcadeplus.set_background_color(arcadeplus.color.AMAZON)
Ejemplo n.º 20
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    def setup(self):
        """ Set up the game and initialize the variables. """

        # Sprite lists
        self.player_list = arcadeplus.SpriteList()
        self.wall_list = arcadeplus.SpriteList()

        # Set up the player
        self.player_sprite = arcadeplus.Sprite(":resources:images/animated_characters/female_person/femalePerson_idle.png",
                                           SPRITE_SCALING)
        self.player_sprite.center_x = 50
        self.player_sprite.center_y = 64
        self.player_list.append(self.player_sprite)

        # -- Set up the walls
        # Create a row of boxes
        for x in range(173, 650, 64):
            wall = arcadeplus.Sprite(":resources:images/tiles/boxCrate_double.png", SPRITE_SCALING)
            wall.center_x = x
            wall.center_y = 200
            self.wall_list.append(wall)

        # Create a column of boxes
        for y in range(273, 500, 64):
            wall = arcadeplus.Sprite(":resources:images/tiles/boxCrate_double.png", SPRITE_SCALING)
            wall.center_x = 465
            wall.center_y = y
            self.wall_list.append(wall)

        self.physics_engine = arcadeplus.PhysicsEngineSimple(self.player_sprite,
                                                         self.wall_list)

        # Set the background color
        arcadeplus.set_background_color(arcadeplus.color.AMAZON)
Ejemplo n.º 21
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    def __init__(self):
        """ Initializer """
        # Call the parent class initializer
        super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)

        head_radius = 30
        chest_height = 110
        chest_width = 70
        leg_width = 20
        leg_height = 80
        arm_width = 15
        arm_length = 70
        arm_gap = 10
        shoulder_height = 15

        self.shape_list = make_person(head_radius,
                                      chest_height,
                                      chest_width,
                                      leg_width,
                                      leg_height,
                                      arm_width,
                                      arm_length,
                                      arm_gap,
                                      shoulder_height)

        arcadeplus.set_background_color(arcadeplus.color.AMAZON)
Ejemplo n.º 22
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    def __init__(self, width, height, title):
        """ Initialize """

        # Call the parent class initializer
        super().__init__(width, height, title)

        # Set the working directory (where we expect to find files) to the same
        # directory this .py file is in. You can leave this out of your own
        # code, but it is needed to easily run the examples using "python -m"
        # as mentioned at the top of this program.
        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        # Variables that will hold sprite lists
        self.player_list = None
        self.coin_list = None

        # Set up the player info
        self.player_sprite = None
        self.score = 0

        self.level = 1

        # Don't show the mouse cursor
        self.set_mouse_visible(False)

        # Set the background color
        arcadeplus.set_background_color(arcadeplus.color.AMAZON)
Ejemplo n.º 23
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    def __init__(self, width, height, title):
        super().__init__(width, height, title)

        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        arcadeplus.set_background_color(arcadeplus.color.AMAZON)

        self.character_list = arcadeplus.SpriteList()
        self.character_sprite = arcadeplus.Sprite(
            ":resources:images/animated_characters/female_person/femalePerson_idle.png",
            CHARACTER_SCALING)
        self.character_sprite.center_x = 250
        self.character_sprite.center_y = 250
        self.character_sprite.change_x = 5
        self.character_sprite.change_y = 5
        self.character_list.append(self.character_sprite)

        self.wall_list = arcadeplus.SpriteList()

        sprite = arcadeplus.Sprite(
            ":resources:images/tiles/boxCrate_double.png", CHARACTER_SCALING)
        sprite.position = (330, 330)
        sprite.angle = 90
        self.wall_list.append(sprite)

        sprite = arcadeplus.Sprite(
            ":resources:images/tiles/boxCrate_double.png", CHARACTER_SCALING)
        sprite.position = (170, 170)
        sprite.angle = 45
        self.wall_list.append(sprite)

        self.physics_engine = arcadeplus.PhysicsEngineSimple(
            self.character_sprite, self.wall_list)
Ejemplo n.º 24
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    def __init__(self, width, height, title):
        super().__init__(width, height, title)

        arcadeplus.set_background_color(arcadeplus.color.AMAZON)

        self.texture = arcadeplus.load_texture(
            ":resources:images/space_shooter/playerShip1_orange.png")
        assert self.texture.width == 99
        assert self.texture.height == 75

        self.circle_texture = arcadeplus.make_circle_texture(
            10, arcadeplus.color.RED)
        self.soft_circle_texture = arcadeplus.make_soft_circle_texture(
            10, arcadeplus.color.RED, 255, 0)
        self.soft_square_texture = arcadeplus.make_soft_square_texture(
            10, arcadeplus.color.RED, 255, 0)

        columns = 16
        count = 60
        sprite_width = 256
        sprite_height = 256
        file_name = ":resources:images/spritesheets/explosion.png"

        # Load the explosions from a sprite sheet
        self.explosion_texture_list = arcadeplus.load_spritesheet(
            file_name, sprite_width, sprite_height, columns, count)
Ejemplo n.º 25
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    def __init__(self):
        """ Initializer """
        # Call the parent class initializer
        super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)

        # Set the working directory (where we expect to find files) to the same
        # directory this .py file is in. You can leave this out of your own
        # code, but it is needed to easily run the examples using "python -m"
        # as mentioned at the top of this program.
        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        # Variables that will hold sprite lists
        self.player_list = None
        self.coin_list = None
        self.bullet_list = None

        # Set up the player info
        self.player_sprite = None
        self.score = 0

        # Don't show the mouse cursor
        self.set_mouse_visible(False)

        # Load sounds. Sounds from kenney.nl
        self.gun_sound = arcadeplus.load_sound(":resources:sounds/hurt5.wav")
        self.hit_sound = arcadeplus.load_sound(":resources:sounds/hit5.wav")

        arcadeplus.set_background_color(arcadeplus.color.AMAZON)
Ejemplo n.º 26
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    def __init__(self, width, height, title):
        """
        Initializer
        """

        # Call the parent class initializer
        super().__init__(width, height, title)

        # Set the working directory (where we expect to find files) to the same
        # directory this .py file is in. You can leave this out of your own
        # code, but it is needed to easily run the examples using "python -m"
        # as mentioned at the top of this program.
        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        # Variables that will hold sprite lists
        self.player_list = None

        # Set up the player info
        self.player_sprite = None

        # Track the current state of what key is pressed
        self.left_pressed = False
        self.right_pressed = False
        self.up_pressed = False
        self.down_pressed = False

        # Set the background color
        arcadeplus.set_background_color(arcadeplus.color.AMAZON)
Ejemplo n.º 27
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 def setup(self):
     arcadeplus.set_background_color(arcadeplus.color.AMETHYST)
     self.text_list.append(
         arcadeplus.TextLabel("Name: ", self.center_x - 225, self.center_y))
     self.textbox_list.append(
         arcadeplus.TextBox(self.center_x - 125, self.center_y))
     self.button_list.append(
         arcadeplus.SubmitButton(self.textbox_list[0], self.on_submit,
                                 self.center_x, self.center_y))
Ejemplo n.º 28
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    def __init__(self, width, height, title):
        """
        Set up the application.
        """
        super().__init__(width, height, title)
        self.background_list = None
        arcadeplus.set_background_color(arcadeplus.color.BLACK)

        self.grid = None
        self.recreate_grid()
Ejemplo n.º 29
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def main():
    # Open up our window
    arcadeplus.open_window(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    arcadeplus.set_background_color(arcadeplus.color.WHITE)

    # Tell the computer to call the draw command at the specified interval.
    arcadeplus.schedule(on_draw, 1 / 80)

    # Run the program
    arcadeplus.run()
Ejemplo n.º 30
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    def __init__(self, width, height, title):
        super().__init__(width, height, title)

        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        arcadeplus.set_background_color(arcadeplus.color.AMAZON)

        self.texture = arcadeplus.load_texture(
            ":resources:images/space_shooter/playerShip1_orange.png")