Ejemplo n.º 1
0
def demo(screen):
    scenes = []
    centre = (screen.width // 2, screen.height // 2)
    podium = (8, 5)

    # Scene 1.
    path = Path()
    path.jump_to(-20, centre[1])
    path.move_straight_to(centre[0], centre[1], 10)
    path.wait(30)
    path.move_straight_to(podium[0], podium[1], 10)
    path.wait(100)

    effects = [
        Arrow(screen, path, colour=Screen.COLOUR_GREEN),
        _speak(screen, "WELCOME TO ASCIIMATICS", centre, 30),
        _speak(screen, "My name is Aristotle Arrow.", podium, 110),
        _speak(screen, "I'm here to help you learn ASCIImatics.", podium, 180),
    ]
    scenes.append(Scene(effects))

    # Scene 2.
    path = Path()
    path.jump_to(podium[0], podium[1])

    effects = [
        Arrow(screen, path, colour=Screen.COLOUR_GREEN),
        _speak(screen, "Let's start with the Screen...", podium, 10),
        _speak(screen, "This is your Screen object.", podium, 80),
        Print(screen,
              Box(screen.width, screen.height, uni=screen.unicode_aware),
              0,
              0,
              start_frame=90),
        _speak(screen, "It lets you play a Scene like this one I'm in.",
               podium, 150),
        _speak(screen, "A Scene contains one or more Effects.", podium, 220),
        _speak(screen, "Like me - I'm a Sprite!", podium, 290),
        _speak(screen, "Or these Stars.", podium, 360),
        _speak(screen, "As you can see, the Screen handles them both at once.",
               podium, 430),
        _speak(screen, "It can handle as many Effects as you like.", podium,
               500),
        _speak(screen, "Please press <SPACE> now.", podium, 570),
        Stars(screen, (screen.width + screen.height) // 2, start_frame=360)
    ]
    scenes.append(Scene(effects, -1))

    # Scene 3.
    path = Path()
    path.jump_to(podium[0], podium[1])

    effects = [
        Arrow(screen, path, colour=Screen.COLOUR_GREEN),
        _speak(screen, "This is a new Scene.", podium, 10),
        _speak(
            screen, "The Screen stops all Effects and clears itself between "
            "Scenes.", podium, 70),
        _speak(screen, "That's why you can't see the Stars now.", podium, 130),
        _speak(screen, "(Though you can override that if you need to.)",
               podium, 200),
        _speak(screen, "Please press <SPACE> now.", podium, 270),
    ]
    scenes.append(Scene(effects, -1))

    # Scene 4.
    path = Path()
    path.jump_to(podium[0], podium[1])

    effects = [
        Arrow(screen, path, colour=Screen.COLOUR_GREEN),
        _speak(screen, "So, how do you design your animation?", podium, 10),
        _speak(screen, "1) Decide on your cinematic flow of Scenes.", podium,
               80),
        _speak(screen, "2) Create the Effects in each Scene.", podium, 150),
        _speak(screen, "3) Pass the Scenes to the Screen to play.", podium,
               220),
        _speak(screen, "It really is that easy!", podium, 290),
        _speak(screen, "Just look at this sample code.", podium, 360),
        _speak(screen, "Please press <SPACE> now.", podium, 430),
    ]
    scenes.append(Scene(effects, -1))

    # Scene 5.
    path = Path()
    path.jump_to(podium[0], podium[1])

    effects = [
        Arrow(screen, path, colour=Screen.COLOUR_GREEN),
        _speak(screen, "There are various effects you can use.  For "
               "example...", podium, 10),
        Cycle(screen,
              FigletText("Colour cycling"),
              centre[1] - 5,
              start_frame=100),
        Cycle(screen,
              FigletText("using Figlet"),
              centre[1] + 1,
              start_frame=100),
        _speak(screen, "Look in the effects module for more...", podium, 290),
        _speak(screen, "Please press <SPACE> now.", podium, 360),
    ]
    scenes.append(Scene(effects, -1))

    # Scene 6.
    path = Path()
    path.jump_to(podium[0], podium[1])
    curve_path = []
    for i in range(0, 11):
        curve_path.append(
            (centre[0] + (screen.width / 4 * math.sin(i * math.pi / 5)),
             centre[1] - (screen.height / 4 * math.cos(i * math.pi / 5))))
    path2 = Path()
    path2.jump_to(centre[0], centre[1] - screen.height // 4)
    path2.move_round_to(curve_path, 60)

    effects = [
        Arrow(screen, path, colour=Screen.COLOUR_GREEN),
        _speak(screen, "Sprites (like me) are also an Effect.", podium, 10),
        _speak(screen, "We take a pre-defined Path to follow.", podium, 80),
        _speak(screen, "Like this one...", podium, 150),
        Plot(screen,
             path2,
             colour=Screen.COLOUR_BLUE,
             start_frame=160,
             stop_frame=300),
        _speak(screen, "My friend Sam will now follow it...", podium, 320),
        Sam(screen, copy.copy(path2), start_frame=380),
        _speak(screen, "Please press <SPACE> now.", podium, 420),
    ]
    scenes.append(Scene(effects, -1))

    # Scene 7.
    path = Path()
    path.jump_to(podium[0], podium[1])
    path.wait(60)
    path.move_straight_to(-5, podium[1], 20)
    path.wait(300)

    effects = [
        Arrow(screen, path, colour=Screen.COLOUR_GREEN),
        _speak(screen, "Goodbye!", podium, 10),
        Cycle(screen, FigletText("THE END!"), centre[1] - 4, start_frame=100),
        Print(screen,
              SpeechBubble("Press X to exit"),
              centre[1] + 6,
              start_frame=150)
    ]
    scenes.append(Scene(effects, 500))

    screen.play(scenes, stop_on_resize=True)
Ejemplo n.º 2
0
 def test_init(self):
     # Most of the function in these classes is actually in the Sprite
     # base Effect - so just check we can build these classes
     self.assertIsNotNone(Sam(None, Path()))
     self.assertIsNotNone(Arrow(None, Path()))
     self.assertIsNotNone(Plot(None, Path()))