Ejemplo n.º 1
0
    def __call__(self, *args):
        """Verify the player's authorization."""
        # Does the player's authorization need to be checked?
        if self.check_auth:

            # Is the player authorized?
            if not auth_manager.is_player_authorized(
                playerinfo_from_index(args[1]), self.level, self.permission,
                    self.flag):

                # Is there fail callback?
                if self.fail_callback is not None:

                    # Use try/except in case the fail
                    # callback encounters an error
                    try:

                        # Call the fail callback
                        self.fail_callback(*args)

                    # Was an error encountered?
                    except:

                        # Print the exception to the console
                        except_hooks.print_exception()

                # Return a False value, since the player is not authorized
                return False

        # Call the callback and return its value
        return self.callback(*args)
Ejemplo n.º 2
0
    def on_clean_command(cls, command_info, command_node, args):
        if (command_node.permission is None or
                auth_manager.is_player_authorized(
                    command_info.index, command_node.permission)):
            return super().on_clean_command(command_info, command_node, args)

        return cls.handle_fail_callback(command_info, command_node, args)
Ejemplo n.º 3
0
    def __call__(self, *args):
        """Verify the player's authorization."""
        # Does the player's authorization need to be checked?
        if self.check_auth:

            # Is the player authorized?
            if not auth_manager.is_player_authorized(
                    playerinfo_from_index(args[1]), self.level,
                    self.permission, self.flag):

                # Is there fail callback?
                if self.fail_callback is not None:

                    # Use try/except in case the fail
                    # callback encounters an error
                    try:

                        # Call the fail callback
                        self.fail_callback(*args)

                    # Was an error encountered?
                    except:

                        # Print the exception to the console
                        except_hooks.print_exception()

                # Return a False value, since the player is not authorized
                return False

        # Call the callback and return its value
        return self.callback(*args)
Ejemplo n.º 4
0
    def is_authorized_to_bypass(self, player_class):
        permission = (BYPASS_PERMISSION_BASE + '.' +
                      CLASS_NAME_BY_ID[player_class])

        return auth_manager.is_player_authorized(self.player.index, permission)
 def has_permission(self, permission):
     return auth_manager.is_player_authorized(self.player.index, permission)