Ejemplo n.º 1
0
            elif event.Key == "Volume_Mute":
                pass
            elif event.Key == "Volume_Down":
                pass
            elif event.Key == "Volume_Up":
                pass
            elif event.Key == "Launch_Media_Select":
                pass
            else:
                return True


class EchoServerProtocol(WebSocketServerProtocol):
    def onOpen(self):
        self.hook = HookHandlerThread()
        self.hook.socket = self
        self.hook.start()

    def onClose(self, wasClean, code, reason):
        if hasattr(self, "hook"):
            print "Closing %s" % self.hook.ident
            win32api.PostThreadMessage(self.hook.ident, win32con.WM_QUIT, 0, 0);
        print "Closed"

if __name__ == '__main__':
   factory = WebSocketServerFactory()
   factory.protocol = EchoServerProtocol
   factory.port = 8002
   reactor.listenTCP(8002, factory)
   reactor.run()
Ejemplo n.º 2
0
    def tick_flames():
        traceerr(GAME._flames_process)
        reactor.callLater(FLAME_TICK_TIME, tick_flames)

    def tick_actions():
        traceerr(GAME._actions_process)
        reactor.callLater(ACTION_TICK_TIME, tick_actions)

    def tick_bombs():
        traceerr(GAME._bombs_process)
        reactor.callLater(BOMB_TICK_TIME, tick_bombs)

    factory = WebSocketServerFactory()
    # TODO: choose a more sensible port
    # TODO: add a REST interface to get the port
    factory.port = 9000  # ugh, why do I have to do this twice?
    factory.protocol = GameProtocol
    reactor.listenTCP(interface=hostname, port=9000, factory=factory)

    reactor.listenTCP(factory=server.Site(ServerRoot(None)), interface=hostname, port=port)

    reactor.callWhenRunning(tick_flames)
    reactor.callWhenRunning(tick_actions)
    reactor.callWhenRunning(tick_bombs)

    print "Listening on: http://%s:%d" % (hostname, port)
    print "Admin uid:", ADMIN_UID

    reactor.run()