def onConnect(self, request): print "+++++++++++++++++++++++++++++++++++++++++++" print "\nrequest: %s\n" % request print "+++++++++++++++++++++++++++++++++++++++++++" # Restrict to sections 1, 2 & 3? WebSocketServerProtocol.onConnect(self, request) if 'controller' in request.path: self.admin = True self.factory.register_admin(self) elif 'section' in request.path: section = int(request.path.split('section/')[1]) self.word = choice(words.words) self.factory.register(self, section) # Send our session's request key to provide extremely basic message # signing from clients payload = get_payload(config.socket_key) payload['cmd'] = 'store' self.sendMessage(payload)
def onConnect(self, connectionRequest): print "Received connection request", connectionRequest.headers return WebSocketServerProtocol.onConnect(self, connectionRequest)
def onConnect(self, connectionRequest): print 'on connect...%s %s' % (connectionRequest.host, connectionRequest.path) WebSocketServerProtocol.onConnect(self, connectionRequest)
def onConnect(self, connectionRequest): self.start_time = time.time() # 链接开始时间 self._on_msg_to_do_func = self._handler_head # 接收到消息后的回调函数 self._my_status = SOCKET_STATUS_WAITING # 等待状态 self.maxFramePayloadSize = self.UPLOAD_PACK_HEAD_MAXSIZE # 初始请求设置请求包头大小 WebSocketServerProtocol.onConnect(self, connectionRequest)
def onConnect(self, connectionRequest): print 'on connect...%s %s' %(connectionRequest.host, connectionRequest.path) WebSocketServerProtocol.onConnect(self, connectionRequest)
def onConnect(self, connectionRequest): self.start_time = time.time() # 链接开始时间 self._on_msg_to_do_func = self._handler_head # 接收到消息后的回调函数 self._my_status = SOCKET_STATUS_WAITING # 等待状态 self.maxFramePayloadSize = self.UPLOAD_PACK_HEAD_MAXSIZE # 初始请求设置请求包头大小 WebSocketServerProtocol.onConnect(self, connectionRequest)
def onConnect(self, request): WebSocketServerProtocol.onConnect(self, request) self.factory.clients.append(self) self.api = self.factory.api
def onConnect(self, request): WebSocketServerProtocol.onConnect(self, request) self.factory.clients.append(self) self.api = self.factory.api
def onConnect(self, req): print 'open' self.player = None return WebSocketServerProtocol.onConnect(self, req)