def idToCountry(self, countryId):
     """\
     Convert country id to country representation.
     """
     if 'code3' == self.cf_country_print_mode:
         return GeoIP.id_to_country_code3(countryId)
     elif 'name' == self.cf_country_print_mode:
         return GeoIP.id_to_country_name(countryId)
     else:  # 'code' (default)
         return GeoIP.id_to_country_code(countryId)
 def onPlayerConnect(self, client):
     """\
     Examine players country and allow/deny to connect.
     """
     self.debug(
         'Checking player: %s, name: %s, ip: %s, level: %s' % (client.cid, client.name, client.ip, client.maxLevel))
     countryId = self.gi.id_by_addr(str(client.ip))
     countryCode = GeoIP.id_to_country_code(countryId)
     country = self.idToCountry(countryId)
     self.debug('Country: %s' % country)
     if self.isAllowConnect(countryCode, client):
         if (0 < len(self.cf_allow_message) and (
                 not self.isMessageExcludeFrom(countryCode))) and client.guid and self.console.upTime() > 300:
             message = self.getMessage('cf_allow_message', {'name': client.name, 'country': country})
             self.console.say(message)
         pass  # do nothing
     else:
         if 0 < len(self.cf_deny_message) and (not self.isMessageExcludeFrom(countryCode)):
             message = self.getMessage('cf_deny_message', {'name': client.name, 'country': country})
             self.console.say(message)
         client.kick(silent=True)
     self.debug('Checking done.')
    def cmd_cfcountry(self, data, client, cmd=None):
        """\
        <player> - What country is this player from?
        """
        # this will split the player name and the message (oops, no message...)
        _input = self._adminPlugin.parseUserCmd(data)
        if _input:
            # input[0] is the player id
            sclient = self._adminPlugin.findClientPrompt(_input[0], client)
            if not sclient:
                # a player matchin the name was not found, a list of closest matches will be displayed
                # we can exit here and the user will retry with a more specific player
                return False
        else:
            client.message('^7Invalid or missing data, try !help cfcountry')
            return False

        # are we still here? Let's get the country
        countryId = self.gi.id_by_addr(str(sclient.ip))
        countryCode = GeoIP.id_to_country_code(countryId)
        country = self.idToCountry(countryId)
        cmd.sayLoudOrPM(client, '^1%s^7 is connecting from ^1%s (%s)^7' % (sclient.name, country, countryCode))

        return True