def main(): floor = plane() floor.material = material() floor.material.color = color(0.9, 0.35, 0.25) floor.material.specular = 0 middle = sphere(sphere_material=material(material_color=color(0.05, 0.5, 0.25), diffuse=0.25, specular=0.8, transparency=0.97, refractive_index=1.5, shininess=300, pattern=stripe_pattern(color(0.05, 0.5, 0.25), color(0.5, 0.25, 0.05), transform=scaling(0.25, 0.25, 0.25))), sphere_transform=translation(-0.5, 1, 0.5)) right = sphere(sphere_material=material(material_color=color(0.15, 0, 0), diffuse=0.15, specular=0.95, transparency = 0.95, reflective=0.98, ambient=0.01, refractive_index=1.5, shininess=300), sphere_transform=np.matmul(translation(1.5, 0.5, -0.5), scaling(0.65, 0.65, 0.65))) left = cube(cube_material=material(material_color=color(0.2, 0.2, 0.4), diffuse=0.2, specular=0.9, transparency=0.9, shininess=250, refractive_index=1.25), cube_transform=np.matmul(translation(-1.5, 0.33, -0.75), scaling(0.4, 0.4, 0.4))) light_source = point_light(point(-10, 10, -10), color(1, 1, 1)) this_world = world() this_world.objects=[floor, middle, left, right] this_world.light = [light_source] this_camera = camera(1600, 800, np.pi/3) this_camera.set_transform(view_transform(point(0, 1.5, -5), point(0, 1, 0), vector(0, 1, 0))) c = render(this_camera, this_world) c.write_image("second_render_cubeC.png")
def __main__(): floor = sphere(sphere_transform=scaling(10, 0.01, 10)) floor.material = material() floor.material.color = color(1, 0.9, 0.9) floor.material.specular = 0 left_wall = sphere() left_wall.set_transform( np.matmul(np.matmul(translation(0, 0, 5), rotation_y(-np.pi / 4)), np.matmul(rotation_x(np.pi / 2), scaling(10, 0.01, 10)))) left_wall.material = material() left_wall.material.color = color(0.3, 0.3, 0.9) left_wall.material.specular = 0 right_wall = sphere() right_wall.set_transform( np.matmul(np.matmul(translation(0, 0, 5), rotation_y(np.pi / 4)), np.matmul(rotation_x(np.pi / 2), scaling(10, 0.01, 10)))) right_wall.material = floor.material middle = sphere(sphere_material=material(material_color=color(0.1, 1, 0.5), diffuse=0.7, specular=0.3), sphere_transform=translation(-0.5, 1, 0.5)) right = sphere(sphere_material=material(material_color=color(0.5, 1, 0.1), diffuse=0.7, specular=0.3), sphere_transform=np.matmul(translation(1.5, 0.5, -0.5), scaling(0.5, 0.5, 0.5))) left = sphere(sphere_material=material(material_color=color(1, 0.8, 0.1), diffuse=0.7, specular=0.3), sphere_transform=np.matmul(translation(-1.5, 0.33, -0.75), scaling(0.33, 0.33, 0.33))) light_source = point_light(point(-10, 10, -10), color(1, 1, 1)) this_world = world() this_world.objects = [floor, left_wall, right_wall, middle, left, right] this_world.light = [light_source] this_camera = camera(100, 50, np.pi / 3) this_camera.set_transform( view_transform(point(0, 1.5, -5), point(0, 1, 0), vector(0, 1, 0))) c = render(this_camera, this_world) c.write_image("first_sphere_render_q.png")
def step_camera_element_has_transform_value(context, item, element, rot_num, rot_denom, x, y, z): assert(item in context.dict.keys()) rot_num = np.pi if rot_num=="π" else float(rot_num) rot_denom = float(rot_denom) context.dict[str(item)].set_transform(np.matmul(base.rotation_y(rot_num/rot_denom), base.translation(float(x), float(y), float(z))))
def step_impl_generic_translation_matrix(context, item, x, y, z): ensure_context_has_dict(context) context.dict[item] = base.translation(float(x), float(y), float(z))
def step_impl_conditioned_plane_A(context, item, reflect, y): ensure_context_has_dict(context) context.dict[str(item)] = plane( plane_material=material(reflective=float(reflect)), plane_transform=translation(0, float(y), 0))
def step_given_s_is_sphere_with_translation(context, item, x, y, z): ensure_context_has_dict(context) context.dict[str(item)] = sphere(sphere_transform=translation( np.float32(x), np.float32(y), np.float32(z)))
if file == "": print("No file chosen") break #Gets transformation needed by the user print("What kind of transformation would you want to perform?") print() transformation = input("Translation, Rotation, Affine or Perspective?\n Enter \"stop\" to cancel and stop the program\n") #Ignores the case of the input transformation = transformation.lower() #Applies transformation chosen to the image chosen if transformation == "translation": down = input("How much movement down for the image: ") side = input("How much movement to the side for the image: ") base.translation(Img, down, side) elif transformation == "rotation": angle = int(input("Please enter the angle of how much you want the image to be rotated: ")) base.rotation(Img, angle) elif transformation == "affine": print("An affine transformation places a triangle onto the image and changes the positions of the points.") down1 = int(input("\nHow far down do you want to stretch the top right: ")) right1 = int(input("\nHow far to the right do you want to stretch the top right: ")) down2 = int(input("\nHow far down do you want to stretch the bottom left: ")) right2 = int(input("\nHow far to the right do you want to stretch the bottom left: ")) base.affine(Img, down1, right1, down2, right2) elif transformation == "perspective": down1 = int(input("\nHow far down to stretch the top left corner: "))
def step_set_obj_new_scaling_transform2(context, item, x, y, z): assert (item in context.dict.keys()) transform_matrix = translation(float(x), float(y), float(z)) s = context.dict[item] set_transform(s, transform_matrix)