Ejemplo n.º 1
0
def make_env(env_id, env_type, mpi_rank=0, subrank=0, seed=None, reward_scale=1.0, gamestate=None, flatten_dict_observations=True, wrapper_kwargs=None, logger_dir=None):
    wrapper_kwargs = wrapper_kwargs or {}
    if env_type == 'atari':
        env = make_atari(env_id)
    elif env_type == 'retro':
        import retro
        gamestate = gamestate or retro.State.DEFAULT
        env = retro_wrappers.make_retro(game=env_id, max_episode_steps=10000, use_restricted_actions=retro.Actions.DISCRETE, state=gamestate)
    else:
        env = gym.make(env_id)

    if flatten_dict_observations and isinstance(env.observation_space, gym.spaces.Dict):
        keys = env.observation_space.spaces.keys()
        env = gym.wrappers.FlattenDictWrapper(env, dict_keys=list(keys))

    env.seed(seed + subrank if seed is not None else None)
    env = Monitor(env,
                  logger_dir and os.path.join(logger_dir, str(mpi_rank) + '.' + str(subrank)),
                  allow_early_resets=True)

    if env_type == 'atari':
        env = wrap_deepmind(env, **wrapper_kwargs)
    elif env_type == 'retro':
        if 'frame_stack' not in wrapper_kwargs:
            wrapper_kwargs['frame_stack'] = 1
        env = retro_wrappers.wrap_deepmind_retro(env, **wrapper_kwargs)

    if reward_scale != 1:
        env = retro_wrappers.RewardScaler(env, reward_scale)

    return env
def build_env(args):
    ncpu = multiprocessing.cpu_count()
    if sys.platform == 'darwin': ncpu //= 2
    nenv = args.num_env or ncpu
    alg = args.alg
    rank = MPI.COMM_WORLD.Get_rank() if MPI else 0
    seed = args.seed

    env_type, env_id = get_env_type(args.env)

    if env_type == 'atari':
        if alg == 'acer':
            env = make_vec_env(env_id, env_type, nenv, seed)
        elif alg == 'deepq':
            env = atari_wrappers.make_atari(env_id)
            env.seed(seed)
            env = bench.Monitor(env, logger.get_dir())
            env = atari_wrappers.wrap_deepmind(env, frame_stack=True)
        elif alg == 'trpo_mpi':
            env = atari_wrappers.make_atari(env_id)
            env.seed(seed)
            env = bench.Monitor(
                env,
                logger.get_dir() and osp.join(logger.get_dir(), str(rank)))
            env = atari_wrappers.wrap_deepmind(env)
            # TODO check if the second seeding is necessary, and eventually remove
            env.seed(seed)
        else:
            frame_stack_size = 4
            env = VecFrameStack(make_vec_env(env_id, env_type, nenv, seed),
                                frame_stack_size)

    elif env_type == 'retro':
        import retro
        gamestate = args.gamestate or retro.State.DEFAULT
        env = retro_wrappers.make_retro(
            game=args.env,
            state=gamestate,
            max_episode_steps=10000,
            use_restricted_actions=retro.Actions.DISCRETE)
        env.seed(args.seed)
        env = bench.Monitor(env, logger.get_dir())
        env = retro_wrappers.wrap_deepmind_retro(env)

    else:
        config = tf.ConfigProto(allow_soft_placement=True,
                                intra_op_parallelism_threads=1,
                                inter_op_parallelism_threads=1)
        config.gpu_options.allow_growth = True
        get_session(config=config)

        env = make_vec_env(env_id,
                           env_type,
                           args.num_env or 1,
                           seed,
                           reward_scale=args.reward_scale)

        if env_type == 'mujoco':
            env = VecNormalize(env)

    return env
Ejemplo n.º 3
0
def make_env(env_id,
             env_type,
             mpi_rank=0,
             subrank=0,
             seed=None,
             reward_scale=1.0,
             gamestate=None,
             flatten_dict_observations=True,
             wrapper_kwargs=None,
             env_kwargs=None,
             logger_dir=None,
             initializer=None):
    if initializer is not None:
        initializer(mpi_rank=mpi_rank, subrank=subrank)

    wrapper_kwargs = wrapper_kwargs or {}
    env_kwargs = env_kwargs or {}
    if ':' in env_id:
        import re
        import importlib
        module_name = re.sub(':.*', '', env_id)
        env_id = re.sub('.*:', '', env_id)
        importlib.import_module(module_name)
    if env_type == 'atari':
        env = make_atari(env_id)
    elif env_type == 'retro':
        import retro
        gamestate = gamestate or retro.State.DEFAULT
        env = retro_wrappers.make_retro(
            game=env_id,
            max_episode_steps=10000,
            use_restricted_actions=retro.Actions.DISCRETE,
            state=gamestate)
    else:
        env = gym.make(env_id, **env_kwargs)

    if flatten_dict_observations and isinstance(env.observation_space,
                                                gym.spaces.Dict):
        keys = env.observation_space.spaces.keys()
        env = gym.wrappers.FlattenDictWrapper(env, dict_keys=list(keys))

    env.seed(seed + subrank if seed is not None else None)
    env = Monitor(env,
                  logger_dir
                  and os.path.join(logger_dir,
                                   str(mpi_rank) + '.' + str(subrank)),
                  allow_early_resets=True)

    if env_type == 'atari':
        env = wrap_deepmind(env, **wrapper_kwargs)
    elif env_type == 'retro':
        if 'frame_stack' not in wrapper_kwargs:
            wrapper_kwargs['frame_stack'] = 1
        env = retro_wrappers.wrap_deepmind_retro(env, **wrapper_kwargs)

    if isinstance(env.action_space, gym.spaces.Box):
        env = ClipActionsWrapper(env)

    if reward_scale != 1:
        env = retro_wrappers.RewardScaler(env, reward_scale)

    return env
Ejemplo n.º 4
0
def build_env(args, render=False):
    ncpu = multiprocessing.cpu_count()
    if sys.platform == 'darwin': ncpu //= 2
    nenv = args.num_env or ncpu if not render else 1
    alg = args.alg
    rank = MPI.COMM_WORLD.Get_rank() if MPI else 0
    seed = args.seed    

    env_type, env_id = get_env_type(args.env)
    if env_type == 'mujoco':
        get_session(tf.ConfigProto(allow_soft_placement=True,
                                   intra_op_parallelism_threads=1, 
                                   inter_op_parallelism_threads=1))

        if args.num_env:
            env = SubprocVecEnv([lambda: make_mujoco_env(env_id, seed + i if seed is not None else None, args.reward_scale) for i in range(args.num_env)])    
        else:
            env = DummyVecEnv([lambda: make_mujoco_env(env_id, seed, args.reward_scale)])

        env = VecNormalize(env)

    elif env_type == 'atari':
        if alg == 'acer':
            env = make_atari_env(env_id, nenv, seed)
        elif alg == 'deepq':
            env = atari_wrappers.make_atari(env_id)
            env.seed(seed)
            env = bench.Monitor(env, logger.get_dir())
            env = atari_wrappers.wrap_deepmind(env, frame_stack=True, scale=True)
        elif alg == 'trpo_mpi':
            env = atari_wrappers.make_atari(env_id)
            env.seed(seed)
            env = bench.Monitor(env, logger.get_dir() and osp.join(logger.get_dir(), str(rank)))
            env = atari_wrappers.wrap_deepmind(env)
            # TODO check if the second seeding is necessary, and eventually remove
            env.seed(seed)
        else:
            frame_stack_size = 4
            env = VecFrameStack(make_atari_env(env_id, nenv, seed), frame_stack_size)

    elif env_type == 'retro':
        import retro
        gamestate = args.gamestate or 'Level1-1'
        env = retro_wrappers.make_retro(game=args.env, state=gamestate, max_episode_steps=10000, use_restricted_actions=retro.Actions.DISCRETE)
        env.seed(args.seed)
        env = bench.Monitor(env, logger.get_dir())
        env = retro_wrappers.wrap_deepmind_retro(env)
        
    elif env_type == 'classic_control':
        def make_env():
            e = gym.make(env_id)
            e = bench.Monitor(e, logger.get_dir(), allow_early_resets=True)
            e.seed(seed)
            return e
            
        env = DummyVecEnv([make_env])

    else:
        raise ValueError('Unknown env_type {}'.format(env_type))

    return env
Ejemplo n.º 5
0
 def make_env():
     env = make_retro(game=args.game,
                      state=args.state,
                      scenario=args.scenario)
     env = wrap_deepmind_retro(env)
     return env
Ejemplo n.º 6
0
def make_env(env_id,
             env_type,
             subrank=0,
             seed=None,
             reward_scale=1.0,
             gamestate=None,
             flatten_dict_observations=True,
             wrapper_kwargs=None):
    mpi_rank = MPI.COMM_WORLD.Get_rank() if MPI else 0
    wrapper_kwargs = wrapper_kwargs or {}
    if env_type == 'atari':
        env = make_atari(env_id)
    elif env_type == 'retro':
        import retro
        gamestate = gamestate or retro.State.DEFAULT
        env = retro_wrappers.make_retro(
            game=env_id,
            max_episode_steps=10000,
            use_restricted_actions=retro.Actions.DISCRETE,
            state=gamestate)
    elif env_type == 'starcraft2':
        import sc2gym.envs
        from absl import flags
        from pysc2.lib import point_flag
        from pysc2.env import sc2_env

        FLAGS = flags.FLAGS
        FLAGS([__file__])
        env = gym.make(env_id)
        env.settings['visualize'] = True
        env.settings[
            'agent_interface_format'] = sc2_env.parse_agent_interface_format(
                feature_screen=32,
                feature_minimap=32,
                rgb_screen=None,
                rgb_minimap=None,
                action_space="features",
                use_feature_units=False)
    else:
        env = gym.make(env_id)

    if flatten_dict_observations and isinstance(env.observation_space,
                                                gym.spaces.Dict):
        keys = env.observation_space.spaces.keys()
        env = gym.wrappers.FlattenDictWrapper(env, dict_keys=list(keys))

    env.seed(seed + subrank if seed is not None else None)
    env = Monitor(env,
                  logger.get_dir()
                  and os.path.join(logger.get_dir(),
                                   str(mpi_rank) + '.' + str(subrank)),
                  allow_early_resets=True)

    if env_type == 'atari':
        env = wrap_deepmind(env, **wrapper_kwargs)
    elif env_type == 'retro':
        env = retro_wrappers.wrap_deepmind_retro(env, **wrapper_kwargs)

    if reward_scale != 1:
        env = retro_wrappers.RewardScaler(env, reward_scale)

    return env
Ejemplo n.º 7
0
def build_env(args):
    ncpu = multiprocessing.cpu_count()
    if sys.platform == 'darwin': ncpu //= 2
    nenv = args.num_env or ncpu
    alg = args.alg
    rank = MPI.COMM_WORLD.Get_rank() if MPI else 0
    seed = args.seed

    env_type, env_id = get_env_type(args.env)

    if env_type == 'atari':
        if alg == 'acer':
            env = make_vec_env(env_id, env_type, nenv, seed)
        elif alg == 'deepq':
            env = atari_wrappers.make_atari(env_id)
            env.seed(seed)
            env = bench.Monitor(env, logger.get_dir())
            env = atari_wrappers.wrap_deepmind(env,
                                               frame_stack=True,
                                               scale=True)
        elif alg == 'trpo_mpi':
            env = atari_wrappers.make_atari(env_id)
            env.seed(seed)
            env = bench.Monitor(
                env,
                logger.get_dir() and osp.join(logger.get_dir(), str(rank)))
            env = atari_wrappers.wrap_deepmind(env)
            # TODO check if the second seeding is necessary, and eventually remove
            env.seed(seed)
        else:
            frame_stack_size = 4
            env = VecFrameStack(make_vec_env(env_id, env_type, nenv, seed),
                                frame_stack_size)

    elif env_type == 'retro':
        import retro
        gamestate = args.gamestate or 'Level1-1'
        env = retro_wrappers.make_retro(
            game=args.env,
            state=gamestate,
            max_episode_steps=10000,
            use_restricted_actions=retro.Actions.DISCRETE)
        env.seed(args.seed)
        env = bench.Monitor(env, logger.get_dir())
        env = retro_wrappers.wrap_deepmind_retro(env)

    elif env_type == 'AirHockey':
        from gym_airhockey.configuration import configure_env
        from baselines.common.vec_env.dummy_vec_env import DummyVecEnv

        version_list = [x for x in args.versions if x is not None]
        version = version_list[
            MPI.COMM_WORLD.Get_rank() %
            len(version_list)]  # Each rank gets its own version

        # setup the environment
        env = gym.make(env_id)
        env.seed(args.seed)
        configure_env(env, version=version)

        # wrap the environment
        env = bench.Monitor(env, logger.get_dir(), allow_early_resets=True)
        env = DummyVecEnv([lambda: env])
        env.render()

    else:
        get_session(
            tf.ConfigProto(allow_soft_placement=True,
                           intra_op_parallelism_threads=1,
                           inter_op_parallelism_threads=1))

        env = make_vec_env(env_id,
                           env_type,
                           args.num_env or 1,
                           seed,
                           reward_scale=args.reward_scale)

        if env_type == 'mujoco':
            env = VecNormalize(env)

    return env
Ejemplo n.º 8
0
def build_env(args, selector=None):
    global store
    ncpu = multiprocessing.cpu_count()
    if sys.platform == 'darwin': ncpu //= 2
    nenv = args.num_env or ncpu
    alg = args.alg
    rank = MPI.COMM_WORLD.Get_rank() if MPI else 0
    seed = args.seed

    env_type, env_id = get_env_type(args.env)
    print(env_type, env_id, nenv, args.num_env)
    if env_type == 'mujoco':
        get_session(
            tf.ConfigProto(allow_soft_placement=True,
                           intra_op_parallelism_threads=1,
                           inter_op_parallelism_threads=1))

        if args.num_env:
            env = SubprocVecEnv([
                lambda: make_mujoco_env(env_id, seed + i if seed is not None
                                        else None, args.reward_scale)
                for i in range(args.num_env)
            ])
        else:
            env = DummyVecEnv(
                [lambda: make_mujoco_env(env_id, seed, args.reward_scale)])

        env = VecNormalize(env)

    elif env_type == 'atari':
        if alg == 'acer':
            env = make_atari_env(
                env_id, nenv, seed)  #, wrapper_kwargs={'clip_rewards': False})
        elif alg == 'deepq':
            env = atari_wrappers.make_atari(env_id)
            env.seed(seed)
            env = bench.Monitor(env, logger.get_dir())
            env = atari_wrappers.wrap_deepmind(env,
                                               frame_stack=True,
                                               scale=True)
        elif alg == 'trpo_mpi':
            env = atari_wrappers.make_atari(env_id)
            env.seed(seed)
            env = bench.Monitor(
                env,
                logger.get_dir() and osp.join(logger.get_dir(), str(rank)))
            env = atari_wrappers.wrap_deepmind(env)
            # TODO check if the second seeding is necessary, and eventually remove
            env.seed(seed)
        elif "Zelda" in env_id:
            sys.path.append(
                "/home/jupyter/Notebooks/Chang/HardRLWithYoutube/nnrunner/a2c_gvgai"
            )
            import nnrunner.a2c_gvgai.env as gvgai_env
            frame_stack_size = 4
            print("run zelda")
            env = VecFrameStack(
                gvgai_env.make_gvgai_env(env_id,
                                         nenv,
                                         seed,
                                         level_selector=selector,
                                         experiment="PE",
                                         dataset="zelda"), frame_stack_size)
            # env.reset()
            # store = env
        else:
            frame_stack_size = 4
            env = VecFrameStack(make_atari_env(env_id, nenv, seed),
                                frame_stack_size)

    elif env_type == 'retro':
        import retro
        gamestate = args.gamestate or 'Level1-1'
        env = retro_wrappers.make_retro(
            game=args.env,
            state=gamestate,
            max_episode_steps=10000,
            use_restricted_actions=retro.Actions.DISCRETE)
        env.seed(args.seed)
        env = bench.Monitor(env, logger.get_dir())
        env = retro_wrappers.wrap_deepmind_retro(env)

    elif env_type == 'classic_control':

        def make_env():
            e = gym.make(env_id)
            e = bench.Monitor(e, logger.get_dir(), allow_early_resets=True)
            e.seed(seed)
            return e

        env = DummyVecEnv([make_env])

    else:
        raise ValueError('Unknown env_type {}'.format(env_type))

    # env.reset()
    print("build env")
    # store.reset()
    # store.reset()

    return env