Ejemplo n.º 1
0
def test_drawer_blit_simple(pygame):
    drawer = Drawer(Game())
    image = object()
    drawer.IMAGES = {'IMAGE': image}

    drawer._blit('IMAGE', NPC(1, 2))

    drawer.screen.blit.assert_called_once_with(
        image, (drawer.OFFSET + 1, drawer.OFFSET + 2))
Ejemplo n.º 2
0
def test_drawer_blit_pack(pygame):
    drawer = Drawer(Game())
    image = object()
    drawer.IMAGES = {'IMAGE': {Direction.DOWN: image}}

    monster = NPC(1, 2)
    monster.set_direction(Direction.DOWN)
    drawer._blit('IMAGE', monster)

    drawer.screen.blit.assert_called_once_with(
        image, (drawer.OFFSET + 1, drawer.OFFSET + 2))
Ejemplo n.º 3
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def test_render_players_with_freeze(pygame):
    game = Game()
    game.alive_players = [
        Player(0, 32, 32),
    ]
    game.alive_players[0].set_freeze()
    drawer = Drawer(game)
    drawer._blit = Mock(spec=drawer._blit)

    drawer._render_players()

    assert drawer._blit.call_args_list == [
        call('IMG_PLAYER_1_1', game.alive_players[0]),
        call('FREEZE', game.alive_players[0]),
    ]
Ejemplo n.º 4
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def test_render_players(pygame):
    game = Game()
    game.alive_players = [
        Player(0, 32, 32),
        Player(1, 64, 32),
    ]
    drawer = Drawer(game)
    drawer._blit = Mock(spec=drawer._blit)

    drawer._render_players()

    assert drawer._blit.call_args_list == [
        call('IMG_PLAYER_1_1', game.alive_players[0]),
        call('IMG_PLAYER_2_1', game.alive_players[1]),
    ]
Ejemplo n.º 5
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def test_render_bullets(pygame):
    game = Game()
    game.bullets = [
        Bullet(32, 32),
        Bullet(64, 32),
    ]
    drawer = Drawer(game)
    drawer._blit = Mock(spec=drawer._blit)

    drawer._render_bullets()

    assert drawer._blit.call_args_list == [
        call('BULLET', game.bullets[0]),
        call('BULLET', game.bullets[1]),
    ]
Ejemplo n.º 6
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def test_render_npcs(pygame):
    game = Game()
    game.npcs = [
        NPC(32, 32),
        NPC(64, 32),
    ]
    drawer = Drawer(game)
    drawer._blit = Mock(spec=drawer._blit)

    drawer._render_npcs()

    assert drawer._blit.call_args_list == [
        call('IMG_NPC_1', game.npcs[0]),
        call('IMG_NPC_1', game.npcs[1]),
    ]