Ejemplo n.º 1
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    async def action_greet(cls, data: dict, player: Player, game: Game):
        if player.ready:
            await cls.write_error(player, 'you are greeted before')
            return

        try:
            name = data['name']
        except KeyError:
            await cls.write_error(player, 'name is undefined')
            return

        if not isinstance(name, str):
            await cls.write_error(player, 'name has wrong type')
            return

        name = name.strip()
        if not name:
            await cls.write_error(player, 'name is blank')
            return

        if len(name) > 10:
            await cls.write_error(player, 'name is too long (max is 10)')
            return

        player.set_nick(name)
        data = messages.get_world_data(player, game)
        await cls.write_ok(player, **data)
Ejemplo n.º 2
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 async def action_shoot(cls, data: dict, player: Player, game: Game):
     with await game.step_lock:
         if not await cls.can_has_action(game, player):
             return
         player.set_shot()
         await cls.set_had_action(player, game)
     await cls.write_ok(player)
Ejemplo n.º 3
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def make_player(had_action=False, x=1, y=2):
    player = Player(x=x, y=y, player_id=0)
    player.had_action = had_action
    connection = PlayerConnection(None, None)
    connection.write = CoroutineMock(spec=connection.write)
    player.set_connection(connection)

    return player
Ejemplo n.º 4
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async def test_unfreeze_players():
    game = Game()
    game.alive_players = [Player(0, 128, 128), Player(1, 128, 128)]
    logic = TickLogicPart(game)

    await logic.unfreeze_players()

    assert not game.alive_players[0].is_freeze
    assert not game.alive_players[1].is_freeze
Ejemplo n.º 5
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    async def action_set_speed(cls, data: dict, player: Player, game: Game):
        speed = data.get('speed')
        if not isinstance(speed, int):
            await cls.write_error(player, 'speed has wrong value')
            return

        with await game.step_lock:
            if not await cls.can_has_action(game, player):
                return
            player.set_speed(speed)
            await cls.set_had_action(player, game)
        await cls.write_ok(player, speed=player.speed)
Ejemplo n.º 6
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def test_render_players(pygame):
    game = Game()
    game.alive_players = [
        Player(0, 32, 32),
        Player(1, 64, 32),
    ]
    drawer = Drawer(game)
    drawer._blit = Mock(spec=drawer._blit)

    drawer._render_players()

    assert drawer._blit.call_args_list == [
        call('IMG_PLAYER_1_1', game.alive_players[0]),
        call('IMG_PLAYER_2_1', game.alive_players[1]),
    ]
Ejemplo n.º 7
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def test_messages_get_monster_data():
    player = Player(x=1, y=2, player_id=0)
    player.direction = Direction.UP
    player.speed = 2

    assert messages.get_monster_serialized_data(player, action='socek') == dict(
        id=player.id.hex,
        type='player',
        status='data',
        action='socek',
        is_freeze=False,
        direction='up',
        speed=2,
        parent=None,
        position={'x': 1, 'y': 2},
    )
Ejemplo n.º 8
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    async def action_rotate(cls, data: dict, player: Player, game: Game):
        raw_direction = data.get('direction', '').lower()
        try:
            direction = Direction(raw_direction)
        except ValueError:
            await cls.write_error(player, 'unknown direction')
            return

        with await game.step_lock:
            if not await cls.can_has_action(game, player):
                return
            player.set_direction(direction)
            await cls.set_had_action(player, game)
        await cls.write_ok(player,
                           direction=direction.value,
                           position=player.get_position())
Ejemplo n.º 9
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def test_messages_get_move_data():
    player = Player(x=1, y=2, player_id=0)

    assert messages.get_monster_serialized_move_data(player) == dict(
        id=player.id.hex,
        status='data',
        action='move',
        position={'x': 1, 'y': 2},
    )
Ejemplo n.º 10
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    def load_map(self, name):
        data_map = MapMaker.load_data_from_name(name)
        MapMaker(self, data_map).make()

        self.players = [
            Player(player_id, *self.player_spawns[player_id])
            for player_id in range(2)
        ]
        self.alive_players = self.players[:]  # copy list
Ejemplo n.º 11
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def test_get_info_label_from_freezed(pygame):
    drawer = Drawer(Game())
    player = Player(0, 0, 0)
    player.set_connection(object())
    player.set_freeze()

    assert drawer._get_info_label(player) == 'FREEZE'
Ejemplo n.º 12
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def test_messages_get_world_data():
    game = Game()

    player = Player(x=1, y=1, player_id=0)
    game.alive_players = [player]
    game.npcs = [NPC(2, 2)]
    game.bullets = [Bullet(3, 3)]
    game.walls = [TinyWall(x=4, y=4), Water(x=5, y=5)]
    game.coins = [Coin(x=4, y=4), Coin(x=5, y=5)]

    assert messages.get_world_data(player, game) == dict(
        id=player.id.hex,
        cords=[
            dict(type='player', id=player.id.hex, position={
                'x': 1,
                'y': 1
            }),
            dict(type='npc', id=game.npcs[0].id.hex, position={
                'x': 2,
                'y': 2
            }),
            dict(type='bullet',
                 id=game.bullets[0].id.hex,
                 position={
                     'x': 3,
                     'y': 3
                 }),
            dict(type='tinywall',
                 id=game.walls[0].id.hex,
                 position={
                     'x': 4,
                     'y': 4
                 }),
            dict(type='water',
                 id=game.walls[1].id.hex,
                 position={
                     'x': 5,
                     'y': 5
                 }),
            dict(type='coin',
                 id=game.coins[0].id.hex,
                 position={
                     'x': 4,
                     'y': 4
                 }),
            dict(type='coin',
                 id=game.coins[1].id.hex,
                 position={
                     'x': 5,
                     'y': 5
                 }),
        ])
Ejemplo n.º 13
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async def test_set_old_position():
    game = Game()
    game.bullets = [Bullet(128, 128)]
    game.alive_players = [Player(x=128, y=128, player_id=0)]
    game.npcs = [NPC(128, 128)]

    for monster in game.get_monsters_chain():
        monster.set_position(42, 24)

    await SetOldPositionLogicPart(game).do_it()

    for monster in game.bullets + game.alive_players + game.npcs:
        assert monster.old_position.x == 42
        assert monster.old_position.y == 24
Ejemplo n.º 14
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def test_render_text(pygame):
    game = Game()
    game.npcs = [NPC(0, 0), NPC(1, 1)]
    game.players = [Player(0, 32, 32), Player(1, 64, 32)]
    game.players[0].set_nick('1234')
    game.players[0].score = 100
    game.time_left = 125
    game.npcs_left = 3
    drawer = Drawer(game)
    drawer._render_label = Mock(spec=drawer._render_label)

    drawer._render_text()

    assert drawer._render_label.call_args_list == [
        call('title', 'BATTLE CITY AI', (0, 00)),
        call('npc_left', 'NPCs left:    003', (0, 40)),
        call('npc', 'NPCs in area: 002', (0, 80)),
        call('time', 'Time left:    125', (0, 120)),
        call('not-ready', 'NOT READY', (0, 180)),
        call('p-1', '1234       000100', (0, 240), drawer.PLAYER_COLORS[0]),
        call('p-info-1', 'WAIT', (0, 260), drawer.PLAYER_COLORS[0]),
        call('p-2', 'P1         000000', (0, 280), drawer.PLAYER_COLORS[1]),
        call('p-info-2', 'WAIT', (0, 300), drawer.PLAYER_COLORS[1]),
    ]
Ejemplo n.º 15
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def test_render_players_with_freeze(pygame):
    game = Game()
    game.alive_players = [
        Player(0, 32, 32),
    ]
    game.alive_players[0].set_freeze()
    drawer = Drawer(game)
    drawer._blit = Mock(spec=drawer._blit)

    drawer._render_players()

    assert drawer._blit.call_args_list == [
        call('IMG_PLAYER_1_1', game.alive_players[0]),
        call('FREEZE', game.alive_players[0]),
    ]
Ejemplo n.º 16
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def test_messages_get_bullet_data():
    player = Player(x=1, y=2, player_id=0)
    bullet = Bullet(x=1, y=2)
    bullet.set_direction(direction=Direction.UP)
    bullet.set_parent(player)

    assert messages.get_monster_serialized_data(bullet, action='socek') == dict(
        id=bullet.id.hex,
        type='bullet',
        status='data',
        action='socek',
        is_freeze=False,
        direction='up',
        speed=8,
        parent=player.id.hex,
        position={'x': 1, 'y': 2},
    )
Ejemplo n.º 17
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async def test_move():
    game = Game()

    # default direction is UP
    game.bullets = [Bullet(128, 128)]
    game.alive_players = [Player(x=128, y=128, player_id=0)]

    # but default direction of NPC is DOWN
    game.npcs = [NPC(128, 128)]

    game.alive_players[0].set_speed(2)
    game.npcs[0].set_speed(2)

    await MoveLogicPart(game).do_it()

    assert game.alive_players[0].get_position() == {'x': 128, 'y': 128 - 2}
    assert game.npcs[0].get_position() == {'x': 128, 'y': 128 + 2}
    assert game.bullets[0].get_position() == {'x': 128, 'y': 128 - 8}
Ejemplo n.º 18
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def test_messages_get_over_game_data():
    player_a = Player(x=1, y=2, player_id=0)
    player_b = Player(x=1, y=2, player_id=1)
    player_a.score = 20
    player_b.score = 40
    game = Game()
    game.alive_players = [player_a, player_b]

    assert messages.get_over_game_data(game) == dict(
        status='game',
        action='over',
        winner=player_b.id.hex,
    )
Ejemplo n.º 19
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 async def set_had_action(player: Player, game: Game):
     player.set_had_action()
     data = messages.get_monster_serialized_data(player)
     await game.broadcast(data)
Ejemplo n.º 20
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def test_get_info_label_from_not_connected_player(pygame):
    drawer = Drawer(Game())
    player = Player(0, 0, 0)

    assert drawer._get_info_label(player) == 'WAIT'
Ejemplo n.º 21
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def test_get_info_label_from_killed_player(pygame):
    drawer = Drawer(Game())
    player = Player(0, 0, 0)
    player.set_game_over()

    assert drawer._get_info_label(player) == 'KILLED'
Ejemplo n.º 22
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def test_get_info_label_from_connected_player(pygame):
    drawer = Drawer(Game())
    player = Player(0, 0, 0)
    player.set_connection(object())

    assert drawer._get_info_label(player) == ''