def test_vanilla_zip(minecraft_resource_pack: Path, tmp_path: Path): pack = ResourcePack(path=minecraft_resource_pack) zipped_pack = pack.save(tmp_path, zipped=True) assert ResourcePack(path=zipped_pack) == ResourcePack(path=zipped_pack)
import pytest from PIL import Image, ImageDraw from beet import JsonFile, PngFile, ResourcePack, Texture def test_default(): assert ResourcePack() == ResourcePack() assert not ResourcePack() @pytest.mark.parametrize( # type: ignore "pack", [ ResourcePack("p1"), ResourcePack("p2", mcmeta=JsonFile({"pack": {"description": "world"}})), ResourcePack( "p3", mcmeta=JsonFile({"pack": {"description": "world", "pack_format": 42}}) ), ], ) def test_empty(snapshot: Any, pack: ResourcePack): assert snapshot("resource_pack") == pack assert not pack assert dict(pack) == {} def test_empty_with_image(): pack = ResourcePack(image=PngFile(Image.new("RGB", (32, 32), color="blue"))) assert pack
def test_vanilla_compare(minecraft_resource_pack: Path): assert ResourcePack(path=minecraft_resource_pack) == ResourcePack( path=minecraft_resource_pack )
def test_resource_pack(): pack = ResourcePack() doc = Document(assets=pack) assert doc.assets is pack
def load(self, path: Path) -> ResourcePack: return ResourcePack(path=next(path.iterdir()))
def load(self, path: Path) -> ResourcePack: return ignore_name(ResourcePack(path=path))
def test_default(): assert ResourcePack() == ResourcePack() assert not ResourcePack()
def test_empty_namespaces(): pack = ResourcePack() assert not pack assert not pack["hello"] assert not pack["world"]
def test_vanilla_particles(snapshot: SnapshotFixture, minecraft_resource_pack: Path): pack = ResourcePack(path=minecraft_resource_pack) assert snapshot("json") == pack.particles["minecraft:end_rod"].data
def test_vanilla_shaders(snapshot: SnapshotFixture, minecraft_resource_pack: Path): pack = ResourcePack(path=minecraft_resource_pack) assert snapshot("json") == pack.shader_posts["minecraft:spider"].data assert snapshot("json") == pack.shaders["minecraft:program/entity_outline"].data assert snapshot() == pack.fragment_shaders["minecraft:program/wobble"].text assert snapshot() == pack.vertex_shaders["minecraft:program/sobel"].text