Ejemplo n.º 1
0
class PokerGame(object):

    def __init__(self, players):
        
        self.players = [Player(player) for player in players]
        self.pot = 0
        self.state = None
        self.cards = []
        self.deck = Deck()

        self._stages = [self._pre_flop,
                        self._flop,
                        self._turn,
                        self._river]

    def next_round(self):
        return PokerRound(self.players, self.pot)

    def _pre_flop(self):
        self.state = 'Pre-flop'

        for player in self.players:
            player.add_cards(self.deck.draw_cards(2))

        return self.next_round()

    def _flop(self):
        self.state = 'Flop'
        self.cards.extend(self.deck.draw_cards(3))

        return self.next_round()

    def _turn(self):
        self.state = 'Turn'
        self.cards.extend(self.deck.draw_cards(1))

        return self.next_round()

    def _river(self):
        self.state = 'River'
        self.cards.extend(self.deck.draw_cards(1))

        return self.next_round()

    def next(self):
        while self._stages:
            yield self._stages.pop(0)
        raise StopIteration
Ejemplo n.º 2
0
    def __init__(self, players):
        
        self.players = [Player(player) for player in players]
        self.pot = 0
        self.state = None
        self.cards = []
        self.deck = Deck()

        self._stages = [self._pre_flop,
                        self._flop,
                        self._turn,
                        self._river]