Ejemplo n.º 1
0
def test_betting(monkeypatch):
	"""
	Testing different things we can do with betting
	"""
	p = Player(money=100)
	# Basic bet
	p.placeBet(10)
	
	# Test placing a negative bet
	with pytest.raises(Exception):
		p.placeBet(-10)
	
	# Test betting more than we have
	with pytest.raises(Exception):
		p.placeBet(100)
	
	# Need to monkeypatch the input
	monkeypatch.setattr(builtins,"input",lambda _: "5")
	
	# This should call User input, which we just defined as returning 5
	p.placeBet()
	
	# Get the bets
	bets = p.getBets()
	
	# We have had 2 bets so far	
	assert len(bets) == 2
	
	# Clear the bets
	p.clearBets()
	assert len(p.getBets()) == 0
	
	# Create a machine user
	p = Player(money=100,strategy="bjStrategy_8deck_hitSoft17")
	
	# For now this should create an exception
	with pytest.raises(Exception):
		p.placeBet()
Ejemplo n.º 2
0
def test_betting(monkeypatch):
    """
	Testing different things we can do with betting
	"""
    p = Player(money=100)
    # Basic bet
    p.placeBet(10)

    # Test placing a negative bet
    with pytest.raises(Exception):
        p.placeBet(-10)

    # Test betting more than we have
    with pytest.raises(Exception):
        p.placeBet(100)

    # Need to monkeypatch the input
    monkeypatch.setattr(builtins, "input", lambda _: "5")

    # This should call User input, which we just defined as returning 5
    p.placeBet()

    # Get the bets
    bets = p.getBets()

    # We have had 2 bets so far
    assert len(bets) == 2

    # Clear the bets
    p.clearBets()
    assert len(p.getBets()) == 0

    # Create a machine user
    p = Player(money=100, strategy="bjStrategy_8deck_hitSoft17")

    # For now this should create an exception
    with pytest.raises(Exception):
        p.placeBet()
Ejemplo n.º 3
0
def test_payoutTable():
    """
	Testing payoutTable method
	"""

    # Create the table
    table = Table()

    # Create the UI
    ui = UI(table)

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer (don't waste time between cards)
    dealer = Dealer(houseRules=houseRules, ui=ui, dealCardDelay=0)

    # Set up the player
    player = Player(money=100, name="Bill")
    player2 = Player(money=100, name="Dave")

    table.addPlayer(player)
    table.addPlayer(player2)
    table.setDealer(dealer)

    #########################################
    # Dealer is busted / Player 2 is busted #
    #########################################
    # Bet
    player.placeBet(5)
    player2.placeBet(10)

    hand = Hand(Card("K", "Spade"), Card("Q", "Spade"))
    hand.addCard(Card("5", "Club"))
    # He busted
    player2.addHand(hand)

    # Player 1 hasn't busted
    hand2 = Hand(Card("J", "Spade"), Card("2", "Club"))
    player.addHand(hand2)

    # Dealer has busted
    hand3 = Hand(Card("5", "Diamond"), Card("7", "Club"))
    hand3.addCard(Card("10", "Club"))
    dealer.addHand(hand3)

    # Play it
    dealer.payoutTable(table)

    # Test it
    assert player.getMoney() == 105
    assert player2.getMoney() == 90

    ###########################################
    # Dealer Beats Player 1 / Pushes Player 2 #
    ###########################################
    table.reset()
    # Bet
    player.placeBet(10)
    player2.placeBet(20)

    player.clearHands()
    hand = Hand(Card("K", "Spade"), Card("5", "Spade"))
    player.addHand(hand)

    player2.clearHands()
    hand2 = Hand(Card("J", "Spade"), Card("8", "Club"))
    player2.addHand(hand2)

    # Dealer has 18
    dealer.clearHands()
    hand3 = Hand(Card("8", "Diamond"), Card("J", "Club"))
    dealer.addHand(hand3)

    # Play it
    dealer.payoutTable(table)

    # Test it
    assert player.getMoney() == 95
    assert player2.getMoney() == 90
Ejemplo n.º 4
0
def test_facilitatePlayerHand(monkeypatch):
    """
	Test facilitatePlayerHand method
	"""
    # Create the UI
    ui = UI()

    # Get our rule set
    houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

    # Set up the dealer
    dealer = Dealer(houseRules=houseRules, ui=ui)

    #############
    # Hit/Stand #
    #############

    player = Player(money=100, name="Tim")
    hand = Hand(Card("2", "Club"), Card("4", "Club"))
    player.addHand(hand)

    # A little complicated player interaction here..
    def playerAction(x, y):
        global count
        # Player will hit then stand
        if count == 0:
            count += 1
            return "hit"
        else:
            return "stand"

    global count
    count = 0
    monkeypatch.setattr(player, "selectHandAction", playerAction)
    # Screw the UI here..
    monkeypatch.setattr(dealer.ui, "drawTable", lambda: None)

    dealer.facilitatePlayerHand(player, hand)

    # We should have 3 cards at this time
    assert len(hand.getCards()) == 3

    ##########
    # Double #
    ##########

    player = Player(money=100, name="Tim")
    hand = Hand(Card("2", "Club"), Card("4", "Club"))
    player.addHand(hand)

    # Double will need a bet
    player.placeBet(20)

    monkeypatch.setattr(player, "selectHandAction", lambda x, y: "double")

    dealer.facilitatePlayerHand(player, hand)

    # We should have 3 cards at this time
    assert len(hand.getCards()) == 3

    ###########################
    # Double not enough money #
    ###########################

    player = Player(money=100, name="Tim")
    hand = Hand(Card("2", "Club"), Card("4", "Club"))
    player.addHand(hand)

    # Double will need a bet
    player.placeBet(60)

    monkeypatch.setattr(player, "selectHandAction", lambda x, y: "double")

    with pytest.raises(Exception):
        dealer.facilitatePlayerHand(player, hand)

    # We should have 2 cards at this time
    assert len(hand.getCards()) == 2

    #######################
    # Split Unimplemented #
    #######################

    player = Player(money=100, name="Tim")
    hand = Hand(Card("A", "Club"), Card("A", "Spade"))
    player.addHand(hand)

    # Double will need a bet
    player.placeBet(40)

    monkeypatch.setattr(player, "selectHandAction", lambda x, y: "split")

    with pytest.raises(Exception):
        dealer.facilitatePlayerHand(player, hand)

    # We should have 2 cards at this time
    assert len(hand.getCards()) == 2

    ###############
    # Busted Hand #
    ###############

    player = Player(money=100, name="Tim")
    hand = Hand(Card("A", "Club"), Card("K", "Spade"))
    hand.addCard(Card("Q", "Spade"))
    player.addHand(hand)

    # Double will need a bet
    player.placeBet(40)

    monkeypatch.setattr(player, "selectHandAction", lambda x, y: "hit")

    dealer.facilitatePlayerHand(player, hand)

    # We should be busted here
    assert len(hand.getValue()) == 0
Ejemplo n.º 5
0
def test_payoutTable():
	"""
	Testing payoutTable method
	"""
	
	# Create the table
	table = Table()

	# Create the UI
	ui = UI(table)

	# Get our rule set
	houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

	# Set up the dealer (don't waste time between cards)
	dealer = Dealer(houseRules=houseRules,ui=ui,dealCardDelay=0)

	# Set up the player
	player = Player(money=100,name="Bill")
	player2 = Player(money=100,name="Dave")
	
	table.addPlayer(player)
	table.addPlayer(player2)
	table.setDealer(dealer)
	
	#########################################
	# Dealer is busted / Player 2 is busted #
	#########################################
	# Bet
	player.placeBet(5)
	player2.placeBet(10)
	
	hand = Hand(Card("K","Spade"),Card("Q","Spade"))
	hand.addCard(Card("5","Club"))
	# He busted
	player2.addHand(hand)
	
	# Player 1 hasn't busted
	hand2 = Hand(Card("J","Spade"),Card("2","Club"))
	player.addHand(hand2)
	
	# Dealer has busted
	hand3 = Hand(Card("5","Diamond"),Card("7","Club"))
	hand3.addCard(Card("10","Club"))
	dealer.addHand(hand3)
	
	# Play it
	dealer.payoutTable(table)
	
	# Test it
	assert player.getMoney() == 105
	assert player2.getMoney() == 90

	###########################################
	# Dealer Beats Player 1 / Pushes Player 2 #
	###########################################
	table.reset()
	# Bet
	player.placeBet(10)
	player2.placeBet(20)

	player.clearHands()
	hand = Hand(Card("K","Spade"),Card("5","Spade"))
	player.addHand(hand)

	player2.clearHands()
	hand2 = Hand(Card("J","Spade"),Card("8","Club"))
	player2.addHand(hand2)

	# Dealer has 18
	dealer.clearHands()
	hand3 = Hand(Card("8","Diamond"),Card("J","Club"))
	dealer.addHand(hand3)

	# Play it
	dealer.payoutTable(table)

	# Test it
	assert player.getMoney() == 95
	assert player2.getMoney() == 90
Ejemplo n.º 6
0
def test_facilitatePlayerHand(monkeypatch):
	"""
	Test facilitatePlayerHand method
	"""
	# Create the UI
	ui = UI()

	# Get our rule set
	houseRules = ui.selectHouseRules("Mystic Lake -- Shakopee, MN")

	# Set up the dealer
	dealer = Dealer(houseRules=houseRules,ui=ui)
	
	#############
	# Hit/Stand #
	#############
	
	player = Player(money=100,name="Tim")
	hand = Hand(Card("2","Club"),Card("4","Club"))
	player.addHand(hand)
	
	# A little complicated player interaction here..
	def playerAction(x,y):
		global count
		# Player will hit then stand
		if count == 0:
			count += 1
			return "hit"
		else:
			return "stand"
	global count
	count = 0
	monkeypatch.setattr(player,"selectHandAction",playerAction)
	# Screw the UI here..
	monkeypatch.setattr(dealer.ui,"drawTable",lambda : None )
	
	dealer.facilitatePlayerHand(player,hand)
	
	# We should have 3 cards at this time
	assert len(hand.getCards()) == 3
	
	##########
	# Double #
	##########
	
	player = Player(money=100,name="Tim")
	hand = Hand(Card("2","Club"),Card("4","Club"))
	player.addHand(hand)
	
	# Double will need a bet
	player.placeBet(20)
	
	monkeypatch.setattr(player,"selectHandAction",lambda x,y : "double")
	
	dealer.facilitatePlayerHand(player,hand)

	# We should have 3 cards at this time
	assert len(hand.getCards()) == 3
	
	###########################
	# Double not enough money #
	###########################

	player = Player(money=100,name="Tim")
	hand = Hand(Card("2","Club"),Card("4","Club"))
	player.addHand(hand)

	# Double will need a bet
	player.placeBet(60)

	monkeypatch.setattr(player,"selectHandAction",lambda x,y : "double")
	
	with pytest.raises(Exception):
		dealer.facilitatePlayerHand(player,hand)

	# We should have 2 cards at this time
	assert len(hand.getCards()) == 2

	
	#######################
	# Split Unimplemented #
	#######################

	player = Player(money=100,name="Tim")
	hand = Hand(Card("A","Club"),Card("A","Spade"))
	player.addHand(hand)

	# Double will need a bet
	player.placeBet(40)

	monkeypatch.setattr(player,"selectHandAction",lambda x,y : "split")

	with pytest.raises(Exception):
		dealer.facilitatePlayerHand(player,hand)

	# We should have 2 cards at this time
	assert len(hand.getCards()) == 2

	###############
	# Busted Hand #
	###############

	player = Player(money=100,name="Tim")
	hand = Hand(Card("A","Club"),Card("K","Spade"))
	hand.addCard(Card("Q","Spade"))
	player.addHand(hand)

	# Double will need a bet
	player.placeBet(40)

	monkeypatch.setattr(player,"selectHandAction",lambda x,y : "hit")

	dealer.facilitatePlayerHand(player,hand)

	# We should be busted here
	assert len(hand.getValue()) == 0