# <https://www.gnu.org/licenses/>. import sys sys.path.append('../../../python_mod_helpers') from bl3hotfixmod.bl3hotfixmod import Mod, BVC mod = Mod('atlas_hq_courtyard_shortcut.bl3hotfix', 'Atlas HQ Courtyard Shortcut', 'Apocalyptech', [ "Adds a food cart with an umbrella just to the right when leaving the", "Bank area in Atlas HQ and heading to the promenade/courtyard, which", "allows you to climb up to the promenade level without having to walk", "all the way around.", ], contact='https://apocalyptech.com/contact.php', lic=Mod.CC_BY_SA_40, v='1.0.1', cats='qol, maps', ss=['https://raw.githubusercontent.com/BLCM/bl3mods/master/Apocalyptech/qol/atlas_hq_courtyard_shortcut/screenshot.jpg'], ) mod.mesh_hotfix('/Game/Maps/Zone_1/AtlasHQ/AtlasHQ_P', '/Game/LevelArt/Environments/Promethea/AtlasHQ/Props/Food_Cart/Model/Mesh/SM_Food_Cart', location=(9641, 7275, -1150), rotation=(0, 45, 0), ) mod.newline() mod.close()
"If you see the giant cheeseburger (mmmm) on the middle", "table, then you know you are safte to drop items!" ], lic=Mod.CC_BY_SA_40, v='1.0.0', cats='maps, qol', ) level_Sanctuary3 = '/Game/Maps/Sanctuary3/Sanctuary3_P' basicCube = '/Engine/BasicShapes/Cube' burger = '/Game/InteractiveObjects/MissionSpecificObjects/DynastyDiner/Burger/Model/Meshes/SM_DynastyDiner_Burger' transparent = True mod.comment("Burger AKA hotfix indicator") mod.mesh_hotfix(level_Sanctuary3, burger, location=(14700, 8269, -685), scale=(3, 3, 3)) mod.newline() mod.comment("Floor Under Spawn and Character Quarters") mod.mesh_hotfix(level_Sanctuary3, basicCube, location=(14670, 7240, -840), scale=(60, 50, 0.5), transparent=transparent) mod.newline() mod.comment("Floor Under Left Hallway") mod.mesh_hotfix(level_Sanctuary3, basicCube, location=(13730, 3090, -840),