Ejemplo n.º 1
0
def players_turn(update, context):
    """Execute a player's turn"""
    chat = update.effective_chat
    game = GameStore().get_game(chat.id)
    player = game.get_current_player()
    user_mention = html_mention(user_id=player.user_id, first_name=player.first_name)

    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    logger.info("Player's turn: {}".format(player))
    player_cards = get_cards_string(player, lang_id)

    # Check if player already has 21 or a BlackJack before their move. If so, automatically jump to the next player.
    # We need reply_text here, because we must send a new message (this is the first message for the player)!
    if player.has_blackjack():
        text = (translator("your_cards_are") + "\n\n" + translator("got_blackjack")).format(user_mention, player.cardvalue, player_cards)
        update.effective_message.reply_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
        next_player(update, context)
    elif player.cardvalue == 21:
        text = (translator("your_cards_are") + "\n\n" + translator("got_21")).format(user_mention, player.cardvalue, player_cards)
        update.effective_message.reply_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
        next_player(update, context)
    else:
        text = translator("your_cards_are").format(user_mention, player.cardvalue, player_cards)
        update.effective_message.reply_text(text=text, parse_mode=ParseMode.HTML, reply_markup=get_game_keyboard(game.id, lang_id))
Ejemplo n.º 2
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def error_handler(update, context):
    try:
        raise context.error
    except Unauthorized as e:
        # remove update.message.chat_id from conversation list
        logger.error("The update {} raised the following 'Unauthorized' exception: {}".format(update, e))
        if e.message == "Forbidden: bot was blocked by the user":
            GameStore().remove_game(update.effective_chat.id)
        elif e.message == "Forbidden: bot was kicked from the supergroup chat" or e.message == "Forbidden: bot was kicked from the group chat":
            GameStore().remove_game(update.effective_chat.id)

    except BadRequest as e:
        # handle malformed requests - read more below!
        logger.error("The update {} raised the following 'BadRequest' exception: {}".format(update, e))
    except TimedOut as e:
        logger.warning("The update {} timed out: {}".format(update, e))
        # handle slow connection problems
    except NetworkError as e:
        # handle other connection problems
        logger.warning("The update {} raised the following 'NetworkError' exception: {}".format(update, e))
    except ChatMigrated as e:
        # the chat_id of a group has changed, use e.new_chat_id instead
        logger.warning("The update {} raised the following 'ChatMigrated' exception: {}".format(update, e))
    except TelegramError as e:
        # handle all other telegram related errors
        logger.error("The update {} caused the following TelegramError: {}".format(update, e))
Ejemplo n.º 3
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def kill_game_cmd(update, context):
    """Kills the game for a certain chat/group"""
    if len(context.args) == 0:
        update.message.reply_text("Please provide a chat_id!")

    chat_id = context.args[0]
    # Input validation for chat_id
    if not re.match(r"^-?[0-9]+$", chat_id):
        update.message.reply_text("Sorry, the chat_id is invalid!")
        return

    chat_id = int(chat_id)

    try:
        _ = GameStore().get_game(chat_id=chat_id)
    except NoActiveGameException:
        update.message.reply_text(
            "Sorry, there is no running game in a chat with that ID!")
        return

    logger.info("Admin '{0}' removed game in chat '{1}'".format(
        update.effective_user.id, chat_id))
    GameStore().remove_game(chat_id=chat_id)
    update.message.reply_text(
        "Alright, I killed the running game in '{0}'!".format(chat_id))
    context.bot.send_message(
        chat_id=chat_id,
        text="The creator of this bot stopped your current game of BlackJack.")
Ejemplo n.º 4
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def join_callback(update, context):
    """
    CallbackQueryHandler callback for the 'join' inline button. Adds the executing player to the game of the specific chat
    """
    user = update.effective_user
    chat = update.effective_chat
    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    game = GameStore().get_game(chat.id)

    if not is_button_affiliated(update, context, game, lang_id):
        return

    try:
        game.add_player(user.id, user.first_name)
        update.effective_message.edit_text(text=translator("mp_request_join").format(game.get_player_list()),
                                           reply_markup=get_join_keyboard(game.id, lang_id))
        update.callback_query.answer(translator("mp_join_callback").format(user.first_name))

        # If players are full, replace join keyboard with start keyboard
        if len(game.players) >= game.MAX_PLAYERS:
            update.effective_message.edit_reply_markup(reply_markup=get_start_keyboard(lang_id))
    except errors.GameAlreadyRunningException:
        remove_inline_keyboard(update, context)
        update.callback_query.answer(translator("mp_game_already_begun_callback"))
    except errors.MaxPlayersReachedException:
        update.effective_message.edit_reply_markup(reply_markup=get_start_keyboard(lang_id))
        update.callback_query.answer(translator("mp_max_players_callback"))
    except errors.PlayerAlreadyExistingException:
        update.callback_query.answer(translator("mp_already_joined_callback"))
Ejemplo n.º 5
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def stop_cmd(update, context):
    """Stops a game for a specific user"""
    user = update.effective_user
    chat = update.effective_chat
    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    game = GameStore().get_game(chat.id)

    try:
        game.stop(user.id)
        update.effective_message.reply_text(translator("game_ended"))
    except errors.InsufficientPermissionsException:
        update.effective_message.reply_text(
            translator("mp_only_creator_can_end"))
Ejemplo n.º 6
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def create_game(update, context):
    """Create a new game instance for the chat of the user"""
    user = update.effective_user
    chat = update.effective_chat
    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    # Create either a singleplayer or multiplayer game
    if chat.type == "private":
        game_type = BlackJackGame.Type.SINGLEPLAYER
    elif chat.type == "group" or chat.type == "supergroup":
        game_type = BlackJackGame.Type.MULTIPLAYER_GROUP
    else:
        logger.error("Chat type '{}' not supported!".format(chat.type))
        return

    game = BlackJackGame(gametype=game_type)
    game.add_player(user_id=user.id, first_name=user.first_name)
    GameStore().add_game(chat.id, game)

    # TODO currently the game starts instantly - this should change with multiplayer rooms
    if game.type == BlackJackGame.Type.SINGLEPLAYER:
        update.effective_message.reply_text(translator("game_starts_now").format("", get_cards_string(game.dealer, lang_id)))
        players_turn(update, context)
    else:
        text = translator("mp_request_join").format(game.get_player_list())
        update.effective_message.reply_text(text=text, reply_markup=get_join_keyboard(game.id, lang_id))
Ejemplo n.º 7
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def start_callback(update, context):
    """Starts a game that has been created already"""
    user = update.effective_user
    chat = update.effective_chat
    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    try:
        game = GameStore().get_game(update.effective_chat.id)

        if not is_button_affiliated(update, context, game, lang_id):
            return
    except NoActiveGameException:
        update.callback_query.answer(translator("mp_no_created_game_callback"))
        remove_inline_keyboard(update, context)
        return

    try:
        game.start(user.id)
        update.callback_query.answer(translator("mp_starting_game_callback"))
    except errors.GameAlreadyRunningException:
        update.callback_query.answer(
            translator("mp_game_already_begun_callback"))
        return
    except errors.NotEnoughPlayersException:
        update.callback_query.answer(
            translator("mp_not_enough_players_callback"))
        return
    except errors.InsufficientPermissionsException:
        update.callback_query.answer(
            translator("mp_only_creator_start_callback").format(
                user.first_name))
        return

    if game.type != BlackJackGame.Type.SINGLEPLAYER:
        players_are = translator("mp_players_are")
        for player in game.players:
            players_are += "👤{}\n".format(player.first_name)
        players_are += "\n"
    else:
        players_are = ""

    update.effective_message.edit_text(
        translator("game_starts_now").format(
            players_are, get_cards_string(game.dealer, lang_id)))
    players_turn(update, context)
Ejemplo n.º 8
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def next_player(update, context):
    chat = update.effective_chat
    user = update.effective_user
    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    game = GameStore().get_game(chat.id)

    try:
        if user.id != game.get_current_player().user_id:
            update.callback_query.answer(translator("mp_not_your_turn_callback").format(user.first_name))
            return

        remove_inline_keyboard(update, context)
        game.next_player()
    except NoPlayersLeftException:
        # TODO merge messages
        update.effective_message.reply_text(translator("dealers_cards_are").format(game.dealer.cardvalue,
                                                                                   get_cards_string(game.dealer, lang_id)),
                                            parse_mode=ParseMode.HTML)
        evaluation_string = generate_evaluation_string(game, lang_id)

        newgame_button = InlineKeyboardButton(text=translator("inline_keyboard_newgame"), callback_data="newgame")
        keyboard = InlineKeyboardMarkup(inline_keyboard=[[newgame_button]])
        update.effective_message.reply_text(evaluation_string, reply_markup=keyboard)
        game.stop(-1)
        return

    players_turn(update, context)
Ejemplo n.º 9
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def hit_callback(update, context):
    """
    CallbackQueryHandler callback for the 'hit' inline button. Draws a card for you.
    """
    user = update.effective_user
    chat = update.effective_chat
    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    game = GameStore().get_game(chat.id)

    if not is_button_affiliated(update, context, game, lang_id):
        return

    player = game.get_current_player()
    user_mention = html_mention(user_id=player.user_id, first_name=player.first_name)

    try:
        if user.id != player.user_id:
            update.callback_query.answer(translator("mp_not_your_turn_callback").format(user.first_name))
            return

        game.draw_card()
        player_cards = get_cards_string(player, lang_id)
        text = translator("your_cards_are").format(user_mention, player.cardvalue, player_cards)
        update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=get_game_keyboard(game.id, lang_id))
    except errors.PlayerBustedException:
        player_cards = get_cards_string(player, lang_id)
        text = (translator("your_cards_are") + "\n\n" + translator("you_busted")).format(user_mention, player.cardvalue, player_cards)
        update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
        next_player(update, context)
    except errors.PlayerGot21Exception:
        player_cards = get_cards_string(player, lang_id)
        if player.has_blackjack():
            text = (translator("your_cards_are") + "\n\n" + translator("got_blackjack")).format(user_mention, player.cardvalue, player_cards)
            update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
            next_player(update, context)
        elif player.cardvalue == 21:
            text = (translator("your_cards_are") + "\n\n" + translator("got_21")).format(user_mention, player.cardvalue, player_cards)
            update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
            next_player(update, context)
Ejemplo n.º 10
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def stand_callback(update, context):
    """
    CallbackQueryHandler callback for the 'stand' inline button. Prepares round for the next player.
    """
    chat = update.effective_chat
    lang_id = Database().get_lang_id(chat.id)
    game = GameStore().get_game(update.effective_chat.id)

    if not is_button_affiliated(update, context, game, lang_id):
        return

    next_player(update, context)
Ejemplo n.º 11
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def stop_cmd(update, context):
    """Stops a game for a specific user"""
    user = update.effective_user
    chat = update.effective_chat
    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    game = GameStore().get_game(chat.id)

    user_id = user.id
    try:
        if chat.type == "group" or chat.type == "supergroup":
            # If yes, get the chat admins
            admins = context.bot.get_chat_administrators(chat_id=chat.id)
            # if user.id in chat admin IDs, let them end the game with admin powers
            if user.id in [x.user.id for x in admins]:
                user_id = -1

        game.stop(user_id)
        update.effective_message.reply_text(translator("game_ended"))
    except errors.InsufficientPermissionsException:
        update.effective_message.reply_text(translator("mp_only_creator_can_end"))
Ejemplo n.º 12
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    def wrapper(update, context, *args, **kwargs):
        chat = update.effective_chat
        lang_id = Database().get_lang_id(chat.id)
        translator = Translator(lang_id=lang_id)

        try:
            game = GameStore().get_game(chat.id)
        except NoActiveGameException:
            remove_inline_keyboard(update, context)
            update.effective_message.reply_text(
                translator("mp_no_created_game_callback"))
            return

        return func(update, context)
Ejemplo n.º 13
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def start_cmd(update, context):
    """Handles messages contianing the /start command. Starts a game for a specific user"""
    user = update.effective_user
    chat = update.effective_chat
    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    Database().add_user(user.id, user.language_code, user.first_name, user.last_name, user.username)

    try:
        GameStore().get_game(update.effective_chat.id)
        # TODO notify user that there is a running game already?
    except NoActiveGameException:
        # If there is no game, we create one
        create_game(update, context)