Ejemplo n.º 1
0
def get_upload_data(caller=None, context=None, asset_type=None):
    '''
    works though metadata from addom props and prepares it for upload to dicts.
    Parameters
    ----------
    caller - upload operator or none
    context - context
    asset_type - asset type in capitals (blender enum)

    Returns
    -------
    export_ddta- all extra data that the process needs to upload and communicate with UI from a thread.
        - eval_path_computing - string path to UI prop that denots if upload is still running
        - eval_path_state - string path to UI prop that delivers messages about upload to ui
        - eval_path - path to object holding upload data to be able to access it with various further commands
        - models - in case of model upload, list of objects
        - thumbnail_path - path to thumbnail file

    upload_data - asset_data generated from the ui properties

    '''
    user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
    api_key = user_preferences.api_key

    export_data = {
        # "type": asset_type,
    }
    upload_params = {}
    if asset_type == 'MODEL':
        # Prepare to save the file
        mainmodel = utils.get_active_model()

        props = mainmodel.blenderkit

        obs = utils.get_hierarchy(mainmodel)
        obnames = []
        for ob in obs:
            obnames.append(ob.name)
        export_data["models"] = obnames
        export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)

        eval_path_computing = "bpy.data.objects['%s'].blenderkit.uploading" % mainmodel.name
        eval_path_state = "bpy.data.objects['%s'].blenderkit.upload_state" % mainmodel.name
        eval_path = "bpy.data.objects['%s']" % mainmodel.name

        engines = [props.engine.lower()]
        if props.engine1 != 'NONE':
            engines.append(props.engine1.lower())
        if props.engine2 != 'NONE':
            engines.append(props.engine2.lower())
        if props.engine3 != 'NONE':
            engines.append(props.engine3.lower())
        if props.engine == 'OTHER':
            engines.append(props.engine_other.lower())

        style = props.style.lower()
        # if style == 'OTHER':
        #     style = props.style_other.lower()

        pl_dict = {'FINISHED': 'finished', 'TEMPLATE': 'template'}

        upload_data = {
            "assetType": 'model',

        }
        upload_params = {
            "productionLevel": props.production_level.lower(),
            "model_style": style,
            "engines": engines,
            "modifiers": comma2array(props.modifiers),
            "materials": comma2array(props.materials),
            "shaders": comma2array(props.shaders),
            "uv": props.uv,
            "dimensionX": round(props.dimensions[0], 4),
            "dimensionY": round(props.dimensions[1], 4),
            "dimensionZ": round(props.dimensions[2], 4),

            "boundBoxMinX": round(props.bbox_min[0], 4),
            "boundBoxMinY": round(props.bbox_min[1], 4),
            "boundBoxMinZ": round(props.bbox_min[2], 4),

            "boundBoxMaxX": round(props.bbox_max[0], 4),
            "boundBoxMaxY": round(props.bbox_max[1], 4),
            "boundBoxMaxZ": round(props.bbox_max[2], 4),

            "animated": props.animated,
            "rig": props.rig,
            "simulation": props.simulation,
            "purePbr": props.pbr,
            "faceCount": props.face_count,
            "faceCountRender": props.face_count_render,
            "manifold": props.manifold,
            "objectCount": props.object_count,

            "procedural": props.is_procedural,
            "nodeCount": props.node_count,
            "textureCount": props.texture_count,
            "megapixels": round(props.total_megapixels / 1000000),
            # "scene": props.is_scene,
        }
        if props.use_design_year:
            upload_params["designYear"] = props.design_year
        if props.condition != 'UNSPECIFIED':
            upload_params["condition"] = props.condition.lower()
        if props.pbr:
            pt = props.pbr_type
            pt = pt.lower()
            upload_params["pbrType"] = pt

        if props.texture_resolution_max > 0:
            upload_params["textureResolutionMax"] = props.texture_resolution_max
            upload_params["textureResolutionMin"] = props.texture_resolution_min
        if props.mesh_poly_type != 'OTHER':
            upload_params["meshPolyType"] = props.mesh_poly_type.lower()  # .replace('_',' ')

        optional_params = ['manufacturer', 'designer', 'design_collection', 'design_variant']
        for p in optional_params:
            if eval('props.%s' % p) != '':
                upload_params[sub_to_camel(p)] = eval('props.%s' % p)

    if asset_type == 'SCENE':
        # Prepare to save the file
        s = bpy.context.scene

        props = s.blenderkit

        export_data["scene"] = s.name
        export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)

        eval_path_computing = "bpy.data.scenes['%s'].blenderkit.uploading" % s.name
        eval_path_state = "bpy.data.scenes['%s'].blenderkit.upload_state" % s.name
        eval_path = "bpy.data.scenes['%s']" % s.name

        engines = [props.engine.lower()]
        if props.engine1 != 'NONE':
            engines.append(props.engine1.lower())
        if props.engine2 != 'NONE':
            engines.append(props.engine2.lower())
        if props.engine3 != 'NONE':
            engines.append(props.engine3.lower())
        if props.engine == 'OTHER':
            engines.append(props.engine_other.lower())

        style = props.style.lower()
        # if style == 'OTHER':
        #     style = props.style_other.lower()

        pl_dict = {'FINISHED': 'finished', 'TEMPLATE': 'template'}

        upload_data = {
            "assetType": 'scene',

        }
        upload_params = {
            "productionLevel": props.production_level.lower(),
            "model_style": style,
            "engines": engines,
            "modifiers": comma2array(props.modifiers),
            "materials": comma2array(props.materials),
            "shaders": comma2array(props.shaders),
            "uv": props.uv,

            "animated": props.animated,
            # "simulation": props.simulation,
            "purePbr": props.pbr,
            "faceCount": 1,  # props.face_count,
            "faceCountRender": 1,  # props.face_count_render,
            "objectCount": 1,  # props.object_count,

            # "scene": props.is_scene,
        }
        if props.use_design_year:
            upload_params["designYear"] = props.design_year
        if props.condition != 'UNSPECIFIED':
            upload_params["condition"] = props.condition.lower()
        if props.pbr:
            pt = props.pbr_type
            pt = pt.lower()
            upload_params["pbrType"] = pt

        if props.texture_resolution_max > 0:
            upload_params["textureResolutionMax"] = props.texture_resolution_max
            upload_params["textureResolutionMin"] = props.texture_resolution_min
        if props.mesh_poly_type != 'OTHER':
            upload_params["meshPolyType"] = props.mesh_poly_type.lower()  # .replace('_',' ')

    elif asset_type == 'MATERIAL':
        mat = bpy.context.active_object.active_material
        props = mat.blenderkit

        # props.name = mat.name

        export_data["material"] = str(mat.name)
        export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)
        # mat analytics happen here, since they don't take up any time...
        asset_inspector.check_material(props, mat)

        eval_path_computing = "bpy.data.materials['%s'].blenderkit.uploading" % mat.name
        eval_path_state = "bpy.data.materials['%s'].blenderkit.upload_state" % mat.name
        eval_path = "bpy.data.materials['%s']" % mat.name

        engine = props.engine
        if engine == 'OTHER':
            engine = props.engine_other
        engine = engine.lower()
        style = props.style.lower()
        # if style == 'OTHER':
        #     style = props.style_other.lower()

        upload_data = {
            "assetType": 'material',

        }

        upload_params = {
            "material_style": style,
            "engine": engine,
            "shaders": comma2array(props.shaders),
            "uv": props.uv,
            "animated": props.animated,
            "purePbr": props.pbr,
            "textureSizeMeters": props.texture_size_meters,
            "procedural": props.is_procedural,
            "nodeCount": props.node_count,
            "textureCount": props.texture_count,
            "megapixels": round(props.total_megapixels / 1000000),

        }

        if props.pbr:
            upload_params["pbrType"] = props.pbr_type.lower()

        if props.texture_resolution_max > 0:
            upload_params["textureResolutionMax"] = props.texture_resolution_max
            upload_params["textureResolutionMin"] = props.texture_resolution_min

    elif asset_type == 'BRUSH':
        brush = utils.get_active_brush()

        props = brush.blenderkit
        # props.name = brush.name

        export_data["brush"] = str(brush.name)
        export_data["thumbnail_path"] = bpy.path.abspath(brush.icon_filepath)

        eval_path_computing = "bpy.data.brushes['%s'].blenderkit.uploading" % brush.name
        eval_path_state = "bpy.data.brushes['%s'].blenderkit.upload_state" % brush.name
        eval_path = "bpy.data.brushes['%s']" % brush.name

        # mat analytics happen here, since they don't take up any time...

        brush_type = ''
        if bpy.context.sculpt_object is not None:
            brush_type = 'sculpt'

        elif bpy.context.image_paint_object:  # could be just else, but for future p
            brush_type = 'texture_paint'

        upload_params = {
            "mode": brush_type,
        }

        upload_data = {
            "assetType": 'brush',
        }

    elif asset_type == 'HDR':
        ui_props = bpy.context.scene.blenderkitUI

        # imagename = ui_props.hdr_upload_image
        image = ui_props.hdr_upload_image  # bpy.data.images.get(imagename)
        if not image:
            return None, None

        props = image.blenderkit
        # props.name = brush.name
        base, ext = os.path.splitext(image.filepath)
        thumb_path = base + '.jpg'
        export_data["thumbnail_path"] = bpy.path.abspath(thumb_path)

        export_data["hdr"] = str(image.name)
        export_data["hdr_filepath"] = str(bpy.path.abspath(image.filepath))
        # export_data["thumbnail_path"] = bpy.path.abspath(brush.icon_filepath)

        eval_path_computing = "bpy.data.images['%s'].blenderkit.uploading" % image.name
        eval_path_state = "bpy.data.images['%s'].blenderkit.upload_state" % image.name
        eval_path = "bpy.data.images['%s']" % image.name

        # mat analytics happen here, since they don't take up any time...

        upload_params = {
            "textureResolutionMax": props.texture_resolution_max

        }

        upload_data = {
            "assetType": 'hdr',
        }

    elif asset_type == 'TEXTURE':
        style = props.style
        # if style == 'OTHER':
        #     style = props.style_other

        upload_data = {
            "assetType": 'texture',

        }
        upload_params = {
            "style": style,
            "animated": props.animated,
            "purePbr": props.pbr,
            "resolution": props.resolution,
        }
        if props.pbr:
            pt = props.pbr_type
            pt = pt.lower()
            upload_data["pbrType"] = pt

    add_version(upload_data)

    # caller can be upload operator, but also asset bar called from tooltip generator
    if caller and caller.main_file == True:
        upload_data["name"] = props.name
        upload_data["displayName"] = props.name
    else:
        upload_data["displayName"] = props.name

    upload_data["description"] = props.description
    upload_data["tags"] = comma2array(props.tags)
    # category is always only one value by a slug, that's why we go down to the lowest level and overwrite.
    if props.category == '':
        upload_data["category"] = asset_type.lower()
    else:
        upload_data["category"] = props.category
    if props.subcategory != 'NONE':
        upload_data["category"] = props.subcategory
    if props.subcategory1 != 'NONE':
        upload_data["category"] = props.subcategory1

    upload_data["license"] = props.license
    upload_data["isFree"] = props.is_free
    upload_data["isPrivate"] = props.is_private == 'PRIVATE'
    upload_data["token"] = user_preferences.api_key

    upload_data['parameters'] = upload_params

    # if props.asset_base_id != '':
    export_data['assetBaseId'] = props.asset_base_id
    export_data['id'] = props.id
    export_data['eval_path_computing'] = eval_path_computing
    export_data['eval_path_state'] = eval_path_state
    export_data['eval_path'] = eval_path

    return export_data, upload_data
Ejemplo n.º 2
0
def get_upload_data(self, context, asset_type):
    user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
    api_key = user_preferences.api_key

    export_data = {
        "type": asset_type,
    }
    upload_params = {}
    if asset_type == 'MODEL':
        # Prepare to save the file
        mainmodel = utils.get_active_model()

        props = mainmodel.blenderkit

        obs = utils.get_hierarchy(mainmodel)
        obnames = []
        for ob in obs:
            obnames.append(ob.name)
        export_data["models"] = obnames
        export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)

        eval_path_computing = "bpy.data.objects['%s'].blenderkit.uploading" % mainmodel.name
        eval_path_state = "bpy.data.objects['%s'].blenderkit.upload_state" % mainmodel.name
        eval_path = "bpy.data.objects['%s']" % mainmodel.name

        engines = [props.engine.lower()]
        if props.engine1 != 'NONE':
            engines.append(props.engine1.lower())
        if props.engine2 != 'NONE':
            engines.append(props.engine2.lower())
        if props.engine3 != 'NONE':
            engines.append(props.engine3.lower())
        if props.engine == 'OTHER':
            engines.append(props.engine_other.lower())

        style = props.style.lower()
        if style == 'OTHER':
            style = props.style_other.lower()

        pl_dict = {'FINISHED': 'finished', 'TEMPLATE': 'template'}

        upload_data = {
            "assetType": 'model',

        }
        upload_params = {
            "productionLevel": props.production_level.lower(),
            "model_style": style,
            "engines": engines,
            "modifiers": comma2array(props.modifiers),
            "materials": comma2array(props.materials),
            "shaders": comma2array(props.shaders),
            "uv": props.uv,
            "dimensionX": round(props.dimensions[0], 4),
            "dimensionY": round(props.dimensions[1], 4),
            "dimensionZ": round(props.dimensions[2], 4),

            "boundBoxMinX": round(props.bbox_min[0], 4),
            "boundBoxMinY": round(props.bbox_min[1], 4),
            "boundBoxMinZ": round(props.bbox_min[2], 4),

            "boundBoxMaxX": round(props.bbox_max[0], 4),
            "boundBoxMaxY": round(props.bbox_max[1], 4),
            "boundBoxMaxZ": round(props.bbox_max[2], 4),

            "animated": props.animated,
            "rig": props.rig,
            "simulation": props.simulation,
            "purePbr": props.pbr,
            "faceCount": props.face_count,
            "faceCountRender": props.face_count_render,
            "manifold": props.manifold,
            "objectCount": props.object_count,

            # "scene": props.is_scene,
        }
        if props.use_design_year:
            upload_params["designYear"] = props.design_year
        if props.condition != 'UNSPECIFIED':
            upload_params["condition"] = props.condition.lower()
        if props.pbr:
            pt = props.pbr_type
            pt = pt.lower()
            upload_params["pbrType"] = pt

        if props.texture_resolution_max > 0:
            upload_params["textureResolutionMax"] = props.texture_resolution_max
            upload_params["textureResolutionMin"] = props.texture_resolution_min
        if props.mesh_poly_type != 'OTHER':
            upload_params["meshPolyType"] = props.mesh_poly_type.lower()  # .replace('_',' ')

        optional_params = ['manufacturer', 'designer', 'design_collection', 'design_variant']
        for p in optional_params:
            if eval('props.%s' % p) != '':
                upload_params[sub_to_camel(p)] = eval('props.%s' % p)

    if asset_type == 'SCENE':
        # Prepare to save the file
        s = bpy.context.scene

        props = s.blenderkit

        export_data["scene"] = s.name
        export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)

        eval_path_computing = "bpy.data.scenes['%s'].blenderkit.uploading" % s.name
        eval_path_state = "bpy.data.scenes['%s'].blenderkit.upload_state" % s.name
        eval_path = "bpy.data.scenes['%s']" % s.name

        engines = [props.engine.lower()]
        if props.engine1 != 'NONE':
            engines.append(props.engine1.lower())
        if props.engine2 != 'NONE':
            engines.append(props.engine2.lower())
        if props.engine3 != 'NONE':
            engines.append(props.engine3.lower())
        if props.engine == 'OTHER':
            engines.append(props.engine_other.lower())

        style = props.style.lower()
        if style == 'OTHER':
            style = props.style_other.lower()

        pl_dict = {'FINISHED': 'finished', 'TEMPLATE': 'template'}

        upload_data = {
            "assetType": 'scene',

        }
        upload_params = {
            "productionLevel": props.production_level.lower(),
            "model_style": style,
            "engines": engines,
            "modifiers": comma2array(props.modifiers),
            "materials": comma2array(props.materials),
            "shaders": comma2array(props.shaders),
            "uv": props.uv,

            "animated": props.animated,
            # "simulation": props.simulation,
            "purePbr": props.pbr,
            "faceCount": 1,  # props.face_count,
            "faceCountRender": 1,  # props.face_count_render,
            "objectCount": 1,  # props.object_count,

            # "scene": props.is_scene,
        }
        if props.use_design_year:
            upload_params["designYear"] = props.design_year
        if props.condition != 'UNSPECIFIED':
            upload_params["condition"] = props.condition.lower()
        if props.pbr:
            pt = props.pbr_type
            pt = pt.lower()
            upload_params["pbrType"] = pt

        if props.texture_resolution_max > 0:
            upload_params["textureResolutionMax"] = props.texture_resolution_max
            upload_params["textureResolutionMin"] = props.texture_resolution_min
        if props.mesh_poly_type != 'OTHER':
            upload_params["meshPolyType"] = props.mesh_poly_type.lower()  # .replace('_',' ')

    elif asset_type == 'MATERIAL':
        mat = bpy.context.active_object.active_material
        props = mat.blenderkit

        # props.name = mat.name

        export_data["material"] = str(mat.name)
        export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)
        # mat analytics happen here, since they don't take up any time...
        asset_inspector.check_material(props, mat)

        eval_path_computing = "bpy.data.materials['%s'].blenderkit.uploading" % mat.name
        eval_path_state = "bpy.data.materials['%s'].blenderkit.upload_state" % mat.name
        eval_path = "bpy.data.materials['%s']" % mat.name

        engine = props.engine
        if engine == 'OTHER':
            engine = props.engine_other
        engine = engine.lower()
        style = props.style.lower()
        if style == 'OTHER':
            style = props.style_other.lower()

        upload_data = {
            "assetType": 'material',

        }

        upload_params = {
            "material_style": style,
            "engine": engine,
            "shaders": comma2array(props.shaders),
            "uv": props.uv,
            "animated": props.animated,
            "purePbr": props.pbr,
            "textureSizeMeters": props.texture_size_meters,

        }

        if props.pbr:
            upload_params["pbrType"] = props.pbr_type.lower()

        if props.texture_resolution_max > 0:
            upload_params["textureResolutionMax"] = props.texture_resolution_max
            upload_params["textureResolutionMin"] = props.texture_resolution_min

    elif asset_type == 'BRUSH':
        brush = utils.get_active_brush()

        props = brush.blenderkit
        # props.name = brush.name

        export_data["brush"] = str(brush.name)
        export_data["thumbnail_path"] = bpy.path.abspath(brush.icon_filepath)

        eval_path_computing = "bpy.data.brushes['%s'].blenderkit.uploading" % brush.name
        eval_path_state = "bpy.data.brushes['%s'].blenderkit.upload_state" % brush.name
        eval_path = "bpy.data.brushes['%s']" % brush.name

        # mat analytics happen here, since they don't take up any time...

        brush_type = ''
        if bpy.context.sculpt_object is not None:
            brush_type = 'sculpt'

        elif bpy.context.image_paint_object:  # could be just else, but for future p
            brush_type = 'texture_paint'

        upload_params = {
            "mode": brush_type,
        }

        upload_data = {
            "assetType": 'brush',
        }

    elif asset_type == 'TEXTURE':
        style = props.style
        if style == 'OTHER':
            style = props.style_other

        upload_data = {
            "assetType": 'texture',

        }
        upload_params = {
            "style": style,
            "animated": props.animated,
            "purePbr": props.pbr,
            "resolution": props.resolution,
        }
        if props.pbr:
            pt = props.pbr_type
            pt = pt.lower()
            upload_data["pbrType"] = pt

    add_version(upload_data)

    upload_data["name"] = props.name
    upload_data["description"] = props.description
    upload_data["tags"] = comma2array(props.tags)
    if props.category == '':
        upload_data["category"] = asset_type.lower()
    else:
        upload_data["category"] = props.category
    if props.subcategory != '':
        upload_data["category"] = props.subcategory
    upload_data["license"] = props.license
    upload_data["isFree"] = props.is_free
    upload_data["isPrivate"] = props.is_private == 'PRIVATE'
    upload_data["token"] = user_preferences.api_key

    if props.asset_base_id != '':
        upload_data['assetBaseId'] = props.asset_base_id
        upload_data['id'] = props.id

    upload_data['parameters'] = upload_params

    return export_data, upload_data, eval_path_computing, eval_path_state, eval_path, props
Ejemplo n.º 3
0
def get_upload_data(self, context, asset_type):
    user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
    api_key = user_preferences.api_key

    export_data = {
        "type": asset_type,
    }
    upload_params = {}
    if asset_type == 'MODEL':
        # Prepare to save the file
        mainmodel = utils.get_active_model()

        props = mainmodel.blenderkit

        obs = utils.get_hierarchy(mainmodel)
        obnames = []
        for ob in obs:
            obnames.append(ob.name)
        export_data["models"] = obnames
        export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)

        eval_path_computing = "bpy.data.objects['%s'].blenderkit.uploading" % mainmodel.name
        eval_path_state = "bpy.data.objects['%s'].blenderkit.upload_state" % mainmodel.name
        eval_path = "bpy.data.objects['%s']" % mainmodel.name

        engines = [props.engine.lower()]
        if props.engine1 != 'NONE':
            engines.append(props.engine1.lower())
        if props.engine2 != 'NONE':
            engines.append(props.engine2.lower())
        if props.engine3 != 'NONE':
            engines.append(props.engine3.lower())
        if props.engine == 'OTHER':
            engines.append(props.engine_other.lower())

        style = props.style.lower()
        if style == 'OTHER':
            style = props.style_other.lower()

        pl_dict = {'FINISHED': 'finished', 'TEMPLATE': 'template'}

        upload_data = {
            "assetType": 'model',

        }
        upload_params = {
            "productionLevel": props.production_level.lower(),
            "model_style": style,
            "engines": engines,
            "modifiers": comma2array(props.modifiers),
            "materials": comma2array(props.materials),
            "shaders": comma2array(props.shaders),
            "uv": props.uv,
            "dimensionX": round(props.dimensions[0], 4),
            "dimensionY": round(props.dimensions[1], 4),
            "dimensionZ": round(props.dimensions[2], 4),

            "boundBoxMinX": round(props.bbox_min[0], 4),
            "boundBoxMinY": round(props.bbox_min[1], 4),
            "boundBoxMinZ": round(props.bbox_min[2], 4),

            "boundBoxMaxX": round(props.bbox_max[0], 4),
            "boundBoxMaxY": round(props.bbox_max[1], 4),
            "boundBoxMaxZ": round(props.bbox_max[2], 4),

            "animated": props.animated,
            "rig": props.rig,
            "simulation": props.simulation,
            "purePbr": props.pbr,
            "faceCount": props.face_count,
            "faceCountRender": props.face_count_render,
            "manifold": props.manifold,
            "objectCount": props.object_count,

            # "scene": props.is_scene,
        }
        if props.use_design_year:
            upload_params["designYear"] = props.design_year
        if props.condition != 'UNSPECIFIED':
            upload_params["condition"] = props.condition.lower()
        if props.pbr:
            pt = props.pbr_type
            pt = pt.lower()
            upload_params["pbrType"] = pt

        if props.texture_resolution_max > 0:
            upload_params["textureResolutionMax"] = props.texture_resolution_max
            upload_params["textureResolutionMin"] = props.texture_resolution_min
        if props.mesh_poly_type != 'OTHER':
            upload_params["meshPolyType"] = props.mesh_poly_type.lower()  # .replace('_',' ')

        optional_params = ['manufacturer', 'designer', 'design_collection', 'design_variant']
        for p in optional_params:
            if eval('props.%s' % p) != '':
                upload_params[sub_to_camel(p)] = eval('props.%s' % p)

    if asset_type == 'SCENE':
        # Prepare to save the file
        s = bpy.context.scene

        props = s.blenderkit

        export_data["scene"] = s.name
        export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)

        eval_path_computing = "bpy.data.scenes['%s'].blenderkit.uploading" % s.name
        eval_path_state = "bpy.data.scenes['%s'].blenderkit.upload_state" % s.name
        eval_path = "bpy.data.scenes['%s']" % s.name

        engines = [props.engine.lower()]
        if props.engine1 != 'NONE':
            engines.append(props.engine1.lower())
        if props.engine2 != 'NONE':
            engines.append(props.engine2.lower())
        if props.engine3 != 'NONE':
            engines.append(props.engine3.lower())
        if props.engine == 'OTHER':
            engines.append(props.engine_other.lower())

        style = props.style.lower()
        if style == 'OTHER':
            style = props.style_other.lower()

        pl_dict = {'FINISHED': 'finished', 'TEMPLATE': 'template'}

        upload_data = {
            "assetType": 'scene',

        }
        upload_params = {
            "productionLevel": props.production_level.lower(),
            "model_style": style,
            "engines": engines,
            "modifiers": comma2array(props.modifiers),
            "materials": comma2array(props.materials),
            "shaders": comma2array(props.shaders),
            "uv": props.uv,

            "animated": props.animated,
            # "simulation": props.simulation,
            "purePbr": props.pbr,
            "faceCount": 1,  # props.face_count,
            "faceCountRender": 1,  # props.face_count_render,
            "objectCount": 1,  # props.object_count,

            # "scene": props.is_scene,
        }
        if props.use_design_year:
            upload_params["designYear"] = props.design_year
        if props.condition != 'UNSPECIFIED':
            upload_params["condition"] = props.condition.lower()
        if props.pbr:
            pt = props.pbr_type
            pt = pt.lower()
            upload_params["pbrType"] = pt

        if props.texture_resolution_max > 0:
            upload_params["textureResolutionMax"] = props.texture_resolution_max
            upload_params["textureResolutionMin"] = props.texture_resolution_min
        if props.mesh_poly_type != 'OTHER':
            upload_params["meshPolyType"] = props.mesh_poly_type.lower()  # .replace('_',' ')

    elif asset_type == 'MATERIAL':
        mat = bpy.context.active_object.active_material
        props = mat.blenderkit

        # props.name = mat.name

        export_data["material"] = str(mat.name)
        export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)
        # mat analytics happen here, since they don't take up any time...
        asset_inspector.check_material(props, mat)

        eval_path_computing = "bpy.data.materials['%s'].blenderkit.uploading" % mat.name
        eval_path_state = "bpy.data.materials['%s'].blenderkit.upload_state" % mat.name
        eval_path = "bpy.data.materials['%s']" % mat.name

        engine = props.engine
        if engine == 'OTHER':
            engine = props.engine_other
        engine = engine.lower()
        style = props.style.lower()
        if style == 'OTHER':
            style = props.style_other.lower()

        upload_data = {
            "assetType": 'material',

        }

        upload_params = {
            "material_style": style,
            "engine": engine,
            "shaders": comma2array(props.shaders),
            "uv": props.uv,
            "animated": props.animated,
            "purePbr": props.pbr,
            "textureSizeMeters": props.texture_size_meters,

        }

        if props.pbr:
            upload_params["pbrType"] = props.pbr_type.lower()

        if props.texture_resolution_max > 0:
            upload_params["textureResolutionMax"] = props.texture_resolution_max
            upload_params["textureResolutionMin"] = props.texture_resolution_min

    elif asset_type == 'BRUSH':
        brush = utils.get_active_brush()

        props = brush.blenderkit
        # props.name = brush.name

        export_data["brush"] = str(brush.name)
        export_data["thumbnail_path"] = bpy.path.abspath(brush.icon_filepath)

        eval_path_computing = "bpy.data.brushes['%s'].blenderkit.uploading" % brush.name
        eval_path_state = "bpy.data.brushes['%s'].blenderkit.upload_state" % brush.name
        eval_path = "bpy.data.brushes['%s']" % brush.name

        # mat analytics happen here, since they don't take up any time...

        brush_type = ''
        if bpy.context.sculpt_object is not None:
            brush_type = 'sculpt'

        elif bpy.context.image_paint_object:  # could be just else, but for future p
            brush_type = 'texture_paint'

        upload_params = {
            "mode": brush_type,
        }

        upload_data = {
            "assetType": 'brush',
        }

    elif asset_type == 'TEXTURE':
        style = props.style
        if style == 'OTHER':
            style = props.style_other

        upload_data = {
            "assetType": 'texture',

        }
        upload_params = {
            "style": style,
            "animated": props.animated,
            "purePbr": props.pbr,
            "resolution": props.resolution,
        }
        if props.pbr:
            pt = props.pbr_type
            pt = pt.lower()
            upload_data["pbrType"] = pt

    add_version(upload_data)

    upload_data["name"] = props.name
    upload_data["description"] = props.description
    upload_data["tags"] = comma2array(props.tags)
    if props.category == '':
        upload_data["category"] = asset_type.lower()
    else:
        upload_data["category"] = props.category
    if props.subcategory != '':
        upload_data["category"] = props.subcategory
    upload_data["license"] = props.license
    upload_data["isFree"] = props.is_free
    upload_data["token"] = user_preferences.api_key

    if props.asset_base_id != '':
        upload_data['assetBaseId'] = props.asset_base_id
        upload_data['id'] = props.id

    upload_data['parameters'] = upload_params

    return export_data, upload_data, eval_path_computing, eval_path_state, eval_path, props