def test_load_global_ranges_with_project_ranges(self): """ Do global ranges get overwritten by the project settings ? """ code = "from blockcanvas.debug.my_operator import add,mul\n"\ "d = mul(a, b)\n" \ "e = mul(c, 3)\n" \ "f = add(d,e)" self.block = Block(code) self.context['c'] = 2.0 # This is to be done because the interactor doesn't get updated with # change in block. i_config = InteractorConfig(var_configs=[ VariableConfig(name='a', type='Shadow'), VariableConfig(name='b', type='Parametric'), VariableConfig(name='c', type='Shadow'), VariableConfig(name='d', type='Parametric') ]) self.interactor = ConfigurableInteractor(block=self.block, context=self.context, interactor_config=i_config) child_int = self.interactor.interactor_shadow global_file_path = os.path.join(os.path.dirname(__file__), 'data', 'global_user_range.txt') project_file_path = os.path.join(os.path.dirname(__file__), 'data', 'project_ranges.txt') self.interactor.load_ranges_from_files({'shadow': project_file_path}, {'shadow': global_file_path}) child_int._view_items() # Range of a is obtained from the project settings and not the # global preferences self.assertAlmostEqual(child_int.input_a__low, 3.4) self.assertAlmostEqual(child_int.input_a__high, 5.0) self.assertNotEqual(child_int.input_a__low, 0.15) self.assertNotEqual(child_int.input_a__high, 9.3) # Range of c is obtained from the global preferences self.assertAlmostEqual(child_int.input_c__low, 2.0) self.assertAlmostEqual(child_int.input_c__high, 7.0)
def _on_interact(self, selection): """ Bring up a ConfigurableInteractor on the selected variables """ try: from blockcanvas.app import scripting except: return app = scripting.app exp = app.project.active_experiment # Set the shadow context on the experiment for the purposes # of this interacttor # FIXME: We need to put on a proper shadow context! exp.context.shadows = [exp._local_context] var_configs = [VariableConfig(name=row.name) for row in selection] config_interactor = InteractorConfig(vars=self.model.variables, var_configs=var_configs) ui = config_interactor.edit_traits(kind="modal") if ui.result: interactor = ConfigurableInteractor(context=exp.context, block = exp.exec_model.block, interactor_config = config_interactor) interactor.edit_traits(kind="livemodal")
def setUp(self): code = "from blockcanvas.debug.my_operator import add,mul\n"\ "c = add(a, b)\n" \ "d = mul(c, 2)\n" \ "e = mul(c, 3)\n" \ "f = add(d, e)\n" \ "g = add(f, 3)\n" \ "h = mul(g, f)\n" \ "i = mul(g,h)" self.block = Block(code) # Context setup. self.context = MultiContext(DataContext(name='Data'), {}) self.context['a'] = 1.0 self.context['b'] = 2 self.block.execute(self.context) # ConfigurableInteractor setup i_config = InteractorConfig(var_configs=[ VariableConfig(name='a', type='Shadow'), VariableConfig(name='b', type='Parametric'), VariableConfig(name='c', type='Shadow'), VariableConfig(name='d', type='Parametric'), VariableConfig(name='e', type='Stochastic: Constant'), VariableConfig(name='f', type='Stochastic: Gaussian'), VariableConfig(name='g', type='Stochastic: Triangular'), VariableConfig(name='h', type='Stochastic: Uniform'), ]) self.interactor = ConfigurableInteractor(interactor_config=i_config, block=self.block, context=self.context) # Temp dir self.temp_dir = tempfile.gettempdir()
def main(): # Search boxes for finding functions to place on module. function_search = HandledFunctionSearch() ### Setup execution block ############################################### # Context setup. context = DataContext(name='Data') context['a'] = 1.0 context.defer_events = False ### Setup the main application object ################################### # Reload from a file # Note: test case for block persistence, set the file_path to '' if # persistence need not be tested file_path = '' if not os.path.isfile(file_path): code = "from numpy import arange\n" \ "b=3\n" \ "c=4\n" \ "x = arange(0,10,.1)\n" \ "y = a*x**2 + b*x + c\n" bu = BlockUnit(code=code, data_context=context) else: bu = BlockUnit(data_context=context) bu.load_block_from_file(file_path) def loop_interactor(interactor): import time import numpy time.sleep(1) for i in range(1, 100): interactor.interactor_shadow.input_a = numpy.sin(i / 10) time.sleep(0.1) print "done" import sys sys.exit(0) from blockcanvas.interactor.configurable_interactor import ConfigurableInteractor from blockcanvas.interactor.shadow_interactor import ShadowInteractor from blockcanvas.interactor.interactor_config import PlotConfig, InteractorConfig, VariableConfig from blockcanvas.plot.configurable_context_plot import ConfigurableContextPlot from blockcanvas.block_display.block_unit_variables import \ BlockUnitVariableList from threading import Thread vars = BlockUnitVariableList(block=bu.codeblock.block, context=bu._exec_context) config = InteractorConfig( vars=vars.variables, var_configs=[VariableConfig(name='a', type="Shadow")], plot_configs=[PlotConfig(x='x', y='y')]) interactor = ConfigurableInteractor(context=bu._exec_context, block=bu.codeblock.block, interactor_config=config) # Thread(target=loop_interactor, args=(interactor,)).start() interactor.edit_traits(kind='livemodal')