Ejemplo n.º 1
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 def test_kv_block(self):
     """
         Tests key-value option in block
     """
     kvb = Block()
     kvb.kv = KeyValueOption('value')
     self.assertEqual(kvb.render('kbv_name'), '\nkbv_name {\n    kv value;\n}')
Ejemplo n.º 2
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 def draw(self, surf):
     """Draw to the surface given."""
     cell_size = self.rect[3]
     curr_x = 0
     for (i, block) in enumerate(self.inv_items):
         # draw cell background
         cell_rect = (curr_x, self.rect[1], cell_size, cell_size)
         pygame.draw.rect(surf, (0, 0, 0), cell_rect)
         curr_x += cell_size
         
         # draw highlight for cell
         if self.selected_cell == i:
             col = (255, 0, 0)
         else:
             col = (255, 255, 255)
         pygame.draw.rect(surf, col, cell_rect, 2)
         
         # draw block in center of cell_rect
         block_surf = Block(block).surf
         surf.blit(block_surf, 
                    (cell_rect[0] + cell_size/2 - 
                     block_surf.get_size()[0]/2,
                     cell_rect[1] + cell_size/2 - 
                     block_surf.get_size()[1]/2))
         # draw count
         count = self.inv_count[block]
         font_surf = self.font.render(str(count), True, (255, 255, 255))
         surf.blit(font_surf, cell_rect)
Ejemplo n.º 3
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    def __init__(self, blocksize, orientation):
        Shape.__init__(self, blocksize)

        self.add(Block(blocksize, '1', (blocksize * 7, 0)))
        self.add(Block(blocksize, '1', (blocksize * 8, 0)))
        self.add(Block(blocksize, '1', (blocksize * 7, blocksize)))
        self.add(Block(blocksize, '1', (blocksize * 8, blocksize)))
Ejemplo n.º 4
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def receive(obj):
    d = rlp.decode(obj)
    # Is transaction
    if len(d) == 8:
        tx = Transaction(obj)
        if mainblk.get_balance(tx.sender) < tx.value + tx.fee: return
        if mainblk.get_nonce(tx.sender) != tx.nonce: return
        txpool[bin_sha256(blk)] = blk
        broadcast(blk)
    # Is message
    elif len(d) == 2:
        if d[0] == 'getobj':
            try:
                return db.Get(d[1][0])
            except:
                try:
                    return mainblk.state.db.get(d[1][0])
                except:
                    return None
        elif d[0] == 'getbalance':
            try:
                return mainblk.state.get_balance(d[1][0])
            except:
                return None
        elif d[0] == 'getcontractroot':
            try:
                return mainblk.state.get_contract(d[1][0]).root
            except:
                return None
        elif d[0] == 'getcontractsize':
            try:
                return mainblk.state.get_contract(d[1][0]).get_size()
            except:
                return None
        elif d[0] == 'getcontractstate':
            try:
                return mainblk.state.get_contract(d[1][0]).get(d[1][1])
            except:
                return None
    # Is block
    elif len(d) == 3:
        blk = Block(obj)
        p = block.prevhash
        try:
            parent = Block(db.Get(p))
        except:
            return
        uncles = block.uncles
        for s in uncles:
            try:
                sib = db.Get(s)
            except:
                return
        processblock.eval(parent, blk.transactions, blk.timestamp,
                          blk.coinbase)
        if parent.state.root != blk.state.root: return
        if parent.difficulty != blk.difficulty: return
        if parent.number != blk.number: return
        db.Put(blk.hash(), blk.serialize())
Ejemplo n.º 5
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 def test_kv_block(self):
     """
         Tests key-value option in block
     """
     kvb = Block()
     kvb.kv = KeyValueOption('value')
     self.assertEqual(kvb.render('kbv_name'),
                      '\nkbv_name {\n    kv value;\n}')
Ejemplo n.º 6
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    def generate_new_block(self, x=0, y=0):
        #first test if a new block is valid
        test_block = Block.new_block(x, y, False)
        if detect_collisions(self.board, test_block):
            self.game_over()

        else:
            self.last_block = self.block
            self.block = Block.new_block(x, y)        
Ejemplo n.º 7
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    def parse_variables(self):
        Block.parse_variables(self, constructor_variable=VariableJorek)

        # ... arguments
        for var in self._variables:
        # TODO must treate all cases
            if var.name in self._arguments:
                var.set_ctype(PREFIX_CONTEXT_TYPE_ARGUMENT)
            else:
                var.set_ctype(PREFIX_CONTEXT_TYPE_LOCAL)
Ejemplo n.º 8
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def test():

    g0 = Block(0)
    g1 = Block(1)
    g2 = Block(2)
    a = Block(1, g1)
    b = Block(1, g1)
    c = Block(1, b)
    d = Block(1, c)
    e = Block(1, c)
    f = Block(1, e)

    weighted_blocks = {g0: 1, b: 1, g2: 1, f: 1, d: 100}
    starting_blocks = {0: g0, 1: g1, 2: g2}
    blocks = [g0, g1, g2, a, b, c, d, e, f]

    result = sharded_fork_choice(starting_blocks, blocks, weighted_blocks)

    print("0", result[0])
    print("1", result[1])
    print("2", result[2])

    print("height f", f.height)

    return result
Ejemplo n.º 9
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    def __init__(self, blocksize, orientation):
        Shape.__init__(self, blocksize)

        self.axis = Block(blocksize, '6', (blocksize * 7, blocksize))

        self.add(Block(blocksize, '6', (blocksize * 6, blocksize)))
        self.add(self.axis)
        self.add(Block(blocksize, '6', (blocksize * 8, blocksize)))
        self.add(Block(blocksize, '6', (blocksize * 7, blocksize * 2)))

        while self.orientation != orientation:
            self._do_rotate(self)
Ejemplo n.º 10
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    def __init__(self, blocksize, orientation):
        Shape.__init__(self, blocksize)

        #Shape starts horizontal
        self.axis = Block(blocksize, '0', (blocksize * 7, blocksize))
        self.add(Block(blocksize, '0', (blocksize * 6, blocksize)))
        self.add(self.axis)
        self.add(Block(blocksize, '0', (blocksize * 8, blocksize)))
        self.add(Block(blocksize, '0', (blocksize * 9, blocksize)))

        #If desired orientation is vertical, rotate
        if orientation % 2:
            self._do_rotate(self)
Ejemplo n.º 11
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    def __init__(self, blocksize, orientation):
        Shape.__init__(self, blocksize)

        self.orientation = 3

        #Starts off in an 'L' orientation
        self.axis = Block(blocksize, '4', (blocksize * 7, blocksize))
        self.add(Block(blocksize, '4', (blocksize * 7, 0)))
        self.add(self.axis)
        self.add(Block(blocksize, '4', (blocksize * 7, blocksize * 2)))
        self.add(Block(blocksize, '4', (blocksize * 8, blocksize * 2)))

        while self.orientation != orientation:
            self._do_rotate(self)
Ejemplo n.º 12
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def parse(s, parent_block):
    config = copy.copy(s)
    pos, brackets_level, param_start = 0, 0, 0

    while pos < len(config):
        if config[pos] == '#' and brackets_level == 0:
            re_sharp_comment = re.search(
                '(?P<offset>[\s\n]*)#(?P<comment>.*)$', config, re.M)
            sharp_comment = re_sharp_comment.groupdict()
            parent_block.add_comment(
                Comment(sharp_comment['offset'], sharp_comment['comment']))
            config = config[re_sharp_comment.end():]
            pos, param_start = 0, 0
            continue

        if config[pos] == ';' and brackets_level == 0:
            re_option = re.search(
                '\s*(?P<param_name>\w+)\s*(?P<param_options>.*?);',
                config[param_start:], re.S)
            if not re_option:
                raise Exception('Wrong option')

            option = re_option.groupdict()
            parent_block[option['param_name']] = KeyValueOption(
                re.sub('[ \n]+', ' ', option['param_options']))

            config = config[re_option.end():]
            pos, param_start = 0, 0
            continue

        if config[pos] == '{':
            brackets_level += 1
        elif config[pos] == '}':
            brackets_level -= 1

            if brackets_level == 0 and param_start is not None:
                re_block = re.search(
                    '(?P<param_name>\w+)\s*(?P<param_options>.*)\s*{(\n){0,1}(?P<block>(.|\n)*)}',
                    config[param_start:pos + 1],
                )
                block = re_block.groupdict()

                if block['param_name'].lower() == 'location':
                    new_block = Location(block['param_options'])
                    parent_block.add_location(new_block)
                else:
                    new_block = Block()
                    parent_block[block['param_name']] = new_block

                if block['block']:
                    parse(block['block'], new_block)

                config = config[re_block.end():]
                pos, param_start = 0, 0
                continue

        pos += 1

    if brackets_level != 0:
        raise Exception('Not closed bracket')
Ejemplo n.º 13
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    def get_best_move(self):
        if self.game_running:
            # print_matrix(self.board)
            #we test if this block is valid before using it
            test_block = Block.new_block(0, 0, False)
            moves = potential_moves(self.board, test_block)

            potential_boards = [potential_board for potential_board, _ in moves]
            potential_blocks = [potential_block for _, potential_block in moves]

            index = classifier.return_best_board(potential_boards, self.weights, rows + 1, cols)
            best_block = potential_blocks[index]

            best_block.y = 0
            self.block = best_block

            if not self.headless:   
                self.update_screen()

            if not fast_mode:
                while True:
                    if self.drop():
                        if not self.headless:        
                            time.sleep(interval_between_drop)
                            self.update_screen()

                    else:
                        break
            else:
                while True:
                    if not self.drop():
                        if not self.headless:        
                            self.update_screen()
                        break
Ejemplo n.º 14
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 def create_block(self):  
     yield env.timeout(1)
     print("starting block formation")  
     if len(self.txpool) != 0:
         for each_tx in self.txpool:
             self.current_gas += each_tx.gas
             self.current_size+= each_tx.size
             if self.current_gas<self.block_gas_limit:
                 self.pendingpool.append(self.txpool.pop(0))
             else:
                 break 
     global BLOCKID
     BLOCKID+=1
     self.prev_block +=1
     block = Block(self.current_size,self.prev_block,self.pendingpool,self.nodeID,self.prev_hash)
     self.prev_hash = block.hash
     print('%d, %d, Created, block, %d,%d'%(env.now,self.nodeID,block.id,block.size))
     logger.debug('%d, %d, Created, block,%d,%d'%(env.now,self.nodeID,block.id,block.size))
     print("hash of block is %s"%block.hash)
     self.block_list.insert(0,block)
     block_stability_logger.info("%s,%d,%d,created,%d"%(env.now,self.nodeID,block.id,block.size))
     #print("No of blocks in node %d is %d"%(self.nodeID,len(self.block_list)))
     logger.info("No of blocks in node %d is %d"%(self.nodeID,len(self.block_list)))
     self.known_blocks.append(block.id)
     import ipdb; ipdb.set_trace()
     self.broadcaster(block,self.nodeID,1,0)
     self.current_gas=0
     self.current_size=0
     self.pendingpool=[]
Ejemplo n.º 15
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def valid_placement(board, block, surface_coords):
    width, height = len(block.value[0]), len(block.value)
    results = []

    #need to consider multiple positions to left
    for rotation_index in range(4):
        for offset_x in range(width)[::-1]:
            test_block = Block.copy_block(block)
            test_block.rotate_to(rotation_index)            
            test_block.x = surface_coords[0] - offset_x
            test_block.y = surface_coords[1] - height

            #True if any of the blocks are above starting_row
            above_starting_row = any([y < 0 for x, y in test_block.get_coords()])

            #sometimes blocks will be above
            while above_starting_row:
                test_block.y += 1
                above_starting_row = any([y < 0 for x, y in test_block.get_coords()])

            coords = valid_placement_helper(board, test_block)

            if coords:
                results.append(test_block)

    return results
Ejemplo n.º 16
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    def build(self):
        layout = load_image('assets/level1layout.png')
        level = Background((0, 0), 'assets/level1.png', 1, 1)
        background = Background((0, 0), 'assets/background1.png', 15, 15)
        #layout = load_image('henesyslayout.png')
        #level = Background((0,0), 'henesys.png', 1,1)
        #layout = load_image('citylevellayout.png')
        #level = Background((0,0), 'citylevel.png',1, 1)
        #layout = load_image('level3layout.png')
        #level = Background((0, 0), 'level3.png', 1, 1)
        #background = Background((0, 0), 'background3.png', 20, 20)

        self.backgrounds = [background, level]

        width, height = layout.get_size()

        self.blocks = []
        from blocks import Block, Platform, Step

        for y in xrange(height):
            for x in xrange(width):
                pos = x * 8, y * 8

                if layout.get_at((x, y)) == (0, 0, 0, 255):
                    self.blocks.append(Block(pos))

                elif layout.get_at((x, y)) == (0, 0, 255, 255):
                    self.blocks.append(Platform(pos))

                elif layout.get_at((x, y)) == (255, 0, 0, 255):
                    self.blocks.append(Step(pos))

        event = LevelBuildEvent(layout, self.backgrounds)
        self.evManager.Post(event)
Ejemplo n.º 17
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def receive(obj):
    d = rlp.decode(obj)
    # Is transaction
    if len(d) == 8:
        tx = Transaction(obj)
        if mainblk.get_balance(tx.sender) < tx.value + tx.fee: return
        if mainblk.get_nonce(tx.sender) != tx.nonce: return
        txpool[bin_sha256(blk)] = blk
        broadcast(blk)
    # Is message
    elif len(d) == 2:
        if d[0] == 'getobj':
            try: return db.Get(d[1][0])
            except:
                try: return mainblk.state.db.get(d[1][0])
                except: return None
        elif d[0] == 'getbalance':
            try: return mainblk.state.get_balance(d[1][0])
            except: return None
        elif d[0] == 'getcontractroot':
            try: return mainblk.state.get_contract(d[1][0]).root
            except: return None
        elif d[0] == 'getcontractsize':
            try: return mainblk.state.get_contract(d[1][0]).get_size()
            except: return None
        elif d[0] == 'getcontractstate':
            try: return mainblk.state.get_contract(d[1][0]).get(d[1][1])
            except: return None
    # Is block
    elif len(d) == 3:
        blk = Block(obj)
        p = block.prevhash
        try:
            parent = Block(db.Get(p))
        except:
            return
        uncles = block.uncles
        for s in uncles:
            try:
                sib = db.Get(s)
            except:
                return
        processblock.eval(parent,blk.transactions,blk.timestamp,blk.coinbase)
        if parent.state.root != blk.state.root: return
        if parent.difficulty != blk.difficulty: return
        if parent.number != blk.number: return
        db.Put(blk.hash(),blk.serialize())
Ejemplo n.º 18
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def drop_helper(board, block):
    if block == None:
        return False
    #we first test to see if there will be a collision if block moves down
    test_block = Block.copy_block(block)
    test_block.y += 1

    return not detect_collisions(board, test_block)
Ejemplo n.º 19
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    def rotate(self):
        if self.game_running:

            test_block = Block.copy_block(self.block)

            #try to rotate right
            test_block.rotate_right()

            #if there is no collision detected, rotate actual block
            if not detect_collisions(self.board, test_block):
                self.block.rotate_right()
Ejemplo n.º 20
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def create_blocks():
    global blocks_group

    colors = rand.get_random_color(5)
    values = rand.get_random_block_numbers(time)
    x = 0
    y = -80
    for i in range(0, 5):
        block = Block(colors[i], block_width, block_height, x, y, values[i])
        x += block_x_increment
        y += block_y_increment
        blocks_group.add(block)
Ejemplo n.º 21
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    def __init__(self):

        # Call the parent's constructor
        pygame.sprite.Sprite.__init__(self)

        # get image
        self.image = pygame.image.load('pics/bro_jump3.gif').convert()
        self.rect = self.image.get_rect()
        self.image = pygame.transform.scale(
            self.image, (int(self.rect.width * constants.MARIO_MULTIPLIER),
                         int(self.rect.height * constants.MARIO_MULTIPLIER)))
        self.rect = self.image.get_rect()
        self.rect.x = constants.PLAYER_START_POS
        self.rect.y = constants.SCREEN_HEIGHT

        # speed vector
        self.change_x = 0
        self.change_y = 0

        # state of player
        self.state = 's'  # stop - right - left - jump
        self.pos_state = 's'  # steady - jump - fall
        # prev coordinates
        self.prev_rect_x = 0

        # viewport
        self.end_of_viewport = 1

        # create blocks , remove after testing
        self.block_sprite_list = pygame.sprite.Group()
        self.block1 = Block(250, 490)
        self.block_sprite_list.add(self.block1)
        self.block2 = Block(800, 500)
        self.block_sprite_list.add(self.block2)
        self.block3 = Block(1300, constants.SCREEN_HEIGHT - 90)
        self.block_sprite_list.add(self.block3)

        # for screen stopping
        self.sstop = 0
Ejemplo n.º 22
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def create_blocks(sets, screen, blocks, bird):
    """创建柱子群"""
    block = Block(sets, screen)
    block_width = block.rect.width

    for block_number in range(15):
        block_1 = Block(sets, screen)
        block_2 = Block(sets, screen)
        block_1.x = 4 * bird.rect.x + 2.5 * block_width * block_number
        block_2.x = 4 * bird.rect.x + 2.5 * block_width * block_number
        block_1.y = 200  #random.randint(150, 350)
        block_1.rect.x = block_1.x
        block_2.rect.x = block_2.x  #block_1.rect.left
        block_1.rect.bottom = block_1.y
        block_2.rect.top = block_1.rect.bottom + 150
        blocks.add(block_1)
        blocks.add(block_2)
Ejemplo n.º 23
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    def move(self, amt):
        if self.game_running:
            #we first test to see if there will be a collision if block moves down
            #by using a test_block
            test_block = Block.copy_block(self.block)
            test_block.x += amt

            #checks that ensure block does not go out of screen
            if test_block.x < test_block.buffer[0]:
                self.block.x = self.block.buffer[0]

            elif test_block.x > cols - test_block.length + test_block.buffer[1]:
                self.block.x = cols - self.block.length + self.block.buffer[1]

            #if there is a collision, then apply the movement to actual block
            if not detect_collisions(self.board, test_block):
                self.block.x += amt
Ejemplo n.º 24
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    def recv_blocks(self, block_lst):
        """
        block_lst is rlp decoded data
        """

        block_lst.reverse()  # oldest block is sent first in list

        # FIXME validate received chain, compare with local chain
        for data in block_lst:
            logger.debug("processing block: %r" % rlp_hash_hex(data))
            block = Block.deserialize(rlp.encode(data))
            h = rlp_hash(data)
            try:
                self.blockchain.get(h)
            except KeyError:
                self.add_block(block)
                new_blocks_H.add(h)
Ejemplo n.º 25
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def new_block(ledgerfilename):
    # ledger class instance for file name reference
    ledger = writer.Ledger(ledgerfilename)
    # parse the selected ledger
    writer.ledger_parse(ledger.filename)
    # data gets stored in lists in module chain.py
    l = bc_l()  # blockchain length calc
    l -= 1
    # generate the next block in the chain
    newblock = Block(chain.c_hash[l], chain.n_hash[l])
    chain.blockchain.append(newblock)
    nblocklist = [
        newblock.previous_hash, newblock.current_hash, newblock.next_hash
    ]
    #TODO: concensus check to eliminate duplicate blocks
    # add new block to the ledger
    writer.ledger_constructor(ledger.filename, nblocklist)
Ejemplo n.º 26
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    def get_tile_list(self, layer):
        '''given a map & specified layer, returns a Group of Block sprites
        on each tile in that layer
        '''
        block_list = pygame.sprite.Group()

        #get block layer
        blocklayer = self.gamemap.get_layer_by_name(layer)
        #make a bunch of blocks, one for each collidable tile
        for x, y, gid in blocklayer:
            tile = self.gamemap.get_tile_image_by_gid(gid)
            if tile:
                blockx = x * self.gamemap.tilewidth
                blocky = y * self.gamemap.tileheight
                block = Block(tile, blockx, blocky)
                block_list.add(block)

        return block_list
Ejemplo n.º 27
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def valid_placement(board, block, surface_coords):
    width, height = len(block.value[0]), len(block.value)
    results = []

    #need to consider multiple positions to left
    for rotation_index in range(4):
        for offset_x in range(width)[::-1]:
            test_block = Block.copy_block(block)
            test_block.rotate_to(rotation_index)            
            test_block.x = surface_coords[0] - offset_x
            test_block.y = surface_coords[1] - height

            coords = valid_placement_helper(board, test_block)

            if coords:
                results.append(test_block)

    return results
Ejemplo n.º 28
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 def reset(self):
     self.surface.fill(backgroundcolor)
     self.point = 0
     self.level = 1
     self.count = 0
     self.time = 500
     self.board_show = {
         i: [SingleBlock(self.surface, BLACK, WHITE) for j in range(NROWS)]
         for i in range(NCOLS)
     }
     self.board = {
         i: [0 for j in range(NROWS + 1)]
         for i in range(-1, NCOLS + 1)
     }
     self.board[-1] = [1 for j in range(NROWS + 1)]
     self.board[NCOLS] = [1 for j in range(NROWS + 1)]
     for i in range(-1, NCOLS + 1):
         self.board[i][NROWS] = 1
     self.block = Block(self.board, self.board_show, random.choice(Blocks))
     self.block_next = random.choice(Blocks)
     self.draw()
Ejemplo n.º 29
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    def drop(self):
        if self.game_running:
            if drop_helper(self.board, self.block):
                self.block.y += 1
                return True

            #if collide, then add block to board and check if game over
            else:
                if detect_collisions(self.board, self.block):
                    self.game_over()

                self.board = add_block_to_board(self.board, self.block)
                #if not game over, then create new block

                time.sleep(0.5)
                self.clear_rows()
                self.check_level()

                # target_coords = self.generate_best_move()
                # print(target_coords[0][0])
                self.block = Block.new_block()
                # print(self.block.block_type)
                # print("______")
                return False
Ejemplo n.º 30
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from validator import ConsensusMessage
from validator import UnresolvedDeps
from generate_transactions import gen_alice_and_bob_tx

from config import *

def add_switch_message(parent_shard, child_to_become_parent, child_to_move_down, position):
    global mempools

    mempools[parent_shard].insert(position, {'opcode': 'switch', 'child_to_become_parent': child_to_become_parent, 'child_to_move_down': child_to_move_down})

# Setup
GENESIS_BLOCKS = {}
GENESIS_MESSAGES = []
for ID in SHARD_IDS:
    GENESIS_BLOCKS[ID] = Block(ID, sources={}) # temporarily set sources to {}, since genesis blocks are not known yet
    GENESIS_MESSAGES.append(ConsensusMessage(GENESIS_BLOCKS[ID], 0, []))  # The watcher is the sender of the genesis blocks

for ID in SHARD_IDS:
    GENESIS_BLOCKS[ID].sources = {ID : GENESIS_BLOCKS[ID] for ID in SHARD_IDS}
    GENESIS_BLOCKS[ID].parent_ID = None
    for _ in SHARD_IDS:
        if ID in INITIAL_TOPOLOGY[_]:
            GENESIS_BLOCKS[ID].parent_ID = _
    GENESIS_BLOCKS[ID].child_IDs = INITIAL_TOPOLOGY[ID]

for ID in SHARD_IDS:
    GENESIS_BLOCKS[ID].compute_routing_table()

validators = {}
for name in VALIDATOR_NAMES:
Ejemplo n.º 31
0
###################################################
# this code implements a basic blockchain program #
# creaton of chain                                #
# author: and_bac 2019                            #
###################################################

from blocks import Block
import datetime as date

add_blocks = int(input("please enter the number of blocks to create the blockhain: "))

bac_chain = [Block.big_ben_block()]

print("The genesis block or block 0 is created with the following Hash and timestamp: " % bac_chain[0].hash, bac_chain[0].timestamp)

for i in range(1, add_blocks):
    bac_chain.append(Block(bac_chain[i-1].hash,"Block number %d" % i, date.datetime.now()))
    print("Block #%d created" % i)
    print("Hash: %s" % bac_chain[-1].hash)
    print("timestamp: %s" % bac_chain[-1].timestamp +"\n")
Ejemplo n.º 32
0
 def make_obstacles(self):
     """Adds some arbitrarily placed obstacles to a sprite.Group."""
     walls = [Block(pg.Color("chocolate"), (0, 980, 1000, 20)),
              Block(pg.Color("chocolate"), (0, 0, 20, 1000)),
              Block(pg.Color("chocolate"), (980, 0, 20, 1000))]
     static = [Block(pg.Color("darkgreen"), (250, 780, 200, 100)),
               Block(pg.Color("darkgreen"), (600, 880, 200, 100)),
               Block(pg.Color("darkgreen"), (20, 360, 880, 40)),
               Block(pg.Color("darkgreen"), (950, 400, 30, 20)),
               Block(pg.Color("darkgreen"), (20, 630, 50, 20)),
               Block(pg.Color("darkgreen"), (80, 530, 50, 20)),
               Block(pg.Color("darkgreen"), (130, 470, 200, 215)),
               Block(pg.Color("darkgreen"), (20, 760, 30, 20)),
               Block(pg.Color("darkgreen"), (400, 740, 30, 40))]
     moving = [MovingBlock(pg.Color("olivedrab"), (20, 740, 75, 20), 325, 0),
               MovingBlock(pg.Color("olivedrab"), (600, 500, 100, 20), 880, 0),
               MovingBlock(pg.Color("olivedrab"),
                           (420, 430, 100, 20), 550, 1, speed=3, delay=200),
               MovingBlock(pg.Color("olivedrab"),
                           (450, 700, 50, 20), 930, 1, start=930),
               MovingBlock(pg.Color("olivedrab"),
                           (500, 700, 50, 20), 730, 0, start=730),
               MovingBlock(pg.Color("olivedrab"),
                           (780, 700, 50, 20), 895, 0, speed=-1)]
     return pg.sprite.Group(walls, static, moving)
Ejemplo n.º 33
0
def sharded_fork_choice(starting_blocks, blocks, weighted_blocks,
                        parent_shard_fork_choice: Block, child_IDs: List[int]):
    # TYPE GUARD
    for ID in starting_blocks.keys():
        assert ID in SHARD_IDS, "expected shard IDs"
        assert isinstance(starting_blocks[ID],
                          Block), "expected starting blocks to be blocks"
        assert starting_blocks[
            ID] in blocks, "expected starting blocks to appear in blocks"
        assert starting_blocks[ID].is_valid(), "expected valid blocks"

    for b in blocks:
        assert isinstance(b, Block), "expected blocks"
        assert b.is_valid(), "expected valid blocks"

    assert isinstance(weighted_blocks, dict), "expected dictionary"
    for b in weighted_blocks.keys():
        assert b in blocks, "expected weighted blocks to appear in blocks"
        assert isinstance(b, Block), "expected block"
        assert b.is_valid(), "expected valid blocks"
        assert weighted_blocks[b] > 0, "expected positive weights"

    # --------------------------------------------------------------------#

    parent_ID = parent_shard_fork_choice.shard_ID

    # THE CHILD SHARD HAS TO FILTER BLOCKS FROM ITS FORK CHOICE
    # AS A FUNCTION OF THE FORK CHOICE OF THE PARENT
    block_filter = []
    for b in blocks:

        # blocks on the parent shard aren't filtered
        if b.shard_ID == parent_ID:
            continue

        # FILTER BLOCKS THAT DONT AGREE WITH MOST RECENT SOURCE
        if parent_shard_fork_choice.sources[b.shard_ID] is not None:
            if not parent_shard_fork_choice.sources[b.shard_ID].is_in_chain(b):
                if not b.is_in_chain(
                        parent_shard_fork_choice.sources[b.shard_ID]):
                    block_filter.append(b)
                    continue
        # --------------------------------------------------------------------#

        # FILTER BLOCKS WITH ORPHANED SOURCES
        if b.sources[parent_ID] is not None:
            if not parent_shard_fork_choice.is_in_chain(b.sources[parent_ID]):
                block_filter.append(b)
                continue
        # --------------------------------------------------------------------#

        # FILTER BLOCKS WITH ORPHANED BASES
        filtered = False
        for m in b.newly_sent()[parent_ID]:
            if not parent_shard_fork_choice.is_in_chain(m.base):
                block_filter.append(b)
                filtered = True
                break
        if filtered:
            continue
        # --------------------------------------------------------------------#

        # FILTER BLOCKS THAT FAIL TO RECEIVE MESSAGES FROM PARENT ON TIME
        filtered = False
        for m in parent_shard_fork_choice.sent_log.log[
                b.shard_ID]:  # inefficient
            if m in b.received_log.log[parent_ID]:
                continue
            if b.height >= m.base.height + m.TTL:  # EXPIRY CONDITION
                block_filter.append(b)
                filtered = True
                break
        if filtered:
            continue
        # --------------------------------------------------------------------#

        # FILTER BLOCKS THAT SEND MESSAGES THAT WERE NOT RECEIVED IN TIME
        filtered = False
        for m in b.sent_log.log[parent_ID]:  # inefficient
            if m in parent_shard_fork_choice.received_log.log[b.shard_ID]:
                continue
            if parent_shard_fork_choice.height >= m.base.height + m.TTL:  # EXPIRY CONDITION
                block_filter.append(b)
                filtered = True
                continue
        # --------------------------------------------------------------------#

    # CALCULATE CHILD FORK CHOICE (FILTERED GHOST)
    return {
        child_ID: fork_choice(starting_blocks[child_ID], blocks,
                              weighted_blocks, block_filter)
        for child_ID in child_IDs
    }
Ejemplo n.º 34
0
insn_len = 4
reg_size = 4

r1 = Varnode('register', 0, reg_size)
r2 = Varnode('register', reg_size, reg_size)
r3 = Varnode('register', reg_size * 2, reg_size)
u0 = Varnode('unique', 0, reg_size)
insn1 = Instruction(insn_addr, insn_len,
                    [PcodeOp(insn_addr, 'INT_ADD', [r1, r2], u0)])
insn2 = Instruction(insn_addr, insn_len,
                    [PcodeOp(insn_addr, 'COPY', [u0], r3)])
insn3 = Instruction(insn_addr, insn_len,
                    [PcodeOp(insn_addr, 'COPY', [u0], r1)])

# Simple test CFG
s_block1 = Block([insn1.copy()], name='s_block_1')
s_block2 = Block([insn1.copy()], predecessor=s_block1, name='s_block_2')
s_block3 = Block([insn1.copy()], predecessor=s_block1, name='s_block_3')
s_block4 = Block([insn1.copy()], predecessor=s_block3, name='s_block_4')
simple_cfg_blocks = [s_block2, s_block3, s_block4, s_block1]

# Complex test CFG 1
c1_block1 = Block([insn1.copy(), insn2], name='c1_block_1')
c1_block2 = Block([insn1.copy()], predecessor=c1_block1, name='c1_block_2')
c1_block3 = Block([insn1.copy()], predecessor=c1_block1, name='c1_block_3')
c1_block4 = Block([insn1.copy()], predecessor=c1_block3, name='c1_block_4')
c1_block4.add_predecessor(c1_block2)
complex1_cfg_blocks = [c1_block2, c1_block3, c1_block4, c1_block1]

# Complex test CFG 2
c2_block1 = Block([insn1.copy(), insn2], name='c2_block_1')
Ejemplo n.º 35
0
def main():
    if len(sys.argv) == 1:
        print 'Available Functions:'
        print '  --setup'
        print
        print '  --account/verify_credentials(email, password)'
        print '  --account/settings (user_id)'
        print '  --account/update_settings (user_id, email, password, privacy, locale, timezone)'
        print '  --account/update_profile(user_id, username, name, bio, website, image)'
        print '  --account/create(email, password, username, name, privacy)'
        print 
        print '  --blocks/exists (user_id, follower_id)'
        print '  --blocks/blocking/ids (user_id)'
        print '  --blocks/create (user_id, follower_id)'
        print '  --blocks/destroy (user_id, follower_id)'
        print
        print '  --users/show (user_id)'
        print '  --users/lookup (user_ids)'
        print '  --users/search (query)'
        print '  --users/flag (user_id)'
        print
        print '  --friends/ids (user_id)'
        print '  --followers/ids (user_id)'
        print
        print '  --friendships/create (user_id, following_id)'
        print '  --friendships/destroy (user_id, following_id)'
        print '  --friendships/exists (user_id, following_id)'
        print '  --friendships/show (user_id, following_id)'
        print '  --friendships/incoming (user_id)'
        print '  --friendships/outgoing (user_id)'
        print
        print '  --entities/show (entity_id)'
        print '  --entities/create (title, category)'
        print '  --entities/destroy (entity_id)'
        print '  --entities/update (entity_id, title, category)'
        print '  --entities/match (query)'
        print
        print '  --stamps/create (uid, entity_id, comment)'
        print '  --stamps/show (stamp_id)'
        print '  --stamps/destroy (stamp_id)'
        print '  --stamps/flag (stamp_id, [is_flagged])'
        print '  --stamps/read (stamp_id, [user_id], [is_read])'
        print 
        print '  --conversation/show (comment_id)'
        print '  --conversation/create (user_id, stamp_id, comment)'
        print '  --conversation/destroy (comment_id)'
        print '  --conversation/flag (comment_id, [is_flagged])'
        print
        print '  --mentions/create (stamp_id, user_id)'
        print '  --mentions/destroy (stamp_id, user_id)'
        print '  --mentions/user (user_id)'
        print 
        print '  --collections/inbox (user_id)'
        print '  --collections/user (user_id)'
        print '  --collections/add_stamp (stamp_id)'
        print
        print '  --favorites/show (user_id)'
        print '  --favorites/create (stamp_id, user_id)'
        print '  --favorites/destroy (stamp_id, user_id)'
        print
        sys.exit(1)
    
    option = sys.argv[1]
    
    
    # Setup:
    if option == '--setup':
        setup.setup()
    
    
    # Account:
    elif option == '--account/verify_credentials':
        account = Account()
        checkNumberOfArguments(2, len(sys.argv))
        response = account.verify_credentials(sys.argv[2], sys.argv[3])
        print 'Response: ', response
        
    elif option == '--account/settings':
        account = Account()
        checkNumberOfArguments(1, len(sys.argv))
        response = account.settings(sys.argv[2])
        print 'Response: ', response
        
    elif option == '--account/update_settings':
        account = Account()
        checkNumberOfArguments(6, len(sys.argv))
        response = account.update_settings(sys.argv[2], sys.argv[3], sys.argv[4], sys.argv[5], sys.argv[6], sys.argv[7])
        print 'Response: ', response
        
    elif option == '--account/update_profile':
        account = Account()
        checkNumberOfArguments(6, len(sys.argv))
        response = account.update_profile(sys.argv[2], sys.argv[3], sys.argv[4], sys.argv[5], sys.argv[6], sys.argv[7])
        print 'Response: ', response
        
    elif option == '--account/create':
        account = Account()
        checkNumberOfArguments(5, len(sys.argv))
        response = account.create(sys.argv[2], sys.argv[3], sys.argv[4], sys.argv[5], sys.argv[6])
        print 'Response: ', response
        
        
    # Blocks:
    elif option == '--blocks/exists':
        block = Block()
        checkNumberOfArguments(2, len(sys.argv))
        response = block.exists(sys.argv[2], sys.argv[3])
        print 'Response: ', response
    
    elif option == '--blocks/blocking':
        block = Block()
        checkNumberOfArguments(1, len(sys.argv))
        response = block.blocking(sys.argv[2])
        print 'Response: ', response
        
    elif option == '--blocks/create':
        block = Block()
        checkNumberOfArguments(2, len(sys.argv))
        response = block.create(sys.argv[2], sys.argv[3])
        print 'Response: ', response
    
    elif option == '--blocks/destroy':
        block = Block()
        checkNumberOfArguments(2, len(sys.argv))
        response = block.destroy(sys.argv[2], sys.argv[3])
        print 'Response: ', response
    
    
    # Users:
    elif option == '--users/show':
        user = User()
        checkNumberOfArguments(1, len(sys.argv))
        response = user.show(sys.argv[2])
        print 'Response: ', response
        
    elif option == '--users/lookup':
        user = User()
        checkNumberOfArguments(1, len(sys.argv))
        user_ids = []
        for user_id in sys.argv[2:]:
            user_ids.append(user_id)
        response = user.lookup(user_ids)
        print 'Response: ', response
        
    elif option == '--users/search':
        user = User()
        checkNumberOfArguments(1, len(sys.argv))
        response = user.search(sys.argv[2])
        print 'Response: ', response
        
    elif option == '--users/flag':
        user = User()
        if len(sys.argv) == 4:
            response = user.flag(sys.argv[2], sys.argv[3])
        elif len(sys.argv) == 3:
            response = user.flag(sys.argv[2])
        else:
            print 'Missing parameters'
            sys.exit(1)
        print 'Response: ', response
        
        
    # Friends & Followers:
    elif option == '--friends/ids':
        friend = Friend()
        checkNumberOfArguments(1, len(sys.argv))
        response = friend.ids(sys.argv[2])
        print 'Response: ', response
        
    elif option == '--followers/ids':
        follower = Follower()
        checkNumberOfArguments(1, len(sys.argv))
        response = follower.ids(sys.argv[2])
        print 'Response: ', response
    
    
    # Friendships:
    elif option == '--friendships/create':
        friendship = Friendship()
        checkNumberOfArguments(2, len(sys.argv))
        response = friendship.create(sys.argv[2], sys.argv[3])
        print 'Response: ', response
    
    elif option == '--friendships/destroy':
        friendship = Friendship()
        checkNumberOfArguments(2, len(sys.argv))
        response = friendship.destroy(sys.argv[2], sys.argv[3])
        print 'Response: ', response
    
    elif option == '--friendships/exists':
        friendship = Friendship()
        checkNumberOfArguments(2, len(sys.argv))
        response = friendship.exists(sys.argv[2], sys.argv[3])
        print 'Response: ', response
    
    elif option == '--friendships/show':
        friendship = Friendship()
        checkNumberOfArguments(2, len(sys.argv))
        response = friendship.show(sys.argv[2], sys.argv[3])
        print 'Response: ', response
    
    elif option == '--friendships/incoming':
        friendship = Friendship()
        checkNumberOfArguments(1, len(sys.argv))
        response = friendship.incoming(sys.argv[2])
        print 'Response: ', response
    
    elif option == '--friendships/outgoing':
        friendship = Friendship()
        checkNumberOfArguments(1, len(sys.argv))
        response = friendship.outgoing(sys.argv[2])
        print 'Response: ', response
        
        
    # Entities:
    elif option == '--entities/show':
        entity = Entity()
        checkNumberOfArguments(1, len(sys.argv))
        response = entity.show(sys.argv[2])
        print 'Response: ', response
        
    elif option == '--entities/create':
        entity = Entity()
        checkNumberOfArguments(2, len(sys.argv))
        response = entity.create(sys.argv[2], sys.argv[3])
        print 'Response: ', response
        
    elif option == '--entities/destroy':
        entity = Entity()
        checkNumberOfArguments(1, len(sys.argv))
        response = entity.destroy(sys.argv[2])
        print 'Response: ', response
        
    elif option == '--entities/update':
        entity = Entity()
        checkNumberOfArguments(3, len(sys.argv))
        response = entity.update(sys.argv[2], sys.argv[3], sys.argv[4])
        print 'Response: ', response
        
    elif option == '--entities/match':
        entity = Entity()
        checkNumberOfArguments(1, len(sys.argv))
        response = entity.match(sys.argv[2])
        print 'Response: ', response
        
        
    # Stamps:
    elif option == '--stamps/create':
        stamp = Stamp()
        checkNumberOfArguments(3, len(sys.argv))
        response = stamp.create(sys.argv[2], sys.argv[3], sys.argv[4])
        print 'Response: ', response
        
    elif option == '--stamps/show':
        stamp = Stamp()
        checkNumberOfArguments(1, len(sys.argv))
        response = stamp.show(sys.argv[2])
        print 'Response: ', response
        
    elif option == '--stamps/destroy':
        stamp = Stamp()
        checkNumberOfArguments(1, len(sys.argv))
        response = stamp.destroy(sys.argv[2])
        print 'Response: ', response
        
    elif option == '--stamps/flag':
        stamp = Stamp()
        if len(sys.argv) == 4:
            response = stamp.flag(sys.argv[2], sys.argv[3])
        elif len(sys.argv) == 3:
            response = stamp.flag(sys.argv[2])
        else:
            print 'Missing parameters'
            sys.exit(1)
        print 'Response: ', response
        
    elif option == '--stamps/read':
        stamp = Stamp()
        if len(sys.argv) == 5:
            response = stamp.read(sys.argv[2], sys.argv[3], sys.argv[4])
        elif len(sys.argv) == 4:
            response = stamp.read(sys.argv[2], sys.argv[3])
        elif len(sys.argv) == 3:
            response = stamp.read(sys.argv[2])
        else:
            print 'Missing parameters'
            sys.exit(1)
        print 'Response: ', response
        
        
    # Conversation:
    elif option == '--conversation/show':
        conversation = Conversation()
        checkNumberOfArguments(1, len(sys.argv))
        response = conversation.show(sys.argv[2])
        print 'Response: ', response
        
    elif option == '--conversation/create':
        conversation = Conversation()
        checkNumberOfArguments(3, len(sys.argv))
        response = conversation.create(sys.argv[2], sys.argv[3], sys.argv[4])
        print 'Response: ', response
        
    elif option == '--conversation/destroy':
        conversation = Conversation()
        checkNumberOfArguments(1, len(sys.argv))
        response = conversation.destroy(sys.argv[2])
        print 'Response: ', response
        
    elif option == '--conversation/flag':
        conversation = Conversation()
        if len(sys.argv) == 4:
            response = conversation.flag(sys.argv[2], sys.argv[3])
        elif len(sys.argv) == 3:
            response = conversation.flag(sys.argv[2])
        else:
            print 'Missing parameters'
            sys.exit(1)
        print 'Response: ', response
        
    
    # Mentions:
    elif option == '--mentions/create':
        mention = Mention()
        checkNumberOfArguments(2, len(sys.argv))
        response = mention.create(sys.argv[2], sys.argv[3])
        print 'Response: ', response
        
    elif option == '--mentions/destroy':
        mention = Mention()
        checkNumberOfArguments(2, len(sys.argv))
        response = mention.destroy(sys.argv[2], sys.argv[3])
        print 'Response: ', response
        
    elif option == '--mentions/user':
        mention = Mention()
        checkNumberOfArguments(1, len(sys.argv))
        response = mention.user(sys.argv[2])
        print 'Response: ', response
        
        
    # Collections:
    elif option == '--collections/inbox':
        collection = Collection()
        checkNumberOfArguments(1, len(sys.argv))
        response = collection.inbox(sys.argv[2])
        print 'Response: ', response
        
    elif option == '--collections/user':
        collection = Collection()
        checkNumberOfArguments(1, len(sys.argv))
        response = collection.user(sys.argv[2])
        print 'Response: ', response
        
    elif option == '--collections/add_stamp':
        collection = Collection()
        checkNumberOfArguments(1, len(sys.argv))
        response = collection.add_stamp(sys.argv[2])
        print 'Response: ', response
        
        
    # Favorites:
    elif option == '--favorites/show':
        favorite = Favorite()
        checkNumberOfArguments(1, len(sys.argv))
        response = favorite.show(sys.argv[2])
        print 'Response: ', response
        
    elif option == '--favorites/create':
        favorite = Favorite()
        checkNumberOfArguments(2, len(sys.argv))
        response = favorite.create(sys.argv[2], sys.argv[3])
        print 'Response: ', response
        
    elif option == '--favorites/destroy':
        favorite = Favorite()
        checkNumberOfArguments(2, len(sys.argv))
        response = favorite.destroy(sys.argv[2], sys.argv[3])
        print 'Response: ', response
        
        
    else:
        print 'unknown option: ' + option
        sys.exit(1)
Ejemplo n.º 36
0
		   pygame.display.update()
	    blocks.empty()
	    while nextlev < 600:
		nextlev += 1
		gameover.fill((250,250,250))
		tekst2 = font2.render("  LEVEL " + str(lev), True, (0,0,0) )          
		gameover.blit( tekst2, (180,150) )
		screengl.blit(gameover, (0,0))
		nl_sound.play()
		pygame.display.update()
	    if lev == 2:
		    for i in range(4):
			    for column in range(32):
				if i % 2 == 1:
					if column % 2 == 1:
						block=Block((100,100+20*i,250-30*i),column*(25)+1,120+i*20)
						block.life = 2
						blocks.add(block)
				else:
					if column % 2 == 0:
						block=Block((100,100+20*i,250-30*i),column*(25)+1,120+i*20)
						block.life = 2
						blocks.add(block)
	    if lev == 3:
		    for i in range(5):
			for column in range(32):
				if column % 2 == 0:
				    block=Block((40*i,250-50*i,60*i),column*(25)+1,120+i*23)
				    block.life = 3
				    blocks.add(block)
	    ball.y = 220
Ejemplo n.º 37
0
 def __init__(self, *args, **kwargs):
     Block.__init__(self, *args, **kwargs)
Ejemplo n.º 38
0
 def init_game(self):
     self.score = 0
     self.level = 1
     self.lines_cleared = 0
     self.board = self.new_board()
     self.block = Block.new_block()