Ejemplo n.º 1
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 def _save_painting_to_tag(self, painting, tag):
     tag["Dir"] = TAG_Byte(painting.direction)
     tag["Motive"] = TAG_String(painting.motive)
     # Both tile and position will be the center of the image.
     tag["TileX"] = TAG_Int(painting.location.pos.x)
     tag["TileY"] = TAG_Int(painting.location.pos.y)
     tag["TileZ"] = TAG_Int(painting.location.pos.z)
Ejemplo n.º 2
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    def _save_level_to_tag(self, level):
        tag = NBTFile()
        tag.name = ""

        tag["Data"] = TAG_Compound()
        tag["Data"]["RandomSeed"] = TAG_Long(level.seed)
        tag["Data"]["SpawnX"] = TAG_Int(level.spawn[0])
        tag["Data"]["SpawnY"] = TAG_Int(level.spawn[1])
        tag["Data"]["SpawnZ"] = TAG_Int(level.spawn[2])

        return tag
Ejemplo n.º 3
0
    def _save_tile_to_tag(self, tile):
        tag = NBTFile()
        tag.name = ""

        tag["id"] = TAG_String(tile.name)

        tag["x"] = TAG_Int(tile.x)
        tag["y"] = TAG_Int(tile.y)
        tag["z"] = TAG_Int(tile.z)

        self._tile_savers[tile.name](tile, tag)

        return tag
Ejemplo n.º 4
0
    def _save_chunk_to_tag(self, chunk):
        tag = NBTFile()
        tag.name = ""

        level = TAG_Compound()
        tag["Level"] = level

        level["xPos"] = TAG_Int(chunk.x)
        level["zPos"] = TAG_Int(chunk.z)

        level["HeightMap"] = TAG_Byte_Array()
        level["BlockLight"] = TAG_Byte_Array()
        level["SkyLight"] = TAG_Byte_Array()

        level["Sections"] = TAG_List(type=TAG_Compound)
        for i, s in enumerate(chunk.sections):
            if s:
                section = TAG_Compound()
                section.name = ""
                section["Y"] = TAG_Byte(i)
                section["Blocks"] = TAG_Byte_Array()
                section["Blocks"].value = s.blocks.tostring()
                section["Data"] = TAG_Byte_Array()
                section["Data"].value = pack_nibbles(s.metadata)
                section["SkyLight"] = TAG_Byte_Array()
                section["SkyLight"].value = pack_nibbles(s.skylight)
                level["Sections"].tags.append(section)

        level["HeightMap"].value = chunk.heightmap.tostring()
        level["BlockLight"].value = pack_nibbles(chunk.blocklight)

        level["TerrainPopulated"] = TAG_Byte(chunk.populated)

        level["Entities"] = TAG_List(type=TAG_Compound)
        for entity in chunk.entities:
            try:
                entitytag = self._save_entity_to_tag(entity)
                level["Entities"].tags.append(entitytag)
            except KeyError:
                log.msg("Unknown entity %s" % entity.name)

        level["TileEntities"] = TAG_List(type=TAG_Compound)
        for tile in chunk.tiles.itervalues():
            try:
                tiletag = self._save_tile_to_tag(tile)
                level["TileEntities"].tags.append(tiletag)
            except KeyError:
                log.msg("Unknown tile entity %s" % tile.name)

        return tag
Ejemplo n.º 5
0
    def _save_level_to_tag(self, level):
        tag = NBTFile()
        tag.name = ""

        tag["Data"] = TAG_Compound()
        tag["Data"]["RandomSeed"] = TAG_Long(level.seed)
        tag["Data"]["SpawnX"] = TAG_Int(level.spawn[0])
        tag["Data"]["SpawnY"] = TAG_Int(level.spawn[1])
        tag["Data"]["SpawnZ"] = TAG_Int(level.spawn[2])
        tag["Data"]["Time"] = TAG_Long(level.time)

        # Beta version and accounting.
        # Needed for Notchian tools to be able to comprehend this world.
        tag["Data"]["version"] = TAG_Int(19132)
        tag["Data"]["LevelName"] = TAG_String("Generated by Bravo :3")

        return tag
Ejemplo n.º 6
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    def _save_level_to_tag(self, level):
        tag = Alpha._save_level_to_tag(self, level)

        # Beta version and accounting.
        # Needed for Notchian tools to be able to comprehend this world.
        tag["Data"]["version"] = TAG_Int(19132)
        tag["Data"]["LevelName"] = TAG_String("Generated by Bravo :3")

        return tag
Ejemplo n.º 7
0
    def test_load_entity_from_tag_painting(self):
        tag = TAG_Compound()
        tag["Pos"] = TAG_List(type=TAG_Double)
        tag["Pos"].tags = [TAG_Double(10), TAG_Double(5), TAG_Double(-15)]
        tag["Rotation"] = TAG_List(type=TAG_Double)
        tag["Rotation"].tags = [TAG_Double(90), TAG_Double(0)]
        tag["OnGround"] = TAG_Byte(1)
        tag["id"] = TAG_String("Painting")

        tag["Dir"] = TAG_Byte(1)
        tag["Motive"] = TAG_String("Sea")
        tag["TileX"] = TAG_Int(32)
        tag["TileY"] = TAG_Int(32)
        tag["TileZ"] = TAG_Int(32)

        entity = self.s._load_entity_from_tag(tag)
        self.assertEqual(entity.motive, "Sea")
        self.assertEqual(entity.direction, 1)