Ejemplo n.º 1
0
    def __init__(self,transition='inRight'):
        self._width = width = 550
        self._height = height = 420

        self._scrollWidth = self._width*0.90
        self._scrollHeight = self._height - 180
        self._subWidth = self._scrollWidth*0.95;
        self._subHeight = 200

        self._current_tab = bs.getConfig()['effectsMod']['tab']
		
        txtFinal = "Ajustes de Effects Mod" if bs.getLanguage() == "Spanish" else "Effects Mod Settings"
		
        if bs.getLanguage() == "Spanish":
            self._credits = ("Modifica y aplica efectos\n"
           	                "personalizados a tus personajes.\n\n"
                            "Programado por Froshlee14")
        else:
            self._credits = ("Modify and add custom\n"
           	                "effects to your characters.\n\n"
                            "Mod made by SAHIL")

        self._rootWidget = bs.containerWidget(size=(width,height),transition=transition,
                           scale=2.0 if gSmallUI else 1.4 if gMedUI else 1.0,
                           stackOffset=(0,-30) if gSmallUI else (0,0))
        
        self._backButton = b = bs.buttonWidget(parent=self._rootWidget,autoSelect=True,position=(60,self._height-75),size=(130,60),
                            scale=0.8,textScale=1.2,label=bs.Lstr(resource='backText'),buttonType='back',onActivateCall=self._back)	

        if gDoAndroidNav: bs.buttonWidget(edit=self._backButton,buttonType='backSmall',size=(60,60),label=bs.getSpecialChar('back'))
                                               
        bs.containerWidget(edit=self._rootWidget,cancelButton=b)
        t = bs.textWidget(parent=self._rootWidget,position=(0,height-70),size=(width,50),
                          text=txtFinal,  hAlign="center",color=gTitleColor, vAlign="center",maxWidth=width*0.5)
												
        v = self._subHeight - 55
        v0 = height - 90
     			
        tabs = [['general','General' if bs.getLanguage() == "Spanish" else 'General'],
                ['effects','Efectos' if bs.getLanguage() == "Spanish" else 'Effects'],
                #['soon','Proximamente' if bs.getLanguage() == "Spanish" else 'Coming soon'],
                ['info',"Info" if bs.getLanguage() == "Spanish" else 'Info'],]
			   
        self._tab_buttons = bsUI._createTabButtons(
            self._rootWidget, tabs,
            pos=(self._width*0.08,45+self._scrollHeight), 
            size=(self._scrollWidth*0.93,30),
            onSelectCall=self._setTab)	
			
        self._scrollWidget = bs.scrollWidget(parent=self._rootWidget,size=(self._subWidth,self._scrollHeight),
                                             highlight=False, position=(self._width*0.08,51),captureArrows=True)
        self._tabContainer = None
        self._setTab(self._current_tab)
Ejemplo n.º 2
0
 def getInstanceScoreBoardDescription(self):
     return ({
         "Chinese": "1V1击败 ${ARG1} 个敌人.!"
     }.get(bs.getLanguage(), 'Defeat ${ARG1} enemies in 1v1 battles.'),
             self.settings['Kills to Win Per Player'] if isinstance(
                 self.getSession(), bs.FreeForAllSession) else
             self.settings['Kills to Win Per Team'])
def _onPartyMemberPress(self, clientID, isHost, widget):
    # if we're the host, pop up 'kick' options for all non-host members
    if bsInternal._getForegroundHostSession() is not None:
        kickHost = True
    else:
        # kick-votes appeared in build 14248
        if bsInternal._getConnectionToHostInfo().get('buildNumber', 0) < 14248:
            return

        kickHost = False

    if bs.getLanguage() == 'Russian':
        choicesList = [
            'Изгнать' if kickHost else 'Голосовать за вылет',
            'Вылет без голосования', 'Убрать из игры', 'Полет', 'Новый полет',
            'Вылечить', 'Усыпить', 'Разморозить', 'Превратить в коробку',
            'Радужный скин', 'Профиль аккаунта'
        ]
    else:
        choicesList = [
            'Kick' if kickHost else 'Vote to Kick', 'Departure without a vote',
            'Remove from game', 'Fly', 'New fly', 'Cure', 'Put to sleep',
            'Defrost', 'Turn into box', 'Rainbow skin', 'Account profile'
        ]

    bsUI.PopupMenuWindow(
        position=widget.getScreenSpaceCenter(),
        scale=2.3 if bsUI.gSmallUI else 1.65 if bsUI.gMedUI else 1.23,
        choices=choicesList,
        currentChoice='kick',
        delegate=self)

    self._popupType = 'partyMemberPress'
    self._popupPartyMemberClientID = clientID
    self._popupPartyMemberIsHost = isHost
Ejemplo n.º 4
0
 def restoreSettings(self):
     def doIt():
         bs.getConfig()["effectsMod"] = getDefaultSettings()
         bs.writeConfig()
         self._setTab("general")
         bs.screenMessage("Ajustes restaurados" if bs.getLanguage() == "Spanish" else "Settings restored")
     ConfirmWindow("Restaurar ajustes por defecto?" if bs.getLanguage() == "Spanish" else "Restore default settings?",
                       width=400, height=120, action=doIt, okText=bs.Lstr(resource='okText'))
Ejemplo n.º 5
0
 def a():
     bsInternal._addTransaction(
         {
             'type': 'PUBLIC_PARTY_QUERY',
             'proto': env['protocolVersion'],
             'lang': bs.getLanguage()
         },
         callback=lol)
     bsInternal._runTransactions()
     bs.realTimer(30000, a)
Ejemplo n.º 6
0
 def _update(self, forceUpdate=False):
     if hasattr(self, 'moderName') and not forceUpdate:
         if not bs.get_setting("in_menu_author_name", True): bs.animate(self.moderName.node, 'opacity', {0: self.moderName.node.opacity, 500: 0.0})
         else:
             if self.moderName.node.opacity < 1.0: 
                 bs.animate(self.moderName.node, 'opacity', {0: self.moderName.node.opacity, 500: 1.0})
                 bs.gameTimer(500, bs.Call(self.change_text_position))
             else: self.change_text_position()
     l = bs.getLanguage()
     if l != self._language:
         self._language = l
         env = bs.getEnvironment()
         y = 20
         gScale = 1.1
         self._wordActors = []
         baseDelay = 1000
         delay = baseDelay
         delayInc = 20
         baseX = -170
         x = baseX-20
         spacing = 55*gScale
         yExtra = 0 if env['kioskMode'] else 0
         x1 = x
         delay1 = delay
         for shadow in (True, False):
             x = x1
             delay = delay1
             self._makeWord('D', x-15, y-23, scale=1.3*gScale,
                            delay=delay-500, vrDepthOffset=3, shadow=True)
             self._makeWord('e', x+38, y-23, scale=1.3*gScale,
                            delay=delay-400, vrDepthOffset=3, shadow=True)
             self._makeWord('l', x+88, y-23, scale=1.3*gScale,
                            delay=delay-300, vrDepthOffset=3, shadow=True)
             self._makeWord('i', x+138, y-23, scale=1.3*gScale,
                            delay=delay-200, vrDepthOffset=3, shadow=True)
             self._makeWord('t', x+188, y-23, scale=1.3*gScale,
                            delay=delay-100, vrDepthOffset=3, shadow=True)
             self._makeWord('e', x+238, y-23, scale=1.3*gScale,
                            delay=delay, vrDepthOffset=3, shadow=True)
             self._makeWord('l', x+288, y-23, scale=1.3*gScale,
                            delay=delay+100, vrDepthOffset=3, shadow=True)
             self._makeWord('_Mod', x+338, y-23, scale=1.3*gScale,
                            delay=delay+200, vrDepthOffset=3, shadow=True)
             self._makeLogo(x+188, y-19,scale=.32*gScale,delay=delay, customTexture="graphicsIcon")
Ejemplo n.º 7
0
    def fetchedDataCallBack(self, address, port, result):
        #print (address, port, result)
        global finalFetchedAddress
        finalFetchedAddress = address
        global finalFetchedPort
        finalFetchedPort = port

        if result is not None:
            env = bs.getEnvironment()
            try:
                bsInternal._addTransaction(
                    {
                        'type': 'PUBLIC_PARTY_QUERY',
                        'proto': env['protocolVersion'],
                        'lang': bs.getLanguage()
                    },
                    callback=bs.WeakCall(self._serverSynchronizer))
                bsInternal._runTransactions()
            except Exception as e:
                print(e)
            if 1 < result < 100:
                self.pingStatusColor = (0, 1, 0)
            elif 100 < result < 500:
                self.pingStatusColor = (1, 1, 0)
            else:
                self.pingStatusColor = (1, 0, 0)
            if self._rootWidget.exists():
                fadeToBack()
                bs.textWidget(edit=self.lt, text='')
                bs.textWidget(edit=self.pt, text='ping:')
                bs.textWidget(edit=self.pvt,
                              text=str(result),
                              color=self.pingStatusColor)
                if self.buttonChecker == False:
                    self.sb = bs.buttonWidget(
                        parent=self._rootWidget,
                        autoSelect=True,
                        position=(140, 125),
                        size=(80, 20),
                        textColor=(1.0, 1.0, 1.0),
                        label=bs.Lstr(resource='statsText'),
                        color=(0.356, 0.760, 0.905),
                        onActivateCall=self._stats)
                    self.ob = bs.buttonWidget(
                        parent=self._rootWidget,
                        autoSelect=True,
                        position=(105, 15),
                        size=(150, 50),
                        color=(0.356, 0.760, 0.905),
                        textColor=(1.0, 1.0, 1.0),
                        label=bs.Lstr(
                            resource='gatherWindow.manualConnectText'),
                        onActivateCall=self._connect)
                    self.buttonChecker = True
        else:
            if self._rootWidget.exists():
                fadeToRed()
                if self.buttonChecker == True:
                    self.sb.delete()
                    self.ob.delete()
                    self.buttonChecker = False
                bs.textWidget(edit=self.t, text='')
                bs.textWidget(edit=self.pt, text='')
                bs.textWidget(edit=self.pvt, text='')
                bs.textWidget(edit=self.ts, text='')
                bs.textWidget(edit=self.tvs, text='')
                bs.textWidget(edit=self.lt,
                              text='SERVER OFFLINE',
                              color=(1, 0, 0))
Ejemplo n.º 8
0
    infoLang = '* sıralamaya girmek için, en az 20 oyun oynamalısınız !'
    speedInfoLang = 'Daha hızlı koşmanı sağlar!\nHoşuna gidecek'
    speedTextLang = 'HIZ ÇİZMELERİ'
    superStarInfoLang = 'Seni Dokunulmaz yapar\naşırı güçlü !'
    superStarTextLang = 'SÜPER YILDIZ'
    iceCubeInfoLang = 'Seni DONDURUR ! \nUZAK DUR !'
    iceCubeTextLang = 'BUZ KÜPÜ'
    surpriseInfoLang = 'Sağlık-Paketine benziyor\nama SAHTE ! \ndikkat et !'
    surpriseTextLang = 'SÜRPRİZ'
    martyInfoLang = 'Öldürüldüğünüz konuma \nyapışkan bombalar\ndüşürür !'
    martyTextLang = 'ŞEHİTLİK'
    welcomeTextLang = 'Myth B. sunucusuna hoşgeldiniz'


ScreenLanguage = ScreenLanguageEnglish
if bs.getLanguage() == 'Turkish':
    ScreenLanguage = ScreenLanguageTurkish


class MythBServerInfo(bs.TeamGameActivity):
    @classmethod
    def getName(cls):
        return ''

    @classmethod
    def getSupportedMaps(cls, sessionType):
        return [u'Player Stats By MythB']

    def onBegin(self):
        bs.TeamGameActivity.onBegin(self)
        scoreList = []
Ejemplo n.º 9
0
    def _update(self):

        # update logo in case it changes..
        if self._logoNode is not None and self._logoNode.exists():
            customTexture = self._getCustomLogoTexName()
            if customTexture != self._customLogoTexName:
                self._customLogoTexName = customTexture
                self._logoNode.texture = bs.getTexture(customTexture if customTexture is not None else 'logo')
                self._logoNode.modelOpaque = None if customTexture is not None else bs.getModel('logo')
                self._logoNode.modelTransparent = None if customTexture is not None else bs.getModel('logoTransparent')
        
        # if language has changed, recreate our logo text/graphics
        l = bs.getLanguage()
        if l != self._language:
            self._language = l

            env = bs.getEnvironment()

            
            y = 20
            gScale = 1.1
            self._wordActors = []
            baseDelay = 1000
            delay = baseDelay
            delayInc = 20

            # come on faster after the first time
            if gDidInitialTransition:
                baseDelay = 0
                delay = baseDelay
                delayInc = 20

                
            # we draw higher in kiosk mode (make sure to test this when making adjustments)
            # for now we're hard-coded for a few languages.. should maybe look into generalizing this?..
            if bs.getLanguage() == 'Chinese':
                baseX = -270
                x = baseX-20
                spacing = 85*gScale
                yExtra = 80 if env['kioskMode'] else 0

                
                self._makeLogo(x-110+50,113+y+1.2*yExtra,0.34*gScale,delay=baseDelay+100,customTexture='chTitleChar1',jitterScale=2.0,vrDepthOffset=-30)
                
                x += spacing; delay += delayInc
                self._makeLogo(x-10+50,110+y+1.2*yExtra,0.31*gScale,delay=baseDelay+150,customTexture='chTitleChar2',jitterScale=2.0,vrDepthOffset=-30)
                x += 2.0 * spacing; delay += delayInc
                
                self._makeLogo(x+180-140,110+y+1.2*yExtra,0.3*gScale,delay=baseDelay+250,customTexture='chTitleChar3',jitterScale=2.0,vrDepthOffset=-30)
                x += spacing; delay += delayInc
                self._makeLogo(x+241-120,110+y+1.2*yExtra,0.31*gScale,delay=baseDelay+300,customTexture='chTitleChar4',jitterScale=2.0,vrDepthOffset=-30)
                x += spacing; delay += delayInc
                self._makeLogo(x+300-90,105+y+1.2*yExtra,0.34*gScale,delay=baseDelay+350,customTexture='chTitleChar5',jitterScale=2.0,vrDepthOffset=-30)
                
                self._makeLogo(baseX+155, 146+y+1.2*yExtra, 0.28*gScale, delay=baseDelay+200, rotate=-7)
                
            else:
                baseX = -170
                x = baseX-20
                spacing = 55*gScale
                yExtra = 80 if env['kioskMode'] else 0

                x1 = x
                delay1 = delay
                for shadow in (True, False):
                    x = x1
                    delay = delay1
                    self._makeWord('B',x-50,y-23+0.8*yExtra,scale=1.3*gScale,delay=delay,vrDepthOffset=3,shadow=shadow)
                    x += spacing; delay += delayInc
                    self._makeWord('m',x,y+yExtra,delay=delay,scale=gScale,shadow=shadow)
                    x += spacing*1.25; delay += delayInc
                    self._makeWord('b',x,y+yExtra,delay=delay,scale=gScale,vrDepthOffset=5,shadow=shadow)
                    x += spacing*0.85; delay += delayInc

                    self._makeWord('S',x,y-23+0.8*yExtra,scale=1.3*gScale,delay=delay,vrDepthOffset=14,shadow=shadow)
                    x += spacing; delay += delayInc
                    self._makeWord('q',x,y+yExtra,delay=delay,scale=gScale,shadow=shadow)
                    x += spacing*0.9; delay += delayInc
                    self._makeWord('u',x,y+yExtra,delay=delay,scale=gScale,vrDepthOffset=7,shadow=shadow)
                    x += spacing*0.9; delay += delayInc
                    self._makeWord('a',x,y+yExtra,delay=delay,scale=gScale,shadow=shadow)
                    x += spacing*0.95; delay += delayInc
                    self._makeWord('d',x,y+yExtra,delay=delay,scale=gScale,vrDepthOffset=6,shadow=shadow)

                self._makeLogo(baseX-28,125+y+1.2*yExtra,0.32*gScale,delay=baseDelay)
class InstallerLanguageEnglish(object):
    installing = u'Installing map [%s]...'
    success = u'Map [%s] installation succeeded!'
    fail = u'Map [%s] installation failed'
    notSupported = u'Map [%s] is not supported on %s'


class InstallerLanguageChinese(object):
    installing = u'正在安装地图[%s], 请稍候...'
    success = u'地图[%s]安装完成!'
    fail = u'地图[%s]安装失败'
    notSupported = u'地图[%s]不支持%s平台!'


InstallerLanguage = InstallerLanguageEnglish
if bs.getLanguage() == 'Chinese':
    InstallerLanguage = InstallerLanguageChinese


class NewMapInstaller(object):
    mapName = NEW_MAP_NAME
    copyDir = NEW_MAP_DIRECTORY
    supportedPlatforms = SUPPORTED_PLATFORMS

    def __init__(self):
        self.mapFilesDir = bs.getEnvironment(
        )['userScriptsDirectory'] + os.sep + self.copyDir + os.sep
        self.scriptsDir = bs.getEnvironment(
        )['systemScriptsDirectory'] + os.sep
        self.dataDir = self.scriptsDir + '..' + os.sep
        self.modelsDir = self.dataDir + 'models' + os.sep
Ejemplo n.º 11
0
 def getDescription(cls, sessionType):
     return ({
         "Chinese": "在这个只有你和敌人的地方站到最后!"
     }.get(bs.getLanguage(), 'Defeat your enemies in 1v1 battles!'))
Ejemplo n.º 12
0
 def getName(cls):
     return ({"Chinese": "决斗"}.get(bs.getLanguage(), "Duel"))
Ejemplo n.º 13
0
class InstallerLanguageChinese(object):
    installing = u'正在安装地图[%s], 请稍候...'
    success = u'地图[%s]安装完成!'
    fail = u'地图[%s]安装失败'
    notSupported = u'地图[%s]不支持%s平台!'


class InstallerLanguageSpanish(object):
    installing = u'Instalando Personaje [%s]...'
    success = u'Personaje [%s] instalación finalizada!'
    fail = u'Personaje [%s] instalación fallida'
    notSupported = u'Personaje [%s] no soportada en %s'


InstallerLanguage = InstallerLanguageEnglish
if bs.getLanguage() == 'Chinese':
    InstallerLanguage = InstallerLanguageChinese
if bs.getLanguage() == 'Spanish':
    InstallerLanguage = InstallerLanguageSpanish


class NewCharacterInstaller(object):
    characterName = NEW_CHARACTER_NAME
    copyDir = NEW_CHARACTER_DIRECTORY
    supportedPlatforms = SUPPORTED_PLATFORMS

    def __init__(self):
        self.characterFilesDir = bs.getEnvironment(
        )['userScriptsDirectory'] + '/' + self.copyDir + '/'
        self.scriptsDir = bs.getEnvironment()['systemScriptsDirectory'] + '/'
        self.dataDir = self.scriptsDir + '../'
Ejemplo n.º 14
0
 def doIt():
     bs.getConfig()["effectsMod"] = getDefaultSettings()
     bs.writeConfig()
     self._setTab("general")
     bs.screenMessage("Ajustes restaurados" if bs.getLanguage() == "Spanish" else "Settings restored")
Ejemplo n.º 15
0
    def _setTab(self,tab):
        self._colorTimer = None
        self._current_tab = tab
        bs.getConfig()['effectsMod']['tab'] = tab
        bs.writeConfig()
        bsUI._updateTabButtonColors(self._tab_buttons, tab)
        if self._tabContainer is not None and self._tabContainer.exists():
            self._tabContainer.delete()
        self._tabData = {}
		
        if tab == 'info':
            subHeight = 200
            self._tabContainer = c = bs.containerWidget(parent=self._scrollWidget,size=(self._subWidth,subHeight),
                                                background=False)
            bs.widget(edit=self._tabContainer,upWidget=self._backButton)
            v = subHeight - 40
            cWidth = self._scrollWidth
            cHeight = min(self._scrollHeight, 200*1.0+100)
            
            self._timeDelayText = bs.textWidget(
                parent=c, position=(0,v),
                color=(0.1, 1.0, 0.1),
                scale=1.2, size=(self._subWidth, 0),
                maxWidth=cWidth * 0.9, maxHeight=cHeight * 0.9, hAlign='center',
                vAlign='center', text='EFFECTS MOD v1.1')			
            v -= 100
            t = bs.textWidget(
                parent=c, position=(0, v),
                color=(0.8, 0.8, 0.8),
                scale=0.8, size=(self._subWidth*0.95, 0),
                maxWidth=cWidth * 0.9, maxHeight=cHeight * 0.9, hAlign='center',
                vAlign='center', text=self._credits)
            v -= 140

        elif tab == 'general':
            subHeight = 200
            self._tabContainer = c = bs.containerWidget(parent=self._scrollWidget,size=(self._subWidth,subHeight), background=False)
            v = subHeight - 70

            reset = bs.buttonWidget(parent=c, autoSelect=True,onActivateCall=self.restoreSettings,
                                    position=((self._scrollWidth*0.45)-150, v), size=(300,50),scale=1.0, textScale=1.2,textColor=(1,1,1),
                                    label="Restaurar ajustes por defecto" if bs.getLanguage() == "Spanish" else "Restore default settings")
            bs.buttonWidget(edit=reset,upWidget=self._backButton)
            v -= 70

            self.bw = bs.checkBoxWidget(parent=c,position=(self._subWidth*0.1,v), value=bs.getConfig()["effectsMod"]["color"],
                                      onValueChangeCall=bs.Call(self._setSetting,'color'), maxWidth=self._scrollWidth*0.9,
                                      text='Aplicar color de perfiles' if bs.getLanguage() == 'Spanish' else 'Apply profile colors',autoSelect=True)

        elif tab == "effects":
            self._selected = None

            baseScale = 2.4 if gSmallUI else 1.5 if gMedUI else 1.0
            popupMenuScale = baseScale*1.2
            subHeight = 250
            v = subHeight - 20

            self._tabContainer = c = bs.containerWidget(parent=self._rootWidget,size=(self._subWidth,subHeight),
                                                background=False)

            spawnEffectsList = ['none','in','out','xplode','show']
            if bs.getLanguage() == "Spanish": spawnEffectsListDisplay = ['Ninguno','Ondas adentro','Ondas afuera','Explosion','Mostrar circulo']
            else: spawnEffectsListDisplay = ['None','Circles In','Circles Out','Circle Explode','Show circle']
			  
            t = bs.textWidget(parent=c,position=(self._subWidth*0.2,v),
                          text="Efectos de spawn" if bs.getLanguage() == "Spanish" else "Spawn effects",
                          maxWidth=self._scrollWidth,size=(self._subWidth*0.5,self._scrollHeight*0.1),color=(0.7,0.7,0.7),hAlign="left",scale=0.8,)


            sePopup = PopupMenu(parent=c,position=(self._subWidth*0.6,v-15),width=150,scale=popupMenuScale,
                                  choices=spawnEffectsList,
                                  choicesDisplay=spawnEffectsListDisplay,
                                  currentChoice= bs.getConfig()["effectsMod"]["spawnEffect"],
                                  onValueChangeCall=self._setSpawnEffect)
            bs.widget(edit=sePopup.getButtonWidget(),upWidget=self._backButton)
            v -= 60

            effectsList = ['none','path','fire']
            if bs.getLanguage() == "Spanish": effectsListDisplay = ['Ninguno','Linea punteda','Hombre de fuego']
            else: effectsListDisplay = ['None','Dotted line','Fireman'] 
			  
            t = bs.textWidget(parent=c,position=(self._subWidth*0.2,v),
                          text="Efectos in-Game" if bs.getLanguage() == "Spanish" else "In-Game ffects",
                          maxWidth=self._scrollWidth,size=(self._subWidth*0.5,self._scrollHeight*0.1),color=(0.7,0.7,0.7),hAlign="left",scale=0.8,)


            ePopup = PopupMenu(parent=c,position=(self._subWidth*0.6,v-15),width=150,scale=popupMenuScale,
                                  choices=effectsList,
                                  choicesDisplay=effectsListDisplay,
                                  currentChoice= bs.getConfig()["effectsMod"]["effect"],
                                  onValueChangeCall=self._setEffect)
            v -= 60

            deathEffectsList = ['none','in','out','xplode','show','bones','fly','skull']
            if bs.getLanguage() == "Spanish": deathEffectsListDisplay = ['Ninguno','Ondas adentro','Ondas afuera','Explosion','Mostrar circulo','Huesos','Levitar','Calavera']
            else: deathEffectsListDisplay = ['None','Circles In','Circles Out','Circle Explode','Show cirlce ','Become bones','Levitate','Show Skull']
			  
            t = bs.textWidget(parent=c,position=(self._subWidth*0.2,v),
                          text="Efectos de muerte" if bs.getLanguage() == "Spanish" else "Death effects",
                          maxWidth=self._scrollWidth,size=(self._subWidth*0.5,self._scrollHeight*0.1),color=(0.7,0.7,0.7),hAlign="left",scale=0.8,)


            dePopup = PopupMenu(parent=c,position=(self._subWidth*0.6,v-15),width=150,scale=popupMenuScale,
                                  choices=deathEffectsList,
                                  choicesDisplay=deathEffectsListDisplay,
                                  currentChoice= bs.getConfig()["effectsMod"]["deathEffect"],
                                  onValueChangeCall=self._setDeathEffect)
Ejemplo n.º 16
0
import bsSpaz
import bsGame
from bsSpaz import *
import bsUI
import random
import skins
import bsMainMenu, bsTutorial
import inspect

bsUtils._havePro = bsUtils._haveProOptions = lambda : True

gBots=[i for i in dir(bsSpaz) if inspect.isclass(eval("bsSpaz."+i)) and issubclass(eval("bsSpaz."+i), bsSpaz.SpazBot)]
gBombs=['ice', 'impact', 'landMine', 'normal', 'sticky', 'tnt', 'firework', 'killLaKill', 'qq', 'tp', 'poison', 'ball', 'dirt']
gPowerups=[i[0] for i in list(bsPowerup.getDefaultPowerupDistribution(True))]
gSkins = [skins.get_format_skin_name(i) for i in bsSpaz.appearances.keys()]+["tnt", "shard", "invincible"]
gLang = bs.getLanguage()
gEvent = None

gSettingsEnabled = (hasattr(bs, "get_setting") and hasattr(bs, "set_setting"))

maps={"Doom Shroom":(0.82, 1.10, 1.15), "Hockey Stadium":(1.2,1.3,1.33), \
    "Football Stadium":(1.3, 1.2, 1.0), "Big G":(1.1, 1.2, 1.3), \
    "Roundabout":(1.0, 1.05, 1.1), "Monkey Face":(1.1, 1.2, 1.2), \
    "Bridgit":(1.1, 1.2, 1.3), "Zigzag":(1.0, 1.15, 1.15), \
    "The Pad":(1.1, 1.1, 1.0), "Lake Frigid":(1, 1, 1), \
    "Tip Top":(0.8, 0.9, 1.3), "Crag Castle":(1.15, 1.05, 0.75), \
    "Tower D":(1.15, 1.11, 1.03), "Happy Thoughts":(1.3, 1.23, 1.0), \
    "Step Right Up":(1.2, 1.1, 1.0), "Courtyard":(1.2, 1.17, 1.1), \
    "Rampage":(1.2, 1.1, 0.97)}

if gSettingsEnabled: settings = bs.get_settings()