Ejemplo n.º 1
0
def make_loadflash(fn, fl):
    cd = zlib.compress(fl, 9)
    print('%s: flash image is %d bytes, compresses to %d bytes' %
          (fn, len(fl), len(cd)))
    assert len(fl) % 256 == 0, len(fl)
    gd = Gameduino()
    gd.cmd_inflate(LP)
    gd.cc(eve.align4(cd))
    ecrc = crc(fl)

    gd.cmd_memwrite(0xffff8, 8)
    gd.c4(len(fl))
    gd.c4(ecrc)
    gd.cmd_memcrc(LP, len(fl), 0)
    print('Expected CRC %x' % ecrc)

    b = gd.buf
    padw = (-len(b) & 0xff) // 4
    b = (padw * struct.pack("I", 0xffffff5b)) + b
    with open(fn, "wb") as h:
        h.write(b)

    with open(fn.replace(".bin", ".h"), "wt") as f:
        for i in range(0, len(b), 100):
            f.write("".join(["%d," % x for x in b[i:i + 100]]) + "\n")
Ejemplo n.º 2
0
def make_sector_1():
    gd = Gameduino()
    gd.setup_1280x720()
    gd.pack()
    print("Sector 1 CRC %08X" % crc(gd.buf))
    cd = eve.align4(zlib.compress(gd.buf, 9))
    with open("_sector1.h", "wt") as f:
        f.write(",".join([str(s) for s in cd]))
        f.write("\n")
Ejemplo n.º 3
0
 def add(self, d):
     gd = self.gd
     self.a = (self.a + 1) & ~1
     gd.cmd_memcrc(self.a, len(d), 0)
     if crc(d) == gd.result():
         print('skipping loading', len(d), 'bytes')
     else:
         self.gd.cmd_inflate(self.a)
         self.gd.cc(eve.align4(zlib.compress(d)))
     self.a += len(d)
Ejemplo n.º 4
0
def make_flash():
    gd = Gameduino()
    blob_addr = 0x8000
    gd.cmd_inflate(blob_addr)
    img = open("assets/unified.blob", "rb").read() + sector_1()
    assert len(img) == 8192
    c = eve.align4(zlib.compress(img, 9))
    gd.cc(c)
    gd.cmd_flashupdate(0, blob_addr, len(img))
    gd.cmd_flashfast()
    return gd.buf
Ejemplo n.º 5
0
 def uadd(self, d):
     self.a = (self.a + 1) & ~1
     self.gd.cmd_inflate(self.a)
     self.gd.cc(eve.align4(zlib.compress(d)))
     self.a += len(d)
Ejemplo n.º 6
0
 def setlabel(n, s):
     gd.cmd_memwrite(32 * n, len(s) + 1)
     gd.cc(eve.align4(s + bytes([0])))
Ejemplo n.º 7
0
def make_textmode():
    font = ImageFont.truetype("../../.fonts/IBMPlexMono-SemiBold.otf", 13)
    ch = [chr(i) for i in range(32, 255)]

    im = Image.new("L", (256, 256))
    draw = ImageDraw.Draw(im)
    for c in ch:
        draw.text((128, 128), c, font=font, fill=255)
    (x0, y0, _, _) = im.getbbox()
    print(128 - x0, 128 - y0)
    im = im.crop(im.getbbox())
    # im.save("out.png")

    (w, h) = im.size

    fim = Image.new("L", (w, h * len(ch)))
    draw = ImageDraw.Draw(fim)
    for i, c in enumerate(ch):
        draw.text((128 - x0, (128 - y0) + (h * i)), c, font=font, fill=255)
    # fim.save("out.png")

    gd = Gameduino()

    def size(a, b):
        gd.BitmapSize(eve.NEAREST, eve.BORDER, eve.BORDER, a, b)
        gd.BitmapSizeH(a >> 9, b >> 9)

    (sw, sh) = (720, 1280)
    w2 = w + 1
    h2 = h * 28 // 22
    (W, H) = (sw // w2, (sh // h2) + 1)
    ht = H * h2
    y_bar = (sh - (H - 1) * h2) // 2
    x_bar = (sw - (W * w2)) // 2

    gx = w * ht  # glyph x term
    gy = w * h2  # glyph y term
    cx = 2 * H  # color x term
    cz = 2 * H * W  # color z term
    wh = w * h
    sz = w * W * h2 * H

    cm = 0
    fm = cm + 2 * cz
    fb = fm + len(fim.tobytes())

    gd.Clear()
    gd.swap()

    gd.cmd_inflate(fm)
    c = eve.align4(zlib.compress(fim.tobytes()))
    gd.cc(c)

    print('font size', (w, h), (w2, h2), 'screen size', (W, H - 1))
    print('font bytes', len(fim.tobytes()))
    print('bars:', (x_bar, y_bar))

    gd.BitmapHandle(0)
    gd.cmd_setbitmap(fb, eve.L8, w, ht)
    gd.cmd_memset(fb, 0x00, W * w * ht)

    gd.BitmapHandle(1)
    gd.cmd_setbitmap(cm, eve.RGB565, 1, H)
    size(w2, ht)
    if 0:
        b = bytes([rr(256) for i in range(2 * 2 * W * H)])
        gd.cmd_memwrite(cm, len(b))
        gd.cc(eve.align4(b))
    else:
        gd.cmd_memzero(cm, 2 * 2 * W * H)

    with open("_textmode.fs", "wt") as f:
        for v in ("fm", "fb", "cm", "sz"):
            f.write("$%x. 2constant %s\n" % (eval(v), v))
        for v in ("H", "W", "gx", "gy", "cx", "cz", "wh", "y_bar", "h2"):
            f.write("$%x constant %s\n" % (eval(v), v))

    def gaddr(x, y):
        return fb + w * ((y * h2) + (x * ht))

    def caddr(x, y, z):
        return cm + 2 * (y + H * (x + z * W))

    def drawch(x, y, c, color=0xffff, bg=0x0000):
        dst = gaddr(x, y)
        src = fm + (ord(c) - 0x20) * (w * h)
        gd.cmd_memcpy(dst, src, (w * h))
        # gd.cmd_memset(dst, 0xff, (w * h))

        gd.cmd_memwrite(caddr(x, y, 0), 2)
        gd.cc(struct.pack("<I", color))
        gd.cmd_memwrite(caddr(x, y, 1), 2)
        gd.cc(struct.pack("<I", bg))

    gd.setup_1280x720()
    gd.cmd_setrotate(2)

    offset = 0
    vh = y_bar + ((H - offset) * h2)

    def drawtwice(x):
        gd.Macro(0)
        if x:
            yo = 0
        else:
            yo = (h2 - h) // 2
        for i in range(sw // w2):
            gd.Cell(i)
            gd.Vertex2f(x_bar + x + w2 * i, -ht + yo)
            gd.Vertex2f(x_bar + x + w2 * i, 0 + yo)

    def color_panel(z):
        gd.SaveContext()
        gd.BitmapHandle(1)
        gd.BitmapSource(caddr(0, 0, z))
        gd.BitmapTransformA(0, 1)
        gd.BitmapTransformE(32768 // h2 + 1, 1)
        drawtwice(-1)
        gd.RestoreContext()

    gd.cmd_memwrite(eve.REG_MACRO_0, 4)
    gd.VertexTranslateY(vh << 4)

    gd.VertexFormat(0)
    gd.ClearColorA(0)
    # gd.ClearColorRGB(200, 200, 200)
    gd.Clear()
    gd.ScissorXY(x_bar, y_bar)
    gd.ScissorSize((W * w2), (H - 1) * h2)
    gd.Begin(eve.BITMAPS)

    gd.ColorMask(1, 1, 1, 0)
    color_panel(1)

    gd.ColorMask(0, 0, 0, 1)
    gd.BlendFunc(1, 0)
    gd.BitmapHandle(0)
    drawtwice(0)

    gd.ColorMask(1, 1, 1, 0)
    gd.BlendFunc(eve.DST_ALPHA, eve.ONE_MINUS_DST_ALPHA)
    color_panel(0)

    gd.swap()

    if 0:
        for i in range(H):
            s = "[{0}]".format(i)
            for j, c in enumerate(s):
                drawch(i + j, i, c, 0xffff, 0x1010)

    return gd.buf
Ejemplo n.º 8
0
    def configure(self, mode = 'P', fontsize = 14):
        gd = self.gd
        if mode == 'L':
            gd.cmd_setrotate(0)
            (sw, sh) = (1280, 720)
        elif mode == 'P':
            gd.cmd_setrotate(2)
            (sw, sh) = (720, 1280)

        font = ImageFont.truetype("../fonts/IBMPlexMono-Medium.otf", fontsize)
        ch = [chr(i) for i in range(32, 255)]

        im = Image.new("L", (256, 256))
        draw = ImageDraw.Draw(im)
        for c in ch:
            draw.text((128, 128), c, font=font, fill=255)
        (x0, y0, _, _) = im.getbbox()
        im = im.crop(im.getbbox())
        # im.save("out.png")

        (w, h) = im.size

        w2 = w + 1
        h2 = h * 28 // 22
        (W, H) = (sw // w2, (sh // h2) + 1)
        ht = H * h2
        y_bar = (sh - (H - 1) * h2) // 2
        x_bar = (sw - (W * w2)) // 2

        print('Screen size', (W, H - 1))
        print('Bars', (x_bar, y_bar))

        fim = Image.new("L", (w2 * len(ch), h))
        draw = ImageDraw.Draw(fim)
        for i,c in enumerate(ch):
            draw.text(((128 - x0) + (w2 * i) + 1, (128 - y0)), c, font=font, fill=255)
        fim = fim.transpose(Image.TRANSPOSE)
        # fim.save("out.png")

        def size(a, b):
            gd.BitmapSize(eve.NEAREST, eve.BORDER, eve.BORDER, a, b)
            gd.BitmapSizeH(a >> 9, b >> 9)

        gx = w * ht             # glyph x term
        gy = w * h2             # glyph y term
        cx = 2 * H              # color x term
        cz = 2 * H * W          # color z term
        wh = w * h
        sz = w * W * h2 * H

        cm = len(colorblk) + (4 * H)
        fm = cm + 2 * cz
        fb = fm + len(fim.tobytes())

        self.gd = gd

        self.gx = gx
        self.gy = gy
        self.cx = cx
        self.cz = cz
        self.wh = wh
        self.sz = sz
        self.cm = cm
        self.fm = fm
        self.fb = fb
        self.w2 = w2
        self.h2 = h2
        self.w = w
        self.h = h
        self.W = W
        self.H = H

        gd.Clear()
        gd.swap()

        gd.cmd_memwrite(0, len(colorblk))
        gd.cc(eve.align4(colorblk))

        self.scrollblk = len(colorblk)
        gd.cmd_memwrite(len(colorblk), 4 * self.H)
        for i in range(self.H):
            gd.VertexTranslateY(-self.h2 * i)

        gd.cmd_inflate(fm)
        c = eve.align4(zlib.compress(fim.tobytes()))
        gd.cc(c)

        gd.BitmapHandle(0)
        gd.cmd_setbitmap(fb, eve.L8, h, w2 * W)
        size(w2 * W, h)
        gd.cmd_memzero(fb, H * h * w2 * W)

        gd.BitmapHandle(1)
        gd.cmd_setbitmap(cm, eve.RGB565, W, 1)
        size(w2 * W, h2)

        # Cursor box
        self.curh = h2 // 4
        gd.BitmapHandle(2)
        gd.cmd_setbitmap(2 * (255 + 2), eve.RGB565, 1, 1)
        gd.BitmapSize(eve.NEAREST, eve.REPEAT, eve.REPEAT, w2, self.curh)

        if 0:
            random.seed(0)
            b = bytes([rr(256) for i in range(2 * 2 * W * H)])
            gd.cmd_memwrite(cm, len(b))
            gd.cc(eve.align4(b))
        else:
            gd.cmd_memzero(cm, 2 * 2 * W * H)

        def gaddr(x, y):
            return fb + x * (w2 * h) + y * (w2 * h * W)
        def caddr(x, y, z):
            return cm + 2 * (x + W * (y + (z * H)))
        def drawch(x, y, c, color = 0xffff, bg = 0x0000):
            dst = gaddr(x, y)
            src = fm + (ord(c) - 0x20) * (w2 * h)
            gd.cmd_memcpy(dst, src, w2 * h)

            gd.cmd_memwrite(caddr(x, y, 0), 2)
            gd.cc(struct.pack("<I", color))
            gd.cmd_memwrite(caddr(x, y, 1), 2)
            gd.cc(struct.pack("<I", bg))
        if 0:
            for i in range(20):
                drawch(0, i, str(i % 10))
                if i & 1:
                    drawch(W - 1, i, str(i % 10))
                    
        def colorpass(z):
            gd.SaveContext()
            gd.BitmapHandle(1)
            gd.BitmapSource(caddr(0, 0, z))
            gd.BitmapTransformA(0x8000 // w2, 1)
            gd.BitmapTransformC(0x10)
            gd.BitmapTransformE(0)
            for i in range(2 * H):
                gd.Cell(i % H)
                gd.Vertex2f(0, i * h2)
            gd.RestoreContext()

        gd.cmd_memwrite(eve.REG_MACRO_0, 4)
        gd.VertexTranslateY(0)

        gd.Macro(0)
        gd.VertexFormat(0)
        gd.ClearColorA(0)
        gd.Clear()
        gd.ScissorSize(1280, (self.H - 1) * self.h2)
        gd.Begin(eve.BITMAPS)
        gd.ColorMask(1, 1, 1, 0)
        colorpass(1)

        gd.SaveContext()
        gd.ColorMask(0, 0, 0, 1)
        gd.BlendFunc(1, 0)
        gd.BitmapTransformA(0)
        gd.BitmapTransformB(0x8000, 1)
        gd.BitmapTransformD(0x8000, 1)
        gd.BitmapTransformE(0)
        gd.BitmapHandle(0)
        for i in range(2 * H):
            gd.Cell(i % H)
            gd.Vertex2f(0, i * h2)
        gd.RestoreContext()

        gd.ColorMask(1, 1, 1, 0)
        gd.BlendFunc(eve.DST_ALPHA, eve.ONE_MINUS_DST_ALPHA)
        colorpass(0)

        # Cursor drawing
        gd.VertexTranslateY(0)
        gd.BlendFunc(eve.SRC_ALPHA, eve.ONE_MINUS_SRC_ALPHA)
        gd.Begin(eve.BITMAPS)
        gd.BitmapHandle(2)
        (cursorx, cursory) = (0, 0)
        gd.Macro(1)
        gd.cmd_memwrite(eve.REG_MACRO_1, 4)
        gd.Vertex2f(cursorx * w2, (cursory + 1) * h2 - self.curh)

        gd.swap()

        self.colors = (7, 0)
        self.yo = 0

        self.append_config()