Ejemplo n.º 1
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    def new_generation(rootnode):
        def generate_coord(availible_cells):
            return random.choice(availible_cells)

        if not rootnode.value.check_winner():

            board1 = copy.deepcopy(rootnode.value)
            if rootnode.value._lastMove[0] == "X":
                turn = "O"
            else:
                turn = "X"

            coord1 = generate_coord(rootnode.value.availible_cells)
            board1.put(turn, coord1)


            # Create board 2 with coord option 2
            board2 = copy.deepcopy(rootnode.value)

            coord2 = generate_coord(rootnode.value.availible_cells)
            while coord2 == coord1:
                coord2 = generate_coord(rootnode.value.availible_cells)
            board2.put(turn, coord2)

            # place those boards as right and left children of the root
            rootnode.left = BTNode(board1)

            rootnode.right = BTNode(board2)
 def recurse(node):
     if item < node.data:
         if node.left is None:
             node.left = BTNode(item)
         else:
             recurse(node.left)
     elif node.right is None:
         node.right = BTNode(item)
     else:
         recurse(node.right)
Ejemplo n.º 3
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 def __insert(self, node, item):
     if item < node.data:
         if node.left is None:
             node.left = BTNode(item)
         else:
             self.__insert(node.left, item)
     else:
         if node.right is None:
             node.right = BTNode(item)
         else:
             self.__insert(node.right, item)
Ejemplo n.º 4
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 def __insert(self, val, node):
     if val < node.val:
         if node.left is None:
             node.left = BTNode(val)
         else:
             self.__insert(val, node.left)
     else:
         if node.right is None:
             node.right = BTNode(val)
         else:
             self.__insert(val, node.right)
Ejemplo n.º 5
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 def __insert(self, value, root):
     if value < root.value:
         if root.left is None:
             root.left = BTNode(value)
             print ("Parent: " + str(root.value) + " --- Child Inserted at left: " + str(root.left.value))
         else:
             self.__insert(value, root.left)
     else:
         if root.right is None:
             root.right = BTNode(value)
             print ("Parent: " + str(root.value) + " --- Child at right: " + str(root.right.value))
         else:
             self.__insert(value, root.right)
Ejemplo n.º 6
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class BTree:
    """An link-based binary tree implementation."""
    def __init__(self, field_width):
        self._root = BTNode(Field(field_width))

    def build(self):
        self._root.build_children(True)
        self._root.calc_rating(True)

    # Mutator methods
    def clear(self):
        """Makes self become empty."""
        self._root = None
        self._size = 0
Ejemplo n.º 7
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    def create_tree(self):
        """(Board) -> BTNode

        Creates a tree to find the best move for the
        computer.
        """
        tree = LinkedBinaryTree(BTNode(self.board_positions))
        head_board = BTNode(self)

        def recurse(node, tree, move):
            possible_moves = node.data.free_cells()
            if len(possible_moves) == 1:
                last_board = copy.deepcopy(node)
                if move == "X":
                    next_move = "0"
                else:
                    next_move = "X"
                last_board.data.add(possible_moves[0][0], possible_moves[0][1],
                                    next_move)
                tree.insert_left(last_board)
            else:
                new_first_move = random.choice(possible_moves)
                possible_moves.remove(new_first_move)
                new_second_move = random.choice(possible_moves)

                first_board = copy.deepcopy(node)
                second_board = copy.deepcopy(node)
                if move == "X":
                    next_move = "0"
                else:
                    next_move = "X"

                first_board.data.add(new_first_move[0], new_first_move[1],
                                     next_move)
                second_board.data.add(new_second_move[0], new_second_move[1],
                                      next_move)

                tree.insert_left(first_board)
                tree.insert_right(second_board)

                recurse(first_board, tree.get_left_child(), next_move)
                recurse(second_board, tree.get_right_child(), next_move)

        recurse(head_board, tree, Board.PLAYER_INPUT)
        left_points = self.win_combination_count(tree.get_left_child())
        right_points = self.win_combination_count(tree.get_right_child())
        if left_points > right_points:
            return tree.left_child.key
        return tree.right_child.key
Ejemplo n.º 8
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 def __insert(self, val, node):
     """
     The recursive helper function for inserting a new value into the tree.
     :param val: The value to insert
     :param node: The current node in the tree (BTNode)
     :return: None
     """
     if val < node.val:  # check if need to go left
         if node.left == None:  # if no left child
             node.left = BTNode(val)  # insert it here
         else:  # otherwise
             self.__insert(val, node.left)  # traverse with the left node
     else:  # need to go right
         if node.right == None:  # if no right child
             node.right = BTNode(val)  # insert it here
         else:  # otherwise
             self.__insert(val, node.right)  # traverse with the right node
Ejemplo n.º 9
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 def recurse(board):
     if board.item.has_winner() == 0:
         l1 = copy.deepcopy(board.item)
         l2 = copy.deepcopy(board.item)
         l1.make_random_move()
         l2.make_random_move()
         board.left = BTNode(l1)
         board.right = BTNode(l2)
         return recurse(board.left) + recurse(board.right)
     has_winner = board.item.has_winner()
     if has_winner:
         winner_scores = {
             Board.NOUGHT_WINNER: 1,
             Board.CROSS_WINNER: -1,
             Board.DRAW: 0
         }
         return winner_scores[has_winner]
Ejemplo n.º 10
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 def add_right(self, cur_node, value):
     """
     Adds right child to given node.
     :param cur_node: BTNode
     :param value: Board
     :return: None
     """
     cur_node.right = BTNode(value)
Ejemplo n.º 11
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 def add_left(self, cur_node, value):
     """
     Adds left child to given node.
     :param cur_node: BTNode
     :param value: Board
     :return: None
     """
     cur_node.left = BTNode(value)
Ejemplo n.º 12
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 def recurse(node):
     mass = node.data
     board = Board(mass)
     result, finish = board.check_board()
     if finish:
         recurse(node.parent)
     else:
         if node.left == None:
             print("Next left")
             node.left = BTNode(node.gen_board(), parent=node)
         else:
             if node.right == None:
                 print("Next right")
                 node.right = BTNode(node.gen_board(), parent=node)
             else:
                 recurse(node.right)
             recurse(node.left)
 def recursion(node, move):
     board = node.data
     poss_move = board.free_spaces()
     next_move = 'x' if move == 'n' else 'n'
     if len(poss_move) == 1:
         pos = poss_move[0]
         board.board[pos[0]][pos[1]] = next_move
     else:
         pos_1, pos_2 = random.sample(poss_move, 2)
         board_1 = copy.deepcopy(board)
         board_2 = copy.deepcopy(board)
         board_1.board[pos_1[0]][pos_1[1]] = next_move
         board_2.board[pos_2[0]][pos_2[1]] = next_move
         node.left = BTNode(board_1)
         node.right = BTNode(board_2)
         recursion(node.left, next_move)
         recursion(node.right, next_move)
Ejemplo n.º 14
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        def recursion(node, rec):
            """
            :param node: current tree node
            :param rec: depth pointer
            """
            # if end of the loop
            if node is None:
                return -100000, None
            # check for winner
            last = node.board.get_end()
            if last == current:
                return 1, None
            elif last == 'draw':
                return 0, None
            elif last == comp:
                return -1, None

            player = comp
            if rec % 2 == 0:
                player = current

            moves = node.board.free_moves()
            r = ()
            l = ()

            if len(moves) > 0:
                l = random.choice(moves)
                moves.remove(l)
                board = deepcopy(node.board)
                board.move(l, player)
                node.left = BTNode(board)

            if len(moves) > 0:
                r = random.choice(moves)
                moves.remove(r)
                board = deepcopy(node.board)
                board.move(r, player)
                node.right = BTNode(board)

            l_pos = recursion(node.left, rec + 1)[0]
            r_pos = recursion(node.right, rec + 1)[0]

            if r_pos > l_pos:
                return r_pos + l_pos, r
            return r_pos + l_pos, l
Ejemplo n.º 15
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 def __insert(self, val, node):
     """
     The recursive helper function for inserting a new value into the tree.
     :param val: The value to insert
     :param node: The current node in the tree (BTNode)
     :return: None
     """
     if val < node.val:
         if node.left is not None:
             self.__insert(val, node.left)
         else:
             node.left = BTNode(val)
             self.size += 1
     elif val > node.val:
         if node.right is not None:
             self.__insert(val, node.right)
         else:
             node.right = BTNode(val)
             self.size += 1
Ejemplo n.º 16
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        def get_move(root, depth):
            """
            :param root: head node of Board Binary Tree
            :param depth: number of recursion iterations to check player
            """
            if not root:
                return -1000, None
            winner = root.board.is_winner()
            if winner == player:
                return 1, None
            elif winner == ai:
                return -1, None
            elif winner == 'tie':
                return 0, None
            if depth % 2 == 0:
                current = player
            else:
                current = ai

            all_moves = root.board.all_moves()
            right = ()
            left = ()

            if all_moves:
                right = random.choice(all_moves)
                all_moves.remove(right)
                new_b = root.board.copy()
                new_b.make_move(right, current)
                root.right = BTNode(new_b)

            if all_moves:
                left = random.choice(all_moves)
                all_moves.remove(left)
                new_b = root.board.copy()
                new_b.make_move(left, current)
                root.left = BTNode(new_b)
            # print('Board: ', new_board)
            right_data = get_move(root.right, depth + 1)[0]
            left_data = get_move(root.left, depth + 1)[0]

            if right_data > left_data:
                return right_data + left_data, right
            return right_data + left_data, left
Ejemplo n.º 17
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 def insert(self, val):
     """
     Insert a new value into the tree
     :param val: The value to insert
     :return: None
     """
     if self.root == None:
         self.root = BTNode(val)
         self.size = 1
     else:
         self.__insert(val, self.root)
Ejemplo n.º 18
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 def insert(self, val):
     """
     Insert a new value into the tree
     :param val: The value to insert
     :return: None
     """
     if self.root == None:  # if tree is empty
         self.root = BTNode(val)  # create root node with the value
     else:  # otherwise
         self.__insert(val, self.root)  # call helper function with root
     self.size += 1
Ejemplo n.º 19
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        def recursive(node):
            '''func for recursive creating of tree'''
            if node.data.is_full():
                return None

            pos_1 = random.randint(1, 9)
            while node.data.cell_is_busy(pos_1):
                pos_1 = random.randint(1, 9)

            if node.data.num_o() > node.data.num_x():
                data = copy.deepcopy(node.data)

                node.left = BTNode(data)
                node.left.data.add_move('x', pos_1)
                recursive(node.left)

                pos = random.randint(1, 9)
                while node.data.cell_is_busy(pos):
                    pos = random.randint(1, 9)

                data = copy.deepcopy(node.data)

                node.right = BTNode(data)
                node.right.data.add_move('x', pos)
                recursive(node.right)
            else:
                data = copy.deepcopy(node.data)

                node.left = BTNode(data)
                node.left.data.add_move('o', pos_1)
                recursive(node.left)

                pos = random.randint(1, 9)
                while node.data.cell_is_busy(pos):
                    pos = random.randint(1, 9)

                data = copy.deepcopy(node.data)

                node.right = BTNode(data)
                node.right.data.add_move('o', pos)
                recursive(node.right)
Ejemplo n.º 20
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        def recurse(top, depth):
            """
            recursive tree traversal and counting winning positions
            :param top: top vertex of subtree to count winning positions on
            :return: coefficient representing how good the position is
            """
            if top is None:
                return -10000, None
            if top.board.winner() == player_character:
                return 1, None
            if top.board.winner() == "Draw":
                return 0, None
            if top.board.winner():
                return -1, None
            if depth % 2 == 0:
                character = player_character
            else:
                character = other_character

            possible_positions = top.board.possible_moves()
            position_left = ()
            position_right = ()
            if len(possible_positions) > 0:
                position_right = random.choice(possible_positions)
                possible_positions.remove(position_right)
                new_board = copy.deepcopy(top.board)
                new_board.make_move(position_right, character)
                top.right = BTNode(new_board)
            if len(possible_positions) > 0:
                position_left = random.choice(possible_positions)
                possible_positions.remove(position_left)
                new_board = copy.deepcopy(top.board)
                new_board.make_move(position_left, character)
                top.left = BTNode(new_board)
            rec_right = recurse(top.right, depth + 1)[0]
            rec_left = recurse(top.left, depth + 1)[0]
            if rec_right > rec_left:
                return rec_right + rec_left, position_right
            else:
                return rec_right + rec_left, position_left
Ejemplo n.º 21
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    def tree(self):
        """
        Chooses one of two random moves using tree
        """
        tree = BTree()
        board1 = copy.deepcopy(self)
        board2 = copy.deepcopy(self)

        board1.make_random_move()
        board2.make_random_move()
        tree.set_left(BTNode(board1))
        tree.set_right(BTNode(board2))

        def recurse(board):
            if board.item.has_winner() == 0:
                l1 = copy.deepcopy(board.item)
                l2 = copy.deepcopy(board.item)
                l1.make_random_move()
                l2.make_random_move()
                board.left = BTNode(l1)
                board.right = BTNode(l2)
                return recurse(board.left) + recurse(board.right)
            has_winner = board.item.has_winner()
            if has_winner:
                winner_scores = {
                    Board.NOUGHT_WINNER: 1,
                    Board.CROSS_WINNER: -1,
                    Board.DRAW: 0
                }
                return winner_scores[has_winner]

        r1 = recurse(tree.root.left)
        r2 = recurse(tree.root.right)
        if r1 > r2:
            return board1
        else:
            return board2
Ejemplo n.º 22
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    def generate_tree(self, start_board):
        '''Board -> None
        Generate a binary tree with possible moves
        '''
        self._root = BTNode(start_board)

        def recursive(node):
            '''func for recursive creating of tree'''
            if node.data.is_full():
                return None

            pos_1 = random.randint(1, 9)
            while node.data.cell_is_busy(pos_1):
                pos_1 = random.randint(1, 9)

            if node.data.num_o() > node.data.num_x():
                data = copy.deepcopy(node.data)

                node.left = BTNode(data)
                node.left.data.add_move('x', pos_1)
                recursive(node.left)

                pos = random.randint(1, 9)
                while node.data.cell_is_busy(pos):
                    pos = random.randint(1, 9)

                data = copy.deepcopy(node.data)

                node.right = BTNode(data)
                node.right.data.add_move('x', pos)
                recursive(node.right)
            else:
                data = copy.deepcopy(node.data)

                node.left = BTNode(data)
                node.left.data.add_move('o', pos_1)
                recursive(node.left)

                pos = random.randint(1, 9)
                while node.data.cell_is_busy(pos):
                    pos = random.randint(1, 9)

                data = copy.deepcopy(node.data)

                node.right = BTNode(data)
                node.right.data.add_move('o', pos)
                recursive(node.right)

        recursive(self._root)
    def add(self, item):
        """
        (LinkedBT, item) -> NoneType
        Adds item to the tree.
        """
        def recurse(node):
            if item < node.data:
                if node.left is None:
                    node.left = BTNode(item)
                else:
                    recurse(node.left)
            elif node.right is None:
                node.right = BTNode(item)
            else:
                recurse(node.right)

        if self.isEmpty():
            self.root = BTNode(item)
        else:
            recurse(self.root)
        self._size += 1
Ejemplo n.º 24
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def testTraversals():
    """
    A function to test the traversals over different binary trees.
    :return: None
    """
    # single node
    traverse(BTNode(10))

    # A parent node (20), with left (10) and right (30) children
    traverse(BTNode(20, BTNode(10), BTNode(30)))

    # from lecture notes: tree.png
    traverse(
        BTNode(
            'A', BTNode('B', None, BTNode('D')),
            BTNode('C', BTNode('E', BTNode('G'), None),
                   BTNode('F', BTNode('H'), BTNode('I')))))
Ejemplo n.º 25
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 def __init__(self, board=None):
     self.root = BTNode(board)
Ejemplo n.º 26
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 def insert(self, item):
     if self.root is None:
         self.root = BTNode(item)
     else:
         self.__insert(self.root, item)
     self.size += 1
Ejemplo n.º 27
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 def __init__(self, board, cell=None):
     self.root = BTNode(board, cell)
     self.games = []
Ejemplo n.º 28
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class Btree:
    def __init__(self, board, cell=None):
        self.root = BTNode(board, cell)
        self.games = []

    def clear(self):
        self.root = None

    def search_best_move(self):
        def recurse(tree):
            free_cells = tree.root.board.free_cells()
            shuffle(free_cells)
            win = tree.root.check_win()
            if win == tree.root.board.DRAW:
                return 0, (0, )
            elif win != tree.root.board.NOT_FINISHED:
                return win, (0, )
            else:
                best_lst = []
                for cell in free_cells:
                    new_board = tree.root.move(cell)
                    tr = Btree(new_board, cell)
                    tree.games.append(tr)
                    best_lst.append(recurse(tr)[0])

                if tree.root.board.last_move == tree.root.board.CROSS:
                    tree.root.result = max(best_lst)
                    if not tree.root.cell:
                        tmp, helper = max(best_lst), []
                        for elem in tree:
                            if tmp == elem.root.result:
                                helper.append(elem)
                        while len(helper) > 1:
                            if len(helper[0]) >= len(helper[1]):
                                helper.pop(1)
                            else:
                                helper.pop(0)
                        tree.root.cell = helper[0].root.cell
                    return tree.root.result, tree.root.cell
                else:
                    tree.root.result = min(best_lst)
                    if not tree.root.cell:
                        tmp, helper = min(best_lst), []
                        for elem in tree:
                            if tmp == elem.root.result:
                                helper.append(elem)
                        while len(helper) > 1:
                            if len(helper[0]) >= len(helper[1]):
                                helper.pop(1)
                            else:
                                helper.pop(0)
                        tree.root.cell = helper[0].root.cell
                    return tree.root.result, tree.root.cell

        result = recurse(self)
        return result[1]

    def __iter__(self):
        return self.games.__iter__()

    def __len__(self):
        def recurse(tree):
            if not tree.games:
                return 0
            else:
                return 1 + max([recurse(elem) for elem in tree.games])

        return recurse(self)

    def move(self, where):
        new_board = self.root.move(where)
        new_tree = Btree(new_board)
        new_tree.root.cell = None
        return new_tree

    def __str__(self):
        return str(self.root.result, self.root.board.last_move)
Ejemplo n.º 29
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 def __init__(self, board=None):
     self.node = BTNode(board)
Ejemplo n.º 30
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def test_traversal():
    traverse(
        BTNode('A',
               BTNode('B', BTNode('D'), BTNode('E', BTNode('I'), BTNode('J'))),
               BTNode('C', BTNode('G', BTNode('K')), BTNode('H'))))