Ejemplo n.º 1
0
def is_skill_active(_skill,player_on_cards):
    if player_on_cards:
        on_cards = player_on_cards.get_on_r_cards(_skill.card_type)
        if on_cards:
            on_card_list = on_cards.split(",")
            active_card_list = Skill.get_active_card_list(_skill)
            return _is_list_in(active_card_list,on_card_list)
    return False
Ejemplo n.º 2
0
def skill_list(request, cur_page=1, template="admin/skill/list.tpl"):  
    skill_all_list = Skill.get_all()
    if skill_all_list:
        count = len(skill_all_list)
        if count > 0:
            page = int(cur_page)
            page_start = (page-1)*config.default_page_size
            page_end = page*config.default_page_size
            if page_end > (count-1):
                page_end = (count-1)
            skill_list = skill_all_list[page_start:page_end]
            p = Paginator(page, count, page_size=config.default_page_size)
            return render_response(template, request=request, skill_list=skill_list, p=p)
    return render_response(template, request=None, skill_list=None, p=None)
Ejemplo n.º 3
0
def _do_import(import_skill_list):
    # 先清空
    Skill.clear()
    
    all_general_list = General.get_all()
    all_weapon_list = Weapon.get_all()
    all_shield_list = Shield.get_all()
    all_secretbook_list = SecretBook.get_all()
    all_treasure_list = Treasure.get_all()
    error = False
    line_number = 0
    import_count = 0
    for _skill in import_skill_list:
        line_number += 1
        skill_card_type = _skill.card_type
        if skill_card_type == "G":
            _card_names = _skill.general_names.split(",")
            _general_ids = []
            for _card_name in _card_names:
                if _card_name:
                    _general_id = _card_name_exist(_card_name,all_general_list)
                    if not _general_id:
                        _general = General.get_by_name(_card_name)
                        if not _general:
                            print line_number,_card_name,"数据库不存在"
                            error = True
                            break
                        else:
                            _general_id = _general.id
                    else:
                        _general_ids.append(_general_id)
                    if _general_ids:
                        _skill.general_ids = _long_list_2_str(_general_ids)
        elif skill_card_type == "W":
            _general_name =  _skill.general_names
            _card_name = _skill.card_names
            if _general_name:
                _general_id = _card_name_exist(_general_name,all_general_list)
                if not _general_id:
                    _general = General.get_by_name(_general_name)
                    if not _general:
                        print line_number,_general_name,"数据库不存在"
                        error = True
                        break
                    else:
                        _general_id = _general.id
                else:
                    _skill.general_ids = str(_general_id)
            if _card_name:
                _card_id = _card_name_exist(_card_name,all_weapon_list)
                if not _card_id:
                    _card = Weapon.get_by_name(_card_name)
                    if not _card:
                        print line_number,_card_name,"数据库不存在"
                        error = True
                        break
                    else:
                        _card_id = _card.id
                else:
                    _skill.card_ids = str(_card_id)
        elif skill_card_type == "S":
            _general_name =  _skill.general_names
            _card_name = _skill.card_names
            if _general_name:
                _general_id = _card_name_exist(_general_name,all_general_list)
                if not _general_id:
                    _general = General.get_by_name(_general_name)
                    if not _general:
                        print line_number,_general_name,"数据库不存在"
                        error = True
                        break
                    else:
                        _general_id = _general.id
                else:
                    _skill.general_ids = str(_general_id)
            if _card_name:
                _card_id = _card_name_exist(_card_name,all_shield_list)
                if not _card_id:
                    _card = Shield.get_by_name(_card_name)
                    if not _card:
                        print line_number,_card_name,"数据库不存在"
                        error = True
                        break
                    else:
                        _card_id = _card.id
                else:
                    _skill.card_ids = str(_card_id)
        elif skill_card_type == "SB":
            _general_name =  _skill.general_names
            _card_name = _skill.card_names
            if _general_name:
                _general_id = _card_name_exist(_general_name,all_general_list)
                if not _general_id:
                    _general = General.get_by_name(_general_name)
                    if not _general:
                        print line_number,_general_name,"数据库不存在"
                        error = True
                        break
                    else:
                        _general_id = _general.id
                else:
                    _skill.general_ids = str(_general_id)
            if _card_name:
                _card_id = _card_name_exist(_card_name,all_secretbook_list)
                if not _card_id:
                    _card = SecretBook.get_by_name(_card_name)
                    if not _card:
                        print line_number,_card_name,"数据库不存在"
                        error = True
                        break
                    else:
                        _card_id = _card.id
                else:
                    _skill.card_ids = str(_card_id)
        elif skill_card_type == "T":
            _general_name =  _skill.general_names
            _card_name = _skill.card_names
            if _general_name:
                _general_id = _card_name_exist(_general_name,all_general_list)
                if not _general_id:
                    _general = General.get_by_name(_general_name)
                    if not _general:
                        print line_number,_general_name,"数据库不存在"
                        error = True
                        break
                    else:
                        _general_id = _general.id
                else:
                    _skill.general_ids = str(_general_id)
            if _card_name:
                _card_id = _card_name_exist(_card_name,all_treasure_list)
                if not _card_id:
                    _card = Treasure.get_by_name(_card_name)
                    if not _card:
                        print line_number,_card_name,"数据库不存在"
                        error = True
                        break
                    else:
                        _card_id = _card.id
                else:
                    _skill.card_ids = str(_card_id)
        if error:
            break
        _skill.save()
        import_count += 1
    print "import_count=",import_count