Ejemplo n.º 1
0
def dragonburst(attacker, defender):
    check_energy_cost(attacker, 2, Fire=1, Electric=1)
    energy_type = attacker.player.prompt_select_other(
        [get("fire"), get("electric")]).id
    damage = attacker.energy[energy_type.title()] * 60
    for _ in range(attacker.energy[energy_type.title()]):
        attacker.player.discard.append(energy_type.lower())
    attacker.energy.pop(energy_type.title())
    attacker.other_attached = [
        i for i in attacker.other_attached if i != energy_type
    ]
    defender.take_damage(damage, attacker)
Ejemplo n.º 2
0
def energyloop(attacker, defender):
    check_energy_cost(attacker, 1, Metal=1)
    defender.take_damage(30, attacker)
    energy = attacker.player.prompt_select_other(attacker.energy)
    attacker.energy[energy] -= 1
    if attacker.energy[energy] == 0:
        attacker.energy.pop(energy)
    if energy.upper() in Type.__members__:
        attacker.player.hand.append(get(energy.lower(), attacker.player))
    else:
        for id in attacker.special_energy:
            c = get(id)
            if energy in c.name:
                attacker.player.hand.append(c)
                break
Ejemplo n.º 3
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def energyretrieval(item):
    for _ in range(2):
        card = item.player.prompt_select_other(
            [get(i, item.player) for i in item.player.discard], "isenergy",
            "basic")
        item.player.hand.append(card)
        item.player.discard.remove(card.id)
Ejemplo n.º 4
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def fisherman(item):
    for _ in range(4):
        energy = item.player.prompt_select_other(
            [get(i, item.player) for i in item.player.discard], "isenergy",
            "basic")
        item.player.deck.append(energy.id)
        item.player.discard.remove(energy.id)
Ejemplo n.º 5
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def brockgrit(item):
    for _ in range(6):
        card = item.player.prompt_select_other([get(i) for i in item.player.discard], "ispokemon", "isenergy",
                                               basic="energy")
        item.player.deck.stack.append(card.id)
        item.player.discard.remove(card.id)
        item.player.deck.shuffle_curr()
Ejemplo n.º 6
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def shoutofpower(attacker, defender):
    check_energy_cost(attacker, 1, Fighting=1)
    defender.take_damage(20, attacker)
    energy = attacker.player.prompt_select_other(
        [get(i) for i in attacker.player.discard], "isenergy", "remove")
    to = attacker.player.prompt_select_ally("notactive")
    if energy.upper() in Type.__members__:
        c = get(energy, attacker.player)
        c.override_cap = True
        c.use(to)
    else:
        for id in attacker.special_energy:
            c = get(id, attacker.player)
            if energy in c.name:
                c.data["overridecap"] = True
                c.data["target"] = to
                c.use()
                break
Ejemplo n.º 7
0
def ycyclone(attacker, defender):
    check_energy_cost(attacker, 3, Dark=1)
    defender.take_damage(90, attacker)
    to = attacker.player.prompt_select_ally("notactive")
    energy = attacker.player.prompt_select_other(attacker.energy.as_card_list())
    attacker.energy[energy] -= 1
    if attacker.energy[energy] == 0:
        attacker.energy.pop(energy)
    if energy.upper() in Type.__members__:
        c = get(energy, attacker.player)
        c.override_cap = True
        c.use(to)
    else:
        for id in attacker.special_energy:
            c = get(id, attacker.player)
            if energy in c.name:
                c.data["overridecap"] = True
                c.data["target"] = to
                c.use()
                break
Ejemplo n.º 8
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 def unassigned_ids(self):
     self.check_login()
     unassigned = list()
     self.logged_in_headers['X-HTTP-Method-Override'] = 'GET'
     r = self.s.post("https://utas.s2.fut.ea.com/ut/game/fifa14/purchased/items",headers=self.logged_in_headers)
     try:
         data = r.json()['itemData']
     except:
         return [],30
     for card in data:
         unassigned.append(card.get('id'))
     return unassigned, len(unassigned)
Ejemplo n.º 9
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def shiftgear(user):
    # user.player.global_abilities.append("shiftgear")
    _from = user.player.prompt_select_ally(has_energy="metal")
    energy = user.player.prompt_select_other(_from.energy.as_card_list(),
                                             _type="metal")
    to = user.player.prompt_select_ally()
    _from.energy[energy] -= 1
    if _from.energy[energy] == 0:
        _from.energy.pop(energy)
    if energy.lower() == "metal":
        c = get(energy, user.player)
        c.override_cap = True
        c.use(to)
    else:
        for id in _from.special_energy:
            c = get(id, user.player)
            if energy in c.name:
                c.data["overridecap"] = True
                c.data["target"] = to
                c.use()
                break
Ejemplo n.º 10
0
def oblivionwing(attacker, defender):
    check_energy_cost(attacker, 1, Dark=1)
    defender.take_damage(30, attacker)
    energy = attacker.player.prompt_select_other(
        attacker.player.discard,
        "isenergy",
        "remove",
        _type="Dark"
    )
    to = attacker.player.prompt_select_ally("notactive")
    if energy.upper() in Type.__members__:
        c = get(energy, attacker.player)
        c.override_cap = True
        c.use(to)
    else:
        for id in attacker.special_energy:
            c = get(id, attacker.player)
            if energy in c.name:
                c.data["overridecap"] = True
                c.data["target"] = to
                c.use()
                break
Ejemplo n.º 11
0
def crimsonflamepillar(attacker, defender):
    if attacker.player.gx_used:
        return
    check_energy_cost(attacker, 1, Fire=1)
    for _ in range(5):
        energy = attacker.player.prompt_select_other(
            [get(i) for i in attacker.player.discard], "isenergy", "basic")
        target = attacker.player.prompt_select_ally()
        energy.override_cap = True
        energy.use(target)
    if attacker.energy.total() >= 2:
        defender.rotation = "confused"
        defender.tokens.append("burned")
Ejemplo n.º 12
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def spreadingflames(attacker, defender):
    check_energy_cost(attacker, 1)
    for _ in range(3):
        if "fire" not in attacker.player.discard:
            return
        energy = attacker.player.prompt_select_other([get(i, attacker.player) for i in attacker.player.discard],
                                                     "isenergy", _type="fire")
        target = attacker.player.prompt_select_ally()
        if "-" in energy.id:
            energy.data["overridecap"] = True
            energy.data["target"] = target
            energy.use()
        else:
            energy.override_cap = True
            energy.use(target)
        attacker.player.discard.remove(energy.id)
Ejemplo n.º 13
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def dynamotor(user):
    if "dynamotor" in user.one_time_used:
        return
    if "electric" not in user.player.discard:  # and somehow check for special electric energy
        return
    energy = user.player.prompt_select_other(
        [get(i, user.player) for i in user.player.discard],
        "isenergy",
        _type="electric")
    target = user.player.prompt_select_ally("notactive")
    if "-" in energy.id:
        energy.data["overridecap"] = True
        energy.data["target"] = target
        energy.use()
    else:
        energy.override_cap = True
        energy.use(target)
    user.player.discard.remove(energy.id)
    user.one_time_used.append("dynamotor")
Ejemplo n.º 14
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def firestarter(user):
    if "firestarter" in user.one_time_used:
        return
    if "fire" not in user.player.discard:
        return
    energy = user.player.prompt_select_other(
        [get(i, user.player) for i in user.player.discard],
        "isenergy",
        _type="fire")
    target = user.player.prompt_select_ally("notactive")
    if "-" in energy.id:
        energy.data["overridecap"] = True
        energy.data["target"] = target
        energy.use()
    else:
        energy.override_cap = True
        energy.use(target)
    user.player.discard.remove(energy.id)
    user.one_time_used.append("firestarter")
Ejemplo n.º 15
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 def prompt_card_from_deck(self, *args, **kwargs):
     card = self.prompt_select_other([get(i, self) for i in self.deck.stack], *args, **kwargs)
     self.deck.stack.remove(card.id)
     self.deck.shuffle_curr()
     return card
Ejemplo n.º 16
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 def draw(self):
     return get(self.stack.pop(0), self.player)
Ejemplo n.º 17
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 def pull_prize(self):
     if len(self.prize) == 0:
         self.win()
         raise GameWon("player wins" if self.ai is None else "ai wins")
     return get(self.prize.pop(), self)
Ejemplo n.º 18
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def lusamine(item):
    for _ in range(2):
        card = item.player.prompt_select_other([get(i, item.player) for i in item.player.discard], "issupporter",
                                               "isstadium")
        item.player.hand.append(card)
        item.player.discard.remove(card.id)
Ejemplo n.º 19
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def palpad(item):
    for _ in range(2):
        supp = item.player.prompt_select_other([get(i, item.player) for i in item.player.discard], "issupporter")
        item.player.discard.remove(supp.id)
        item.player.deck.stack.append(supp.id)
        item.player.deck.shuffle_curr()