Ejemplo n.º 1
0
def num_plus_actions(card):
    return card_info.num_plus_actions(card) 
Ejemplo n.º 2
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        if acceptable_func(card):
            num_rows += 1
    new_cards = []
    new_mat = np.zeros((num_rows, existing_matrix.shape[1]))
    for card, row in zip(existing_card_names, existing_matrix):
        if acceptable_func(card):
            new_mat[len(new_cards)] = row
            new_cards.append(card)
    return new_mat, new_cards


# http://forum.dominionstrategy.com/index.php?topic=647.msg8951#msg8951
bonus_feature_funcs = [
    lambda x: 2 * card_info.coin_cost(x),
    lambda x: 3 * card_info.potion_cost(x),
    lambda x: 3 * card_info.num_plus_actions(x),
    lambda x: 4 * card_info.num_plus_cards(x),
    lambda x: 4 * card_info.is_action(x),
    lambda x: 4 * card_info.is_victory(x),
    lambda x: 4 * card_info.is_treasure(x),
    lambda x: 5 * card_info.is_attack(x),
    lambda x: 1 * card_info.is_reaction(x),
    lambda x: 2 * card_info.vp_per_card(x),
    lambda x: 1 * card_info.money_value(x),
    lambda x: 1 * card_info.num_plus_buys(x),
    # 1 * gains (remodel, upgrade, workshop, ...)
    lambda x: 1 * max(card_info.trashes(x), 5)
    # 6 * pollute (can add to other deck)
    # 3 * combo (conspirator, peddler, ...
    # 3 * special (goons, gardens, uniqueness in general)
    # 3 * discard (militia, minion,
def action_balance_deck_extractor(deck_comp, game_state, player):
    ret = 0
    for card, quant in deck_comp.iteritems():
        ret += (ci.num_plus_actions(card) - ci.is_action(card)) * quant
    return [ret / (sum(deck_comp.itervalues()) or 1)]
Ejemplo n.º 4
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    for card in existing_card_names:
        if acceptable_func(card):
            num_rows += 1
    new_cards = []
    new_mat = np.zeros((num_rows, existing_matrix.shape[1]))
    for card, row in zip(existing_card_names, existing_matrix):
        if acceptable_func(card):            
            new_mat[len(new_cards)] = row
            new_cards.append(card)
    return new_mat, new_cards

# http://forum.dominionstrategy.com/index.php?topic=647.msg8951#msg8951
bonus_feature_funcs = [
    lambda x: 2 * card_info.coin_cost(x),
    lambda x: 3 * card_info.potion_cost(x),
    lambda x: 3 * card_info.num_plus_actions(x),
    lambda x: 4 * card_info.num_plus_cards(x),
    lambda x: 4 * card_info.is_action(x),
    lambda x: 4 * card_info.is_victory(x),
    lambda x: 4 * card_info.is_treasure(x),
    lambda x: 5 * card_info.is_attack(x),
    lambda x: 1 * card_info.is_reaction(x),
    lambda x: 2 * card_info.vp_per_card(x),
    lambda x: 1 * card_info.money_value(x),
    lambda x: 1 * card_info.num_plus_buys(x),
    # 1 * gains (remodel, upgrade, workshop, ...)
    lambda x: 1 * max(card_info.trashes(x), 5)
    # 6 * pollute (can add to other deck)
    # 3 * combo (conspirator, peddler, ...
    # 3 * special (goons, gardens, uniqueness in general)
    # 3 * discard (militia, minion, 
Ejemplo n.º 5
0
def action_balance_deck_extractor(deck_comp, game_state, player):
    ret = 0.0
    for card, quant in deck_comp.iteritems():
        ret += (ci.num_plus_actions(card) - ci.is_action(card)) * quant
    return [ret / (sum(deck_comp.itervalues()) or 1)]
Ejemplo n.º 6
0
def num_plus_actions(card):
    return card_info.num_plus_actions(card)