Ejemplo n.º 1
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    def generate_cell_type_lookup_table(scene_metadata=None,
                                        actual_screenshot=False):
        """
        generates cell type color lookup table. Depending whether we got metadata for
        actual screenshot or not we will use cell type color lookup table based on
        settings or we will use colors defined int he screenshot description file
        :param scene_metadata: scene metadata dict
        :param actual_screenshot: flag that tells if we got metadata for actual screenshot
        :return:
        """
        if actual_screenshot:
            if scene_metadata is None:
                color_map = Configuration.getSetting("TypeColorMap")
            else:
                color_map = scene_metadata["TypeColorMap"]
        else:
            color_map = Configuration.getSetting("TypeColorMap")

        cell_type_color_lookup_table = vtk.vtkLookupTable()
        # You need to explicitly call Build() when constructing the LUT by hand
        cell_type_color_lookup_table.Build()
        cell_type_color_lookup_table.SetNumberOfTableValues(len(color_map))
        cell_type_color_lookup_table.SetNumberOfColors(len(color_map))

        for type_id, color_obj in list(color_map.items()):
            type_id = int(type_id)
            rgba = to_vtk_rgb(color_obj=color_obj)

            rgba.append(1.0)
            cell_type_color_lookup_table.SetTableValue(type_id, *rgba)

        return cell_type_color_lookup_table
Ejemplo n.º 2
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    def init_axes_actors(self, actor_specs, drawing_params=None):
        """
        Initializes outline actors for hex actors
        :param actor_specs: {ActorSpecs}
        :param drawing_params: {DrawingParameters}
        :return: None
        """
        actors_dict = actor_specs.actors_dict
        field_dim = self.currentDrawingParameters.bsd.fieldDim
        scene_metadata = drawing_params.screenshot_data.metadata
        mdata = MetadataHandler(mdata=scene_metadata)

        axes_actor = actors_dict['axes_actor']
        axes_color = to_vtk_rgb(mdata.get('AxesColor', data_type='color'))

        tprop = vtk.vtkTextProperty()
        tprop.SetColor(axes_color)
        tprop.ShadowOn()

        axes_actor.SetNumberOfLabels(4)  # number of labels

        # lattice_type_str = self.get_lattice_type_str()
        # if lattice_type_str.lower() == 'hexagonal':
        if self.is_lattice_hex(drawing_params=drawing_params):
            axes_actor.SetBounds(0, field_dim.x, 0,
                                 field_dim.y * math.sqrt(3.0) / 2.0, 0,
                                 field_dim.z * math.sqrt(6.0) / 3.0)
        else:
            axes_actor.SetBounds(0, field_dim.x, 0, field_dim.y, 0,
                                 field_dim.z)

        axes_actor.SetLabelFormat("%6.4g")
        axes_actor.SetFlyModeToOuterEdges()
        axes_actor.SetFontFactor(1.5)

        # axesActor.GetProperty().SetColor(float(color.red())/255,float(color.green())/255,float(color.blue())/255)
        axes_actor.GetProperty().SetColor(axes_color)

        xAxisActor = axes_actor.GetXAxisActor2D()
        # xAxisActor.RulerModeOn()
        # xAxisActor.SetRulerDistance(40)
        # xAxisActor.SetRulerMode(20)
        # xAxisActor.RulerModeOn()
        xAxisActor.SetNumberOfMinorTicks(3)
Ejemplo n.º 3
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    def populate_cell_type_lookup_table(self, scene_metadata=None):
        """
        Populates lookup table
        :param scene_metadata:
        :return:
        """
        if scene_metadata is None:
            color_map = Configuration.getSetting("TypeColorMap")
        else:
            color_map = scene_metadata["TypeColorMap"]

        self.celltypeLUT = vtk.vtkLookupTable()
        # You need to explicitly call Build() when constructing the LUT by hand
        self.celltypeLUT.Build()
        self.celltypeLUT.SetNumberOfTableValues(len(color_map))
        self.celltypeLUT.SetNumberOfColors(len(color_map))

        for type_id, qt_color in list(color_map.items()):
            rgba = to_vtk_rgb(qcolor_to_rgba(qt_color))
            rgba.append(1.0)
            self.celltypeLUT.SetTableValue(type_id, *rgba)
Ejemplo n.º 4
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    def init_outline_actors(self, actor_specs, drawing_params=None):
        """
        Initializes outline actors for hex actors
        :param actor_specs: {ActorSpecs}
        :param drawing_params: {DrawingParameters}
        :return: None
        """
        actors_dict = actor_specs.actors_dict
        field_dim = self.currentDrawingParameters.bsd.fieldDim
        scene_metadata = drawing_params.screenshot_data.metadata
        mdata = MetadataHandler(mdata=scene_metadata)

        outline_data = vtk.vtkImageData()

        outline_data.SetDimensions(field_dim.x + 1, field_dim.y + 1,
                                   field_dim.z + 1)

        outline = vtk.vtkOutlineFilter()

        if VTK_MAJOR_VERSION >= 6:
            outline.SetInputData(outline_data)
        else:
            outline.SetInput(outline_data)

        outline_mapper = vtk.vtkPolyDataMapper()
        outline_mapper.SetInputConnection(outline.GetOutputPort())

        outline_actor = actors_dict['outline_actor']

        outline_actor.SetMapper(outline_mapper)

        # lattice_type_str = self.get_lattice_type_str()
        # if lattice_type_str.lower() == 'hexagonal':
        if self.is_lattice_hex(drawing_params=drawing_params):
            outline_actor.SetScale(self.xScaleHex, self.yScaleHex,
                                   self.zScaleHex)

        outline_color = to_vtk_rgb(
            mdata.get('BoundingBoxColor', data_type='color'))
        outline_actor.GetProperty().SetColor(*outline_color)
Ejemplo n.º 5
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    def init_fpp_links_actors(self, actor_specs, drawing_params=None):
        """
        initializes fpp links actors
        :param actor_specs:
        :param drawing_params:
        :return: None
        """

        fppPlugin = CompuCell.getFocalPointPlasticityPlugin()
        # if (fppPlugin == 0):  # bogus check
        if not fppPlugin:  # bogus check
            print('    fppPlugin is null, returning')
            return

        actors_dict = actor_specs.actors_dict
        field_dim = self.currentDrawingParameters.bsd.fieldDim
        scene_metadata = drawing_params.screenshot_data.metadata
        mdata = MetadataHandler(mdata=scene_metadata)

        xdim = field_dim.x
        ydim = field_dim.y

        try:
            cellField = self.currentDrawingParameters.bsd.sim.getPotts(
            ).getCellFieldG()
            inventory = self.currentDrawingParameters.bsd.sim.getPotts(
            ).getCellInventory()
        except AttributeError:
            raise AttributeError('Could not access Potts object')

        cellList = CellList(inventory)

        points = vtk.vtkPoints()
        lines = vtk.vtkCellArray()

        beginPt = 0
        lineNum = 0

        for cell in cellList:
            vol = cell.volume
            if vol < self.eps: continue

            xmid0 = cell.xCOM
            ymid0 = cell.yCOM
            zmid0 = cell.zCOM

            points.InsertNextPoint(xmid0, ymid0, zmid0)
            endPt = beginPt + 1

            for fppd in InternalFocalPointPlasticityDataList(fppPlugin, cell):
                xmid = fppd.neighborAddress.xCOM
                ymid = fppd.neighborAddress.yCOM
                zmid = fppd.neighborAddress.zCOM

                xdiff = xmid - xmid0
                ydiff = ymid - ymid0
                zdiff = zmid - zmid0

                actualDist = math.sqrt(xdiff**2 + ydiff**2 + zdiff**2)
                if actualDist > fppd.maxDistance:
                    # implies we have wraparound (via periodic BCs)
                    # we are not drawing those links that wrap around the lattice - leaving the code for now
                    # todo - most likely will redo this part later
                    continue

                    # add dangling "out" line to beginning cell
                    if abs(xdiff) > abs(ydiff):  # wraps around in x-direction
                        if xdiff < 0:
                            xmid0end = xmid0 + self.stubSize
                        else:
                            xmid0end = xmid0 - self.stubSize
                        ymid0end = ymid0
                        points.InsertNextPoint(xmid0end, ymid0end, 0)
                        lines.InsertNextCell(2)  # our line has 2 points
                        lines.InsertCellPoint(beginPt)
                        lines.InsertCellPoint(endPt)

                        actualDist = xdim - actualDist  # compute (approximate) real actualDist
                        lineNum += 1
                        endPt += 1
                    else:  # wraps around in y-direction
                        xmid0end = xmid0
                        if ydiff < 0:
                            ymid0end = ymid0 + self.stubSize
                        else:
                            ymid0end = ymid0 - self.stubSize
                        points.InsertNextPoint(xmid0end, ymid0end, 0)
                        lines.InsertNextCell(2)  # our line has 2 points
                        lines.InsertCellPoint(beginPt)
                        lines.InsertCellPoint(endPt)

                        actualDist = ydim - actualDist  # compute (approximate) real actualDist

                        lineNum += 1

                        endPt += 1

                # link didn't wrap around on lattice
                else:
                    points.InsertNextPoint(xmid, ymid, zmid)
                    lines.InsertNextCell(2)  # our line has 2 points
                    lines.InsertCellPoint(beginPt)
                    lines.InsertCellPoint(endPt)

                    lineNum += 1
                    endPt += 1
            for fppd in FocalPointPlasticityDataList(fppPlugin, cell):

                xmid = fppd.neighborAddress.xCOM
                ymid = fppd.neighborAddress.yCOM
                zmid = fppd.neighborAddress.zCOM

                xdiff = xmid - xmid0
                ydiff = ymid - ymid0
                zdiff = ymid - zmid0

                actualDist = math.sqrt(xdiff**2 + ydiff**2 + zdiff**2)
                if actualDist > fppd.maxDistance:  # implies we have wraparound (via periodic BCs)
                    # we are not drawing those links that wrap around the lattice - leaving the code for now
                    # todo - most likely will redo this part later
                    continue
                    # add dangling "out" line to beginning cell
                    if abs(xdiff) > abs(ydiff):  # wraps around in x-direction
                        #                    print '>>>>>> wraparound X'
                        if xdiff < 0:
                            xmid0end = xmid0 + self.stubSize
                        else:
                            xmid0end = xmid0 - self.stubSize
                        ymid0end = ymid0
                        points.InsertNextPoint(xmid0end, ymid0end, 0)
                        lines.InsertNextCell(2)  # our line has 2 points
                        lines.InsertCellPoint(beginPt)
                        lines.InsertCellPoint(endPt)

                        # coloring the FPP links
                        actualDist = xdim - actualDist  # compute (approximate) real actualDist

                        lineNum += 1

                        endPt += 1
                    else:  # wraps around in y-direction
                        xmid0end = xmid0
                        if ydiff < 0:
                            ymid0end = ymid0 + self.stubSize
                        else:
                            ymid0end = ymid0 - self.stubSize
                        points.InsertNextPoint(xmid0end, ymid0end, 0)
                        lines.InsertNextCell(2)  # our line has 2 points
                        lines.InsertCellPoint(beginPt)
                        lines.InsertCellPoint(endPt)

                        # coloring the FPP links
                        actualDist = ydim - actualDist  # compute (approximate) real actualDist

                        lineNum += 1

                        endPt += 1

                # link didn't wrap around on lattice
                else:
                    points.InsertNextPoint(xmid, ymid, zmid)
                    lines.InsertNextCell(2)  # our line has 2 points
                    lines.InsertCellPoint(beginPt)
                    lines.InsertCellPoint(endPt)

                    lineNum += 1
                    endPt += 1
            beginPt = endPt  # update point index

        # -----------------------
        if lineNum == 0:
            return

        FPPLinksPD = vtk.vtkPolyData()
        FPPLinksPD.SetPoints(points)
        FPPLinksPD.SetLines(lines)

        fpp_links_actor = actors_dict['fpp_links_actor']

        if VTK_MAJOR_VERSION >= 6:
            self.FPPLinksMapper.SetInputData(FPPLinksPD)
        else:
            FPPLinksPD.Update()
            self.FPPLinksMapper.SetInput(FPPLinksPD)

        fpp_links_actor.SetMapper(self.FPPLinksMapper)
        fpp_links_color = to_vtk_rgb(
            mdata.get('FPPLinksColor', data_type='color'))
        # coloring borders
        fpp_links_actor.GetProperty().SetColor(*fpp_links_color)
Ejemplo n.º 6
0
    def init_vector_field_actors(self, actor_specs, drawing_params=None):
        """
        initializes vector field actors for cartesian lattice
        :param actor_specs: {ActorSpecs}
        :param drawing_params: {DrawingParameters}
        :return: None
        """
        actors_dict = actor_specs.actors_dict

        field_dim = self.currentDrawingParameters.bsd.fieldDim
        field_name = drawing_params.fieldName
        field_type = drawing_params.fieldType.lower()
        scene_metadata = drawing_params.screenshot_data.metadata
        mdata = MetadataHandler(mdata=scene_metadata)

        dim = [field_dim.x, field_dim.y, field_dim.z]

        vector_grid = vtk.vtkUnstructuredGrid()

        points = vtk.vtkPoints()
        vectors = vtk.vtkFloatArray()
        vectors.SetNumberOfComponents(3)
        vectors.SetName("visVectors")

        points_int_addr = extract_address_int_from_vtk_object(vtkObj=points)
        vectors_int_addr = extract_address_int_from_vtk_object(vtkObj=vectors)

        fill_successful = False

        hex_flag = False

        if self.is_lattice_hex(drawing_params=drawing_params):
            hex_flag = True
            if field_type == 'vectorfield':
                fill_successful = self.field_extractor.fillVectorFieldData2DHex(
                    points_int_addr, vectors_int_addr, field_name,
                    self.currentDrawingParameters.plane,
                    self.currentDrawingParameters.planePos)
            elif field_type == 'vectorfieldcelllevel':
                fill_successful = self.field_extractor.fillVectorFieldCellLevelData2DHex(
                    points_int_addr, vectors_int_addr, field_name,
                    self.currentDrawingParameters.plane,
                    self.currentDrawingParameters.planePos)
        else:
            if field_type == 'vectorfield':
                fill_successful = self.field_extractor.fillVectorFieldData2D(
                    points_int_addr, vectors_int_addr, field_name,
                    self.currentDrawingParameters.plane,
                    self.currentDrawingParameters.planePos)
            elif field_type == 'vectorfieldcelllevel':
                fill_successful = self.field_extractor.fillVectorFieldCellLevelData2D(
                    points_int_addr, vectors_int_addr, field_name,
                    self.currentDrawingParameters.plane,
                    self.currentDrawingParameters.planePos)

        if not fill_successful:
            return

        vector_grid.SetPoints(points)
        vector_grid.GetPointData().SetVectors(vectors)

        cone = vtk.vtkConeSource()
        cone.SetResolution(5)
        cone.SetHeight(2)
        cone.SetRadius(0.5)
        # cone.SetRadius(4)

        range_array = vectors.GetRange(-1)

        min_magnitude = range_array[0]
        max_magnitude = range_array[1]

        min_max_dict = self.get_min_max_metadata(scene_metadata=scene_metadata,
                                                 field_name=field_name)
        min_range_fixed = min_max_dict['MinRangeFixed']
        max_range_fixed = min_max_dict['MaxRangeFixed']
        min_range = min_max_dict['MinRange']
        max_range = min_max_dict['MaxRange']

        # Note! should really avoid doing a getSetting with each step to speed up the rendering;
        # only update when changed in Prefs
        if min_range_fixed:
            min_magnitude = min_range

        if max_range_fixed:
            max_magnitude = max_range

        glyphs = vtk.vtkGlyph3D()

        if VTK_MAJOR_VERSION >= 6:
            glyphs.SetInputData(vector_grid)
        else:
            glyphs.SetInput(vector_grid)

        glyphs.SetSourceConnection(cone.GetOutputPort())
        # glyphs.SetScaleModeToScaleByVector()
        # glyphs.SetColorModeToColorByVector()

        # scaling arrows here ArrowLength indicates scaling factor not actual length
        # glyphs.SetScaleFactor(Configuration.getSetting("ArrowLength"))

        vector_field_actor = actors_dict['vector_field_actor']

        # scaling factor for an arrow - ArrowLength indicates scaling factor not actual length
        arrowScalingFactor = mdata.get('ArrowLength', default=1.0)

        if mdata.get('FixedArrowColorOn', default=False):
            glyphs.SetScaleModeToScaleByVector()

            dataScalingFactor = max(abs(min_magnitude), abs(max_magnitude))

            if dataScalingFactor == 0.0:
                # in this case we are plotting 0 vectors and in this case data scaling factor will be set to 1
                dataScalingFactor = 1.0

            glyphs.SetScaleFactor(arrowScalingFactor / dataScalingFactor)

            # coloring arrows
            arrow_color = to_vtk_rgb(mdata.get('ArrowColor',
                                               data_type='color'))
            vector_field_actor.GetProperty().SetColor(arrow_color)

        else:
            glyphs.SetColorModeToColorByVector()
            glyphs.SetScaleFactor(arrowScalingFactor)

        self.glyphsMapper.SetInputConnection(glyphs.GetOutputPort())
        self.glyphsMapper.SetLookupTable(self.scalarLUT)

        self.glyphsMapper.SetScalarRange([min_magnitude, max_magnitude])

        vector_field_actor.SetMapper(self.glyphsMapper)

        self.init_min_max_actor(
            min_max_actor=actors_dict['min_max_text_actor'],
            range_array=range_array)

        if hex_flag:
            vector_field_actor.SetScale(self.xScaleHex, self.yScaleHex,
                                        self.zScaleHex)
Ejemplo n.º 7
0
    def init_fpp_links_actors(self, actor_specs, drawing_params=None):
        """
        initializes fpp links actors
        :param actor_specs:
        :param drawing_params:
        :return: None
        """

        fpp_plugin = CompuCell.getFocalPointPlasticityPlugin()
        if not fpp_plugin:
            print('    fppPlugin is null, returning')
            return

        actors_dict = actor_specs.actors_dict
        field_dim = self.currentDrawingParameters.bsd.fieldDim
        scene_metadata = drawing_params.screenshot_data.metadata
        mdata = MetadataHandler(mdata=scene_metadata)

        try:
            inventory = self.currentDrawingParameters.bsd.sim.getPotts(
            ).getCellInventory()
        except AttributeError:
            raise AttributeError('Could not access Potts object')

        cell_list = CellList(inventory)

        points = vtk.vtkPoints()
        lines = vtk.vtkCellArray()

        pt_counter = 0

        for cell in cell_list:
            vol = cell.volume
            if vol < self.eps:
                continue

            mid_com = np.array([cell.xCOM, cell.yCOM, cell.zCOM], dtype=float)

            for fppd in InternalFocalPointPlasticityDataList(fpp_plugin, cell):
                pt_counter = self.add_link(field_dim=field_dim,
                                           fppd=fppd,
                                           mid_com=mid_com,
                                           pt_counter=pt_counter,
                                           lines=lines,
                                           points=points)

            for fppd in FocalPointPlasticityDataList(fpp_plugin, cell):
                pt_counter = self.add_link(field_dim=field_dim,
                                           fppd=fppd,
                                           mid_com=mid_com,
                                           pt_counter=pt_counter,
                                           lines=lines,
                                           points=points)

        fpp_links_pd = vtk.vtkPolyData()
        fpp_links_pd.SetPoints(points)
        fpp_links_pd.SetLines(lines)

        fpp_links_actor = actors_dict['fpp_links_actor']

        if VTK_MAJOR_VERSION >= 6:
            self.FPPLinksMapper.SetInputData(fpp_links_pd)
        else:
            fpp_links_pd.Update()
            self.FPPLinksMapper.SetInput(fpp_links_pd)

        fpp_links_actor.SetMapper(self.FPPLinksMapper)
        fpp_links_color = to_vtk_rgb(
            mdata.get('FPPLinksColor', data_type='color'))

        # coloring borders
        fpp_links_actor.GetProperty().SetColor(*fpp_links_color)