Ejemplo n.º 1
0
 def __init__(self):
     '''
     Initializes a new battle manager by loading the list of characters from the file and
     by initializing tkinter.
     '''
     self.character_choices = CharacterList("battle_characters.txt")
     self.root = tkinter.Tk()
Ejemplo n.º 2
0
def main():
    # Loads the character list from the file
    character_choices = CharacterList("battle_characters.txt")
    # Get the user's choice
    print("Prepare to battle!\n\nWhich character would you like?")
    character_choices.print_list()
    iMax = character_choices.get_number_of_characters()
    choice = int(input())
    while (choice < 0 or choice >= iMax):
        choice = int(
            input("Please choose between 0 and " + str(iMax - 1) + "."))

    # Get the character for the user and the computer.
    player = character_choices.get_and_remove_character(choice)
    computer = character_choices.get_random_character()
    #print(player)
    #print(computer)
    # Preparation for the battle

    print("The computer picked " + computer.name)
    print("Let's battle!\n")
    # Battle Loop
    rnd = 1
    while (player.hit_points > 0 and computer.hit_points > 0):
        print("Round: " + str(rnd))
        player.attack(computer)
        computer.attack(player)

        if (player.hit_points <= 0 or computer.hit_points <= 0):
            if (computer.hit_points <= 0):
                computer.die()

            if (player.hit_points <= 0):
                player.die()

        else:
            print(player.name + ": " + str(player.hit_points) +
                  " hit points remaining.")
            print(computer.name + ": " + str(computer.hit_points) +
                  " hit points remaining.")
            input("\nPress enter to continue battle.\n")
            rnd += 1

    # Print exit message
    if (player.hit_points <= 0) and (computer.hit_points <= 0):
        print("\nThe battle ended in a tie.")
    elif (player.hit_points <= 0):
        print("\nYou have lost.")
    else:
        print("\nYou have won!")

    end_game = input("Press Enter to Exit")
Ejemplo n.º 3
0
 def onback_prepare_to_battle(self):
     self.character_choices = CharacterList("battle_characters.txt")
     self.prepare.destroy()
     self.root.title("Select your character!")
     self.char_sel = Screen_character_selector(
         self.root, self.character_choices, self.onclose_character_selector)