Ejemplo n.º 1
0
    def SelectOwnerEmptySlot(self, SlotIndex):
        if False == mouseModule.mouseController.isAttached():
            return

        if constInfo.BlockItemsSystem["Block"] == 1:
            chat.AppendChat(1, "Sicherheitssystem ist Aktiviert.")
            return

        if mouseModule.mouseController.IsAttachedMoney():
            GFHhg54GHGhh45GHGH.SendExchangeElkAddPacket(
                str(mouseModule.mouseController.GetAttachedMoneyAmount()))
        else:
            attachedSlotType = mouseModule.mouseController.GetAttachedType()
            if (fgGHGjjFHJghjfFG1545gGG.SLOT_TYPE_INVENTORY == attachedSlotType
                    or fgGHGjjFHJghjfFG1545gGG.SLOT_TYPE_DRAGON_SOUL_INVENTORY
                    == attachedSlotType):
                attachedInvenType = fgGHGjjFHJghjfFG1545gGG.SlotTypeToInvenType(
                    attachedSlotType)
                SrcSlotNumber = mouseModule.mouseController.GetAttachedSlotNumber(
                )
                DstSlotNumber = SlotIndex
                itemID = fgGHGjjFHJghjfFG1545gGG.GetItemIndex(
                    attachedInvenType, SrcSlotNumber)
                item.SelectItem(itemID)
                if item.IsAntiFlag(item.ANTIFLAG_GIVE):
                    chat.AppendChat(chat.CHAT_TYPE_INFO,
                                    localeInfo.EXCHANGE_CANNOT_GIVE)
                    mouseModule.mouseController.DeattachObject()
                    return

                GFHhg54GHGhh45GHGH.SendExchangeItemAddPacket(
                    attachedInvenType, SrcSlotNumber, DstSlotNumber)

        mouseModule.mouseController.DeattachObject()
Ejemplo n.º 2
0
	def StartResearch(self):
		if self.qid == 0:
			chat.AppendChat(chat.CHAT_TYPE_DEBUG, "Error: No QID!")
			return
		if self.questSelect < 0:
			chat.AppendChat(chat.CHAT_TYPE_DEBUG, "Error: questSelect < 0")
			return
		
		if self.slotData[0]["itemVnum"] == 0:
			chat.AppendChat(chat.CHAT_TYPE_DEBUG, "Error: No item")
			return
			
		if self.biologistQuestDict[self.questSelect]["time"] >= app.GetGlobalTimeStamp():
			chat.AppendChat(chat.CHAT_TYPE_DEBUG, "Error: Timer Active!")
			return
		
		accelerateItem = "no"
		chanceItem = "no"
		
		if self.slotData[1]["itemVnum"] > 0:
			accelerateItem = self.slotData[1]["itemPos"]
		
		# chat.AppendChat(chat.CHAT_TYPE_DEBUG, str(self.slotData[2]["itemVnum"]))
		# chat.AppendChat(chat.CHAT_TYPE_DEBUG, str(self.slotData[2]["itemPos"]))
		if self.slotData[2]["itemVnum"] > 0:
			# chat.AppendChat(chat.CHAT_TYPE_DEBUG, "slot data 2 vnum ist >0")
			chanceItem = self.slotData[2]["itemPos"]		
		
		# chat.AppendChat(chat.CHAT_TYPE_DEBUG, "chanceItem: " + str(chanceItem))
		# chat.AppendChat(chat.CHAT_TYPE_DEBUG, "research#" + str(self.slotData[0]["itemPos"]) + "#" + str(accelerateItem) + "#" + str(chanceItem) + "#")
		constInfo.INPUT_CMD = "research#" + str(self.slotData[0]["itemPos"]) + "#" + str(accelerateItem) + "#" + str(chanceItem) + "#"
		event.QuestButtonClick(self.qid)
		self.ClearSlotData()
Ejemplo n.º 3
0
	def SelectItemSlot(self, itemSlotIndex):
		if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
			return

		itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)

		if mouseModule.mouseController.isAttached():
			attachedSlotType = mouseModule.mouseController.GetAttachedType()
			attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()

			if player.SLOT_TYPE_INVENTORY == attachedSlotType:
				self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)

			mouseModule.mouseController.DeattachObject()

		else:

			curCursorNum = app.GetCursor()
			if app.SELL == curCursorNum:
				self.__SellItem(itemSlotIndex)
				
			elif app.BUY == curCursorNum:
				chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SHOP_BUY_INFO)

			elif app.IsPressed(app.DIK_LALT):
				link = player.GetItemLink(itemSlotIndex)
				ime.PasteString(link)

			elif app.IsPressed(app.DIK_LSHIFT):
				itemCount = player.GetItemCount(itemSlotIndex)
				
				if itemCount > 1:
					self.dlgPickMoney.SetTitleName(locale.PICK_ITEM_TITLE)
					self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
					self.dlgPickMoney.Open(itemCount)
					self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
				#else:
					#selectedItemVNum = player.GetItemIndex(itemSlotIndex)
					#mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)

			elif app.IsPressed(app.DIK_LCONTROL):
				itemIndex = player.GetItemIndex(itemSlotIndex)

				if TRUE == item.CanAddToQuickSlotItem(itemIndex):
					player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
				else:
					chat.AppendChat(chat.CHAT_TYPE_INFO, locale.QUICKSLOT_REGISTER_DISABLE_ITEM)

			else:
				selectedItemVNum = player.GetItemIndex(itemSlotIndex)
				itemCount = player.GetItemCount(itemSlotIndex)
				mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
				
				if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):				
					self.wndItem.SetUseMode(TRUE)
				else:					
					self.wndItem.SetUseMode(FALSE)

				snd.PlaySound("sound/ui/pick.wav")
Ejemplo n.º 4
0
	def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
		metinIndex = player.GetItemIndex(metinSlotPos)
		targetIndex = player.GetItemIndex(targetSlotPos)

		item.SelectItem(metinIndex)
		itemName = item.GetItemName()

		result = player.CanAttachMetin(metinIndex, targetSlotPos)

		if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))

		if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NO_SOCKET(itemName))

		elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))

		elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_EQUIP_ITEM)

		if player.ATTACH_METIN_OK != result:
			return

		self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)
Ejemplo n.º 5
0
    def SelectEmptySlot(self, slot):
        chat.AppendChat(chat.CHAT_TYPE_DEBUG,
                        "SelectEmptySlot (" + str(slot) + ")")

        if mouseModule.mouseController.isAttached():
            attachedItemCount = mouseModule.mouseController.GetAttachedItemCount(
            )
            attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex(
            )

            currencyType = self.makeItem_ItemCurrencyListBox.GetSelectedItem()
            currencyVnum = int(
                self.makeItem_ItemCurrencyVnumEditLine.GetText())
            currencyCount = int(self.makeItem_ItemCurrencyCount.GetText())

            chat.AppendChat(chat.CHAT_TYPE_DEBUG,
                            "currencyCount: " + str(currencyCount))

            self.AppendShopItem(self.category, slot, attachedItemIndex,
                                attachedItemCount, currencyType, currencyVnum,
                                currencyCount)
            for i in xrange(self.SHOP_SLOT_COUNT):
                self.itemSlot.ClearSlot(i)
                self.itemSlot.SetUsableSlot(i)
                self.itemSlot.EnableSlot(i)

            self.itemSlot.RefreshSlot()
            self.BuildCategory()

        mouseModule.mouseController.DeattachObject()
Ejemplo n.º 6
0
	def add_slot(self,slot):
		isAttached = mouseModule.mouseController.isAttached()  
		if isAttached:  
			attachedSlotType = mouseModule.mouseController.GetAttachedType()  
			attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()  
			mouseModule.mouseController.DeattachObject()  
			if fgGHGjjFHJghjfFG1545gGG.SLOT_TYPE_INVENTORY != attachedSlotType:  
				return  
			itemvnum = fgGHGjjFHJghjfFG1545gGG.GetItemIndex(attachedSlotPos)		
			if slot == 1:
				if itemvnum == 91163:
					constInfo.INPUT_CMD = "ITEMEXP#"
					event.QuestButtonClick(constInfo.PET_INFOS["qid"])
				else:
					chat.AppendChat(chat.CHAT_TYPE_INFO,"Verdammt! Willst du dein Pet etwa umbringen?")
					return
			else:
				if itemvnum == 55102:
					if constInfo.PET_INFOS["life"] > app.GetGlobalTimeStamp():
						chat.AppendChat(chat.CHAT_TYPE_INFO,"Dein Pet hat noch genügend Laufzeit!")
					else:
						constInfo.INPUT_CMD = "REVIVE#"
						event.QuestButtonClick(constInfo.PET_INFOS["qid"])
				else:
					chat.AppendChat(chat.CHAT_TYPE_INFO,"Verdammt! Willst du dein Pet etwa umbringen?")
					return				
Ejemplo n.º 7
0
    def LevelUpRod(self):
        self.SetState(self.STATE_IMPROVING_ROD)
        self.stopFishing()
        if self.isMoving:
            return

        #Unequip weapon if it is a rod
        val = OpenLib.isItemTypeOnSlot(item.ITEM_TYPE_ROD, player.EQUIPMENT,
                                       item.EQUIPMENT_WEAPON)
        if val:
            chat.AppendChat(
                3, "[Fishing-Bot] Removing fishing rod from main weapon")
            net.SendItemUsePacket(player.EQUIPMENT, item.EQUIPMENT_WEAPON)
            return

        slot = OpenLib.GetItemByType(item.ITEM_TYPE_ROD)

        #Check if rod is already in inventory
        if slot == -1:
            chat.AppendChat(3, "[Fishing-Bot] Rod is not in inventory")
            return

        chat.AppendChat(3, "[Fishing-Bot] Request to shop sent")
        NPCInteraction.RequestGiveItemNPCAwayRestorePosition(
            [slot],
            NPCInteraction.GetFishermanUpgrade(),
            callback=_PositionRestoreCallback,
            pos=self.startPosition)
        self.isMoving = True
Ejemplo n.º 8
0
	def SelectItemSlot(self, selectedSlotPos):

		selectedSlotPos = self.__LocalPosToGlobalPos(selectedSlotPos)

		if mouseModule.mouseController.isAttached():

			attachedSlotType = mouseModule.mouseController.GetAttachedType()

			if fgGHGjjFHJghjfFG1545gGG.SLOT_TYPE_INVENTORY == attachedSlotType:

				if fgGHGjjFHJghjfFG1545gGG.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
					GFHhg54GHGhh45GHGH.SendSafeboxSaveMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
					snd.PlaySound("sound/ui/money.wav")

				else:
					attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
					#GFHhg54GHGhh45GHGH.SendSafeboxCheckinPacket(attachedSlotPos, selectedSlotPos)
					#snd.PlaySound("sound/ui/drop.wav")

			mouseModule.mouseController.DeattachObject()

		else:

			curCursorNum = app.GetCursor()
			if app.SELL == curCursorNum:
				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SAFEBOX_SELL_DISABLE_SAFEITEM)

			elif app.BUY == curCursorNum:
				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)

			else:
				selectedItemID = safebox.GetItemID(selectedSlotPos)
				mouseModule.mouseController.AttachObject(self, fgGHGjjFHJghjfFG1545gGG.SLOT_TYPE_SAFEBOX, selectedSlotPos, selectedItemID)
				snd.PlaySound("sound/ui/pick.wav")
Ejemplo n.º 9
0
 def OnSell(self):
     import constInfo, chat
     if constInfo.BlockItemsSystem["Block"] == 1:
         chat.AppendChat(1, "Sicherheitssystem Aktiviert.")
         return
     chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_SELL_INFO)
     app.SetCursor(app.SELL)
     self.btnBuy.SetUp()
Ejemplo n.º 10
0
    def SelectItemSlot(self, slot):
        chat.AppendChat(chat.CHAT_TYPE_DEBUG,
                        "SelectItemSlot (" + str(slot) + ")")

        item = self.GetItemBySlotPosition(slot)
        if item < 0:
            chat.AppendChat(chat.CHAT_TYPE_DEBUG, "NO ITEM FOUND!")
            return

        del self.shopContent[self.category]["category_content"][item]
        self.OnSelectCategory()
    def OnClickSelectAchievementButton(self):
        index = self.listBox.GetSelectedItem(-1) - 1
        if index < -1:
            chat.AppendChat(chat.CHAT_TYPE_INFO,
                            "You have to choose you title first a")
            return
        elif index == player.GetCurrentAchievement():
            chat.AppendChat(chat.CHAT_TYPE_INFO,
                            "This title is already seleted.")
            return

        net.SendChatPacket("/set_achievement " + str(index))
Ejemplo n.º 12
0
def GetMapPath(map_name_end, map_name_start=background.GetCurrentMapName()):
    if map_name_end == map_name_start:
        chat.AppendChat(3, "[Map-Manager] start map and end map are the same.")
        return []
    if map_name_start in maps and map_name_end in maps:
        links = maps[map_name_start].GetClosestMapPath(map_name_end)
        chat.AppendChat(3, str(links))
        return links
    else:
        chat.AppendChat(
            3, "[Map-Manager] Either " + map_name_start + " or " +
            map_name_end + " are not configured.")
        return []
Ejemplo n.º 13
0
	def __OnClickPvPModeGuildButton(self):
		if self.__CheckPvPProtectedLevelPlayer():
			return

		self.__RefreshPVPButtonList()

		if 0 == player.GetGuildID():
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
			return

		if constInfo.PVPMODE_ENABLE:
			net.SendChatPacket("/pkmode 4", chat.CHAT_TYPE_TALKING)
		else:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)
Ejemplo n.º 14
0
 def SellItemSelected(self):
     if not shop.IsOpen():
         chat.AppendChat(7, "[Inv-Manager] You need an open Shop for that!")
         return
     ItemIndex = self.ListBoxItems.GetSelectedItem()
     if ItemIndex:
         pass
     else:
         chat.AppendChat(7, "[Inv-Manager] No selected Items!")
         return
     SelectedItem = ItemIndex.GetText().split("    ")
     self.toSellSlots.append(
         (int(SelectedItem[0]), player.GetItemCount(0), 1))
     self.UpdateFileList()
Ejemplo n.º 15
0
    def RefineItem(self, scrollSlotPos, targetSlotPos):

        scrollIndex = player.GetItemIndex(scrollSlotPos)
        targetIndex = player.GetItemIndex(targetSlotPos)

        if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
            return

        ###########################################################
        self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
        #net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
        return
        ###########################################################

        ###########################################################
        #net.SendRequestRefineInfoPacket(targetSlotPos)
        #return
        ###########################################################

        result = player.CanRefine(scrollIndex, targetSlotPos)

        if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
            #snd.PlaySound("sound/ui/jaeryun_fail.wav")
            chat.AppendChat(chat.CHAT_TYPE_INFO,
                            localeInfo.REFINE_FAILURE_NO_MORE_SOCKET)

        elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
            #snd.PlaySound("sound/ui/jaeryun_fail.wav")
            chat.AppendChat(chat.CHAT_TYPE_INFO,
                            localeInfo.REFINE_FAILURE_NEED_BETTER_SCROLL)

        elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
            #snd.PlaySound("sound/ui/jaeryun_fail.wav")
            chat.AppendChat(chat.CHAT_TYPE_INFO,
                            localeInfo.REFINE_FAILURE_SOCKET_DISABLE_ITEM)

        elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
            #snd.PlaySound("sound/ui/jaeryun_fail.wav")
            chat.AppendChat(chat.CHAT_TYPE_INFO,
                            localeInfo.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)

        elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
            chat.AppendChat(chat.CHAT_TYPE_INFO,
                            localeInfo.REFINE_FAILURE_EQUIP_ITEM)

        if player.REFINE_OK != result:
            return

        self.refineDialog.Open(scrollSlotPos, targetSlotPos)
Ejemplo n.º 16
0
    def RequestHatching(self):
        if self.petname.GetText() == "" or len(self.petname.GetText()) < 4:
            chat.AppendChat(chat.CHAT_TYPE_INFO,
                            "[Pet-Incubator] Il nome del pet non e' valido.")
            return

        if player.GetElk() < 100000:
            #chat.AppendChat(chat.CHAT_TYPE_INFO, "[Pet-Incubator]Devi possedere "+str(localeInfo.NumberToMoneyString(100000)) +".")
            return

        chat.AppendChat(chat.CHAT_TYPE_INFO,
                        "[Pet-Incubator]Invio pacchetto schiudi pet.")
        import chr
        chr.RequestPetName(self.petname.GetText())
        self.Close()
Ejemplo n.º 17
0
	def SetStatusColor(self,index,level):
		self.status = index
		if index == self.STATUS_INACTIVE:
			self.bar.SetColor(self.COLOR_INACTIVE)
			self.questCount.Hide()
			self.questPercent.Hide()	
			self.questTimer.SetText("Nicht verfügbar.")
		elif index == self.STATUS_ACTIVE:
			self.bar.SetColor(self.COLOR_ACTIVE)
			self.questCount.Show()
			self.questPercent.Show()		
		elif index == self.STATUS_COMPLETE:
			self.bar.SetColor(self.COLOR_COMPLETE)
			self.questCount.Hide()
			self.questPercent.Show()
			self.questTimer.SetText("Abgeschlossen")
		elif index == self.STATUS_LEVEL_LOW:
			self.bar.SetColor(self.COLOR_INACTIVE)
			self.questCount.Hide()
			self.questPercent.Hide()	
			self.questTimer.SetText("Ab Lv." + str(level))			
			
			
			
		else:
			chat.AppendChat(chat.CHAT_TYPE_DEBUG,"uibiologist.BiologistItem(): Unknown StatusIndex: " + str(index))
	def UseItemSlot(self, slotIndex):
		ADD_ITEM_NEED_COUNT = [0, 0, 0, 1, 2, 4, 8, 8, 8]

		if player.GetGemShopItemStatus(slotIndex) == 1:
			haveCount = constInfo.COUNT_SPECIFY_ITEM(self.GEM_SHOP_ADD_ITEM_VNUM)
			needCount = ADD_ITEM_NEED_COUNT[slotIndex]
			item.SelectItem(self.GEM_SHOP_ADD_ITEM_VNUM)
			if haveCount < needCount:
				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GEM_SYSTEM_NOT_ENOUGHT_ADDITEM % (str(item.GetItemName()), int(needCount - haveCount)))
			else:
				self.SlotAddQuestion(slotIndex, needCount, item.GetItemName())
		else:
			if player.GetGem() < player.GetGemShopItemPrice(slotIndex):
				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GEM_SYSTEM_NOT_ENOUGH_HP_GEM)
			else:
				self.GemShopSlotBuy(slotIndex)
Ejemplo n.º 19
0
	def SelectEmptySlot(self, selectedSlotPos):

		selectedSlotPos = self.__LocalPosToGlobalPos(selectedSlotPos)

		if mouseModule.mouseController.isAttached():

			attachedSlotType = mouseModule.mouseController.GetAttachedType()
			attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			
			if constInfo.BlockItemsSystem["Block"] == 1:
				chat.AppendChat(1, "Sicherheitssystem ist Aktiviert.")
				return
			
			if fgGHGjjFHJghjfFG1545gGG.SLOT_TYPE_SAFEBOX == attachedSlotType:

				GFHhg54GHGhh45GHGH.SendSafeboxItemMovePacket(attachedSlotPos, selectedSlotPos, 0)
				#snd.PlaySound("sound/ui/drop.wav")
			else:
				attachedInvenType = fgGHGjjFHJghjfFG1545gGG.SlotTypeToInvenType(attachedSlotType)
				if fgGHGjjFHJghjfFG1545gGG.RESERVED_WINDOW == attachedInvenType:
					return
					
				if fgGHGjjFHJghjfFG1545gGG.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
					GFHhg54GHGhh45GHGH.SendSafeboxSaveMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
					snd.PlaySound("sound/ui/money.wav")

				else:
					GFHhg54GHGhh45GHGH.SendSafeboxCheckinPacket(attachedInvenType, attachedSlotPos, selectedSlotPos)
					#snd.PlaySound("sound/ui/drop.wav")
			
			mouseModule.mouseController.DeattachObject()
Ejemplo n.º 20
0
    def SelectOwnerEmptySlot(self, SlotIndex):

        if False == mouseModule.mouseController.isAttached():
            return

        if mouseModule.mouseController.IsAttachedMoney():
            net.SendExchangeElkAddPacket(
                mouseModule.mouseController.GetAttachedMoneyAmount())
        else:
            attachedSlotType = mouseModule.mouseController.GetAttachedType()
            if (player.SLOT_TYPE_INVENTORY == attachedSlotType
                    or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY
                    == attachedSlotType):

                attachedInvenType = player.SlotTypeToInvenType(
                    attachedSlotType)
                SrcSlotNumber = mouseModule.mouseController.GetAttachedSlotNumber(
                )
                DstSlotNumber = SlotIndex

                itemID = player.GetItemIndex(attachedInvenType, SrcSlotNumber)
                item.SelectItem(itemID)

                if item.IsAntiFlag(item.ANTIFLAG_GIVE):
                    chat.AppendChat(chat.CHAT_TYPE_INFO,
                                    localeInfo.EXCHANGE_CANNOT_GIVE)
                    mouseModule.mouseController.DeattachObject()
                    return

                net.SendExchangeItemAddPacket(attachedInvenType, SrcSlotNumber,
                                              DstSlotNumber)

        mouseModule.mouseController.DeattachObject()
	def __SelectRefineEmptySlot(self, selectedSlotPos):
		try:
			if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
				return
			
			if selectedSlotPos >= self.refineSlotLockStartIndex:
				return
	 
			if mouseModule.mouseController.isAttached():
				attachedSlotType = mouseModule.mouseController.GetAttachedType()
				attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
				attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
				attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
				mouseModule.mouseController.DeattachObject()

				if uiPrivateShopBuilder.IsBuildingPrivateShop():
					chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
					return

				attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)

				if player.INVENTORY == attachedInvenType and player.IsEquipmentSlot(attachedSlotPos):
					return

				if player.INVENTORY != attachedInvenType and player.DRAGON_SOUL_INVENTORY != attachedInvenType:
					return

				if TRUE == self.__SetItem((attachedInvenType, attachedSlotPos), selectedSlotPos, attachedItemCount):
					self.Refresh()

		except Exception, e:
			import dbg
			dbg.TraceError("Exception : __SelectRefineEmptySlot, %s" % e)
Ejemplo n.º 22
0
    def __ClickEmotionSlot(self, slotIndex):
        print "click emotion"
        if not slotIndex in emotion.EMOTION_DICT:
            return

        print "check acting"
        if player.IsActingEmotion():
            return

        command = emotion.EMOTION_DICT[slotIndex]["command"]
        print "command", command

        if slotIndex > 50:
            vid = player.GetTargetVID()

            if 0 == vid or vid == player.GetMainCharacterIndex() or chr.IsNPC(
                    vid) or chr.IsEnemy(vid):
                import chat
                chat.AppendChat(chat.CHAT_TYPE_INFO, locale.EMOTION_CHOOSE_ONE)
                return

            command += " " + chr.GetNameByVID(vid)

        print "send_command", command
        net.SendChatPacket(command)
Ejemplo n.º 23
0
    def SelectItemSlot(self, selectedSlotPos):
        if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
            return

        isAttached = mouseModule.mouseController.isAttached()
        selectedSlotPos = self.__GetRealIndex(selectedSlotPos)
        if isAttached:
            self.SellAttachedItem()

        else:

            if True == shop.IsMainPlayerPrivateShop():
                return

            curCursorNum = app.GetCursor()
            if app.BUY == curCursorNum:
                self.AskBuyItem(selectedSlotPos)

            elif app.SELL == curCursorNum:
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_SELL_INFO)

            else:
                selectedItemID = shop.GetItemID(selectedSlotPos)
                itemCount = shop.GetItemCount(selectedSlotPos)

                type = player.SLOT_TYPE_SHOP
                if shop.IsPrivateShop():
                    type = player.SLOT_TYPE_PRIVATE_SHOP

                mouseModule.mouseController.AttachObject(
                    self, type, selectedSlotPos, selectedItemID, itemCount)
                mouseModule.mouseController.SetCallBack(
                    "INVENTORY", ui.__mem_func__(self.DropToInventory))
                snd.PlaySound("sound/ui/pick.wav")
Ejemplo n.º 24
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	def OnSelectEmptySlot(self, selectedSlotPos):

		isAttached = mouseModule.mouseController.isAttached()
		if (isAttached):
			attachedSlotType = mouseModule.mouseController.GetAttachedType()
			attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			mouseModule.mouseController.DeattachObject()

			if (player.SLOT_TYPE_INVENTORY != attachedSlotType and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedSlotType):
				return

			attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)

			itemVNum = player.GetItemIndex(attachedInvenType, attachedSlotPos)
			item.SelectItem(itemVNum)

			if item.IsAntiFlag(item.ANTIFLAG_GIVE) or item.IsAntiFlag(item.ANTIFLAG_MYSHOP):
				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OFFLINE_SHOP_CANNOT_SELL_ITEM)
				return

			priceInputBoard = uiCommon.MoneyInputDialog()
			priceInputBoard.SetTitle(localeInfo.OFFLINE_SHOP_INPUT_PRICE_DIALOG_TITLE)
			priceInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputPrice))
			priceInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputPrice))
			priceInputBoard.Open()

			itemPrice = GetOfflineShopItemPrice(itemVNum)
			if (itemPrice > 0):
				priceInputBoard.SetValue(itemPrice)

			self.priceInputBoard = priceInputBoard
			self.priceInputBoard.itemVNum = itemVNum
			self.priceInputBoard.sourceWindowType = attachedInvenType
			self.priceInputBoard.sourceSlotPos = attachedSlotPos
			self.priceInputBoard.targetSlotPos = selectedSlotPos
Ejemplo n.º 25
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	def __CheckPvPProtectedLevelPlayer(self):	
		if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
			self.__SetPeacePKMode()
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
			return 1

		return 0
Ejemplo n.º 26
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	def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
		# 개인상점 열고 있는 동안 아이템 사용 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
			return

		net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
Ejemplo n.º 27
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	def __SendUseItemPacket(self, slotPos):
		# 개인상점 열고 있는 동안 아이템 사용 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_ITEM_FAILURE_PRIVATE_SHOP)
			return

		net.SendItemUsePacket(slotPos)
Ejemplo n.º 28
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    def AppendEventInformation(self, eventName, itemVnum, target, targetType,
                               runTime):
        if self.eventCount > 0:
            for i in xrange(self.eventCount):
                if eventName == self.eventListBox[i + 1].eventName:
                    return

        chat.AppendChat(
            chat.CHAT_TYPE_INFO, "AppendEventInformation: " + str(itemVnum) +
            ", " + str(target) + ", " + str(targetType) + ", " + str(runTime))

        self.eventCount = self.eventCount + 1
        self.errorLine.Hide()

        self.eventGuide.eventButtons[self.eventGuide.EVENT_TEMP_DROP].SetText(
            "Drop-Event (" + str(self.eventCount) + ")")
        self.eventGuide.eventButtons[self.eventGuide.EVENT_TEMP_DROP].Enable()

        self.eventListBox[self.eventCount] = EventTempDropGuideItemBox()
        self.eventListBox[self.eventCount].SetParent(self.board)
        self.eventListBox[self.eventCount].SetPosition(
            25, 35 + (45 * self.eventCount) - 45)
        self.eventListBox[self.eventCount].SetData(eventName, itemVnum, target,
                                                   targetType, runTime)
        self.eventListBox[self.eventCount].Show()

        self.SetWindowSize(400, self.baseHeight + (self.eventCount * 45) + 10)
Ejemplo n.º 29
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    def OpenPickMoneyDialog(self):
        if exchange.GetElkFromSelf() > 0:
            chat.AppendChat(chat.CHAT_TYPE_INFO,
                            localeInfo.EXCHANGE_CANT_EDIT_MONEY)
            return

        self.dlgPickMoney.Open(fgGHGjjFHJghjfFG1545gGG.GetElk())
Ejemplo n.º 30
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    def CreateShop(self):
        if OpenLib.GetItemByID(SHOP_PACKET_ID) == -1:
            chat.AppendChat(3,
                            "[Shop-Creator] You need to buy a packet first.")
            return

        self.iniItems = []
        self.initItems = list(self.items_ui.keys())
        blocked_slots = set()  #Avoid selecting the same item twice

        for i in range(0, self.MAX_NUM_SLOT):
            idx = player.GetItemIndex(i)
            if idx == SHOP_PACKET_ID or idx == PREMIUM_SHOP_PACKET_ID or idx == 0:
                continue
            if i in blocked_slots:
                continue
            item.SelectItem(idx)
            size = item.GetItemSize()
            if size > 1:
                for ii in range(1, size):
                    blocked_slots.add(i + ii * 5)
            #if ItemValue == 50300:
            #	ItemValue = 100000 + player.GetItemMetinSocket(i, 0)
            #if ItemValue != 0:
            self.SetItemPrice(i)
        shop.BuildPrivateShop(self.ShopNameEditline.GetText())