def player(): print("-----") #Obtener el tablero actual y turno board = global_board() color = global_turn() #Tipo de jugador #El valor depues de coma es el default player = request.args.get("player", "M1") print(player) #Profundidad depth = int(request.args.get("depth", 0)) game_id = int(request.args.get("game_id")) print(depth) #Condicionales para saber quien atiende if player == "Humano": print("Humano") move = get_move(request.args.get("clicks")) if move == "Movimiento invalido": return "Movimiento invalido" elif move == "Promoción": return "Promoción" values = process_play(move, "H", 0, game_id) print(".....") elif player == "M1": print("M1") values = process_play(jugador_v1(board, color, depth), "M1", 0, game_id) elif player == "M2": print("M2") values = process_play(jugador_v2(board, color, depth), "M2", 0, game_id) elif player == "M3": print("M3") values = process_play(jugador_v3(board, color, depth), "M3", 0, game_id) elif player == "M4": print("M4") values = process_play(jugador_v4(board, color, depth), "M4", 0, game_id) elif player == "M5": print("M5") values = process_play(jugador_v5(board, color, depth), "M5", depth, game_id) elif player == "M6": print("M6") values = process_play(jugador_v6(board, color, depth), "M6", depth, game_id) return jsonify(values)
def save(): #Recibo string que representa imagen svg svg = request.args.get("svg") #Recibo game_id game_id = request.args.get("game_id") #Obtengo tablero actual board = global_board() #Obtengo representacion FEN del tablero fen = fen_representation(board) print("FEN:") print(fen) db.games.insert_one({"svg": svg, "fen": fen, "game_id": game_id}) return jsonify("Info recibida")
def detect_words(): i = 0 #Regresa arreglos, podrían ser de diferentes tamaños values = record_words(models) #Obtengo la longitud del arreglo más largo max_len = len(max(values, key=len)) #Primer incidencia de "move" detectado if "1" in values[0]: first = values[0].index("1") #Ajusto el largo de todos los arreglos for value in values: #Si la longitud del arreglo es menor lo arreglo if len(value) < max_len: while len(value) < max_len: value.append("-") if i == 1: a = clean_movements(first, value, "a") if i == 2: b = clean_movements(first, value, "b") if i == 3: c = clean_movements(first, value, "c") if i == 4: d = clean_movements(first, value, "d") if i == 5: e = clean_movements(first, value, "e") if i == 6: f = clean_movements(first, value, "f") if i == 7: g = clean_movements(first, value, "g") if i == 8: h = clean_movements(first, value, "h") if i == 9: one = clean_movements(first, value, "1") if i == 10: two = clean_movements(first, value, "2") if i == 11: three = clean_movements(first, value, "3") if i == 12: four = clean_movements(first, value, "4") if i == 13: five = clean_movements(first, value, "5") if i == 14: six = clean_movements(first, value, "6") if i == 15: seven = clean_movements(first, value, "7") if i == 16: eigth = clean_movements(first, value, "8") i = i + 1 movements_a = list(set(get_movements(a, "a"))) movements_b = list(set(get_movements(b, "b"))) movements_c = list(set(get_movements(c, "c"))) movements_d = list(set(get_movements(d, "d"))) movements_e = list(set(get_movements(e, "e"))) movements_f = list(set(get_movements(f, "f"))) movements_g = list(set(get_movements(g, "g"))) movements_h = list(set(get_movements(h, "h"))) unique_movements = movements_a+movements_b+movements_c+movements_d+movements_e \ + movements_f+ movements_g + movements_h unique_movements = list(set(unique_movements)) board = global_board() legal_moves_uci = [move.uci() for move in board.legal_moves] unique_movements = [ ele for ele in unique_movements if ele in legal_moves_uci ] result = unique_movements else: result = ["NOK"] return jsonify(result)
def play_game(): print("Play") board = global_board() values = process_play(jugador_v4(board, color, 0), "M4", 0) return jsonify(values)
def sel_piece(): x = int(request.args.get("x")) y = int(request.args.get("y")) arrows = [(chess.square(x, y), (chess.square(x, y)))] temp_board = chess.svg.board(board=global_board(), arrows=arrows) return jsonify(boardSVGRepr(temp_board))
def game(): print("game") #return Markup(boardSVGRepr(global_board())) return jsonify(boardSVGRepr(global_board()))