Ejemplo n.º 1
0
    def __create_child(self, player: Player, action: Action, turn_counter: int, max_speed: int):
        if player.speed == max_speed and action == Action.speed_up:
            return

        modified_game = self._game.copy()
        game_service = GameService(modified_game)
        game_service.turn.turn_ctr = turn_counter
        SearchTreeRoot.__perform_simulation(game_service, action, modified_game.get_player_by_id(player.id))
        game_service.check_and_set_died_players()

        return SearchTreeNode(modified_game.copy(), action)
Ejemplo n.º 2
0
    def __try_combination(game: Game, player_ids_to_watch: List[int], combination: Tuple[Action],
                          turn_counter: int):
        modified_game = game.copy()
        game_service = GameService(modified_game)
        game_service.turn.turn_ctr = turn_counter
        players = modified_game.get_players_by_ids(player_ids_to_watch)
        for j in range(len(combination)):
            action = combination[j]
            player = players[j]
            SearchTreeRoot.__perform_simulation(game_service, action, player)

        game_service.check_and_set_died_players()
        return SearchTreeRoot(modified_game.copy())