Ejemplo n.º 1
0
 def __init__(self, mainloop, speaker, config, screen_w, screen_h):
     if mainloop.lang.lang == "el":
         self.level = lc.Level(self, mainloop, 2, 16)
     elif mainloop.lang.lang == "fr":
         self.level = lc.Level(self, mainloop, 2, 28)
     else:
         self.level = lc.Level(self, mainloop, 3, 28)
     gd.BoardGame.__init__(self, mainloop, speaker, config, screen_w, screen_h, 11, 9)
Ejemplo n.º 2
0
    def __init__(self, mainloop, speaker, config, screen_w, screen_h):
        self.level = lc.Level(self, mainloop, 1, 1)
        gd.BoardGame.__init__(self, mainloop, speaker, config, screen_w,
                              screen_h, 11, 9)

        self.max_size = 99
        self.board.draw_grid = False
Ejemplo n.º 3
0
 def __init__(self, mainloop, speaker, config, screen_w, screen_h):
     self.lvlc = mainloop.xml_conn.get_level_count(
         mainloop.m.game_dbid, mainloop.config.user_age_group)
     self.level = lc.Level(self, mainloop, self.lvlc[0], self.lvlc[1])
     gd.BoardGame.__init__(self, mainloop, speaker, config, screen_w,
                           screen_h, 11, 9)
     self.max_size = 99
Ejemplo n.º 4
0
    def __init__(self, mainloop, speaker, config,  screen_w, screen_h):
        self.level = lc.Level(self,mainloop,1,1)
        self.badge_count = mainloop.db.get_completion_count(mainloop.userid)
        self.pages_total = int(math.ceil(self.badge_count / 10.0))
        if self.pages_total == 0:
            self.pages_total = 1
        self.current_page = 1

        gd.BoardGame.__init__(self,mainloop,speaker,config,screen_w,screen_h,11,10)
Ejemplo n.º 5
0
 def __init__(self, mainloop, speaker, config, screen_w, screen_h):
     self.level = lc.Level(self, mainloop, 15, 3)
     gd.BoardGame.__init__(self, mainloop, speaker, config, screen_w,
                           screen_h, 15, 10)
Ejemplo n.º 6
0
 def __init__(self, mainloop, speaker, config, screen_w, screen_h):
     self.level = lc.Level(self, mainloop, 99, 2)
     gd.BoardGame.__init__(self, mainloop, speaker, config, screen_w,
                           screen_h, 11, 9)
     self.max_size = 99
Ejemplo n.º 7
0
 def __init__(self, mainloop, speaker, config, screen_w, screen_h):
     self.level = lc.Level(self, mainloop, 1, 2)
     gd.BoardGame.__init__(self, mainloop, speaker, config, screen_w,
                           screen_h, 11, 9)
     self.max_size = 99
     self.history_capacity = 25
Ejemplo n.º 8
0
 def __init__(self, mainloop, speaker, config,  screen_w, screen_h):
     self.level = lc.Level(self,mainloop,36,22)
     gd.BoardGame.__init__(self,mainloop,speaker,config,screen_w,screen_h,23,14)