Ejemplo n.º 1
0
 def __init__(self, replay):
     self._file = open(replay)
     game_type_name = self.replay_read()
     if game_type_name in ("multiplayer", "training"):
         self.default_triggers = _MultiplayerGame.default_triggers
     game_name = self.replay_read()
     version = self.replay_read()
     mods = self.replay_read()
     _compatibility_version = self.replay_read()
     if _compatibility_version != compatibility_version():
         voice.alert([1029, 4012]) # hostile sound  "version error"
         warning("Version mismatch. Version should be: %s. Mods should be: %s.",
                 version, mods)
     self.map = Map()
     self.map.unpack(self.replay_read())
     players = self.replay_read().split()
     self.alliances = map(int, self.replay_read().split())
     self.races = self.replay_read().split()
     self.seed = int(self.replay_read())
     self.me = ReplayClient(players[0], self)
     self.players = [self.me]
     for x in players[1:]:
         if x in ["aggressive", "easy"]: # the "ai_" prefix wasn't recorded
             self.players += [DummyClient(x)]
         else:
             self.players += [HalfDummyClient(x)]
             self.me.nb_humans += 1
Ejemplo n.º 2
0
 def run(self, speed=config.speed):
     if self.record_replay:
         self.create_replay()
     self.world = World(self.default_triggers, self.seed)
     if self.world.load_and_build_map(self.map):
         style.load(res.get_text("ui/style", append=True, locale=True),
                    self.map.campaign_style,
                    self.map.additional_style)
         sounds.enter_map(self.map.mapfile)
         update_orders_list() # when style has changed
         self.pre_run()
         self.interface = clientgame.GameInterface(self.me, speed=speed)
         self.interface.load_bindings(
             res.get_text("ui/bindings", append=True, locale=True) + "\n" +
             self.map.get_campaign("ui/bindings.txt") + "\n" +
             self.map.get_additional("ui/bindings.txt"))
         self.world.populate_map(self.players, self.alliances, self.races)
         self.nb_human_players = self.world.current_nb_human_players()
         t = threading.Thread(target=self.world.loop)
         t.daemon = True
         t.start()
         self.interface.loop()
         self._record_stats(self.world)
         self.post_run()
         sounds.exit_map()
         self.world.clean()
     else:
         voice.alert([1029]) # hostile sound
         voice.alert([self.world.map_error])
     if self.record_replay:
         self._replay_file.close()
Ejemplo n.º 3
0
 def run(self, speed=config.speed):
     if self.record_replay:
         self.create_replay()
     self.world = World(self.default_triggers, self.seed)
     if self.world.load_and_build_map(self.map):
         self.map.load_style(res)
         try:
             self.map.load_resources()
             update_orders_list() # when style has changed
             self.pre_run()
             self.interface = clientgame.GameInterface(self.me, speed=speed)
             self.interface.load_bindings(
                 res.get_text_file("ui/bindings", append=True, localize=True) + "\n" +
                 self.map.get_campaign("ui/bindings.txt") + "\n" +
                 self.map.get_additional("ui/bindings.txt"))
             self.world.populate_map(self.players, self.alliances, self.factions)
             self.nb_human_players = self.world.current_nb_human_players()
             t = threading.Thread(target=self.world.loop)
             t.daemon = True
             t.start()
             if PROFILE:
                 import cProfile
                 cProfile.runctx("self.interface.loop()", globals(), locals(), "interface_profile.tmp")
             else:
                 self.interface.loop()
             self._record_stats(self.world)
             self.post_run()
         finally:
             self.map.unload_resources()
         self.world.clean()
     else:
         voice.alert([1029]) # hostile sound
         voice.alert([self.world.map_error])
     if self.record_replay:
         self._replay_file.close()
Ejemplo n.º 4
0
 def __init__(self, replay):
     self._file = open(replay)
     game_type_name = self.replay_read()
     if game_type_name in ("multiplayer", "training"):
         self.default_triggers = _MultiplayerGame.default_triggers
     game_name = self.replay_read()
     voice.alert([game_name])
     version = self.replay_read()
     mods = self.replay_read()
     res.set_mods(mods)
     _compatibility_version = self.replay_read()
     if _compatibility_version != compatibility_version():
         voice.alert([1029, 4012]) # hostile sound  "version error"
         warning("Version mismatch. Version should be: %s. Mods should be: %s.",
                 version, mods)
     campaign_path_or_packed_map = self.replay_read()
     if game_type_name == "mission" and "***" not in campaign_path_or_packed_map:
         from campaign import Campaign
         self.map = Campaign(campaign_path_or_packed_map)._get(int(self.replay_read()))
     else:
         self.map = Map()
         self.map.unpack(campaign_path_or_packed_map)
     players = self.replay_read().split()
     self.alliances = map(int, self.replay_read().split())
     self.factions = self.replay_read().split()
     self.seed = int(self.replay_read())
     self.me = ReplayClient(players[0], self)
     self.players = [self.me]
     for x in players[1:]:
         if x in ["aggressive", "easy"]: # the "ai_" prefix wasn't recorded
             self.players += [DummyClient(x)]
         else:
             self.players += [HalfDummyClient(x)]
             self.me.nb_humans += 1
Ejemplo n.º 5
0
 def choose_server_ip_in_a_list(self):
     servers_list = None
     try:
         f = urllib.urlopen(SERVERS_LIST_URL)
         if f.read(len(SERVERS_LIST_HEADER)) == SERVERS_LIST_HEADER:
             servers_list = f.readlines()
     except:
         pass
     if servers_list is None:
         voice.alert([1029]) # hostile sound
         warning("couldn't get the servers list from the metaserver"
                 " => using the default servers list")
         servers_list = DEFAULT_SERVERS
     nb = 0
     menu = Menu()
     for s in servers_list:
         try:
             ip, version, login, port = s.split()[1:]
             # ignore the first parameter (time)
         except:
             warning("line not recognized from the metaserver: %s", s)
             continue
         nb += 1
         if version == VERSION:
             menu.append([login, 4073, login], (connect_and_play, ip, port))
     menu.title = nb2msg(len(menu.choices)) + [4078] + nb2msg(nb) + [4079]
     menu.append([4075, 4076], None)
     menu.run()
Ejemplo n.º 6
0
def reload_all():
    update_display_caption()
    res.update_mods_list()
    sounds.load_default()
    rules.load(res.get_text("rules", append=True))
    load_ai(res.get_text("ai", append=True)) # just in case
    style.load(res.get_text("ui/style", append=True, locale=True))
    while(res.alerts):
        voice.alert(res.alerts.pop(0))
Ejemplo n.º 7
0
def multiplayer_menu():
    if config.login == "player":
        voice.alert(mp.ENTER_NEW_LOGIN)
        modify_login()
    menu = Menu(mp.MAKE_A_SELECTION, [
        (mp.CHOOSE_SERVER_IN_LIST, choose_server_ip_in_a_list),
        (mp.ENTER_SERVER_IP, enter_server_ip),
        (mp.CANCEL, None),
         ])
    menu.run()
Ejemplo n.º 8
0
def launch_manual():
    if os.path.exists("doc/en"):
        p = "doc"
    else:
        p = join(tempfile.gettempdir(), "soundrts/build/doc")
    try:
        lang = best_language_match(preferred_language, os.listdir(p))
    except OSError:
        voice.alert(mp.BEEP)
    else:
        webbrowser.open(join(p, lang, "help-index.htm"))
Ejemplo n.º 9
0
 def multiplayer_menu(self):
     revision_checker.start_if_needed()
     if config.login == "player":
         voice.alert([4235]) # type your new login
         self.modify_login()
     menu = Menu([4030], [
         ([4119], self.choose_server_ip_in_a_list),
         ([4120], self.enter_server_ip),
         ([4048], None),
          ])
     menu.run()
Ejemplo n.º 10
0
 def run(self, speed=config.speed):
     if self.record_replay:
         self.create_replay()
     self.world = World(self.default_triggers, self.seed, must_apply_equivalent_type=self.must_apply_equivalent_type)
     if self.world.load_and_build_map(self.map):
         self.map.load_style(res)
         try:
             self.map.load_resources()
             update_orders_list() # when style has changed
             self.pre_run()
             if self.world.objective:
                 voice.confirmation(mp.OBJECTIVE + self.world.objective)
             self.interface = clientgame.GameInterface(self.me, speed=speed)
             b = res.get_text_file("ui/bindings", append=True, localize=True)
             b += "\n" + self.map.get_campaign("ui/bindings.txt")
             b += "\n" + self.map.get_additional("ui/bindings.txt")
             try:
                 b += "\n" + open(CUSTOM_BINDINGS_PATH, "U").read()
             except IOError:
                 pass
             self.interface.load_bindings(b)
             self.world.populate_map(self.players)
             self.nb_human_players = self.world.current_nb_human_players()
             t = threading.Thread(target=self.world.loop)
             t.daemon = True
             t.start()
             if PROFILE:
                 import cProfile
                 cProfile.runctx("self.interface.loop()", globals(), locals(), "interface_profile.tmp")
                 import pstats
                 for n in ("interface_profile.tmp", ):
                     p = pstats.Stats(n)
                     p.strip_dirs()
                     p.sort_stats('time', 'cumulative').print_stats(30)
                     p.print_callers(30)
                     p.print_callees(20)
                     p.sort_stats('cumulative').print_stats(50)
             else:
                 self.interface.loop()
             self._record_stats(self.world)
             self.post_run()
         finally:
             self.map.unload_resources()
         self.world.stop()
     else:
         voice.alert(mp.BEEP + [self.world.map_error])
     if self.record_replay:
         self._replay_file.close()
Ejemplo n.º 11
0
def connect_and_play(host="127.0.0.1", port=options.port, auto=False):
    try:
        server = ConnectionToServer(host, port)
        ServerMenu(server, auto=auto).loop()
        server.close() # without this, the server isn't closed after a game
    except UnreachableServerError:
        voice.alert(mp.SERVER_UNREACHABLE)
    except WrongServerError:
        voice.alert(mp.UNEXPECTED_REPLY + [compatibility_version()])
    except CompatibilityOrLoginError:
        voice.alert(mp.CONNECTION_REJECTED + [compatibility_version()] + mp.OR_LOGIN_REJECTED)
    except ConnectionAbortedError:
        voice.alert(mp.CONNECTION_INTERRUPTED)
    except SystemExit:
        raise
    except:
        voice.alert(mp.ERROR_DURING_CONNECTION)
        exception("error during connection to server")
Ejemplo n.º 12
0
 def save(self):
     f = open(SAVE_PATH, "w")
     i = stats.Stats(None, None)._get_weak_user_id()
     f.write("%s\n" % i)
     self.world.remove_links_for_savegame()
     self._rules = rules
     self._ai = definitions._ai
     self._style = style
     if self.record_replay:
         self._replay_file.flush()
         os.fsync(self._replay_file.fileno()) # just to be sure
         self._replay_file_content = open(self._replay_file.name).read()
     try:
         pickle.dump(self, f)
         voice.info(mp.OK)
     except:
         exception("save game failed")
         voice.alert(mp.BEEP)
     self.world.restore_links_for_savegame()
Ejemplo n.º 13
0
 def __init__(self, replay):
     self._file = open(replay)
     game_type_name = self.replay_read()
     if game_type_name in ("multiplayer", "training"):
         self.default_triggers = _MultiplayerGame.default_triggers
         self.must_apply_equivalent_type = True
     game_name = self.replay_read()
     voice.alert([game_name])
     version = self.replay_read()
     mods = self.replay_read()
     res.set_mods(mods)
     _compatibility_version = self.replay_read()
     if _compatibility_version != compatibility_version():
         voice.alert(mp.BEEP + mp.VERSION_ERROR)
         warning("Version mismatch. Version should be: %s. Mods should be: %s.",
                 version, mods)
     campaign_path_or_packed_map = self.replay_read()
     if game_type_name == "mission" and "***" not in campaign_path_or_packed_map:
         from campaign import Campaign
         self.map = Campaign(campaign_path_or_packed_map)._get(int(self.replay_read()))
     else:
         self.map = Map()
         self.map.unpack(campaign_path_or_packed_map)
     players = self.replay_read().split()
     alliances = self.replay_read().split()
     factions = self.replay_read().split()
     self.seed = int(self.replay_read())
     self.me = ReplayClient(players[0], self)
     self.players = [self.me]
     for x in players[1:]:
         if x.startswith("ai_"):
             x = x[3:]
         if x in ["aggressive", "easy", "ai2"]:
             self.players += [DummyClient(x)]
         else:
             self.players += [RemoteClient(x)]
             self.me.nb_humans += 1
     for p, a, f in zip(self.players, alliances, factions):
         p.alliance = a
         p.faction = f
Ejemplo n.º 14
0
def connect_and_play(host="127.0.0.1", port=config.port):
    try:
        server = ConnectionToServer(host, port)
        ServerMenu(server).loop()
        server.close() # without this, the server isn't closed after a game
    except UnreachableServerError:
        # "failure: the server unreachable. The server is closed or behind a firewall or behind a router."
        voice.alert([4081])
    except WrongServerError:
        # "failure: unexpected reply from the server. The server is not a SoundRTS server" (version)
        voice.alert([4082, compatibility_version()])
    except CompatibilityOrLoginError:
        # "failure: connexion rejected the server. The server is not a SoundRTS server" (version)
        # "or your login has been rejected"
        voice.alert([4083, compatibility_version(), 4084])
    except ConnectionAbortedError:
        voice.alert([4102]) # connection aborted
    except SystemExit:
        raise
    except:
        voice.alert([4085]) # "error during connexion to server"
        exception("error during connection to server")
Ejemplo n.º 15
0
 def modify_login(self):
     login = input_string([4235, 4236], "^[a-zA-Z0-9]$") # type your new
                                     # login ; use alphanumeric characters
     if login == None:
         voice.alert([4238]) # current login kept
     elif (len(login) < 1) or (len(login) > 20):
         voice.alert([4237, 4238]) # incorrect login ; current login kept
     else:
         voice.alert([4239, login]) # new login:
         config.login = login
Ejemplo n.º 16
0
def modify_login():
    login = input_string(mp.ENTER_NEW_LOGIN + mp.USE_LETTERS_AND_NUMBERS_ONLY,
                         "^[a-zA-Z0-9]$")
    if login == None:
        voice.alert(mp.CURRENT_LOGIN_KEPT)
    elif (len(login) < 1) or (len(login) > 20):
        voice.alert(mp.BAD_LOGIN + mp.CURRENT_LOGIN_KEPT)
    else:
        voice.alert(mp.NEW_LOGIN + [login])
        config.login = login
        config.save()
Ejemplo n.º 17
0
 def restore_game(self):
     n = SAVE_PATH
     if not os.path.exists(n):
         voice.alert([1029]) # hostile sound
         return
     f = open(n)
     try:
         i = int(stats.Stats(None, None)._get_weak_user_id())
         j = int(f.readline())
     except:
         i = 0
         j = "error"
     if i == j:
         try:
             game_session = pickle.load(f)
         except:
             exception("cannot load savegame file")
             voice.alert([1029]) # hostile sound
             return
         game_session.run_on()
     else:
         warning("savegame file is not from this machine")
         voice.alert([1029]) # hostile sound
Ejemplo n.º 18
0
 def restore_game(self):
     n = SAVE_PATH
     if not os.path.exists(n):
         voice.alert([1029]) # hostile sound
         return
     f = open(n)
     try:
         i = int(stats.Stats(None, None)._get_weak_user_id())
         j = int(f.readline())
     except:
         i = 0
         j = "error"
     if i == j:
         try:
             game_session = pickle.load(f)
         except:
             exception("cannot load savegame file")
             voice.alert([1029]) # hostile sound
             return
         game_session.run_on()
     else:
         warning("savegame file is not from this machine")
         voice.alert([1029]) # hostile sound