Ejemplo n.º 1
0
 def load_game(self):
     save_names = g.get_save_names()
     self.load_dialog.list = save_names
     index = dialog.call_dialog(self.load_dialog, self.menu_dialog)
     if 0 <= index < len(save_names):
         save = save_names[index]
         g.load_game(save)
         self.force_update()
         raise constants.ExitDialog, False
Ejemplo n.º 2
0
 def load_game(self):
     save_names = g.get_save_names()
     self.load_dialog.list = save_names
     index = dialog.call_dialog(self.load_dialog, self.menu_dialog)
     if 0 <= index < len(save_names):
         save = save_names[index]
         g.load_game(save)
         self.force_update()
         raise constants.ExitDialog, False
Ejemplo n.º 3
0
 def load_game(self):
     save_names = g.get_save_names()
     self.load_dialog.list = save_names
     index = dialog.call_dialog(self.load_dialog, self)
     if 0 <= index < len(save_names):
         save = save_names[index]
         did_load = g.load_game(save)
         if did_load:
             dialog.call_dialog(self.map_screen, self)
Ejemplo n.º 4
0
 def load_game(self):
     save_names = g.get_save_names()
     self.load_dialog.list = save_names
     index = dialog.call_dialog(self.load_dialog, self)
     if 0 <= index < len(save_names):
         save = save_names[index]
         did_load = g.load_game(save)
         if did_load:
            dialog.call_dialog(self.map_screen, self)