def from_data(cls, d): ability_scores = BaseStats.from_dict(d['ability_scores']) saves = Saves.from_dict(d['saves']) skills = Skills.from_dict(d['skills']) display_resists = Resistances.from_dict(d['display_resists'], smart=False) traits = [Trait(**t) for t in d['traits']] actions = [Trait(**t) for t in d['actions']] reactions = [Trait(**t) for t in d['reactions']] legactions = [Trait(**t) for t in d['legactions']] bonus_actions = [Trait(**t) for t in d.get('bonus_actions', [])] mythic_actions = [Trait(**t) for t in d.get('mythic_actions', [])] resistances = Resistances.from_dict(d['resistances']) attacks = AttackList.from_dict(d['attacks']) if d['spellbook'] is not None: spellcasting = MonsterSpellbook.from_dict(d['spellbook']) else: spellcasting = None return cls(d['name'], d['size'], d['race'], d['alignment'], d['ac'], d['armortype'], d['hp'], d['hitdice'], d['speed'], ability_scores, saves, skills, d['senses'], display_resists, d['condition_immune'], d['languages'], d['cr'], d['xp'], traits=traits, actions=actions, reactions=reactions, legactions=legactions, bonus_actions=bonus_actions, mythic_actions=mythic_actions, la_per_round=d['la_per_round'], passiveperc=d['passiveperc'], # augmented resistances=resistances, attacks=attacks, proper=d['proper'], image_url=d['image_url'], spellcasting=spellcasting, token_free_fp=d['token_free'], token_sub_fp=d['token_sub'], # sourcing source=d['source'], entity_id=d['id'], page=d['page'], url=d['url'], is_free=d['isFree'])
def get_resistances(self): out = {'resist': [], 'immune': [], 'vuln': []} if not self.additional: # requires 2.0 return Resistances.from_dict(out) for rownum in range(69, 80): for resist_type, col in RESIST_COLS: try: dtype = self.additional.value(f"{col}{rownum}") except IndexError: dtype = None if dtype: out[resist_type].append(dtype.lower()) return Resistances.from_dict(out)
def get_resistances(self): resist = { 'resist': set(), 'immune': set(), 'vuln': set() } for mod in self.modifiers(): if mod['type'] == 'resistance': resist['resist'].add(mod['subType'].lower()) elif mod['type'] == 'immunity': resist['immune'].add(mod['subType'].lower()) elif mod['type'] == 'vulnerability': resist['vuln'].add(mod['subType'].lower()) for override in self.character_data['customDefenseAdjustments']: if not override['type'] == 2: continue if override['id'] not in RESIST_OVERRIDE_MAP: continue dtype, rtype = RESIST_OVERRIDE_MAP[override['id']] resist[RESIST_TYPE_MAP[rtype]].add(dtype.lower()) resist = {k: list(v) for k, v in resist.items()} return Resistances.from_dict(resist)
def resistances(self): out = self._resistances.copy() out.update(Resistances.from_dict( {k: self.active_effects(k) for k in RESIST_TYPES}), overwrite=False) return out
def from_bestiary(cls, data, source): for key in ('traits', 'actions', 'reactions', 'legactions'): data[key] = [Trait(**t) for t in data.pop(key)] data['spellcasting'] = MonsterSpellbook.from_dict(data.pop('spellbook')) data['saves'] = Saves.from_dict(data['saves']) data['skills'] = Skills.from_dict(data['skills']) data['ability_scores'] = BaseStats.from_dict(data['ability_scores']) data['attacks'] = AttackList.from_dict(data['attacks']) if 'resistances' in data: data['resistances'] = Resistances.from_dict(data['resistances']) if 'display_resists' in data: data['display_resists'] = Resistances.from_dict(data['display_resists'], smart=False) else: data['display_resists'] = Resistances() if 'source' in data: del data['source'] return cls(homebrew=True, source=source, **data)
def get_resistances(self) -> Resistances: if self.character_data is None: raise Exception('You must call get_character() first.') out = {'resist': [], 'immune': [], 'vuln': []} for dmgType in DAMAGE_TYPES: mult = self.calculate_stat(f"{dmgType}Multiplier", 1) if mult <= 0: out['immune'].append(dmgType) elif mult < 1: out['resist'].append(dmgType) elif mult > 1: out['vuln'].append(dmgType) return Resistances.from_dict(out)
def __init__( self, name: str, size: str, race: str, alignment: str, ac: int, armortype: str, hp: int, hitdice: str, speed: str, ability_scores: BaseStats, saves: Saves, skills: Skills, senses: str, display_resists: Resistances, condition_immune: list, languages: list, cr: str, xp: int, # optional traits: list = None, actions: list = None, reactions: list = None, legactions: list = None, la_per_round=3, passiveperc: int = None, # augmented resistances: Resistances = None, attacks: AttackList = None, proper: bool = False, image_url: str = None, spellcasting=None, # sourcing homebrew=False, **kwargs): if traits is None: traits = [] if actions is None: actions = [] if reactions is None: reactions = [] if legactions is None: legactions = [] if attacks is None: attacks = AttackList() if spellcasting is None: spellcasting = MonsterSpellbook() if passiveperc is None: passiveperc = 10 + skills.perception.value # old/new resist handling if resistances is None: # fall back to old-style resistances (deprecated) vuln = kwargs.get('vuln', []) resist = kwargs.get('resist', []) immune = kwargs.get('immune', []) resistances = Resistances.from_dict( dict(vuln=vuln, resist=resist, immune=immune)) try: levels = Levels({"Monster": spellcasting.caster_level or int(cr)}) except ValueError: levels = None Sourced.__init__(self, 'monster', homebrew, source=kwargs['source'], entity_id=kwargs.get('entity_id'), page=kwargs.get('page'), url=kwargs.get('url'), is_free=kwargs.get('is_free')) StatBlock.__init__(self, name=name, stats=ability_scores, attacks=attacks, skills=skills, saves=saves, resistances=resistances, spellbook=spellcasting, ac=ac, max_hp=hp, levels=levels) self.size = size self.race = race self.alignment = alignment self.armortype = armortype self.hitdice = hitdice self.speed = speed self.cr = cr self.xp = xp self.passive = passiveperc self.senses = senses self.condition_immune = condition_immune self.languages = languages self.traits = traits self.actions = actions self.reactions = reactions self.legactions = legactions self.la_per_round = la_per_round self.proper = proper self.image_url = image_url # resistances including notes, e.g. "Bludgeoning from nonmagical weapons" self._displayed_resistances = display_resists or resistances
def _get_resistances(self): return Resistances.from_dict(self.character_data['resistances'])
def _monster_factory(data, bestiary_name): ability_scores = BaseStats(data['stats']['proficiencyBonus'] or 0, data['stats']['abilityScores']['strength'] or 10, data['stats']['abilityScores']['dexterity'] or 10, data['stats']['abilityScores']['constitution'] or 10, data['stats']['abilityScores']['intelligence'] or 10, data['stats']['abilityScores']['wisdom'] or 10, data['stats']['abilityScores']['charisma'] or 10) cr = {0.125: '1/8', 0.25: '1/4', 0.5: '1/2'}.get(data['stats']['challengeRating'], str(data['stats']['challengeRating'])) num_hit_die = data['stats']['numHitDie'] hit_die_size = data['stats']['hitDieSize'] con_by_level = num_hit_die * ability_scores.get_mod('con') hp = floor(((hit_die_size + 1) / 2) * num_hit_die) + con_by_level hitdice = f"{num_hit_die}d{hit_die_size} + {con_by_level}" proficiency = data['stats']['proficiencyBonus'] if proficiency is None: raise ExternalImportError(f"Monster's proficiency bonus is nonexistent ({data['name']}).") skills = Skills.default(ability_scores) skill_updates = {} for skill in data['stats']['skills']: name = spaced_to_camel(skill['name']) if skill['proficient']: mod = skills[name].value + proficiency else: mod = skill.get('value') if mod is not None: skill_updates[name] = mod skills.update(skill_updates) saves = Saves.default(ability_scores) save_updates = {} for save in data['stats']['savingThrows']: name = save['ability'].lower() + 'Save' if save['proficient']: mod = saves.get(name).value + proficiency else: mod = save.get('value') if mod is not None: save_updates[name] = mod saves.update(save_updates) attacks = [] traits, atks = parse_critterdb_traits(data, 'additionalAbilities') attacks.extend(atks) actions, atks = parse_critterdb_traits(data, 'actions') attacks.extend(atks) reactions, atks = parse_critterdb_traits(data, 'reactions') attacks.extend(atks) legactions, atks = parse_critterdb_traits(data, 'legendaryActions') attacks.extend(atks) attacks = AttackList.from_dict(attacks) spellcasting = parse_critterdb_spellcasting(traits, ability_scores) resistances = Resistances.from_dict(dict(vuln=data['stats']['damageVulnerabilities'], resist=data['stats']['damageResistances'], immune=data['stats']['damageImmunities'])) return Monster(name=data['name'], size=data['stats']['size'], race=data['stats']['race'], alignment=data['stats']['alignment'], ac=data['stats']['armorClass'], armortype=data['stats']['armorType'], hp=hp, hitdice=hitdice, speed=data['stats']['speed'], ability_scores=ability_scores, saves=saves, skills=skills, senses=', '.join(data['stats']['senses']), resistances=resistances, display_resists=resistances, condition_immune=data['stats']['conditionImmunities'], languages=data['stats']['languages'], cr=cr, xp=data['stats']['experiencePoints'], traits=traits, actions=actions, reactions=reactions, legactions=legactions, la_per_round=data['stats']['legendaryActionsPerRound'], attacks=attacks, proper=data['flavor']['nameIsProper'], image_url=data['flavor']['imageUrl'], spellcasting=spellcasting, homebrew=True, source=bestiary_name)