Ejemplo n.º 1
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def pointer_gamut_visual(reference_colourspace='CIE xyY',
                         size=4.0,
                         edge_size=0.5,
                         uniform_colour=(0.9, 0.9, 0.9),
                         uniform_opacity=0.8,
                         uniform_edge_colour=(0.9, 0.9, 0.9),
                         uniform_edge_opacity=0.8,
                         parent=None):
    """
    Returns a :class:`vispy.scene.visuals.Symbol` class instance representing
    Pointer's Gamut data using cross symbols.

    Parameters
    ----------
    reference_colourspace : unicode, optional
        **{'CIE XYZ', 'CIE xyY', 'CIE Lab', 'CIE Luv', 'CIE UCS', 'CIE UVW',
        'IPT', 'Hunter Lab', 'Hunter Rdab'}**,
        Reference colourspace to use for colour conversions / transformations.
    size : numeric, optional
        Cross size.
    edge_size : numeric, optional
        Cross edge size.
    uniform_colour : array_like, optional
        Uniform cross colour.
    uniform_opacity : numeric, optional
        Uniform cross opacity.
    uniform_edge_colour : array_like, optional
        Uniform cross edge colour.
    uniform_edge_opacity : numeric, optional
        Uniform cross edge opacity.
    parent : Node, optional
        Parent of the Pointer's Gamut visual in the `SceneGraph`.

    Returns
    -------
    Symbol
        Pointer's Gamut visual.
    """

    points = common_colourspace_model_axis_reorder(
        XYZ_to_colourspace_model(POINTER_GAMUT_DATA, POINTER_GAMUT_ILLUMINANT,
                                 reference_colourspace), reference_colourspace)

    RGB = ColorArray(uniform_colour, alpha=uniform_opacity).rgba
    RGB_e = ColorArray(uniform_edge_colour, alpha=uniform_edge_opacity).rgba

    markers = Symbol(
        symbol='cross',
        positions=points,
        size=size,
        edge_size=edge_size,
        face_colour=RGB,
        edge_colour=RGB_e,
        parent=parent)

    return markers
Ejemplo n.º 2
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def pointer_gamut_hull_visual(reference_colourspace='CIE xyY',
                              width=2.0,
                              uniform_colour=(0.9, 0.9, 0.9),
                              uniform_opacity=0.4,
                              parent=None):
    """
    Returns a :class:`vispy.scene.visuals.Node` class instance with
    :class:`vispy.scene.visuals.Lines` class instance children representing
    Pointer's Gamut hull.

    Parameters
    ----------
    reference_colourspace : unicode, optional
        See :func:`pointer_gamut_visual` argument for possible values.

        Reference colourspace to use for colour conversions / transformations.
    width : numeric, optional
        Lines width.
    uniform_colour : array_like, optional
        Uniform lines colour.
    uniform_opacity : numeric, optional
        Uniform lines opacity.
    parent : Node, optional
        Parent of the Pointer's Gamut hull visual in the `SceneGraph`.

    Returns
    -------
    Node
        Pointer's Gamut hull visual.
    """

    node = Node(parent=parent)

    pointer_gamut_data = np.reshape(POINTER_GAMUT_DATA, (16, -1, 3))
    for i in range(16):
        points = common_colourspace_model_axis_reorder(
            XYZ_to_colourspace_model(
                np.vstack(
                    [pointer_gamut_data[i], pointer_gamut_data[i][0, ...]]),
                POINTER_GAMUT_ILLUMINANT, reference_colourspace),
            reference_colourspace)

        points[np.isnan(points)] = 0

        RGB = ColorArray(uniform_colour, alpha=uniform_opacity).rgba

        Line(points, RGB, width=width, parent=node)
    return node
Ejemplo n.º 3
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def RGB_colourspace_whitepoint_axis_visual(colourspace='ITU-R BT.709',
                                           reference_colourspace='CIE xyY',
                                           width=2.0,
                                           method='gl',
                                           parent=None):
    """
    Returns a :class:`vispy.scene.visuals.Line` class instance representing
    a given RGB colourspace whitepoint axis.

    Parameters
    ----------
    colourspace : unicode, optional
        See :func:`RGB_colourspace_volume_visual` argument for possible values.

        :class:`colour.RGB_Colourspace` class instance name defining the *RGB*
        colourspace whitepoint axis to draw.
    reference_colourspace : unicode, optional
        **{'CIE XYZ', 'CIE xyY', 'CIE Lab', 'CIE Luv', 'CIE UCS', 'CIE UVW',
        'IPT', 'Hunter Lab', 'Hunter Rdab'}**,
        Reference colourspace to use for colour conversions / transformations.
    width : numeric, optional
        Line width.
    method : unicode, optional
        **{'gl', 'agg'}**,
        Line drawing method.
    parent : Node, optional
        Parent of the spectral locus visual in the `SceneGraph`.

    Returns
    -------
    Line
        RGB colourspace whitepoint axis.
    """

    colourspace = first_item(filter_RGB_colourspaces(colourspace).values())
    XYZ_o = xy_to_XYZ(colourspace.whitepoint + (0, ))
    XYZ_f = xy_to_XYZ(colourspace.whitepoint + (1.1, ))
    XYZ_l = np.vstack([XYZ_o, XYZ_f])

    illuminant = DEFAULT_PLOTTING_ILLUMINANT

    points = common_colourspace_model_axis_reorder(
        XYZ_to_colourspace_model(XYZ_l, illuminant, reference_colourspace),
        reference_colourspace)

    line = Line(points, (1, 1, 1), width=width, method=method, parent=parent)

    return line
Ejemplo n.º 4
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def pointer_gamut_boundaries_visual(reference_colourspace='CIE xyY',
                                    width=2.0,
                                    uniform_colour=(0.9, 0.9, 0.9),
                                    uniform_opacity=0.8,
                                    parent=None):
    """
    Returns a :class:`vispy.scene.visuals.Line` class instance representing
    Pointer's Gamut boundaries.

    Parameters
    ----------
    reference_colourspace : unicode, optional
        See :func:`pointer_gamut_visual` argument for possible values.

        Reference colourspace to use for colour conversions / transformations.
    width : numeric, optional
        Line width.
    uniform_colour : array_like, optional
        Uniform line colour.
    uniform_opacity : numeric, optional
        Uniform line opacity.
    parent : Node, optional
        Parent of the Pointer's Gamut boundaries visual in the `SceneGraph`.

    Returns
    -------
    Line
        Pointer's Gamut boundaries visual.
    """

    XYZ = np.vstack(
        [POINTER_GAMUT_BOUNDARIES, POINTER_GAMUT_BOUNDARIES[0, ...]])

    illuminant = DEFAULT_PLOTTING_ILLUMINANT

    points = common_colourspace_model_axis_reorder(
        XYZ_to_colourspace_model(XYZ, illuminant, reference_colourspace),
        reference_colourspace)
    points[np.isnan(points)] = 0

    RGB = ColorArray(uniform_colour, alpha=uniform_opacity).rgba

    line = Line(points, RGB, width=width, method='agg', parent=parent)

    return line
def XYZ_to_colourspace_model_normalised(XYZ, illuminant, model, **kwargs):
    """
    Converts from *CIE XYZ* tristimulus values to given colourspace model while
    normalising for visual convenience some of the models.

    Parameters
    ----------
    XYZ : array_like
        *CIE XYZ* tristimulus values.
    illuminant : array_like
        *CIE XYZ* tristimulus values *illuminant* *xy* chromaticity
        coordinates.
    model : unicode
        **{'CIE XYZ', 'CIE xyY', 'CIE xy', 'CIE Lab', 'CIE LCHab', 'CIE Luv',
        'CIE Luv uv', 'CIE LCHuv', 'CIE UCS', 'CIE UCS uv', 'CIE UVW',
        'DIN 99', 'Hunter Lab', 'Hunter Rdab', 'IPT', 'JzAzBz, 'OSA UCS',
        'hdr-CIELAB', 'hdr-IPT'}**,
        Colourspace model to convert the *CIE XYZ* tristimulus values to.

    Other Parameters
    ----------------
    \**kwargs : dict, optional
        Keywords arguments.

    Returns
    -------
    ndarray
        Colourspace model values.
    """

    ijk = XYZ_to_colourspace_model(XYZ, illuminant, model, **kwargs)

    if model == 'JzAzBz':
        ijk /= XYZ_to_JzAzBz([1, 1, 1])[0]
    if model == 'OSA UCS':
        ijk /= XYZ_to_OSA_UCS([1, 1, 1])[0]

    return ijk
Ejemplo n.º 6
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def RGB_colourspace_volume_visual(colourspace='ITU-R BT.709',
                                  reference_colourspace='CIE xyY',
                                  segments=16,
                                  uniform_colour=None,
                                  uniform_opacity=0.5,
                                  wireframe=True,
                                  wireframe_colour=None,
                                  wireframe_opacity=1.0,
                                  parent=None):
    """
    Returns a :class:`vispy.scene.visuals.Node` class instance with one or two
    :class:`colour_analysis.visuals.Box` class instance children representing
    a *RGB* colourspace volume visual.

    Parameters
    ----------
    colourspace : unicode, optional
        **{'ITU-R BT.709', 'ACES2065-1', 'ACEScc', 'ACEScg', 'ACESproxy',
        'ALEXA Wide Gamut', 'Adobe RGB (1998)', 'Adobe Wide Gamut RGB',
        'Apple RGB', 'Best RGB', 'Beta RGB', 'CIE RGB', 'Cinema Gamut',
        'ColorMatch RGB', 'DCI-P3', 'DCI-P3+', 'DRAGONcolor', 'DRAGONcolor2',
        'Don RGB 4', 'ECI RGB v2', 'ERIMM RGB', 'Ekta Space PS 5', 'Max RGB',
        'NTSC', 'Pal/Secam', 'ProPhoto RGB', 'REDcolor', 'REDcolor2',
        'REDcolor3', 'REDcolor4', 'RIMM RGB', 'ROMM RGB', 'ITU-R BT.2020',
        'Russell RGB', 'S-Gamut', 'S-Gamut3', 'S-Gamut3.Cine', 'SMPTE-C RGB',
        'V-Gamut', 'Xtreme RGB', 'sRGB'}**,
        :class:`colour.RGB_Colourspace` class instance name defining the *RGB*
        colourspace volume to draw.
    reference_colourspace : unicode
        **{'CIE XYZ', 'CIE xyY', 'CIE Lab', 'CIE Luv', 'CIE UCS', 'CIE UVW',
        'IPT', 'Hunter Lab', 'Hunter Rdab'}**,
        Reference colourspace to convert the *CIE XYZ* tristimulus values to.
    segments : int, optional
        Box segments.
    uniform_colour : array_like, optional
        Uniform mesh colour.
    uniform_opacity : numeric, optional
        Uniform mesh opacity.
    wireframe : bool, optional
        Use wireframe display.
        Uniform mesh opacity.
    wireframe_colour : array_like, optional
        Wireframe mesh colour.
    wireframe_opacity : numeric, optional
        Wireframe mesh opacity.
    parent : Node, optional
        Parent of the *RGB* colourspace volume visual in the `SceneGraph`.
    """

    node = Node(parent)

    colourspace = first_item(filter_RGB_colourspaces(colourspace).values())

    RGB_cube_f = RGB_identity_cube(width_segments=segments,
                                   height_segments=segments,
                                   depth_segments=segments,
                                   uniform_colour=uniform_colour,
                                   uniform_opacity=uniform_opacity,
                                   vertex_colours=not uniform_colour,
                                   parent=node)

    vertices = RGB_cube_f.mesh_data.get_vertices()
    XYZ = RGB_to_XYZ(vertices, colourspace.whitepoint, colourspace.whitepoint,
                     colourspace.RGB_to_XYZ_matrix)
    value = common_colourspace_model_axis_reorder(
        XYZ_to_colourspace_model(XYZ, colourspace.whitepoint,
                                 reference_colourspace), reference_colourspace)
    value[np.isnan(value)] = 0

    RGB_cube_f.mesh_data.set_vertices(value)

    if wireframe:
        RGB_cube_w = RGB_identity_cube(width_segments=segments,
                                       height_segments=segments,
                                       depth_segments=segments,
                                       uniform_colour=wireframe_colour,
                                       uniform_opacity=wireframe_opacity,
                                       vertex_colours=not wireframe_colour,
                                       wireframe=True,
                                       parent=node)
        RGB_cube_w.mesh_data.set_vertices(value)

    return node
Ejemplo n.º 7
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def RGB_scatter_visual(RGB,
                       colourspace='ITU-R BT.709',
                       reference_colourspace='CIE xyY',
                       symbol='disc',
                       size=4.0,
                       edge_size=0.5,
                       uniform_colour=None,
                       uniform_opacity=1.0,
                       uniform_edge_colour=None,
                       uniform_edge_opacity=1.0,
                       resampling='auto',
                       parent=None):
    """
    Returns a :class:`vispy.scene.visuals.Symbol` class instance representing
    *RGB* data using given symbols.

    Parameters
    ----------
    RGB : array_like
        *RGB* data to draw.
    colourspace : unicode, optional
        **{'ITU-R BT.709', 'ACES2065-1', 'ACEScc', 'ACEScg', 'ACESproxy',
        'ALEXA Wide Gamut', 'Adobe RGB (1998)', 'Adobe Wide Gamut RGB',
        'Apple RGB', 'Best RGB', 'Beta RGB', 'CIE RGB', 'Cinema Gamut',
        'ColorMatch RGB', 'DCI-P3', 'DCI-P3+', 'DRAGONcolor', 'DRAGONcolor2',
        'Don RGB 4', 'ECI RGB v2', 'ERIMM RGB', 'Ekta Space PS 5', 'Max RGB',
        'NTSC', 'Pal/Secam', 'ProPhoto RGB', 'REDcolor', 'REDcolor2',
        'REDcolor3', 'REDcolor4', 'RIMM RGB', 'ROMM RGB', 'ITU-R BT.2020',
        'Russell RGB', 'S-Gamut', 'S-Gamut3', 'S-Gamut3.Cine', 'SMPTE-C RGB',
        'V-Gamut', 'Xtreme RGB', 'sRGB'}**,
        :class:`colour.RGB_Colourspace` class instance name defining the *RGB*
        colourspace of the data to draw.
    reference_colourspace : unicode, optional
        **{'CIE XYZ', 'CIE xyY', 'CIE Lab', 'CIE Luv', 'CIE UCS', 'CIE UVW',
        'IPT', 'Hunter Lab', 'Hunter Rdab'}**,
        Reference colourspace to use for colour conversions / transformations.
    symbol : unicode, optional
        Symbol type to draw.
    size : numeric, optional
        Symbol size.
    edge_size : numeric, optional
        Symbol edge size.
    uniform_colour : array_like, optional
        Uniform symbol colour.
    uniform_opacity : numeric, optional
        Uniform symbol opacity.
    uniform_edge_colour : array_like, optional
        Uniform symbol edge colour.
    uniform_edge_opacity : numeric, optional
        Uniform symbol edge opacity.
    resampling : numeric or unicode, optional
        Resampling value, if numeric input, one pixel every `resampling`
        argument value will be kept.
    parent : Node, optional
        Parent of the *RGB* scatter visual in the `SceneGraph`.

    Returns
    -------
    Symbol
        *RGB* scatter visual.
    """

    colourspace = first_item(filter_RGB_colourspaces(colourspace).values())

    RGB = np.asarray(RGB)

    if resampling == 'auto':
        resampling = max(int((0.0078125 * np.average(RGB.shape[0:1])) // 2), 1)

        RGB = RGB[::resampling, ::resampling].reshape([-1, 3])

    XYZ = RGB_to_XYZ(RGB, colourspace.whitepoint, colourspace.whitepoint,
                     colourspace.RGB_to_XYZ_matrix)

    points = common_colourspace_model_axis_reorder(
        XYZ_to_colourspace_model(XYZ, colourspace.whitepoint,
                                 reference_colourspace), reference_colourspace)

    points[np.isnan(points)] = 0

    RGB = np.clip(RGB, 0, 1)

    if uniform_colour is None:
        RGB = np.hstack([
            RGB,
            np.full((RGB.shape[0], 1), uniform_opacity, DEFAULT_FLOAT_DTYPE)
        ])
    else:
        RGB = ColorArray(uniform_colour, alpha=uniform_opacity).rgba

    if uniform_edge_colour is None:
        RGB_e = RGB
    else:
        RGB_e = ColorArray(uniform_edge_colour,
                           alpha=uniform_edge_opacity).rgba

    markers = Symbol(symbol=symbol,
                     positions=points,
                     size=size,
                     edge_size=edge_size,
                     face_colour=RGB,
                     edge_colour=RGB_e,
                     parent=parent)

    return markers
Ejemplo n.º 8
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def spectral_locus_visual(reference_colourspace='CIE xyY',
                          cmfs='CIE 1931 2 Degree Standard Observer',
                          width=2.0,
                          uniform_colour=None,
                          uniform_opacity=1.0,
                          method='gl',
                          parent=None):
    """
    Returns a :class:`vispy.scene.visuals.Line` class instance representing
    the spectral locus.

    Parameters
    ----------
    reference_colourspace : unicode, optional
        **{'CIE XYZ', 'CIE xyY', 'CIE Lab', 'CIE Luv', 'CIE UCS', 'CIE UVW',
        'IPT', 'Hunter Lab', 'Hunter Rdab'}**,
        Reference colourspace to use for colour conversions / transformations.
    cmfs : unicode, optional
        Standard observer colour matching functions used to draw the spectral
        locus.
    width : numeric, optional
        Line width.
    uniform_colour : array_like, optional
        Uniform symbol colour.
    uniform_opacity : numeric, optional
        Uniform symbol opacity.
    method : unicode, optional
        **{'gl', 'agg'}**,
        Line drawing method.
    parent : Node, optional
        Parent of the spectral locus visual in the `SceneGraph`.

    Returns
    -------
    Line
        Spectral locus visual.
    """

    cmfs = first_item(filter_cmfs(cmfs).values())
    XYZ = cmfs.values

    XYZ = np.vstack([XYZ, XYZ[0, ...]])

    illuminant = DEFAULT_PLOTTING_ILLUMINANT

    points = common_colourspace_model_axis_reorder(
        XYZ_to_colourspace_model(XYZ, illuminant, reference_colourspace),
        reference_colourspace)
    points[np.isnan(points)] = 0

    if uniform_colour is None:
        RGB = normalise_maximum(XYZ_to_sRGB(XYZ, illuminant), axis=-1)
        RGB = np.hstack([
            RGB,
            np.full((RGB.shape[0], 1), uniform_opacity, DEFAULT_FLOAT_DTYPE)
        ])
    else:
        RGB = ColorArray(uniform_colour, alpha=uniform_opacity).rgba

    line = Line(points,
                np.clip(RGB, 0, 1),
                width=width,
                method=method,
                parent=parent)

    return line