def chutarLetra(chat_id, u_id, u_name, message_id, letra): l = c.getLanguage(chat_id) r = bds.checkLetra(chat_id, u_id, letra) #print r rpl = [] if r == True: #Se acertou a letra rpl.append( c.toDict(chat_id, l.acertou_letra_msg, replyTo=message_id, replyMarkup=c.makeKbh(True, selective=True))) rpl.append(nextRound(chat_id)) elif r == 2: #Se a letra já foi chutada rpl.append(c.toDict(chat_id, l.jachutada_msg)) elif type(r) == type("str"): rpl = arriscarPalavra2(chat_id, u_id, u_name, message_id, r) else: #Se errou a letra rpl.append( c.toDict(chat_id, l.errou_letra_msg, replyTo=message_id, replyMarkup=c.makeKbh(True, selective=True))) vida = bds.menosVida(chat_id) if vida == True: #Se acabou as vidas keyboard = c.makeKb(c.getKb(chat_id, 'main')[0], resize_keyboard=True) rpl.append(c.toDict(chat_id, l.gameover_msg, replyMarkup=keyboard)) elif vida == 2: #Se resta somente uma vida rpl.append(c.toDict(chat_id, l.umavida_msg)) rpl.append(nextRound(chat_id)) else: rpl.append(nextRound(chat_id)) return rpl
def fecharJogo(chat_id, u_id, message_id, date): l = c.getLanguage(chat_id) rpl = [] if bds.checkAdm(chat_id, u_id): bds.setPreGame(chat_id, False) bds.setInGame(chat_id, True) lista = bds.getCats(chat_id) if ((len(lista) == 0) or (0 in lista)): categoria = randint(0, (len(l.palavras)-1)) else: cat = randint(0, len(lista)-1) categoria = lista[cat]-1 palavra = randint(1, (len(l.palavras[categoria])-1)) palavra = l.palavras[categoria][palavra].decode('utf-8') categoria = l.palavras[categoria][0] mascara = bds.setCP(chat_id, categoria, palavra) vidas = bds.setVidas(chat_id) bds.shufflePlayers(chat_id, date) u_names = bds.getPlayers(chat_id)[1] message_ids = bds.getPlayers(chat_id)[2] ordem = '' for i in range(len(u_names)): ordem = ordem+u_names[i]+'\n' kb = c.makeKb(c.getKb(chat_id, 'main')[0], resize_keyboard = True, selective = True) rpl.append(c.toDict(chat_id, l.close_game_msg, replyMarkup = c.makeKbh(True))) rpl.append(c.toDict(chat_id, ordem, replyTo = message_ids[0], replyMarkup = kb)) rpl.append(c.toDict(chat_id, l.categoria_msg+categoria)) rpl.append(c.toDict(chat_id, l.palavra_msg+mascara)) rpl.append(c.toDict(chat_id, l.vidas_msg+g.vidasEmoji(chat_id))) return rpl return [c.toDict(chat_id, l.cantdo_msg)]
def fecharJogo(chat_id, u_id, message_id, date): l = c.getLanguage(chat_id) rpl = [] if bds.checkAdm(chat_id, u_id): bds.setPreGame(chat_id, False) bds.setInGame(chat_id, True) lista = bds.getCats(chat_id) if ((len(lista) == 0) or (0 in lista)): categoria = randint(0, (len(l.palavras)-1)) else: cat = randint(0, len(lista)-1) categoria = lista[cat]-1 palavra = randint(1, (len(l.palavras[categoria])-1)) palavra = l.palavras[categoria][palavra].decode('utf-8') categoria = l.palavras[categoria][0] mascara = bds.setCP(chat_id, categoria, palavra) vidas = bds.setVidas(chat_id) bds.shufflePlayers(chat_id, date) u_names = bds.getPlayers(chat_id)[1] message_ids = bds.getPlayers(chat_id)[2] ordem = '' for i in range(len(u_names)): ordem = ordem+u_names[i]+'\n' kb = c.makeKb(c.getKb(chat_id, 'main')[0], resize_keyboard = True, selective = True) rpl.append(c.toDict(chat_id, l.close_game_msg, replyMarkup = c.makeKbh(True))) rpl.append(c.toDict(chat_id, ordem + '\n' + l.categoria_msg+categoria + '\n' + l.palavra_msg+mascara + '\n' + l.vidas_msg+g.vidasEmoji(chat_id), replyTo = message_ids[0], replyMarkup = kb)) """rpl.append(c.toDict(chat_id, l.categoria_msg+categoria)) rpl.append(c.toDict(chat_id, l.palavra_msg+mascara)) rpl.append(c.toDict(chat_id, l.vidas_msg+g.vidasEmoji(chat_id)))""" return rpl return [c.toDict(chat_id, l.cantdo_msg)]
def arriscarPalavra2(chat_id, u_id, u_name, message_id, text): l = c.getLanguage(chat_id) bds.setArriscarBlock(chat_id, False) rpl = [] palavra = bds.getPalavra(chat_id) if bds.checkPalavra( chat_id, u_id, text): #Jogador acertou o chute e venceu. O jogo acaba. keyboard = c.makeKb(c.getKb(chat_id, 'main')[0], resize_keyboard=True) rpl.append( c.toDict(chat_id, l.venceu(u_name) + '\n' + l.googleMsg(palavra), replyMarkup=keyboard)) #rpl.append(c.toDict(chat_id, l.googleMsg(palavra))) return rpl else: #Jogador errou o chute rm = bds.rmPlayer(chat_id, u_id, message_id) if rm == True: #Jogador não era Adm, nada acontece. rpl.append( c.toDict(chat_id, l.perdeu(u_name), replyTo=message_id, replyMarkup=c.makeKbh(True, selective=True))) rpl.append(nextRound(chat_id)) return rpl elif rm == 'setAdm': #Jogador era Adm e o Adm será passado para outro adm = bds.getAdm(chat_id) rpl.append( c.toDict(chat_id, l.perdeu(u_name) + '\n' + l.novoAdmMsg(adm[1]), replyTo=message_id, replyMarkup=c.makeKbh(True, selective=True))) #rpl.append(c.toDict(chat_id, l.novoAdmMsg(adm[1]))) rpl.append(nextRound(chat_id)) return rpl else: #O jogo acaba keyboard = c.makeKb(c.getKb(chat_id, 'main')[0], resize_keyboard=True) return [ c.toDict(chat_id, l.perdeu(u_name) + '\n' + l.gameover_msg, replyMarkup=keyboard) ]
def arriscarPalavra2(chat_id, u_id, u_name, message_id, text): l = c.getLanguage(chat_id) bds.setArriscarBlock(chat_id, False) if bds.checkPalavra(chat_id, u_id, text): keyboard = c.makeKb(c.getKb(chat_id, 'main')[0], resize_keyboard = True) return [c.toDict(chat_id, l.venceu(u_name), replyMarkup = keyboard)] else: rm = bds.rmPlayer(chat_id, u_id, message_id) if rm == True: rpl = [] rpl.append(c.toDict(chat_id, l.perdeu(u_name), replyTo = message_id, replyMarkup = c.makeKbh(True, selective = True))) rpl.append(nextRound(chat_id)) return rpl elif rm == 'setAdm': rpl = [] adm = bds.getAdm(chat_id) rpl.append(c.toDict(chat_id, l.perdeu(u_name), replyTo = message_id, replyMarkup = c.makeKbh(True, selective = True))) rpl.append(c.toDict(chat_id, l.novoAdmMsg(adm[1]))) rpl.append(nextRound(chat_id)) return rpl else: keyboard = c.makeKb(c.getKb(chat_id, 'main')[0], resize_keyboard = True) return [c.toDict(chat_id, l.perdeu(u_name)+'\n'+ l.gameover_msg, replyMarkup = keyboard)]
def chutarLetra(chat_id, u_id, message_id, letra): l = c.getLanguage(chat_id) r = bds.checkLetra(chat_id, u_id, letra) rpl = [] if r == True: #Se acertou a letra rpl.append(c.toDict(chat_id, l.acertou_letra_msg, replyTo = message_id, replyMarkup = c.makeKbh(True, selective = True))) rpl.append(nextRound(chat_id)) elif r == 2: #Se a letra já foi chutada rpl.append(c.toDict(chat_id, l.jachutada_msg)) else: #Se errou a letra rpl.append(c.toDict(chat_id, l.errou_letra_msg, replyTo = message_id, replyMarkup = c.makeKbh(True, selective = True))) vida = bds.menosVida(chat_id) if vida == True: #Se acabou as vidas keyboard = c.makeKb(c.getKb(chat_id, 'main')[0], resize_keyboard = True) rpl.append(c.toDict(chat_id, l.gameover_msg, replyMarkup = keyboard)) elif vida == 2: #Se resta somente uma vida rpl.append(c.toDict(chat_id, l.umavida_msg)) rpl.append(nextRound(chat_id)) else: rpl.append(nextRound(chat_id)) return rpl
def arriscarPalavra2(chat_id, u_id, u_name, message_id, text): l = c.getLanguage(chat_id) bds.setArriscarBlock(chat_id, False) rpl = [] palavra = bds.getPalavra(chat_id) if bds.checkPalavra(chat_id, u_id, text): #Jogador acertou o chute e venceu. O jogo acaba. keyboard = c.makeKb(c.getKb(chat_id, 'main')[0], resize_keyboard = True) rpl.append(c.toDict(chat_id, l.venceu(u_name) + '\n' + l.googleMsg(palavra), replyMarkup = keyboard)) #rpl.append(c.toDict(chat_id, l.googleMsg(palavra))) return rpl else: #Jogador errou o chute rm = bds.rmPlayer(chat_id, u_id, message_id) if rm == True: #Jogador não era Adm, nada acontece. rpl.append(c.toDict(chat_id, l.perdeu(u_name), replyTo = message_id, replyMarkup = c.makeKbh(True, selective = True))) rpl.append(nextRound(chat_id)) return rpl elif rm == 'setAdm': #Jogador era Adm e o Adm será passado para outro adm = bds.getAdm(chat_id) rpl.append(c.toDict(chat_id, l.perdeu(u_name) + '\n' + l.novoAdmMsg(adm[1]), replyTo = message_id, replyMarkup = c.makeKbh(True, selective = True))) #rpl.append(c.toDict(chat_id, l.novoAdmMsg(adm[1]))) rpl.append(nextRound(chat_id)) return rpl else: #O jogo acaba keyboard = c.makeKb(c.getKb(chat_id, 'main')[0], resize_keyboard = True) return [c.toDict(chat_id, l.perdeu(u_name)+'\n'+ l.gameover_msg, replyMarkup = keyboard)]