Ejemplo n.º 1
0
def create_super_mario_env_stage1(name='SuperMarioBrosRandomStage1-v1'):
    import gym
    from nes_py.wrappers import JoypadSpace
    from gym_super_mario_bros.actions import SIMPLE_MOVEMENT, COMPLEX_MOVEMENT

    import gym_super_mario_bros
    stage_names = [
        'SuperMarioBros-1-1-v1',
        'SuperMarioBros-1-2-v1',
        'SuperMarioBros-1-3-v1',
        'SuperMarioBros-1-4-v1',
    ]

    env = gym_super_mario_bros.make(stage_names[1])
    env = JoypadSpace(env, SIMPLE_MOVEMENT)

    env = wrappers.MaxAndSkipEnv(env, skip=4)
    env = wrappers.wrap_deepmind(env,
                                 episode_life=False,
                                 clip_rewards=False,
                                 frame_stack=True,
                                 scale=True)
    #env = wrappers.AllowBacktracking(env)

    return env
Ejemplo n.º 2
0
def create_quadrupped_env():
    import gym
    import roboschool
    import quadruppedEnv
    return wrappers.FrameStack(
        wrappers.MaxAndSkipEnv(gym.make('QuadruppedWalk-v1'), 4, False), 2,
        True)
Ejemplo n.º 3
0
def create_super_mario_env(name='SuperMarioBros-v1'):
    import gym
    from nes_py.wrappers import JoypadSpace
    from gym_super_mario_bros.actions import SIMPLE_MOVEMENT, COMPLEX_MOVEMENT
    import gym_super_mario_bros
    env = gym_super_mario_bros.make(name)
    env = JoypadSpace(env, SIMPLE_MOVEMENT)

    env = wrappers.MaxAndSkipEnv(env, skip=4)
    env = wrappers.wrap_deepmind(env,
                                 episode_life=False,
                                 clip_rewards=False,
                                 frame_stack=True,
                                 scale=True)
    return env