def traversal_gameList(self, game_list, is_next=False): for game in game_list: gameid_name = game.get_attribute("name") gameid = int(gameid_name[4:len(gameid_name)]) self.start_step("进入大厅游戏:%s" % gameid_name) self.start_step("机器人开关打开") PHPInterface.set_robot_flag(gameid, 0, 0, 12, 1) if BaseCase.enterGame(self, game, is_next): if not BaseCase.gameIsAutoReady(self, game): try: self.start_step("点击房间内准备按钮") self.game_page.wait_element("准备").click() except: self.assert_equal(gameid_name + "未出现准备按钮", False, True) BaseCase.gameToHall(self) continue #等待几秒 确保牌局开始 time.sleep(5) self.start_step("点击房间内菜单") self.clickRoomMenu(gameid_name) # BaseCase.clickRoomMenu(self, gameid_name) self.start_step("等待游戏结束,从游戏房间返回到大厅") # notoverFlag = True # while notoverFlag: # if self.game_page.element_is_exist("换桌") or self.game_page.element_is_exist("牌局结束换桌"): # notoverFlag = False # self.luadriver.back() # elif not self.game_page.element_is_exist("换桌") and not self.game_page.element_is_exist("牌局结束换桌"): # time.sleep(1) if BaseCase.wait_for_gameover(self, gameid_name): BaseCase.gameToHall(self) self.start_step("关闭机器人") PHPInterface.set_robot_flag(gameid, 0, 0, 12, 0)
def run_test(self): self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") user_info = PHPInterface.get_user_info(UserID) #获取用户信息 coin = json.loads(user_info).get('result', {'coin': None}).get('coin') print '签到前银币:' + str(coin) # 关闭悬浮球 self.common.closefloatBall() i = 0 while i < 3: i += 1 try: self.personinfo_page.wait_element("关闭").click() except: print "已关闭窗口" self.start_step('进入任务界面') self.hall_page.wait_element('任务').click() self.start_step('进入每日签到界面') self.sign_page.wait_element('每日签到页面').click() self.start_step('进入每日签到页面开始签到') try: self.sign_page.wait_element('签到').click() except: print '已签到过' self.personinfo_page.screenshot('.png') time.sleep(5) user_info = PHPInterface.get_user_info(UserID) # 获取用户信息 coin1 = json.loads(user_info).get('result', {'coin': None}).get('coin') print '签到后银币:' + str(coin1) if coin1 == coin + 1000: print 'vip用户签到获得1000银币' else: print 'vip用户签到没有获得1000银币'
def run_test(self): self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") self.start_step("进入保险箱") self.hall_page.wait_element('保险箱').click() time.sleep(3) self.safebox_page.wait_element('金条保险箱').click() time.sleep(3) self.safebox_page.wait_element("取出").click() time.sleep(3) Safebox_info = PHPInterface.get_safebox(mid) crystal_saving = Safebox_info.get('crystalsafebox') if crystal_saving > 0: self.start_step("将金条取出保险箱") self.common.swipeelement(self.safebox_page.wait_element("滚动条"), self.safebox_page.wait_element("增加金条/银条数目")) time.sleep(3) self.safebox_page.wait_element('确定---保险箱').click() time.sleep(3) user_info1 = PHPInterface.get_user_info(mid) # 获取玩家信息 crystal = json.loads(user_info1).get('result', {'crystal': None}).get('crystal') # 获取当前金条值 if crystal > 200: AddMoney = 100 - crystal PHPInterface.add_money(mid, AddMoney) self.luadriver.keyevent(4) self.common.closeactivity_switchserver(self.luadriver) self.hall_page.wait_element('保险箱').click() time.sleep(3) self.safebox_page.wait_element("取出").click() self.safebox_page.screenshot('1.png') self.safebox_page.wait_element("存入").click() time.sleep(1) self.safebox_page.screenshot('2.png')
def run_test(self): self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") self.common.closefloatBall() self.start_step('进入任务界面') self.hall_page.wait_element('任务').click() self.start_step('进入每日签到界面') self.sign_page.wait_element('每日签到页面').click() List = self.sign_page.wait_element('补签卡数量').get_attribute('text') print List buSignupNum = re.findall(r'\d+', List) AddNum = int(buSignupNum[0]) if int(buSignupNum[0]) > 0: PHPInterface.set_sign_card(UserID, -1, AddNum) #如果事先有补签卡,则先删除所有补签卡 self.common.closeactivitytest(self.luadriver) self.start_step('进入任务界面') self.hall_page.wait_element('任务').click() self.start_step('进入每日签到界面') self.sign_page.wait_element('每日签到页面').click() self.start_step('点击获取按钮') self.sign_page.wait_element('获取').click() self.start_step('点击购买') self.sign_page.wait_element('购买').click() self.personinfo_page.screenshot('.png') List = self.sign_page.wait_element('补签卡数量').get_attribute('text') print List buSignupNum = re.findall(r'\d+', List) if buSignupNum == ['1']: print '补签卡成功购买到账' else: print '补签卡未能成功购买到账' dict = PHPInterface.get_user_info(UserID) # 获取玩家信息 coin = eval(dict).get('result', {'coin': None}).get('coin') # 获取当前银币值 if coin == 10000: print '50000银币扣除'
def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.sign_page = Sign_Page() self.game_page = Game_Page() global user_info, UserID user_info = self.common.get_user() print user_info UserID = user_info['mid'] print 'UserID:%s' % UserID PHPInterface.set_level(UserID, 15) user_info1 = PHPInterface.get_user_info(UserID) #获取玩家信息 coin = json.loads(user_info1).get('result', { 'coin': None }).get('coin') #获取当前银币值 AddMoney = 10000 - coin PHPInterface.add_money(UserID, AddMoney) #将银币值设为10000 self.setting_page = Setting_Page() self.personinfo_page = Personinfo_Page() self.broadcast_page = Broadcast_Page() self.start_step("初始化Luadriver") self.luadriver = self.common.setupdriver() self.start_step("关闭活动页面") self.common.closeactivity(self.luadriver) self.start_step("判断是否登陆") self.hall_page.wait_element("头像").click() time.sleep(5) self.common.loginuser(user_info['user'], user_info['password']) self.common.closeActivityBtn()
def pre_test(self): self.common = Common() global user_info user_info = self.common.get_user() print user_info self.start_step("设置银币小于20w") # PHPInterface.set_env(PHPInterface.PRE_REPUBLISH_ENV) dict = PHPInterface.get_user_info(user_info.get('mid')) # 获取玩家信息 coin = eval(dict).get('result', {'coin': None}).get('coin') # 获取当前银币值 AddMoney = 190000 - int(coin) print AddMoney PHPInterface.add_money(user_info.get('mid'), AddMoney) # 将设置银币值 print PHPInterface.get_user_info(user_info.get('mid')) self.hall_page = Hall_Page() self.exchange_page = Exchange_Page() self.personinfo_page = Personinfo_Page() self.start_step("初始化Luadriver") self.luadriver = self.common.setupdriver() self.start_step("关闭活动,并切换到预发布") self.common.closeactivity_switchserver(self.luadriver,"预发布") self.start_step("判断是否登陆") if not self.common.isloginuser(self.luadriver): self.common.loginuser(user_info['user'], user_info['password']) self.common.closeActivityBtn() else: if self.personinfo_page.wait_element("账号ID").get_attribute('text') != user_info['cid']: self.common.loginuser(user_info['user'], user_info['password']) self.common.closeActivityBtn() try: self.personinfo_page.wait_element("关闭").click() except: print "已关闭窗口"
def set_PlayerData(self, VIPType, kickCnt): ''' 设置玩家VIP及踢人卡数量,由于有界面操作 只能放在进入大厅成功后调用 :param VIPCnt: 是否有VIP :param kickCnt: 踢人卡张数 踢人卡id为36 None:则是不设置踢人卡数量 :return: ''' self.start_step("设置玩家数据") if PHPInterface.set_vip(mid, VIPType) == 0: self.common.platformLog("接口设置VIP信息失败") return False else: self.common.platformLog("设置VIP状态成功") #目前道具接口有问题,设置为0 会返回失败 当设置数量为0时,强制返回True status = False if PHPInterface.add_props(mid, 36, kickCnt) == 0 and kickCnt != 0: self.common.platformLog("设置踢人卡数量失败") status = False else: global kickCard_cnt kickCard_cnt = kickCnt status = True self.common.platformLog("测试开始前设置被测玩家初始数据", mid, VIPType, kickCnt, "设置VIP和踢人卡结果:", status) return status
def run_test(self): self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") self.start_step("进入保险箱") self.hall_page.wait_element('保险箱').click() self.safebox_page.wait_element("取出").click() Safebox_info = PHPInterface.get_safebox(UserID) coin_saving = Safebox_info.get('safebox') if coin_saving > 0: self.start_step("将银币取出保险箱") self.common.swipeelement(self.safebox_page.wait_element("滚动条"), self.safebox_page.wait_element("增加金条/银条数目")) self.safebox_page.wait_element('确定---保险箱').click() time.sleep(3) user_info = PHPInterface.get_user_info(UserID) # 获取玩家信息 coin = json.loads(user_info).get('result', {'coin': None}).get('coin') # 获取当前银币值 if coin > 20000: AddMoney =10000 - coin PHPInterface.add_money(UserID, AddMoney) self.luadriver.keyevent(4) self.common.closeactivity_switchserver(self.luadriver, "预发布") self.hall_page.wait_element('保险箱').click() self.safebox_page.wait_element("取出").click() self.safebox_page.screenshot('safebox1.png') self.safebox_page.wait_element("存入").click() time.sleep(1) self.safebox_page.screenshot('safebox2.png')
def pre_test(self): self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() UserID = self.casedata.get('mid2') print 'UserID:%s' % UserID dict = PHPInterface.get_user_info(UserID) # 获取玩家信息 coin = eval(dict).get('result', {'coin': None}).get('coin') # 获取当前银币值 if coin <= 20000: AddMoney = 30000 - coin # 如果当前银币不多于20000,则将银币值设置为30000 PHPInterface.add_money(UserID, AddMoney) self.hall_page = Hall_Page() self.sign_page = Sign_Page() self.personinfo_page = Personinfo_Page() self.safebox_page = Safebox_Page() self.start_step("关闭活动,并切换到预发布") self.common.closeactivity_switchserver(self.luadriver, "预发布") self.start_step("判断是否登陆") if not self.common.isloginuser(self.luadriver): self.common.loginuser(self.casedata['user2'], self.casedata['password2']) self.common.closeactivity_switchserver(self.luadriver, "预发布") else: if self.personinfo_page.wait_element("账号ID").get_attribute('text') != self.casedata['cid']: self.common.loginuser(self.casedata['user2'], self.casedata['password2']) self.common.closeactivity_switchserver(self.luadriver, "预发布") try: self.personinfo_page.wait_element("关闭").click() except: print "已关闭窗口"
def traversal_gameList(self, game_list, is_next=False): for game in game_list: gameid_name = game.get_attribute("name") gameid = int(gameid_name[4:len(gameid_name)]) self.start_step("机器人开关打开") print PHPInterface.set_robot_flag(gameid, 0, 0, 12, 1) if BaseCase.enterGame(self, game, is_next): if not self.game_page.element_is_exist("换桌"): self.assert_equal(gameid_name + " 游戏没有找到换桌按钮", True, False) if not BaseCase.gameIsAutoReady(self, game) : if self.game_page.element_is_exist("准备"): self.start_step("点击准备") self.game_page.wait_element("准备").click() else: self.assert_equal(gameid_name + " 游戏没有找到准备按钮", True, False) BaseCase.gameToHall(self) continue # 下局取款 if BaseCase.wait_for_gameover(self, gameid_name): # self.start_step("一局后取款") self.game_page.wait_element("房间内菜单").click() self.game_page.wait_element("取款").click() self.safebox_page.wait_element("减少金条/银条数目").click() self.safebox_page.wait_element("确定---保险箱").click() self.game_page.screenshot("%s一局后取款.png"% gameid_name) self.start_step("关闭机器人") print PHPInterface.set_robot_flag(gameid, 0, 0, 12, 0) self.start_step("退出子游戏房间%s到大厅" % gameid_name) BaseCase.gameToHall(self) # 恢复银币数 self.common.set_coin(mid, "10000") self.common.switchserver() self.common.closeactivity(self.luadriver)
def traversal_gameList(self,game_list, is_next=False): for game in game_list: gameid_name = game.get_attribute("name") gameid = int(gameid_name[4:len(gameid_name)]) # 关机器人 print PHPInterface.set_robot_flag(gameid, 0, 0, 12, 0) self.start_step("点击大厅游戏位:%s" % gameid_name) if BaseCase.enterGame(self, game, is_next): if not BaseCase.gameIsAutoReady(self, game): try: self.start_step("点击准备") self.game_page.wait_element("准备").click() except: self.assert_equal(gameid_name + "未出现准备按钮", False, True) BaseCase.gameToHall(self) continue # 能获取到换桌,说明牌局未开始 if self.game_page.element_is_exist("换桌"): self.start_step("退出游戏房间") BaseCase.gameToHall(self) else: self.assert_equal(gameid_name + "未出现换桌按钮", False, True) BaseCase.gameToHall(self) continue
def traversal_gameList(self, game_list, is_next=False): for game in game_list: gameid_name= game.get_attribute("name") gameid = int(gameid_name[4:len(gameid_name)]) self.start_step("关闭机器人") PHPInterface.set_robot_flag(gameid, 0, 0, 12, 0) if BaseCase.enterGame(self, game, is_next): if not BaseCase.gameIsAutoReady(self, game): if self.game_page.element_is_exist("准备"): self.start_step("点击房间内菜单按钮") self.game_page.wait_element("房间内菜单").click() self.game_page.wait_element("取款").click() # self.game_page.screenshot("%s保险箱.png" % gameid_name) # self.start_step("拖动滑动杆") ele = self.safebox_page.wait_element("滑动杆") startX = ele.location['x'] + ele.size['width'] y = ele.location['y'] + ele.size['height'] / 2 # 滑动杆向左滑动1/5 endX = ele.location['x'] + ele.size['width'] * 4 / 5 # endX = ele.location['x'] self.luadriver.swipe(startX, y, endX, y) self.safebox_page.wait_element("确定---保险箱").click() # self.start_step("取款成功后点准备会升场") self.game_page.wait_element("准备").click() self.game_page.screenshot("%s升场.png" % gameid_name) else: self.assert_equal(gameid_name + "未出现准备按钮", False, True) self.start_step("退出子游戏房间%s到大厅" % gameid_name) BaseCase.gameToHall(self) # 恢复玩家携带银币数 self.common.set_coin(mid, "10000") self.common.switchserver() self.common.closeactivity(self.luadriver)
def traversal_gameList(self, game_list, is_next=False): for game in game_list: gameid_name = game.get_attribute("name") gameid = int(gameid_name[4:len(gameid_name)]) self.start_step("关闭机器人") PHPInterface.set_robot_flag(gameid, 0, 0, 12, 0) if BaseCase.enterGame(self, game, is_next): if not BaseCase.gameIsAutoReady(self, game): if self.game_page.element_is_exist("准备"): self.start_step("点击房间内菜单按钮") self.game_page.wait_element("房间内菜单").click() self.game_page.screenshot("%s房间内菜单.png" % gameid_name) self.game_page.wait_element("取款").click() self.game_page.screenshot("%s保险箱.png" % gameid_name) self.start_step("减少牌桌银币保险箱银币数:") self.safebox_page.wait_element("减少金条/银条数目").click() self.safebox_page.wait_element("确定---保险箱").click() else: self.assert_equal(gameid_name + "未出现准备按钮", False, True) self.start_step("退出子游戏房间%s到大厅" % gameid_name) BaseCase.gameToHall(self) #恢复玩家携带银币数 self.common.set_coin(mid, "10000") self.common.switchserver() self.common.closeactivity(self.luadriver)
def traversal_gameList(self, game_list, is_next=False): for game in game_list: gameid_name = game.get_attribute("name") gameid = int(gameid_name[4:len(gameid_name)]) self.start_step("关机器人") print PHPInterface.set_robot_flag(gameid, 0, 0, 12, 0) self.start_step("进入大厅游戏: %s" % gameid_name) if BaseCase.enterGame(self, game, is_next): if not BaseCase.gameIsAutoReady(self, game): if self.game_page.element_is_exist("准备"): self.start_step("点击菜单查看取款按钮状态") self.game_page.wait_element("房间内菜单").click() self.game_page.screenshot("%s未准备看取款按钮状态.png" % gameid_name) self.start_step("点击取款") self.game_page.wait_element("取款").click() if self.game_page.element_is_exist("关闭银币保险箱") == False: self.assert_equal(gameid_name + "取款按钮点击失败", False, True) else: self.game_page.wait_element("关闭银币保险箱").click() else: self.assert_equal(gameid_name + "未出现准备按钮", False, True) self.start_step("从%s游戏房间返回到大厅" % gameid_name) # 牌局未开始 if self.game_page.element_is_exist("换桌"): BaseCase.gameToHall(self) # 牌局已开始 elif BaseCase.wait_for_gameover(self, gameid_name): BaseCase.gameToHall(self)
def run_test(self): self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") self.start_step('进入保险箱页面') self.hall_page.wait_element('保险箱').click() time.sleep(3) self.start_step("将银币存入保险箱") self.safebox_page.wait_element("银币").click() self.safebox_page.wait_element("存入").click() time.sleep(3) self.start_step("将银币存入保险箱") element1 = self.safebox_page.wait_element("滚动条") element2 = self.safebox_page.wait_element("增加金条/银条数目") swipe_startx = element1.location['x'] swipe_starty = element1.location['y'] swipe_endx = element2.location['x'] swipe_endy = element2.location['y'] print swipe_startx, swipe_starty, swipe_endx, swipe_endy,swipe_endx self.luadriver.swipe(swipe_startx, swipe_starty, swipe_startx+(swipe_endx-swipe_startx)/2, swipe_endy, 1000) self.safebox_page.wait_element('确定---保险箱').click() time.sleep(5) self.luadriver.keyevent(4) self.start_step("进入金条兑换界面") time.sleep(3) dict = PHPInterface.get_user_info(user_info.get('mid')) # 获取玩家信息 crystal = eval(dict).get('result', {'crystal': None}).get('crystal') # 获取当前金币 self.exchange_page.wait_element("换金条").click() time.sleep(3) self.exchange_page.wait_element("确定兑换").click() time.sleep(2) self.exchange_page.screenshot("Gold_Exchange1.png") dict1 = PHPInterface.get_user_info(user_info.get('mid')) # 获取玩家信息 crystal1 = eval(dict1).get('result', {'crystal': None}).get('crystal') # 获取当前金币 self.assert_equal(True,crystal+200,crystal1)
def pre_test(self): self.common = Common() global user_info, UserID userinfo_and_mid = self.common.get_idle_userinfo_and_mid() user_info = userinfo_and_mid.get('userinfo') print user_info UserID = userinfo_and_mid.get('mid') print 'UserID:%s' % UserID user_info1 = PHPInterface.get_user_info(UserID) # 获取玩家信息 coin = json.loads(user_info1).get('result', { 'coin': None }).get('coin') # 获取当前银币值 print coin AddMoney = 60000 - coin PHPInterface.add_money(UserID, AddMoney) # 将银币值设为60000 PHPInterface.set_level(UserID, 16) self.start_step("初始化环境") # 初始化Luadriver args = {} args['newCommandTimeout'] = 305 self.luadriver = self.common.setupdriver(args) self.broadcast_page = Broadcast_Page() self.hall_page = Hall_Page() self.personinfo_page = Personinfo_Page() self.common.closeactivity_switchserver(self.luadriver) self.hall_page.wait_element("头像").click() time.sleep(5) self.common.loginuser(user_info['user'], user_info['password']) time.sleep(5) self.common.closeActivityBtn()
def run_test(self): self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") self.start_step('进入保险箱页面') self.hall_page.wait_element('保险箱').click() time.sleep(3) self.start_step("将银币存入保险箱") self.safebox_page.wait_element("银币保险箱").click() self.safebox_page.wait_element("存入").click() time.sleep(3) self.start_step("将银币存入保险箱") self.common.swipeelement(self.safebox_page.wait_element("滚动条"), self.safebox_page.wait_element("增加金条/银条数目")) self.safebox_page.wait_element('确定---保险箱').click() time.sleep(5) self.luadriver.keyevent(4) self.start_step("进入金条兑换界面") time.sleep(3) dict = PHPInterface.get_user_info(user_info.get('mid')) # 获取玩家信息 crystal = eval(dict).get('result', {'crystal': None}).get('crystal') # 获取当前金币 coin = eval(dict).get('result', {'coin': None}).get('coin') # 获取当前银币值 AddMoney = 103000 - int(coin) print AddMoney PHPInterface.add_money(user_info.get('mid'), AddMoney) # 将设置银币值 dict = PHPInterface.get_user_info(user_info.get('mid')) # 获取玩家信息 coin = eval(dict).get('result', {'coin': None}).get('coin') # 获取当前银币值 print coin self.common.closeactivity_switchserver(self.luadriver, "预发布") self.exchange_page.wait_element("换金条").click() time.sleep(3) self.exchange_page.wait_element("确定兑换").click() time.sleep(2) self.exchange_page.screenshot("Gold_Exchange1.png") dict1 = PHPInterface.get_user_info(user_info.get('mid')) # 获取玩家信息 crystal1 = eval(dict1).get('result', {'crystal': None}).get('crystal') # 获取当前金币 self.assert_equal(True, crystal + 200, crystal1)
def pre_test(self): self.common = Common() global user_info, UserID, coin userinfo_and_mid = self.common.get_idle_userinfo_and_mid() user_info = userinfo_and_mid.get('userinfo') print user_info UserID = userinfo_and_mid.get('mid') print 'UserID:%s' % UserID user_info1 = PHPInterface.get_user_info(UserID) # 获取玩家信息 coin = json.loads(user_info1).get('result', { 'coin': None }).get('coin') # 获取当前银币值 print coin AddMoney = 99999999 - coin PHPInterface.add_money(UserID, AddMoney) # 将银币值设为99999999 time.sleep(2) user_info1 = PHPInterface.get_user_info(UserID) # 获取玩家信息 coin = json.loads(user_info1).get('result', { 'coin': None }).get('coin') # 获取当前银币值 print coin self.start_step("初始化环境") # 初始化Luadriver self.luadriver = self.common.setupdriver() self.yuepai_page = Yuepai_Page() self.hall_page = Hall_Page() self.personinfo_page = Personinfo_Page() self.common.closeactivity_switchserver(self.luadriver) self.hall_page.wait_element("头像").click() time.sleep(5) self.common.loginuser(user_info['user'], user_info['password']) time.sleep(5) self.common.closeActivityBtn()
def pre_test(self): UserID = self.casedata.get('mid') print 'UserID:%s' % UserID dict = PHPInterface.get_user_info(UserID) # 获取玩家信息 crystal = eval(dict).get('result', { 'crystal': None }).get('crystal') # 获取当前金条值 AddCrystal = 1000 - crystal PHPInterface.add_crystal(UserID, AddCrystal) # 将金条数目置1000 self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() self.hall_page = Hall_Page() self.sign_page = Sign_Page() self.personinfo_page = Personinfo_Page() self.safebox_page = Safebox_Page() self.common.closeactivitytest(self.luadriver) self.hall_page.wait_element("头像").click() time.sleep(5) if self.personinfo_page.wait_element("账号ID").get_attribute( 'text') != self.casedata['cid']: self.common.loginuser(self.casedata['user'], self.casedata['password']) try: self.personinfo_page.wait_element("关闭").click() except: print "已关闭窗口"
def pre_test(self): self.common = Common() # global user_info # user_info = self.common.get_user() # print user_info self.luadriver = self.common.setupdriver() self.common.closeactivity_switchserver(self.luadriver) self.hall_page = Hall_Page() self.task_page = Task_Page() self.game_page = Game_Page() self.personinfo_page = Personinfo_Page() self.start_step("获取用户mid") cid = self.common.get_cid() global mid mid = PHPInterface.get_mid(cid, region=1) # self.hall_page.wait_element("头像").click() # time.sleep(5) # if self.personinfo_page.wait_element("账号ID").get_attribute('text') != user_info['cid']: # self.common.loginuser(user_info['user'], user_info['password']) # try: # self.personinfo_page.wait_element("关闭").click() # except: # print "已关闭窗口" # self.start_step("获取当前用户的银币值") dict = PHPInterface.get_user_info(mid) # 获取玩家信息 coin = eval(dict).get('result', {'coin': None}).get('coin') # 获取当前银币值 print coin AddMoney = 2000 - coin PHPInterface.add_money(mid, AddMoney)
def pre_test(self): global UserID UserID = self.casedata.get('mid') print 'UserID:%s' % UserID dict = PHPInterface.get_user_info(UserID) # 获取玩家信息 coin = eval(dict).get('result', {'coin': None}).get('coin') # 获取当前银币值 AddMoney = 60000 - coin PHPInterface.add_money(UserID, AddMoney) # 将银币值设为60000 self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() self.hall_page = Hall_Page() self.sign_page = Sign_Page() self.personinfo_page = Personinfo_Page() self.common.closeactivitytest(self.luadriver) self.hall_page.wait_element("头像").click() time.sleep(5) if self.personinfo_page.wait_element("账号ID").get_attribute( 'text') != self.casedata['cid']: self.common.loginuser(self.casedata['user'], self.casedata['password']) try: self.personinfo_page.wait_element("关闭").click() except: print "已关闭窗口"
def pre_test(self): self.common = Common() global user_info user_info = self.common.get_user() print user_info user_info1 = PHPInterface.get_user_info(user_info['mid']) # 获取玩家信息 coin = json.loads(user_info1).get('result', { 'coin': None }).get('coin') # 获取当前银币值 AddMoney = 60000 - coin PHPInterface.add_money(user_info['mid'], AddMoney) # 将银币值设为60000 crystal = json.loads(user_info1).get('result', { 'crystal': None }).get('crystal') # 获取当前金条值 AddCrystal = 1000 - crystal PHPInterface.add_crystal(user_info['mid'], AddCrystal) # 将金条数目置1000 # 初始化Luadriver self.luadriver = self.common.setupdriver() self.yuepai_page = Yuepai_Page() self.hall_page = Hall_Page() self.personinfo_page = Personinfo_Page() self.common.closeactivity_switchserver(self.luadriver, '预发布') self.hall_page.wait_element("头像").click() time.sleep(5) self.common.loginuser(user_info['user'], user_info['password']) self.common.closeActivityBtn()
def run_test(self): self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") UserID = user_info['mid'] print 'UserID:%s' % UserID PHPInterface.broadcast(UserID, content='地方棋牌测试专用') self.personinfo_page.screenshot('.png')
def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.setting_page = Setting_Page() self.personinfo_page = Personinfo_Page() global user_info, MID user_info = self.common.get_user() self.log_info("userinfo:%s" % user_info) self.start_step("初始化Luadriver") self.luadriver = self.common.setupdriver() self.start_step("关闭活动页面") self.common.closeactivity(self.luadriver) self.start_step("登陆") self.hall_page.wait_element("头像").click() self.common.loginuser(user_info['user'], user_info['password']) self.common.closeActivityBtn() MID = self.common.get_mid() PHPInterface.set_level(MID, 16) user_info1 = PHPInterface.get_user_info(MID) # 获取玩家信息 coin = json.loads(user_info1).get('result', { 'coin': None }).get('coin') # 获取当前银币值 AddMoney = 100000 - coin PHPInterface.add_money(MID, AddMoney) # 将银币值设为100000 self.common.switchserver() self.common.closeActivityBtn()
def pre_test(self): global UserID UserID = self.casedata.get('mid2') print 'UserID:%s' % UserID # PHPInterface.set_env(PHPInterface.PRE_REPUBLISH_ENV) user_info = PHPInterface.get_user_info(UserID) # 获取玩家信息 coin = json.loads(user_info).get('result', { 'coin': None }).get('coin') # 获取当前银币值 AddMoney = 60000 - coin PHPInterface.add_money(UserID, AddMoney) # 将银币值设为60000 self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() self.hall_page = Hall_Page() self.sign_page = Sign_Page() self.personinfo_page = Personinfo_Page() self.common.closeactivity_switchserver(self.luadriver, '预发布') self.hall_page.wait_element("头像").click() time.sleep(5) self.common.loginuser(self.casedata['user2'], self.casedata['password2']) i = 0 while i < 3: i += 1 try: self.personinfo_page.wait_element("关闭").click() except: print "已关闭窗口"
def pre_test(self): self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() self.start_step("设置银币大于20w") dict = PHPInterface.get_user_info(self.casedata.get('mid')) # 获取玩家信息 # dict = PHPInterface.get_user_info(2182942) # 获取玩家信息 print dict # PHPInterface.set_env(PHPInterface.PRE_REPUBLISH_ENV) coin = eval(dict).get('result', {'coin': None}).get('coin') # 获取当前银币值 AddMoney = 200001 - int(coin) print AddMoney PHPInterface.add_money(self.casedata.get('mid'), AddMoney) # 将设置银币值 print PHPInterface.get_user_info(self.casedata.get('mid')) self.hall_page = Hall_Page() self.exchange_page = Exchange_Page() self.safebox_page = Safebox_Page() self.personinfo_page = Personinfo_Page() self.start_step("关闭活动,并切换到测试服") self.common.closeactivity_switchserver(self.luadriver, "预发布") self.start_step("判断是否登陆") if not self.common.isloginuser(self.luadriver): self.common.loginuser(self.casedata['user'], self.casedata['password']) self.common.closeactivity_switchserver(self.luadriver, "预发布") else: if self.personinfo_page.wait_element("账号ID").get_attribute('text') != self.casedata['cid']: self.common.loginuser(self.casedata['user'], self.casedata['password']) self.common.closeactivity_switchserver(self.luadriver, "预发布") try: self.personinfo_page.wait_element("关闭").click() except: print "已关闭窗口"
def pre_test(self): self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() self.hall_page = Hall_Page() self.sign_page = Sign_Page() self.personinfo_page = Personinfo_Page() self.safebox_page = Safebox_Page() self.start_step("关闭活动,并切换到预发布") self.common.closeactivity_switchserver(self.luadriver) # global user_info,UserID # user_info = self.common.get_user() # print user_info # UserID = user_info.get('mid') # print 'UserID:%s' % UserID cid = self.common.get_cid() global mid mid = PHPInterface.get_mid(cid, region=1) print "用户mid为:%s" % mid user_info1 = PHPInterface.get_user_info(mid) # 获取玩家信息 coin = json.loads(user_info1).get('result', {'coin': None}).get('coin') # 获取当前银币值 AddMoney = 40000 - coin PHPInterface.add_money(mid, AddMoney) # 将银币值设为40000 self.start_step("重新加载,让添加的银币生效") self.common.closeactivity_switchserver(self.luadriver)
def pre_test(self): self.start_step("初始化环境") self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() self.message_page = Message_Page() self.hall_page = Hall_Page() self.personinfo_page = Personinfo_Page() self.backpack_page = Backpack_Page() self.start_step("交互道具私信") # 每个用例都需要关闭活动,并切换到预发布 self.common.closeactivity_switchserver(self.luadriver, "预发布") print self.casedata['mid'] dict = PHPInterface.get_user_info(self.casedata['mid']) # 获取玩家信息 global coin coin = eval(dict).get('result', {'coin': None}).get('coin') # 获取当前银币值 print coin return1 = PHPInterface.send_message(int(self.casedata['mid']), "交互道具私信", "交互道具私信", 0, 2, 0) print return1 self.start_step("判断是否登陆") if not self.common.isloginuser(self.luadriver): self.common.loginuser(self.casedata['user'], self.casedata['password']) self.common.closeactivity_switchserver(self.luadriver, "预发布") else: if self.personinfo_page.wait_element("账号ID").get_attribute( 'text') != self.casedata['cid']: self.common.loginuser(self.casedata['user'], self.casedata['password']) self.common.closeactivity_switchserver(self.luadriver, "预发布") try: self.personinfo_page.wait_element("关闭").click() except: print "已关闭窗口"
def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.sign_page = Sign_Page() self.personinfo_page = Personinfo_Page() self.safebox_page = Safebox_Page() # global user_info,UserID # user_info = self.common.get_user() # print user_info self.start_step("初始化Luadriver") self.luadriver = self.common.setupdriver() self.start_step("关闭活动,并切换到预发布") self.common.closeactivity_switchserver(self.luadriver) self.start_step("获取用户mid") cid = self.common.get_cid() mid = PHPInterface.get_mid(cid, region=1) print "用户mid为:%s" % mid # UserID = user_info.get('mid') # print 'UserID:%s' % UserID dict = PHPInterface.get_user_info(mid) # 获取玩家信息 coin = eval(dict).get('result', {'coin': None}).get('coin') # 获取当前银币值 # if coin <= 20000: # AddMoney = 30000 - coin # 如果当前银币不多于20000,则将银币值设置为30000 PHPInterface.add_money(mid, 30000) self.common.closeactivity_switchserver(self.luadriver)
def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' PHPInterface.set_vip(self.casedata['mid'], -1) self.common.deletefile(self.luadriver) self.common.closedriver()