def RunCommand(is_interactive):

    #load Derivation and delete last step
    derivation = Derivation.from_json(rhino_UI_utilities.get_json_file_location())

    continue_playback = True
    step_id = 0 
    while(continue_playback):
        #ask user for which step they would like to see
        derivation_last_step_index = derivation.count - 1
        
        step_id = rs.GetInteger("Enter which step to visualize (0 - "+ str(derivation_last_step_index) + " step) (Enter -1 for last step)", step_id, -1, derivation_last_step_index)
        if (step_id == -1): step_id = derivation_last_step_index
        if (step_id == None): break # Allow user to quite the command

        #load the selected model
        model = derivation.get_step(step_id)
        step_id = step_id + 1

        #Visualization 
        artist = MeshArtist(None, layer ='BEAM::Beams_out')
        artist.clear_layer()
        for beam in model.beams:
            artist = MeshArtist(beam.mesh, layer ='BEAM::Beams_out')
            artist.draw_faces(join_faces=True)
        artist.redraw()           
Ejemplo n.º 2
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def RunCommand(is_interactive):

    #load Derivation and model
    derivation = Derivation.from_json(
        rhino_UI_utilities.get_json_file_location())
    model = derivation.get_next_step()

    #user input
    rc, corners = Rhino.Input.RhinoGet.GetRectangle()
    if rc != Rhino.Commands.Result.Success:
        return rc
    plane = Rhino.Geometry.Plane(corners[0], corners[1], corners[2])
    beam_frame = Frame(plane[0], plane[1], plane[2])
    length = rs.GetReal("length", 4000, 300, None)

    #Generate unique name for the Beam
    name = create_id()

    #Create Beam
    model.rule_create_beam(beam_frame, length, 100, 100, name)

    #Save Derivation (Model is also saved)
    derivation.to_json(rhino_UI_utilities.get_json_file_location(),
                       pretty=True)

    #Visualization
    artist = MeshArtist(None, layer='BEAM::Beams_out')
    artist.clear_layer()
    for beam in model.beams:
        artist = MeshArtist(
            beam.mesh, layer='BEAM::Beams_out'
        )  #.mesh is not ideal fix in beam and assemble class
        artist.draw_faces(join_faces=True)
    return 0
Ejemplo n.º 3
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def RunCommand(is_interactive):
    """Interactive Rhino Command Creates 90 Lap joint on a seleceted Beam 

    Return:
    ------
    None
    """
    #load Derivation and model
    derivation = Derivation.from_json(rhino_UI_utilities.get_json_file_location())
    model = derivation.get_next_step()

    #Select mesh 
    Obj_ref = rs.GetObject(message = "select mesh(es)", filter = 32, preselect = False, subobjects = True)
    selected_beam_name = (rs.ObjectName(Obj_ref)[:-5])

    #Loop through all beams in model to identify the selected beam
    selected_beam = None
    for beam in model.beams:
        if(beam.name == selected_beam_name):
            selected_beam = beam
            break
    assert (selected_beam != None)

    #list of user inputs(face needs to be implemented through UI)
    face_id = rs.GetInteger("face_id",None,0,5)
    helper = UI_helpers()
    joint_point = helper.Get_SelectPointOnMeshEdge("Select mesh edge","Pick point on edge")

    ext_start = rs.GetReal("extension start ",200,None,None)
    ext_end = rs.GetReal("extension end ",200,None,None)
    name = create_id() 
    
    #adding joints to selected Beam 
    #joint_distance_from_start = Get_distancefromBeamYZFrame(selected_beam,joint_point)
    joint_distance_from_start = selected_beam.Get_distancefromBeamYZFrame(joint_point)
    match_beam_origin =  model.rule_90lap(selected_beam,joint_distance_from_start,face_id,ext_start,ext_end,name) 
     


    #Save Derivation (Model is also saved)
    derivation.to_json(rhino_UI_utilities.get_json_file_location(), pretty = True)

    #Visualization
    viz_point = []
    for pt in match_beam_origin:
        a = (pt[0],pt[1],pt[2])
        viz_point.append({
            'pos': a,
            'color': (0,255,0)
        })


    #Visualization 
    artist = MeshArtist(None, layer ='BEAM::Beams_out')
    artist.clear_layer()
    artist.draw_points(viz_point)
    for beam in model.beams:
        artist = MeshArtist(beam.mesh, layer ='BEAM::Beams_out')#.mesh is not ideal fix in beam and assemble class
        artist.draw_faces(join_faces=True)
Ejemplo n.º 4
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    def draw_mesh_faces(mesh):
        fkeys_nodraw = [
            fkey for fkey in mesh.faces() if mesh.face_area(fkey) <= 0
        ]
        fkeys = list(set(list(mesh.faces())) - set(fkeys_nodraw))

        artist = MeshArtist(mesh)
        artist.layer = '3GS::Skeleton'
        artist.draw_faces(faces=fkeys, join_faces=True)
Ejemplo n.º 5
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def subdivide(mesh, guid):
    compas_rhino.delete_object(guid)
    mesh = mesh_subdivide_catmullclark(mesh, k=1)

    artist = MeshArtist(mesh)
    artist.layer = '3GS::Skeleton'
    guid = artist.draw_faces(join_faces=True)
    artist.redraw()

    return mesh, guid[0]
def RunCommand(is_interactive):

    #load Derivation and delete last step
    derivation = Derivation.from_json(
        rhino_UI_utilities.get_json_file_location())
    derivation.remove_last_step()
    print("New Derivation step count:", str(derivation.count))
    #load last model
    model = derivation.get_step(derivation.count - 1)

    #Visualization
    artist = MeshArtist(None, layer='BEAM::Beams_out')
    artist.clear_layer()
    for beam in model.beams:
        artist = MeshArtist(beam.mesh, layer='BEAM::Beams_out')
        artist.draw_faces(join_faces=True)

    #Save Derivation (Model is also saved)
    derivation.to_json(rhino_UI_utilities.get_json_file_location(),
                       pretty=True)
Ejemplo n.º 7
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def main():
    #####################################
    ### NOTE: Run this file in Rhino. ###
    #####################################

    ### --- Load stl
    mesh = Mesh.from_stl(FILE)

    ### --- Get color list
    color_list = get_mesh_face_color_overhang(mesh,
                                              max_angle=85,
                                              mode="adaptive",
                                              infill=False)

    ### --- Create Rhino artist
    artist = MeshArtist(mesh, layer='COMPAS::MeshArtist')
    artist.clear_layer()
    artist.draw_faces(
        color={key: color_list[i]
               for i, key in enumerate(mesh.faces())})
    artist.redraw()
Ejemplo n.º 8
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def create_sk3_exo(lines, branch_radius=1, node_radius_fac=1, segments=4):
    sk3 = Skeleton3D.from_skeleton_lines(lines)
    sk3.section_seg = segments
    sk3.branch_radius = branch_radius
    sk3.node_radius_fac = node_radius_fac
    sk3.generate_mesh()
    sk3.merge_triangles()

    artist = MeshArtist(sk3)
    artist.layer = '3GS::Skeleton'
    guid = artist.draw_faces(join_faces=True)
    artist.redraw()

    return sk3, guid[0]
Ejemplo n.º 9
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from mysubdivision import *
from compas.datastructures import Mesh
from compas_rhino.artists import MeshArtist
from compas.geometry import Translation
from compas_rhino import unload_modules
unload_modules('mysubdivision')

vertices = [[0.5, 0.0, 0.0], [0.0, 1.0, 0.0], [-0.5, 0.0, 0.0],
            [1.0, 1.0, 0.0], [0.5, 2.0, 0.0]]

faces = [[0, 1, 2], [1, 0, 3, 4]]

my_mesh = Mesh.from_vertices_and_faces(vertices, faces)

artist = MeshArtist(my_mesh, layer="00_my_base_mesh")
artist.draw_faces(join_faces=True)
artist.draw_vertexlabels()
artist.draw_facelabels()

#for meshes

point = [2.5, 0, 0]
T = Translation.from_vector(point)
my_mesh = my_mesh.transformed(T)

mesh1 = mesh_subdivide_pyramid(my_mesh, k=1, height=0.5)
artist2 = MeshArtist(mesh1, layer="00_my_mesh_pyramid")
artist2.draw_faces(join_faces=True)

mesh2 = mesh_subdivide_tapered(my_mesh,
                               k=1,
def RunCommand(is_interactive):

    #load Derivation and model
    derivation = Derivation.from_json(
        rhino_UI_utilities.get_json_file_location())
    model = derivation.get_next_step()

    #select beams
    selection_reference = []
    selection_reference.append(
        rs.GetObject(message="select start Beam", filter=32, preselect=True))
    selection_reference.extend(
        rs.GetObjects(message="select Beams to connect",
                      filter=32,
                      preselect=True))

    #load helpers
    helper = UI_helpers()

    #name search
    selected_beams = helper.extract_BeambyName(model, selection_reference)

    #check for parallel planes, uses the function above
    start_beam = selected_beams[0]
    beams_to_connect = selected_beams[1:]
    parallel_check = check_for_parallel_vectors(start_beam, beams_to_connect)
    if parallel_check != True:
        raise IndexError('beams are not parallel')
    else:
        print("beams are parallel")

    #check for coplanarity, uses the function above
    coplanar_planes = {}
    face_ids_coplanar_planes = {}
    for i in range(1, 5):
        start_beam_plane = start_beam.face_plane(i).copy()
        start_beam_origin = start_beam_plane.point
        a = get_coplanar_planes(start_beam_plane, start_beam_origin,
                                beams_to_connect)
        if a != False:
            coplanar_planes['' + str(i)] = a[0]
            face_ids_coplanar_planes['' + str(i)] = a[1]
        else:
            pass
    print("face_dictionary here", face_ids_coplanar_planes)
    if len(coplanar_planes.keys()) == 2:
        print("'success", coplanar_planes)
    else:
        raise IndexError('beams are not coplanar')

    #user inputs
    face_id = rs.GetInteger(("possible face connections " + "face_id " +
                             coplanar_planes.keys()[0] + " or face_id " +
                             coplanar_planes.keys()[1]), None, None, None)
    start_point = (helper.Get_SelectPointOnMeshEdge("Select mesh edge",
                                                    "Pick point on edge"))
    ext_start = rs.GetReal("extension length start", 200, None, None)
    ext_end = rs.GetReal("extension length end", 200, None, None)

    #list of coplanar planes extracted from coplanar_planes dict using face_id as key
    coplanar_planes_along_selected_face = []
    coplanar_planes_along_selected_face.append(
        start_beam.face_plane(face_id).copy())
    for key, value in coplanar_planes.items():
        if key == "" + str(face_id):
            coplanar_planes_along_selected_face.extend(value)

    #list of face_ids of coplanar planes
    coplanar_face_ids = []
    coplanar_face_ids.append(face_id)
    for key, value in face_ids_coplanar_planes.items():
        if key == "" + str(face_id):
            coplanar_face_ids.extend(value)

    #intersection points by passing a line from the origin of start beam to the adjacent planes of the coplanar planes of all beams
    points_to_compare = []
    for i in range(len(selected_beams)):
        beam = selected_beams[i]
        start_beam_selected_face_frame = selected_beams[0].face_frame(face_id)
        line_pt_a = start_beam_selected_face_frame.point
        normal = start_beam_selected_face_frame.normal
        line_pt_b = add_vectors(line_pt_a, scale_vector(normal, 0.3))
        line_to_intersect = Line(line_pt_a, line_pt_b)

        face_index = coplanar_face_ids[i]
        adjacent_planes = beam.neighbour_face_plane(face_index)
        for p in adjacent_planes:
            intersection_point = intersection_line_plane(line_to_intersect, p)
            points_to_compare.append(intersection_point)

    viz_pts = []
    #project distance from  points_to_compare to the plane of the start Beam
    distances = []
    start_beam_face_frame = start_beam.face_frame(face_id).copy()
    start_beam_Plane_perpendicular_to_face_id_Plane = Plane(
        start_beam_face_frame.point, start_beam_face_frame.normal)
    viz_pts.append(start_beam_Plane_perpendicular_to_face_id_Plane.point)
    for point in points_to_compare:
        viz_pts.append(point)
        vector = subtract_vectors(
            point, start_beam_Plane_perpendicular_to_face_id_Plane.point)
        distances.append(
            dot_vectors(
                vector,
                start_beam_Plane_perpendicular_to_face_id_Plane.normal))

    #search to find max point
    maximum_distance = max(distances)
    minimum_distance = min(distances)
    beam_length = (maximum_distance - minimum_distance) + ext_start + ext_end
    ext_len = maximum_distance + ext_start

    #project selected point to perpendicular planes of the beams to connect
    if coplanar_planes.keys()[0] == "1" or coplanar_planes.keys()[0] == "3":
        start_beam_perpendicular_plane = start_beam.face_plane(5).copy()

    elif coplanar_planes.keys()[0] == "2" or coplanar_planes.keys()[0] == "4":
        start_beam_perpendicular_plane = start_beam.face_plane(6).copy()

    tol = 1.0e-5
    # tol = 5.0
    perpendicular_plane = []
    for beam in beams_to_connect:
        for i in range(5, 7):
            beam_plane = beam.face_plane(i).copy()
            print("beam_plane", beam_plane)
            angle_check = start_beam_perpendicular_plane.normal.angle(
                beam_plane.normal)
            print("angle", angle_check)
            if (abs(angle_check) - 0) < tol or (abs(angle_check) - 180) < tol:
                perpendicular_plane.append(beam_plane)

    print(perpendicular_plane)
    print(len(perpendicular_plane))
    #project points
    projected_point_list = []
    new_start_point = project_points_plane([start_point],
                                           start_beam_perpendicular_plane)
    projected_point_list.extend(new_start_point)
    for plane in perpendicular_plane:
        new_point = project_points_plane(new_start_point, plane)
        projected_point_list.extend(new_point)

    #list of distance to move joints on match beam
    model.rule_Connect_90lap(selected_beams, projected_point_list,
                             coplanar_face_ids, beam_length, ext_len,
                             create_id())
    print(len(projected_point_list))
    print(projected_point_list)

    #Save Derivation (Model is also saved)
    derivation.to_json(rhino_UI_utilities.get_json_file_location(),
                       pretty=True)

    # Visualization
    viz_point = []
    for pt in projected_point_list:
        a = (pt[0], pt[1], pt[2])
        viz_point.append({'pos': a, 'color': (0, 255, 0)})

    artist = MeshArtist(None, layer='BEAM::Beams_out')
    artist.clear_layer()
    artist.draw_points(viz_point)
    for beam in model.beams:
        artist = MeshArtist(
            beam.mesh, layer='BEAM::Beams_out'
        )  #.mesh is not ideal fix in beam and assemble class
        artist.draw_faces(join_faces=True)
Ejemplo n.º 11
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# ==============================================================================
# Visualise
# ==============================================================================

ARTIST = MeshArtist(FABRIC, layer="Fabric")
ARTIST.clear_layer()

# INTRADOS

ARTIST.mesh = IDOS

ARTIST.layer = "Fabric::Intrados"

for i, strip in enumerate(STRIPS):
    guid = ARTIST.draw_faces(keys=strip, join_faces=True)
    color = (255, 128, 128) if i % 2 else (255, 0, 0)
    rs.ObjectColor(guid, color)

ARTIST.layer = "Fabric::Normals"
ARTIST.draw_facenormals(color=(255, 0, 0), scale=0.05)

# EXTRADOS

ARTIST.mesh = EDOS

ARTIST.layer = "Fabric::Extrados"

for i, strip in enumerate(STRIPS):
    guid = ARTIST.draw_faces(keys=strip, join_faces=True)
    color = (128, 128, 255) if i % 2 else (0, 0, 255)
Ejemplo n.º 12
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        points = []
        fkeys = []
        for fkey in faces:
            origin = IDOS.face_centroid(fkey)
            normal = IDOS.face_normal(fkey, unitized=True)
            plane = origin, normal
            if SHELL.has_vertex(fkey):
                fkeys.append(fkey)
                normal = SHELL.vertex_normal(fkey)
                xyz = SHELL.vertex_coordinates(fkey)
                xyz_i = add_vectors(xyz, scale_vector(normal,
                                                      -0.5 * THICKNESS))
                line = xyz, xyz_i
                x = intersection_line_plane(line, plane)
                points.append({'pos': x, 'color': color})
        guid = ARTIST.draw_faces(keys=fkeys, join_faces=True)
        rs.ObjectColor(guid, color)
        ARTIST.draw_points(points)

# EXTRADOS

ARTIST.mesh = EDOS

ARTIST.layer = "Fabric::Extrados"

for name, panel in [('SOUTH', SOUTH), ('WEST', WEST), ('NORTH', NORTH),
                    ('RING', RING)]:
    for strip, faces in enumerate(panel):
        ARTIST.layer = "Fabric::Extrados::{}-{}".format(
            name,
            str(strip).zfill(2))
Ejemplo n.º 13
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    block.attributes['blank'] = blank
    block.attributes['bottom'] = bottom

    blocks.append(block)

# ==============================================================================
# Export
# ==============================================================================

with open(FILE, 'w') as f:
    json.dump(blocks, f, cls=DataEncoder)

# ==============================================================================
# Visualize
# ==============================================================================

compas_rhino.clear_layers(["ITA20::Assignment1"])

for block in blocks:
    artist = MeshArtist(block,
                        layer="ITA20::Assignment1::{}::Block".format(
                            block.name))
    artist.draw_faces(color={block.attributes['bottom']: (255, 0, 0)})

    blank = block.attributes['blank']

    artist = BoxArtist(blank,
                       layer="ITA20::Assignment1::{}::Blank".format(
                           block.name))
    artist.draw(show_edges=True, show_faces=False)
Ejemplo n.º 14
0
        'x': (0, float('inf')),
        'y': (0, float('inf')),
        'z': (0, float('inf'))
    }))
block.vertex_attribute(vertex, 'z', 150)

blank = Box.from_bounding_box(block.bounding_box())
blank.xsize += 20
blank.ysize += 20
blank.zsize += 20

block.attributes['blank'] = blank

# ==============================================================================
# Export
# ==============================================================================

block.to_json(FILE_O)

# ==============================================================================
# Visualize
# ==============================================================================

compas_rhino.clear()

artist = MeshArtist(block, layer="ITA20::HotWire::Block")
artist.draw_faces()

artist = BoxArtist(blank, layer="ITA20::HotWire::Blank")
artist.draw(show_edges=True, show_faces=False)
Ejemplo n.º 15
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def mesh_draw_faces(mesh,
                    keys=None,
                    color=None,
                    layer=None,
                    clear_layer=False,
                    clear_faces=False,
                    redraw=True,
                    join_faces=False):
    """Draw a selection of faces of the mesh.

    Parameters
    ----------
    keys : list (None)
        A list of face keys identifying which faces to draw.
        Default is to draw all faces.
    color : str, tuple, dict (None)
        The color specififcation for the faces.
        Colors should be specified in the form of a string (hex colors) or as a tuple of RGB components.
        To apply the same color to all faces, provide a single color specification.
        Individual colors can be assigned using a dictionary of key-color pairs.
        Missing keys will be assigned the default face color (``self.defaults['face.color']``).
        Default is to use the color of the parent layer.
    layer : str (None)
        The layer in which the edges are drawn.
        Default is to draw in the current layer.
    clear_layer : bool (False)
        Clear the drawing layer.
    redraw : bool (True)
        Redraw the view after adding the edges.
    join_faces : bool (False)
        Join the faces into a polymesh object.

    Notes
    -----
    The faces are named using the following template:
    ``"{}.face.{}".format(self.mesh.attributes['name'], key)``.
    This name is used afterwards to identify faces of the mesh in the Rhino model.

    Examples
    --------
    >>>

    """
    artist = MeshArtist(mesh)
    artist.layer = layer

    if clear_layer:
        artist.clear_layer()

    if clear_faces:
        artist.clear_faces()

    guids = artist.draw_faces(color=color)

    if redraw:
        artist.redraw()

    if join_faces:
        guid = rs.JoinMeshes(guids, delete_input=True)
        return guid

    return guids
Ejemplo n.º 16
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FILE_O = os.path.join(HERE, 'data', 'form_blocks.json')

idos = Mesh.from_json(FILE_I1)
edos = Mesh.from_json(FILE_I2)

blocks = []

for face in idos.faces():
    bottom = idos.face_coordinates(face)
    top = edos.face_coordinates(face)

    f = len(bottom)

    faces = [list(range(f)), list(range(f + f - 1, f - 1, -1))]

    for i in range(f - 1):
        faces.append([i, i + f, i + f + 1, i + 1])
    faces.append([f - 1, f + f - 1, f, 0])

    block = Mesh.from_vertices_and_faces(bottom + top, faces)
    blocks.append(block)

compas.json_dump(blocks, FILE_O)

artist = MeshArtist(None, layer="RV2::Blocks")
artist.clear_layer()

for block in blocks:
    artist.mesh = block
    artist.draw_faces(color=(0, 255, 255), join_faces=True)
Ejemplo n.º 17
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import os
import compas
from compas.datastructures import Mesh
from compas_rhino.artists import MeshArtist

HERE = os.path.dirname(__file__)
DATA = os.path.join(HERE, 'data')
FILE = os.path.join(DATA, 'faces.obj')

mesh = Mesh.from_obj(FILE)

artist = MeshArtist(mesh, layer="Mesh")

artist.draw_vertices(
    color={key: (255, 0, 0)
           for key in mesh.vertices_on_boundary()})
artist.draw_vertexlabels(
    text={key: str(mesh.vertex_degree(key))
          for key in mesh.vertices()})
artist.draw_edges(keys=list(mesh.edges_on_boundary()), color=(255, 0, 0))
artist.draw_faces(
    color={
        key: (150, 255, 150)
        for key in mesh.faces() if not mesh.is_face_on_boundary(key)
    })
Ejemplo n.º 18
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# ==============================================================================
# Process output
# ==============================================================================

polylines = []
for points in pointsets:
    points = [Point(*point)
              for point in points]  # otherwise Polygon throws an error
    polyline = Polyline(points)
    polylines.append(polyline)

# ==============================================================================
# Visualize
# ==============================================================================

meshartist = MeshArtist(bunny, layer="CGAL::Slicer::Bunny")
meshartist.clear_layer()
meshartist.draw_faces(join_faces=True, color=(255, 200, 200))
meshartist.redraw()

# this is very slow

polylineartist = PolylineArtist(None, layer="CGAL::Slicer::Slices")
polylineartist.clear_layer()
for polyline in polylines:
    polylineartist.primitive = polyline
    polylineartist.color = (255, 0, 0)
    polylineartist.draw()
polylineartist.redraw()
Ejemplo n.º 19
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 def draw_faces(self, **kwattr):
     artist = MeshArtist(self)
     artist.draw_faces(**kwattr)
Ejemplo n.º 20
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mesh = Mesh.from_json(FILE_I)

idos = mesh.copy()
edos = mesh.copy()

for vertex in mesh.vertices():
    point = mesh.vertex_coordinates(vertex)
    normal = mesh.vertex_normal(vertex)
    thickness = 0.10
    idos.vertex_attributes(
        vertex, 'xyz',
        add_vectors(point, scale_vector(normal, +0.5 * thickness)))
    edos.vertex_attributes(
        vertex, 'xyz',
        add_vectors(point, scale_vector(normal, -0.5 * thickness)))

idos.to_json(FILE_O1)
edos.to_json(FILE_O2)

artist = MeshArtist(None)

artist.mesh = idos
artist.layer = "RV2::Idos"
artist.clear_layer()
artist.draw_faces(color=(255, 0, 0))

artist.mesh = edos
artist.layer = "RV2::Edos"
artist.clear_layer()
artist.draw_faces(color=(0, 0, 255))
c = len(set(key_color.values()))
colors = Colormap(list(range(c)), 'rgb')
facecolor = {key: colors(key_color[key]) for key in dual.vertices()}

# the artist for drawing various versions of the mesh
artist = MeshArtist(mesh)

# mesh
mesh.name = "Mesh"
artist.clear()
artist.draw_mesh()

# edges
mesh.name = "Edges"
mesh.transform(X)
artist.clear()
artist.draw_edges()

# vertices
mesh.name = "Vertices"
mesh.transform(X)
artist.clear()
artist.draw_vertices(color=vertexcolor)
artist.draw_edges(color=(255, 255, 255))

# faces
mesh.name = "Faces"
mesh.transform(X)
artist.clear()
artist.draw_faces(color=facecolor)
Ejemplo n.º 22
0
unload_modules('shapes')

# 2D Subdivision

vertices = [[0.5, 0.0, 0.0], [0.0, 1.0, 0.0], [-0.5, 0.0, 0.0],
            [1.0, 1.0, 0.0]]

faces = [[0, 1, 2], [1, 0, 3]]

my_mesh = Mesh.from_vertices_and_faces(vertices, faces)

artist = MeshArtist(my_mesh, layer="00_my_first mesh")

artist.clear_layer()
artist.draw_vertices()
artist.draw_faces()
artist.draw_edges()
artist.draw_vertexlabels()
artist.draw_facelabels()
artist.draw_edgelabels()

# iterate through the mesh
# for key,attr in my_mesh.vertices(True):
#     print (key, attr['x'], attr['y'], attr['z'])

# for key in my_mesh.faces():
#     print(key)

# for key in my_mesh.edges():
#     print(key)
Ejemplo n.º 23
0
def mesh_draw(mesh,
              layer=None,
              clear_layer=False,
              clear_vertices=False,
              clear_faces=False,
              clear_edges=False,
              show_faces=True,
              show_vertices=False,
              show_edges=False,
              vertexcolor=None,
              edgecolor=None,
              facecolor=None):
    """
    Draw a mesh object in Rhino.

    Parameters
    ----------
    mesh : compas.datastructures.Mesh
        The mesh object.
    layer : str (None)
        The layer to draw in.
        Default is to draw in the current layer.
    clear_layer : bool (False)
        Clear the drawing layer.
    show_faces : bool (True)
        Draw the faces.
    show_vertices : bool (False)
        Draw the vertices.
    show_edges : bool (False)
        Draw the edges.
    vertexcolor : str, tuple, list, dict (None)
        The vertex color specification.
        Default is to use the color of the parent layer.
    edgecolor : str, tuple, list, dict (None)
        The edge color specification.
        Default is to use the color of the parent layer.
    facecolor : str, tuple, list, dict (None)
        The face color specification.
        Default is to use the color of the parent layer.

    Notes
    -----
    Colors can be specifiedin different ways:

    * str: A hexadecimal color that will be applied to all elements subject to the specification.
    * tuple, list: RGB color that will be applied to all elements subject to the specification.
    * dict: RGB or hex color dict with a specification for some or all of the related elements.

    Notes
    -----
    RGB colors specified as values between 0 and 255, should be integers.
    RGB colors specified as values between 0.0 and 1.0, should be floats.

    """
    artist = MeshArtist(mesh)
    artist.layer = layer

    if clear_layer:
        artist.clear_layer()

    if clear_vertices:
        artist.clear_vertices()
    if clear_edges:
        artist.clear_edges()
    if clear_faces:
        artist.clear_faces()

    if show_faces:
        artist.draw_faces(color=facecolor)
    if show_edges:
        artist.draw_edges(color=edgecolor)
    if show_vertices:
        artist.draw_vertices(color=vertexcolor)

    artist.redraw()
Ejemplo n.º 24
0
from compas.geometry import Transformation
from compas.geometry import Box
from compas.datastructures import Mesh
from compas_rhino.artists import FrameArtist
from compas_rhino.artists import MeshArtist

# Box in the world coordinate system
frame = Frame([1, 0, 0], [-0.45, 0.1, 0.3], [1, 0, 0])
width, length, height = 1, 1, 1
box = Box(frame, width, length, height)

# Frame F representing a coordinate system
F = Frame([2, 2, 2], [0.978, 0.010, -0.210], [0.090, 0.882, 0.463])

# Get transformation between frames and apply transformation on box.
T = Transformation.from_frame_to_frame(Frame.worldXY(), F)
box_transformed = box.transformed(T)
print("Box frame transformed", box_transformed.frame)

# create artists
artist1 = FrameArtist(Frame.worldXY())
artist2 = MeshArtist(Mesh.from_shape(box))
artist3 = FrameArtist(F)
artist4 = MeshArtist(Mesh.from_shape(box_transformed))

# draw
artist1.draw()
artist2.draw_faces()
artist3.draw()
artist4.draw_faces()
Ejemplo n.º 25
0
polylines = []
for points in pointsets:
    points = [Point(*point) for point in points]
    polyline = Polyline(points)
    polylines.append(polyline)

# ==============================================================================
# Visualize
# ==============================================================================

meshartist = MeshArtist(None)

meshartist.mesh = Mesh.from_vertices_and_faces(*A)
meshartist.layer = "CGAL::Intersections::A"
meshartist.clear_layer()
meshartist.draw_faces(join_faces=True, color=hex_to_rgb('#222222'))

meshartist.mesh = Mesh.from_vertices_and_faces(*B)
meshartist.layer = "CGAL::Intersections::B"
meshartist.clear_layer()
meshartist.draw_faces(join_faces=True, color=hex_to_rgb('#888888'))

polylineartist = PolylineArtist(None, layer="CGAL::Intersections::Polylines")
polylineartist.clear_layer()
pointartist = PointArtist(None, layer='CGAL::Intersections::Points')
pointartist.clear_layer()

for polyline in polylines:
    polylineartist.primitive = polyline
    polylineartist.color = hex_to_rgb('#ffffff')
    polylineartist.draw()
Ejemplo n.º 26
0
# park = [key for key in m2fkeys if m2.face_attribute(key, 'ftype')== "park"]
# facade = [key for key in m2fkeys if m2.face_attribute(key, 'ftype')== "facade"]
# floor = [key for key in m2fkeys if m2.face_attribute(key, 'ftype')== "floor"]
# roof = [key for key in m2fkeys if m2.face_attribute(key, 'ftype')== "roof"]

# artist3.draw_faces( circulation, color= (255,0,0), join_faces=True)
# artist3.draw_faces( park, color= (0,255,0), join_faces=True)
# artist3.draw_faces( facade, color= (0,255,255), join_faces=True)
# artist3.draw_faces( floor, color= (255,255,0), join_faces=True)
# artist3.draw_faces( roof, color= (160,32,255), join_faces=True)

m3 = m2.copy()
subdivide_by_ftype(m3)
artist4 = MeshArtist(m3, layer="level4")

m3fkeys = list(m3.faces())

circulation = [
    key for key in m3fkeys if m3.face_attribute(key, 'ftype') == "circulation"
]
park = [key for key in m3fkeys if m3.face_attribute(key, 'ftype') == "park"]
floor = [key for key in m3fkeys if m3.face_attribute(key, 'ftype') == "floor"]
roof = [key for key in m3fkeys if m3.face_attribute(key, 'ftype') == "roof"]
panel = [key for key in m3fkeys if m3.face_attribute(key, 'ftype') == "panel"]

artist4.draw_faces(circulation, color=(255, 0, 0), join_faces=True)
artist4.draw_faces(park, color=(0, 255, 0), join_faces=True)
artist4.draw_faces(floor, color=(255, 255, 0), join_faces=True)
artist4.draw_faces(roof, color=(160, 32, 255), join_faces=True)
artist4.draw_faces(panel, color=(255, 160, 16), join_faces=True)
Ejemplo n.º 27
0
            attr['x'] = x
            attr['y'] = y
            attr['z'] = z
        else:
            x, y, z = target.closest_point(mesh.vertex_coordinates(key))
            attr['x'] = x
            attr['y'] = y
            attr['z'] = z

    conduit.redraw(k)


# run the remeshing algorithm
# draw the result

with conduit.enabled():
    trimesh_remesh(mesh,
                   target=length,
                   kmax=kmax,
                   tol=0.1,
                   divergence=0.01,
                   allow_boundary_split=True,
                   allow_boundary_swap=True,
                   allow_boundary_collapse=False,
                   smooth=True,
                   fixed=fixed,
                   callback=callback)

artist = MeshArtist(mesh, layer='remeshed')
artist.draw_faces(join_faces=True)
        pt = point_on_plane(point, top_plane, normal)
        top.append(pt)

    bottom = offset_polygon_xy(bottom, OFFSET_0)
    top = offset_polygon_xy(top, OFFSET_1, True)

    vertices = bottom + top

    faces = [[0, 3, 2, 1], [4, 5, 6, 7], [3, 0, 4, 7], [2, 3, 7, 6],
             [1, 2, 6, 5], [0, 1, 5, 4]]
    block = Mesh.from_vertices_and_faces(vertices, faces)
    blocks.append(block)
# ==============================================================================
# Visualize blocks
# ==============================================================================
artist = MeshArtist(None, layer="Boxes::Test")
artist.clear_layer()

for block in blocks:
    artist = MeshArtist(block, layer="Boxes::Test")
    artist.draw_faces(join_faces=True, color=(0, 255, 255))

# ==============================================================================
# Serialize meshes -- trick, not really working...
# ==============================================================================
meshes_to_json(blocks, HERE + "\\meshes.json", True)

# m = Mesh.from_json(HERE + "\\meshes.json")
# artist = MeshArtist(m, layer="Boxes::Test")
# artist.draw_faces(join_faces=True, color=(0, 255, 255))
Ejemplo n.º 29
0
# Export
# ==============================================================================

block.attributes['sides'] = {'left': left, 'right': right}
block.attributes['cut1'] = {'left': left_poly, 'right': right_poly}

block.to_json(FILE_O)

# ==============================================================================
# Visualization
# ==============================================================================

compas_rhino.clear()

artist = MeshArtist(block, layer="ITA20::HotWire::Block")
artist.draw_faces(color={left: (255, 0, 0), right: (0, 255, 0)})

artist = BoxArtist(blank, layer="ITA20::HotWire::Blank")
artist.draw(show_edges=True, show_faces=False)

points = [[0, 0, 0], [0, 0, HEIGHT], [0, TABLE, HEIGHT], [0, TABLE, 0]]
polygon = Polygon(points)
artist = PolygonArtist(polygon,
                       layer="ITA20::HotWire::Left",
                       color=(255, 0, 0))
artist.draw(show_edges=True, show_face=False)

points = [[WIRE, 0, 0], [WIRE, 0, HEIGHT], [WIRE, TABLE, HEIGHT],
          [WIRE, TABLE, 0]]
polygon = Polygon(points)
artist = PolygonArtist(polygon,
Ejemplo n.º 30
0
import os
import compas
from compas.datastructures import Mesh
from compas.datastructures import mesh_flatness
from compas.utilities import i_to_rgb
from compas_rhino.artists import MeshArtist
from compas.rpc import Proxy

maxdev = 0.005
kmax = 500

igl = Proxy('compas_libigl')
# igl.stop_server()
# igl.start_server()

HERE = os.path.dirname(__file__)
FILE = os.path.join(HERE, '..', 'data', 'tubemesh.json')

mesh = Mesh.from_json(FILE)

vertices, faces = mesh.to_vertices_and_faces()
vertices = igl.planarize_quads(vertices, faces, kmax, maxdev)

mesh = Mesh.from_vertices_and_faces(vertices, faces)

dev = mesh_flatness(mesh, maxdev=maxdev)

artist = MeshArtist(mesh, layer="IGL::PlanarizeQuads")
artist.clear_layer()
artist.draw_faces(color={fkey: i_to_rgb(dev[fkey]) for fkey in mesh.faces()})