def main(socket, config_file, haproxy_file, debug): """Configure logging and start monitering""" if debug: logging.basicConfig(level=logging.DEBUG) else: logging.basicConfig(level=logging.INFO) conductor = Conductor(socket, config_file, haproxy_file) conductor.monitor()
def main(): #clear terminal window before starting game os.system('clear') # Prompt to show intro intro() # Set player's home point using setHome; access from getAllCitiesList player = Conductor(getAllCitiesList()[setHome()], 0) #First city_print (method from City object - print current city, state, options, and possibly destination.) player.location.printCity() # Game really starts. Overarching while loop begins. game_over = False while not game_over: # New cargo dropped_off = False # get random new destination city go_to_id = getRandomCity().city_id while go_to_id == player.location.city_id: # if the destination is the player's location go_to_id = getRandomCity().city_id #return city is current location, a.k.a. home from setHome(). original_id = player.location.city_id picked_up = False # First time with a new destination - quest printed in printCity() new_go_to = True # goTo(go_to_id, player, original_id, picked_up) while not dropped_off: # if first time with new pickup quest, print in printCity() and don't do it again if new_go_to: print(goTo(go_to_id, player, original_id, picked_up)) new_go_to = False # receive move input inputText = game_input( '> ', 'Whoops! Try again. For help, type \'help\' or \'h\'.', False, False, True) try: # If input is not an alternate command (look, map, etc). a.k.a. if input is a cardinal direction: if commands(inputText, player, go_to_id, original_id, picked_up) == 0: # move to input direction (1) if in directions possible (2) and set location to associated city (3) player.location = eval( move(inputText, player.location.directions_possible, player.location.cities_possible)) # print new city player.location.printCity() except TypeError: # print('Whoops! Try again. For help, type \'help\' or \'h\'.') if player.location.city_id == go_to_id and not picked_up: print(goTo(go_to_id, player, original_id, picked_up)) picked_up = True elif player.location.city_id == original_id and picked_up: dropped_off = True player.points += 1 print(goTo(go_to_id, player, original_id, picked_up))
def test_device_decommissioning(self): """ Decommission a device successfully """ if not env.host_string: execute(self.test_device_decommissioning, hosts=get_mender_clients()) return adm.check_expected_status("pending", len(get_mender_clients())) adm_id = adm.get_devices()[0]["id"] device_id = adm.get_devices()[0]["device_id"] adm.set_device_status(adm_id, "accepted") # wait until inventory is populated timeout = time.time() + (60 * 5) while time.time() < timeout: inventoryJSON = inv.get_devices() # we haven't gotten an inventory data yet. if len(inventoryJSON) == 0: continue if "attributes" in inventoryJSON[0]: break time.sleep(.5) else: assert False, "never got inventory" # get all completed decommission_device WFs for reference c = Conductor(get_mender_conductor()) initial_wfs = c.get_decommission_device_wfs(device_id) # decommission actual device deviceauth.decommission(device_id) # check that the workflow completed successfully timeout = time.time() + (60 * 5) while time.time() < timeout: wfs = c.get_decommission_device_wfs(device_id) if wfs['totalHits'] == initial_wfs['totalHits'] + 1: break else: logger.info("waiting for decommission_device workflow...") time.sleep(.5) else: assert False, "decommission_device workflow didn't complete for [%s]" % ( device_id, ) # check device gone from inventory self.check_gone_from_inventory(device_id) # check device gone from deviceauth self.check_gone_from_deviceauth(device_id) # now check that the device no longer exists in admission self.check_gone_from_deviceadm(adm_id, device_id)
def record_transition(self, fromtrack, totrack, userchoice=True): fromtrack, totrack = self._lookup_tracks(fromtrack, totrack) _log.info("Recording transition from track %s to %s.", fromtrack.id if fromtrack else "[No track]", totrack.id) Conductor.record_transition(self, fromtrack, totrack, userchoice) if userchoice: amount = self.config["user_choice_score"] else: amount = self.config["markov_choice_score"] self.score_transition(fromtrack, totrack, amount)
def __init__(self, dbpath, config={}): Conductor.__init__(self, dbpath) self.chains = {} # Configuration defaults self.config = {"weight_function": self._calculate_weight, "user_choice_score": 2, "markov_choice_score": 1, "min_score_divisor": 10, "default_score": 0, "default_userscore": 0, "min_userscore": - 5, "max_userscore": 5} self.config.update(config)
def __init__(self): super(Supervisor, self).__init__() self.clock_bus = bus_registry.get('clock_bus') self.button_grid_bus = bus_registry.get('button_grid_bus') self.LED_grid_bus = bus_registry.get('LED_grid_bus') self.beat_clock_count = 0 self.midi_clock_divider = 6 self.conductor = Conductor() self.save_on_exit = False self.OLED_Screens = proxy_registry('OLED_Screens') self.OLED_Screens.text(1, ["world..."]) # for i in range(4): self.OLED_Screens.set_encoder_assignment(f"Select Mode", 0) self.OLED_Screens.create_menu(0, ['Play','Select Instrument','Add Instrument','Load','Save','Quit']) self.OLED_Screens.create_menu(2, ['a','b','c','d','e','f','g','h','i','j','k']) self.keep_running = True
def find_longest_track(): conductor = Conductor() api_key = conductor.api_key circuits = conductor.get_track_circuits() main_line_one = circuits[1] new_circuits = [] for circuit_id, circuit in main_line_one.items(): neighbors = circuit['Neighbors'] right_neighbors = [] left_neighbors = [] for neighbor in neighbors: neighbor_type = neighbor['NeighborType'] if neighbor_type == 'Left': left_neighbors.extend(neighbor['CircuitIds']) if neighbor_type == 'Right': right_neighbors.extend(neighbor['CircuitIds']) new_circuit = TrackCircuit(circuit['Track'], circuit['CircuitId'], left_neighbors, right_neighbors) new_circuits.append(new_circuit) print(new_circuits)
def testHashStringAndVoltpereFunctions(self): self.testOpenManifold() voltConductor = Conductor(self.conjecture.element, self.conjecture.ring, self.conjecture.barn) voltpere = voltConductor.hashString("testcases") ampere = voltConductor.charge(voltpere) self.assertEqual(ampere, pow(self.conjecture.barn, voltpere, voltConductor.FERMAT_CUTOFF)) henry = voltConductor.induce(ampere) self.assertEqual(henry, pow(ampere, self.conjecture.barn, voltConductor.FERMAT_CUTOFF)) maxwell = voltConductor.refract(henry) self.assertEqual(maxwell, pow(self.conjecture.ring, henry, voltConductor.FERMAT_CUTOFF)) fermat = voltConductor.prime(maxwell) self.assertEqual(fermat, pow(self.conjecture.ring, maxwell, voltConductor.FERMAT_CUTOFF))
def voltpereChanged(self, entry): if (len(self.GUI.VoltpereEntry.entry_get())): voltConductor = Conductor(self.element, self.ring, self.barn) voltpere = voltConductor.hashString( self.GUI.VoltpereEntry.entry_get()) ampere = voltConductor.charge(voltpere) self.updateGUIAmpereField(ampere) henry = voltConductor.induce(ampere) self.updateGUIHenryField(henry) maxwell = voltConductor.refract(henry) self.updateGUIMaxwellField(maxwell) fermat = voltConductor.prime(maxwell) self.updateGUIFermatField(fermat) else: self.updateGUIAmpereField("")
def main(): # Configure logging setup_logging() # create logger logger = logging.getLogger(__name__) # initialize stuff field = Field() osc = OSCHandler() conductor = Conductor() field.update(osc=osc) osc.update(field=field, conductor=conductor) conductor.update(field=field) if os.path.isfile('settings.py'): logger.info( "Loading settings from settings.py") execfile('settings.py') keep_running = True lastframe = None lasttime = 0 while keep_running: # call user script osc.each_frame() if field.m_frame != lastframe or \ time() - lasttime > 1: # do conductor calculations and inferences field.check_for_abandoned_cells() conductor.update_all_cells() conductor.update_all_conx() # send regular reports out osc.send_regular_reports() lastframe = field.m_frame lasttime = time() else: # Still on the same frame, sleep for a fraction of the frame time to not hog CPU #field.m_osc.send_laser('/conductor/sleep',[field.m_frame]) # Useful for debugging -- can see in OSC stream when this process was sleeping sleep((1.0/config.framerate)/10) keep_running = osc.m_run & field.m_still_running osc.m_oscserver.close()
def create_engine(db_path: str, training_data_path: str): db = NeuralNetworkDB() db.open(db_path) config = Config(db) training_data = TrainingData(db) training_data.load_file(training_data_path) # engine.neural_network_loader = NeuralNetworkLoader(engine) # engine = Engine() engine._db = db engine._config = config engine._training_data = training_data Engine._instance = engine engine._conductor = Conductor() engine._evolution_processor = EvolutionProcessor()
class Tune: def __init__(self): self.conductor = Conductor() def play(self): return self.conductor.play()
def record_user_feedback(self, liked): """Called when a user likes or dislikes a transition.""" Conductor.record_user_feedback(self, liked) self.score_transition(user_amount=(1 if liked else -1), *self.last_transition)
def main(): CYCLETIME = 1/25.0 # initialize stuff field = MyField() osc = MyOSCHandler() conductor = Conductor() field.update(osc=osc) osc.update(field=field, conductor=conductor) conductor.update(field=field) if os.path.isfile('settings.py'): print "Loading settings from settings.py" execfile('settings.py') keep_running = True lastframe = None while keep_running: # call user script osc.each_frame() if field.m_frame != lastframe or \ time() - lasttime > 1: # do conductor calculations and inferences field.check_for_abandoned_cells() conductor.age_expire_cells() conductor.update_all_cells() conductor.age_expire_conx() conductor.update_all_conx() # send regular reports out osc.send_regular_reports() lastframe = field.m_frame lasttime = time() else: # Still on the same frame, sleep for a fraction of the frame time to not hog CPU #field.m_osc.send_laser('/conductor/sleep',[field.m_frame]) # Useful for debugging -- can see in OSC stream when this process was sleeping sleep((1.0/FRAMERATE)/10) keep_running = osc.m_run & field.m_still_running osc.m_oscserver.close()
def main(): CYCLETIME = 1 / 25.0 # initialize stuff field = MyField() osc = MyOSCHandler() conductor = Conductor() field.update(osc=osc) osc.update(field=field, conductor=conductor) conductor.update(field=field) if os.path.isfile('settings.py'): print "Loading settings from settings.py" execfile('settings.py') keep_running = True lastframe = None while keep_running: # call user script osc.each_frame() if field.m_frame != lastframe or \ time() - lasttime > 1: # do conductor calculations and inferences field.check_for_abandoned_cells() conductor.age_expire_cells() conductor.update_all_cells() conductor.age_expire_conx() conductor.update_all_conx() # send regular reports out osc.send_regular_reports() lastframe = field.m_frame lasttime = time() else: # Still on the same frame, sleep for a fraction of the frame time to not hog CPU #field.m_osc.send_laser('/conductor/sleep',[field.m_frame]) # Useful for debugging -- can see in OSC stream when this process was sleeping sleep((1.0 / FRAMERATE) / 10) keep_running = osc.m_run & field.m_still_running osc.m_oscserver.close()
async def _agent_factory(): config = config_factory() agent = await Agent.from_config(config) agent.conductor = Conductor.from_wallet_handle_config( agent.wallet_handle, config) return agent
import main from conductor import Conductor from shared import config import itertools import re conductor = Conductor(None) re_tests = { "Implemented & Successfully Tested": "Success", "Implemented & Not Tested": "Not Tested", "Not Implemented": "Not .* Implemented", } cell_results = {} conx_results = {} print "#\n# Cell tests\n#\n" for status,regex in re_tests.iteritems(): cell_results[status] = [] for type,test in conductor.cell_tests.iteritems(): docstring = test.__doc__ #print "KILME:",regex if re.search(regex, docstring, flags=re.I): cell_results[status].append(type) for status in re_tests:
from trellis import Trellis from conductor import Conductor from actors import ActorThread, bus_registry, actor_registry, post, receive # t = Trellis(I2C_BUS).start() # sleep(30) # print("SETUP COMPLETE") # exit() # m = MidiOut(open_output('seq_out', autoreset=True, virtual=True)).start() m = MidiOut(fakeMidiOut()).start() c = MidiClock(120).start() e0 = Encoder(0).start() e1 = Encoder(1).start() e2 = Encoder(2).start() e3 = Encoder(3).start() b = ButtonGrid().start() c = Conductor().start() post('button_grid', {'event': 'press', 'x': 1, 'y': 1}) sleep(0.001) post('button_grid', {'event': 'release', 'x': 1, 'y': 1}) sleep(0.001) post('button_grid', {'event': 'press', 'x': 3, 'y': 3}) sleep(0.001) post('button_grid', {'event': 'release', 'x': 3, 'y': 3}) sleep(0.001) post('button_grid', {'event': 'press', 'x': 2, 'y': 2}) sleep(0.001) post('button_grid', {'event': 'release', 'x': 2, 'y': 2}) sleep(0.001) post('button_grid', {'event': 'press', 'x': 7, 'y': 7})
class Supervisor(object): """docstring for Supercell.""" def __init__(self): super(Supervisor, self).__init__() self.clock_bus = bus_registry.get('clock_bus') self.button_grid_bus = bus_registry.get('button_grid_bus') self.LED_grid_bus = bus_registry.get('LED_grid_bus') self.beat_clock_count = 0 self.midi_clock_divider = 6 self.conductor = Conductor() self.save_on_exit = False self.OLED_Screens = proxy_registry('OLED_Screens') self.OLED_Screens.text(1, ["world..."]) # for i in range(4): self.OLED_Screens.set_encoder_assignment(f"Select Mode", 0) self.OLED_Screens.create_menu(0, ['Play','Select Instrument','Add Instrument','Load','Save','Quit']) self.OLED_Screens.create_menu(2, ['a','b','c','d','e','f','g','h','i','j','k']) self.keep_running = True def run(self): debug("Supervisor running...") self.draw() while self.keep_running: if not self.button_grid_bus.empty(): # debug("button pressed") m = self.button_grid_bus.get() self.process_cmds(m) self.draw() if not self.clock_bus.empty(): clock_tick = self.clock_bus.get() self.conductor.step_beat(clock_tick) self.draw() sleep(0.01) return def command_cb(self, m): self.process_cmds(m) return def get_cmds(self): if not self.button_grid_bus.empty(): # debug("button pressed") m = self.button_grid_bus.get() self.process_cmds(m) def process_cmds(self, m): if m['cmd'] is None: return None if m['cmd'] == 'quit': if self.save_on_exit: self.conductor.save() exit() elif m['cmd'] == 'toggle_save': self.save_on_exit = not self.save_on_exit elif m['cmd'] == 'CONFIG_A': self.conductor.gbl_cfg_state() elif m['cmd'] == 'CONFIG_B': self.conductor.ins_cfg_state() elif m['cmd'] == 'step_beat': self.conductor.step_beat(1) elif m['cmd'] == 'note': self.conductor.touch_note(m['x'], m['y']) elif m['cmd'] == 'encoder': self.conductor.touch_encoder(id=m['id'], action=m['action']) return def process_midi_tick(self): '''Perform midi tick subdivision so ticks only happen on beats''' self.beat_clock_count += 1 if self.beat_clock_count >= self.midi_clock_divider: self.beat_clock_count %= self.midi_clock_divider return True return False def draw(self): status = self.conductor.get_status() led_grid = self.conductor.get_led_grid() screens = self.OLED_Screens.get_text().get() self.LED_grid_bus.put((status, led_grid, screens))
print( 'This agent implementation is not compatible with python versions 3.5 and lower' ) sys.exit(1) import asyncio from agent import Agent from config import Config from conductor import Conductor if __name__ == '__main__': loop = asyncio.get_event_loop() config = Config.from_args_file_defaults() agent = loop.run_until_complete(Agent.from_config(config)) agent.set_conductor( Conductor.from_wallet_handle_config(agent.wallet_handle, config)) @agent.route('test_protocol/1.0/testing') async def testing_handler(agent, msg): print('got testing') # Main loop try: loop.run_until_complete(agent.start()) except KeyboardInterrupt: print("exiting") loop.run_until_complete(agent.shutdown())
carriles = carriles1.mostrar_carriles( ) #Obtencion numero de carrilles de la clase Carril print(f"Esta pista contará con {carriles} carriles") print("--------------------------------------------------------------") juego = Juego(num_jugadores) #Llamada al juego posiciones = [] ljugadores = [ ] #Listas vacias necesarias para la inicializacion del juego. lugares_podio = [] listan = Jugador( num_jugadores) #Lista numero de jugadores invocando la clase lista2 = listan.numero_jugadores( ljugadores ) #Variable obtenida de listan. Ejemplo [Diego, Alejandro] print("--------------------------------------------------------------") conductores = Conductor(num_jugadores) conductores.mostrar_Conductores(ljugadores) print("--------------------------------------------------------------") autos = Carro(num_jugadores) autos.mostar_auto(ljugadores) print("--------------------------------------------------------------") print() lista = juego.inicio( ) #Formacion primera lista de posiciones en cero. Ejemplo [0, 0] # While para evaluar la distancia recorrida por turnos: while r: for i in range(len(ljugadores)): p = input( f"Es el turno de {ljugadores[i]}, en el carril {i + 1} quieres girar el dado? (y/n): "
def __init__(self): self.conductor = Conductor()