Ejemplo n.º 1
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def test_C4GameEngine_check_valid_move_invalid_column():
    eng = C4GameEngine()
    is_move_valid = eng.is_move_valid(COLUMNS)

    expected_validity = False

    assert is_move_valid == expected_validity
Ejemplo n.º 2
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def test_C4GameEngine_raise_error_invalid_move(column):
    eng = C4GameEngine()
    for _ in range(C4GameEngine.ROWS):
        eng.play_move(column)

    with pytest.raises(InvalidMoveError):
        eng.play_move(column)
Ejemplo n.º 3
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def main():
    #p1 = HumanPlayer()
    p1 = RandomPlayer()
    #p2 = HumanPlayer()
    #p2 = RandomPlayer()
    p2 = MinimaxPlayer(depth=3)
    env = C4GameEngine()

    rounds = 10000
    outcomes = []
    winners = []
    round_lengths = []
    for _ in range(rounds):
        game = TwoPlayerGame(env, [p1, p2], verbose=False)
        game.play()
        outcomes.append(game.env)
        winners.append(game.winner)
        round_lengths.append(game.rounds)

    #for outcome in outcomes:
    #    pass
    #    print(outcome)

    c = Counter(winners)
    print(c.most_common())
    r = Counter(round_lengths)
    print(sorted(r.items()))
    plt.hist(round_lengths)
    plt.savefig('hist.png')
Ejemplo n.º 4
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def test_C4GameEngine_change_player_one_move():
    eng = C4GameEngine()
    eng.play_move(0)
    current_player = eng.player

    expected_player = C4GameEngine.PLAYER_TWO

    assert current_player == expected_player
Ejemplo n.º 5
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def test_C4GameEngine_initial_state():
    eng = C4GameEngine()
    eng_state = eng.get_state()
    empty_space = C4GameEngine.EMPTY

    initial_board = [[empty_space for _ in range(COLUMNS)] for _ in range(ROWS)]

    assert eng_state == initial_board
Ejemplo n.º 6
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def test_C4GameEngine_check_valid_move_column_not_full(row, column):
    eng = C4GameEngine()
    for _ in range(row):
        eng.play_move(column)
    is_move_valid = eng.is_move_valid(column)

    expected_validity = True

    assert is_move_valid == expected_validity
Ejemplo n.º 7
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def test_C4GameEngine_change_player_two_moves():
    eng = C4GameEngine()
    eng.play_move(0)
    eng.play_move(1)
    current_player = eng.player

    expected_player = C4GameEngine.PLAYER_ONE

    assert current_player == expected_player
Ejemplo n.º 8
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def test_C4GameEngine_reset_column_hieghts(column):
    eng = C4GameEngine()
    eng.play_move(column)
    eng.reset()
    column_heights = eng.column_heights

    expected_column_heights = {n: ROWS - 1 for n in range(COLUMNS)}

    assert column_heights == expected_column_heights
Ejemplo n.º 9
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def test_C4GameEngine_reset_board():
    eng = C4GameEngine()
    eng.play_move(0)
    eng.reset()
    board_state = eng.get_state()

    expected_state = [[C4GameEngine.EMPTY for _ in range(COLUMNS)] for _ in range(ROWS)]

    assert board_state == expected_state
Ejemplo n.º 10
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def main():
    p1 = HumanPlayer()
    #p1 = RandomPlayer()
    #p2 = HumanPlayer()
    #p2 = RandomPlayer()
    p2 = MinimaxPlayer(depth=3)
    env = C4GameEngine()
    game = TwoPlayerGame(env, [p1, p2], verbose=True)
    game.play()
Ejemplo n.º 11
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def test_C4GameEngine_check_valid_move_column_full(column):
    eng = C4GameEngine()
    for _ in range(C4GameEngine.ROWS):
        eng.play_move(column)
    is_move_valid = eng.is_move_valid(column)

    expected_validity = False

    assert is_move_valid == expected_validity
Ejemplo n.º 12
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def test_C4GameEngine_reset_player():
    eng = C4GameEngine()
    eng.play_move(0)
    eng.reset()
    player = eng.player

    expected_player = C4GameEngine.PLAYER_ONE

    assert player == expected_player
Ejemplo n.º 13
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def test_C4GameEngine_first_move(first_move):
    eng = C4GameEngine()
    eng.play_move(first_move)

    bottom_row = [C4GameEngine.EMPTY for _ in range(COLUMNS)]
    bottom_row[first_move] = C4GameEngine.PLAYER_ONE
    rest_of_board = [[C4GameEngine.EMPTY for _ in range(COLUMNS)] for _ in range(ROWS - 1)]
    expected_state = rest_of_board + [bottom_row]

    assert eng.get_state() == expected_state
Ejemplo n.º 14
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def test_C4GameEngine_winning_vertical_states(player, column, offset):
    eng = C4GameEngine()
    in_a_row = C4GameEngine.IN_A_ROW
    empty_space = C4GameEngine.EMPTY

    winning_board = [[empty_space for _ in range(COLUMNS)] for _ in range(ROWS)]
    for row in range(offset, offset + in_a_row):
        winning_board[row][column] = player
    eng.board_state = winning_board

    assert eng.winning_state(player) == True
Ejemplo n.º 15
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def test_C4GameEngine_winning_negative_diagonal_states(player, col_offset, row_offset):
    eng = C4GameEngine()
    in_a_row = C4GameEngine.IN_A_ROW
    empty_space = C4GameEngine.EMPTY

    winning_board = [[empty_space for _ in range(COLUMNS)] for _ in range(ROWS)]
    for val in range(in_a_row):
        winning_board[row_offset + val][col_offset + val] = player
    eng.board_state = winning_board

    assert eng.winning_state(player) == True
Ejemplo n.º 16
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def test_C4GameEngine_winning_horizontal_states(player, row, offset):
    eng = C4GameEngine()
    in_a_row = C4GameEngine.IN_A_ROW

    winning_row = [C4GameEngine.EMPTY for _ in range(COLUMNS)]
    winning_row[offset: offset + in_a_row] = [player for _ in range(in_a_row)]
    winning_board = [[C4GameEngine.EMPTY for _ in range(COLUMNS)] for _ in range(ROWS)]
    winning_board[row] = winning_row
    eng.board_state = winning_board

    assert eng.winning_state(player)
Ejemplo n.º 17
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def test_C4GameEngine_play_winning_move(player):
    eng = C4GameEngine()
    in_a_row = eng.IN_A_ROW
    empty_space = eng.EMPTY

    initial_board = [[empty_space for _ in range(COLUMNS)] for _ in range(ROWS)]
    initial_board[ROWS - 1][:in_a_row - 1] = [player] * (in_a_row - 1)
    eng.board_state = initial_board
    eng.player = player

    eng.play_move(in_a_row - 1)

    assert eng.done == True
Ejemplo n.º 18
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def test_C4GameEngine_two_moves_same_position(column):
    eng = C4GameEngine()
    eng.play_move(column)
    eng.play_move(column)
    board_state = eng.get_state()


    bottom_row = [C4GameEngine.EMPTY for _ in range(COLUMNS)]
    bottom_row[column] = C4GameEngine.PLAYER_ONE
    next_up_row = [C4GameEngine.EMPTY for _ in range(COLUMNS)]
    next_up_row[column] = C4GameEngine.PLAYER_TWO
    rest_of_board = [[C4GameEngine.EMPTY for _ in range(COLUMNS)] for _ in range(ROWS - 2)]
    expected_state = rest_of_board + [next_up_row] + [bottom_row]

    assert board_state == expected_state
Ejemplo n.º 19
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def test_C4GameEngine_winning_state(player):
    eng = C4GameEngine()

    eng.board_state = []

    assert eng.winning_state(player) == True
Ejemplo n.º 20
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from connect_four.game_engine import C4GameEngine
board = [['_', '_', '_', '_', '_', '_', '_'],
         ['_', '_', '_', '_', '_', '_', '_'],
         ['_', '_', '_', '_', '_', '_', '_'],
         ['X', '_', '_', '_', '_', '_', '_'],
         ['X', '_', '_', '_', '_', '_', '_'],
         ['O', 'O', 'O', '_', '_', '_', '_']]

eng = C4GameEngine()
eng.board_state = board
print(eng.score())
eng.change_player()
print(eng.score())
Ejemplo n.º 21
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def test_C4GameEngine_empty_board_winning_state(player):
    eng = C4GameEngine()

    assert eng.winning_state(player) == False