Ejemplo n.º 1
0
def play_wo_human(agent1, agent2, first_player):
    '''
	Default: agent 1 plays RED
	agent 2 plays YELLOW
	'''
    turn_dict = {1: RED, 2: YELLOW}
    agent_turn_dict = {RED: agent1.name, YELLOW: agent2.name}
    times = {agent1.name: 0, agent2.name: 0}

    count_moves = 0
    winner = None

    g = Game()

    # #randomize turn who starts first
    # turn_ind = random.randint(1,2)
    # turn = turn_dict[turn_ind]

    turn = turn_dict[first_player]

    print "Starting with turn = ", agent_turn_dict[turn]
    while True:
        g.printBoard()
        if turn == RED:
            print agent1.name, "'s turn"
            start = time.time()
            move = agent1.play_move()
            end = time.time()
            times[agent1.name] += (end - start)
            if move is None:
                print "DRAW GAME"
                break
            w = g.insert(move, turn)
            if w:
                winner = agent_turn_dict[w]
                print "####################WINNER: ", winner, " TOTAL MOVES: ", count_moves
                break
            agent2.play_opponent_move(move)
        else:
            print agent2.name, "'s turn"
            start = time.time()
            move = agent2.play_move()
            end = time.time()
            times[agent2.name] += (end - start)
            if move is None:
                print "DRAW GAME"
                break
            w = g.insert(move, turn)
            if w:
                winner = agent_turn_dict[w]
                print "#################WINNER: ", winner, " TOTAL MOVES: ", count_moves
                break
            agent1.play_opponent_move(move)
        count_moves += 1
        turn = YELLOW if turn == RED else RED
    return winner, count_moves, times
Ejemplo n.º 2
0
def play_w_human():
    g = Game()
    # agent = MinimaxAgent() #MCTSAgent()
    agent = QLearningAgent('q_values')
    turn = RED

    while True:
        g.printBoard()
        if turn == RED:
            row = input(
                '{}\'s turn: '.format('Red' if turn == RED else 'Yellow'))
            w = g.insert(int(row), turn)
            agent.play_opponent_move(int(row))
        else:
            move = agent.play_move()
            w = g.insert(move, turn)
        if w:
            print "WINNER: ", w
            break
        turn = YELLOW if turn == RED else RED
Ejemplo n.º 3
0
def main():
    net = Net()
    net.load_state_dict(torch.load(PATH))

    g = Game()
    red = True
    moves = 0

    while not g.won():
        board = g.to_tensor(red)

        prediction = request_move(net, board, chance=1 if red else 0.0)
        max_value = torch.max(prediction)
        move = np.zeros((1, 7))

        for i, element in enumerate(prediction):
            if element == max_value:
                move[:, i] = 1
                prediction[i] = 0.

        column = move.tolist()[0].index(1.)

        for iter in range(7):
            try:
                g.insert(column, RED if red else YELLOW)
                moves += 1
                break
            except Exception as e:
                column = (column + 1) % 7
        else:
            return False, moves

        if g.won():
            g.print_board()
            return red, moves

        # switch turn
        if red:
            red = False
        else:
            red = True
Ejemplo n.º 4
0
def play(games, win, ai):
    player1_wins = 0
    player2_wins = 0
    ties = 0
    last_winner = -1
    num_games = 1

    while player1_wins < win and player2_wins < win and num_games <= games:
        g = Game(7, 6, 4)
        turns_played = 0
        if last_winner == -1:
            turn = random.randint(1, 2)
        else:
            turn = last_winner  # winner gets to go first

        while g.get_winner() is None and turns_played < g.rows * g.cols - 1:
            if turn == YELLOW:
                next_move = minimax_decision(g, YELLOW, ai)
                g.insert(next_move, turn)
            else:
                g.print_board()
                next_move = input(
                    '{}\'s turn: '.format('Red' if turn == RED else 'Yellow'))
                g.insert(int(next_move), turn)

            # time.sleep(0.1)
            turns_played += 1
            # g.print_board()
            turn = YELLOW if turn == RED else RED

        num_games += 1
        winner = g.get_winner()
        if winner == 1:
            player1_wins += 1
        elif winner == 2:
            player2_wins += 1
        else:
            ties += 1

    return [player1_wins, player2_wins, ties]
Ejemplo n.º 5
0
def play(games, win, player1, player2):
    player1_wins = 0
    player2_wins = 0
    ties = 0
    last_winner = -1
    num_games = 1

    while player1_wins < win and player2_wins < win and num_games < games:
        g = Game(7, 6, 4)
        turns_played = 0
        if last_winner == -1:
            turn = random.randint(1, 2)
        else:
            turn = last_winner  # winner gets to go first

        while g.get_winner() is None and turns_played < g.rows * g.cols - 1:
            if turn == YELLOW:
                next_move = minimax_decision(g, YELLOW, player2)
                g.insert(next_move, turn)
            else:
                next_move = minimax_decision(g, RED, player1)
                g.insert(next_move, turn)

            # time.sleep(0.1)
            turns_played += 1
            # g.print_board()
            turn = YELLOW if turn == RED else RED

        num_games += 1
        winner = g.get_winner()
        last_winner = winner
        if winner == 1:
            player1_wins += 1
        elif winner == 2:
            player2_wins += 1
        else:
            ties += 1

    return [player1_wins, player2_wins, ties]
Ejemplo n.º 6
0
def play(games, win, player1, player2):
    player1_wins = 0
    player2_wins = 0
    ties = 0
    last_winner = -1
    num_games = 1

    while player1_wins < win and player2_wins < win and num_games < games:
        g = Game(7, 6, 4)
        turns_played = 0
        if last_winner == -1:
            turn = random.randint(1,2)
        else:
            turn = last_winner # winner gets to go first

        while g.get_winner() is None and turns_played < g.rows * g.cols - 1:
            if turn == YELLOW:
                next_move = minimax_decision(g,YELLOW,player2)
                g.insert(next_move, turn)
            else:
                next_move = minimax_decision(g,RED,player1)
                g.insert(next_move, turn)

            # time.sleep(0.1)
            turns_played += 1
            # g.print_board()
            turn = YELLOW if turn == RED else RED

        num_games += 1
        winner = g.get_winner()
        last_winner = winner
        if winner == 1:
            player1_wins += 1
        elif winner == 2:
            player2_wins += 1
        else:
            ties += 1

    return [player1_wins, player2_wins, ties]
Ejemplo n.º 7
0
def play(games, win, ai):
    player1_wins = 0
    player2_wins = 0
    ties = 0
    last_winner = -1
    num_games = 1

    while player1_wins < win and player2_wins < win and num_games <= games:
        g = Game(7, 6, 4)
        turns_played = 0
        if last_winner == -1:
            turn = random.randint(1,2)
        else:
            turn = last_winner # winner gets to go first

        while g.get_winner() is None and turns_played < g.rows * g.cols - 1:
            if turn == YELLOW:
                next_move = minimax_decision(g,YELLOW,ai)
                g.insert(next_move, turn)
            else:
                g.print_board()
                next_move = input('{}\'s turn: '.format('Red' if turn == RED else 'Yellow'))
                g.insert(int(next_move), turn)

            # time.sleep(0.1)
            turns_played += 1
            # g.print_board()
            turn = YELLOW if turn == RED else RED

        num_games += 1
        winner = g.get_winner()
        if winner == 1:
            player1_wins += 1
        elif winner == 2:
            player2_wins += 1
        else:
            ties += 1

    return [player1_wins, player2_wins, ties]