Ejemplo n.º 1
0
    def testGetSurroundingEntities(self):
        Database.create_game_object_tables(test_database)
        # Assert there's nothing in them right now
        self.assertEqual([], Database.get_all_players(test_database))
        self.assertEqual([], Database.get_all_monsters(test_database))

        # Create players and monsters to serialize
        players = [
            Player("One", 3, 0, 1000, 5, 0, 0),
            Player("Two", 1, 9, 1, 999, 1, 100),
            Player("Three", 0, 5, 50, 50, 50, 50),
            Player("Four", 9, 3, 1000, 5, 0, 0),
            Player("Five", 3, 2, 1000, 5, 0, 0),
            Player("Six", 1, 7, 1, 5, 1, 50),
            Player("Seven", 3, 5, 1000, 5, 0, 0),
            Player("Eight", 5, 3, 1000, 5, 0, 0),
        ]
        monsters = [
            Monster("NotAMonster", 2, 1, 10, 1, False, {}),
            Monster("NotABoss", 0, 1, 10, 5, True, {"NotZe"}),
        ]
        new_game = Game(10, 10, players, monsters)
        self.assertEqual((1000, 5, 0, 0, 0), new_game.get_player_stats("One"))
        self.assertEqual((1, 999, 1, 100, 0), new_game.get_player_stats("Two"))
        self.assertEqual((50, 50, 50, 50, 0),
                         new_game.get_player_stats("Three"))
        self.assertEqual((1000, 5, 0, 0, 0), new_game.get_player_stats("Four"))
        self.assertEqual((1, 5, 1, 50, 0), new_game.get_player_stats("Six"))
        game_objects = players + monsters
        Serialize.updateGameObjects(game_objects, test_database)

        # delete all tables created in this test
        Database.delete_tables(test_database)
Ejemplo n.º 2
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    def testUpdateGameObjects(self):
        # Create the tables
        Database.create_game_object_tables(test_database)
        # Assert there's nothing in them right now
        self.assertEqual([], Database.get_all_players(test_database))
        self.assertEqual([], Database.get_all_monsters(test_database))

        # Create players and monsters to serialize
        players = [
            Player("NotZe", 2, 4, 1000, 5, 0, 0, 0),
            Player("DefinitelyZe", 2, 1, 1, 999, 1, 100, 0)
        ]
        monsters = [
            Monster("NotAMonster", 2, 1, 10, 1, False, {}),
            Monster("NotABoss", 0, 1, 10, 5, True, {"NotZe"})
        ]
        game_objects = players + monsters
        # Serialize and check if database is updated
        Serialize.updateGameObjects(game_objects, test_database)

        self.assertEqual([('NotAMonster', 2, 1, 10, 1, 'False', 'set()'),
                          ('NotABoss', 0, 1, 10, 5, 'True', "{'NotZe'}")],
                         Database.get_all_monsters(test_database))
        self.assertEqual([('NotZe', 2, 4, 1000, 5, 0, 0, 0),
                          ('DefinitelyZe', 2, 1, 1, 999, 1, 100, 0)],
                         Database.get_all_players(test_database))

        # delete all tables created in this test
        Database.delete_tables(test_database)
Ejemplo n.º 3
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    def testUpdateGameObjects(self):
        # Create the tables
        Database.create_game_object_tables(test_database)
        # Assert there's nothing in them right now
        self.assertEqual([], Database.get_all_players(test_database))
        self.assertEqual([], Database.get_all_monsters(test_database))

        # Create players and monsters to serialize
        players = [
            Player("MoveLeftWall", 3, 0, 1, 1000, 5, 0, 0),
            Player("MoveRightWall", 1, 9, 2, 1, 999, 1, 100),
            Player("MoveUpWall", 0, 5, 3, 1000, 5, 0, 0),
            Player("MoveDownWall", 9, 3, 4, 1000, 5, 0, 0),
            Player("MoveLeft", 3, 2, 5, 1000, 5, 0, 0),
            Player("MoveRight", 1, 7, 6, 1, 999, 1, 100),
            Player("MoveUp", 3, 5, 7, 1000, 5, 0, 0),
            Player("MoveDown", 5, 3, 8, 1000, 5, 0, 0),
        ]
        monsters = [
            Monster("NotAMonster", 2, 1, 10, 1, False, {}),
            Monster("NotABoss", 0, 1, 10, 5, True, {"NotZe"})
        ]
        new_game = Game(10, 10, players, monsters)
        game_objects = []
        game_objects.extend(
            new_game.execute(player_id="MoveLeftWall", action="left"))
        game_objects.extend(
            new_game.execute(player_id="MoveRightWall", action="right"))
        game_objects.extend(
            new_game.execute(player_id="MoveUpWall", action="up"))
        game_objects.extend(
            new_game.execute(player_id="MoveDownWall", action="down"))
        game_objects.extend(
            new_game.execute(player_id="MoveLeft", action="left"))
        game_objects.extend(
            new_game.execute(player_id="MoveRight", action="right"))
        game_objects.extend(new_game.execute(player_id="MoveUp", action="up"))
        game_objects.extend(
            new_game.execute(player_id="MoveDown", action="down"))
        game_objects = game_objects + monsters
        # Serialize and check if database is updated
        Serialize.updateGameObjects(game_objects, test_database)

        self.assertEqual([('NotAMonster', 2, 1, 10, 1, 'False', 'set()'),
                          ('NotABoss', 0, 1, 10, 5, 'True', "{'NotZe'}")],
                         Database.get_all_monsters(test_database))
        self.assertEqual([('MoveLeftWall', 3, 0, 1, 1000, 5, 0, 0),
                          ('MoveRightWall', 1, 9, 2, 1, 999, 1, 100),
                          ('MoveUpWall', 0, 5, 3, 1000, 5, 0, 0),
                          ('MoveDownWall', 9, 3, 4, 1000, 5, 0, 0),
                          ('MoveLeft', 3, 1, 5, 1000, 5, 0, 0),
                          ('MoveRight', 1, 8, 6, 1, 999, 1, 100),
                          ('MoveUp', 2, 5, 7, 1000, 5, 0, 0),
                          ('MoveDown', 6, 3, 8, 1000, 5, 0, 0)],
                         Database.get_all_players(test_database))

        # delete all tables created in this test
        Database.delete_tables(test_database)
Ejemplo n.º 4
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    def _create_expected_game(self):
        players = [
            Player("Ze", 4, 4, 5, 5, 0, 0),
            Player("Teemo", 2, 1, 10, 100, 1, 5)
        ]
        monsters = [
            Monster("A_monster", 2, 1, 10, 5, False, {"Teemo"}),
            Monster("Boss", 0, 1, 10, 5, True, {})
        ]
        rows = 5
        columns = 5

        return Game(rows, columns, players, monsters)
Ejemplo n.º 5
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    def createMonsterObject(cls, monster_info):
        """
		Returns a Monster object using monster_info
		:param monster_info: (tuple) of (id, row, col, health, power, is_boss, defeated_by)
		:return: a new Monster object
		"""
        id, row, col, health, power, is_boss, defeated_by = monster_info
        is_boss = eval(is_boss)  # is_boss was a string of "True" or "False"
        defeated_by = eval(defeated_by)  # convert from string to set
        return Monster(id, row, col, health, power, is_boss, defeated_by)
Ejemplo n.º 6
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    def test_get_server_map(self):
        rows = 5
        columns = 5
        players = [
            Player("Lucian", 0, 0),
            Player("Caitlyn", 1, 1),
            Player("Teemo", 2, 4),
            Player("Ze", 4, 2)
        ]
        monsters = [
            Monster("Baron", 0, 0, 9001, 200),
            Monster("Dragon", 1, 2, 1000, 100),
            Monster("Raptor", 4, 3, 100, 5)
        ]

        game = Game(rows, columns, players, monsters)
        expected = '<xmp>---------------------\n|  0|  1|  2|  3|  4|\n---------------------\n|  5|  6|  7|  8|  9|\n---------------------\n| 10| 11| 12| 13| 14|\n---------------------\n| 15| 16| 17| 18| 19|\n---------------------\n| 20| 21| 22| 23| 24|\n---------------------\n\n[0]:\n\tPlayer(s):\n\t\t(id: Lucian, health: 10, power: 5, luck: 5, gold: 0, bosses defeated: 0)\n\tMonster(s):\n\t\t(id: Baron, health: 9001, power: 200, is boss: False, defeated by: set())\n[6]:\n\tPlayer(s):\n\t\t(id: Caitlyn, health: 10, power: 5, luck: 5, gold: 0, bosses defeated: 0)\n[7]:\n\tMonster(s):\n\t\t(id: Dragon, health: 1000, power: 100, is boss: False, defeated by: set())\n[14]:\n\tPlayer(s):\n\t\t(id: Teemo, health: 10, power: 5, luck: 5, gold: 0, bosses defeated: 0)\n[22]:\n\tPlayer(s):\n\t\t(id: Ze, health: 10, power: 5, luck: 5, gold: 0, bosses defeated: 0)\n[23]:\n\tMonster(s):\n\t\t(id: Raptor, health: 100, power: 5, is boss: False, defeated by: set())</xmp>'
        result = game.get_server_map()
        self.assertEqual(expected, result)
Ejemplo n.º 7
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    def testGetSurroundingEntities(self):
        Database.create_game_object_tables(test_database)
        # Assert there's nothing in them right now
        self.assertEqual([], Database.get_all_players(test_database))
        self.assertEqual([], Database.get_all_monsters(test_database))

        # Create players and monsters to serialize
        players = [
            Player("One", 3, 0, 1000, 5, 0, 0),
            Player("OneNeighbor", 4, 0, 100, 5, 0, 0),
            Player("Two", 1, 9, 1, 999, 1, 100),
            Player("Three", 0, 5, 1000, 5, 0, 0),
            Player("Four", 9, 3, 1000, 5, 0, 0),
            Player("Five", 3, 2, 1000, 5, 0, 0),
            Player("Six", 1, 7, 1, 999, 1, 100),
            Player("Seven", 3, 5, 1000, 5, 0, 0),
            Player("Eight", 5, 3, 1000, 5, 0, 0),
            Player("Nine", 0, 1, 1000, 5, 0, 0),
            Player("Ten", 0, 1, 1000, 5, 0, 0)
        ]
        monsters = [
            Monster("NotAMonster", 2, 1, 10, 1, False, {}),
            Monster("NotABoss", 0, 1, 10, 5, True, {"NotZe", "Ten"}),
            Monster("OnTopOfEight", 5, 3, 3, 3, True, {"One"})
        ]
        new_game = Game(10, 10, players, monsters)
        response_creator = ResponseCreator(new_game)
        self.assertEqual("XX,__,M_,XX,_P,__,XX,_P,__,",
                         response_creator.get_surrounding_entities("One"))
        self.assertEqual("__,__,__,__,_P,__,__,__,__,",
                         response_creator.get_surrounding_entities("Seven"))
        self.assertEqual("XX,XX,XX,__,BP,__,__,__,__,",
                         response_creator.get_surrounding_entities("Nine"))
        self.assertEqual("XX,XX,XX,__,_P,__,__,__,__,",
                         response_creator.get_surrounding_entities("Ten"))
        self.assertEqual("__,__,__,__,BP,__,__,__,__,",
                         response_creator.get_surrounding_entities("Eight"))
        game_objects = players + monsters
        Serialize.updateGameObjects(game_objects, test_database)

        # delete all tables created in this test
        Database.delete_tables(test_database)
Ejemplo n.º 8
0
def create_default_monsters():
    """
    :return: list of default monsters
    """
    with open(constants.Database.MONSTER_PATH) as monster_file:
        monster_data = json.load(monster_file)

        monsters = []
        for monster_info in monster_data['monsters']:
            id = monster_info['id']
            row = monster_info['row']
            col = monster_info['col']
            health = monster_info['health']
            power = monster_info['power']
            is_boss = monster_info['is_boss']
            defeated_by = set(monster_info['defeated_by'])
            monsters.append(
                Monster(id, row, col, health, power, is_boss, defeated_by))

        return monsters
Ejemplo n.º 9
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        return None

    def get_server_map(self):
        return ResponseCreator(self).get_server_map()

    def __str__(self):
        return self.get_server_map()


if __name__ == '__main__':
    # Run this code if testing is true, set to off otherwise! (real test cases are probably better :))
    if constants.TESTING:
        # Code for creating a dummy game and printing it
        from containers.player import Player
        from containers.monster import Monster
        rows = 5
        columns = 5
        players = [
            Player("Lucian", 0, 0),
            Player("Caitlyn", 1, 1),
            Player("Teemo", 2, 4),
            Player("Ze", 4, 2)
        ]
        monsters = [
            Monster("Baron", 0, 0, 9001, 200),
            Monster("Dragon", 1, 2, 1000, 100),
            Monster("Raptor", 4, 3, 100, 5)
        ]

        game = Game(rows, columns, players, monsters)
        print(game)