Ejemplo n.º 1
0
    def CreatePredatorLocations(self,
                                spawnArea,
                                agentCoord,
                                goalCoord,
                                occlusions=[]):
        agentSurroundCoordinates = []
        for x in range(agentCoord.X - spawnArea, agentCoord.X + spawnArea + 1):
            for y in range(agentCoord.Y - spawnArea,
                           agentCoord.Y + spawnArea + 1):
                if (ManhattanDistance(COORD(x, y), agentCoord) <=
                        2 * spawnArea):
                    agentSurroundCoordinates.append(COORD(x, y))

        agentSurroundCoordinates.append(goalCoord)
        agentSurroundCoordinates.extend(occlusions)

        predatorLocations = []
        for y in range(self.YSize):
            for x in range(self.XSize):
                newLocation = COORD(x, y)
                if newLocation in agentSurroundCoordinates:
                    continue

                predatorLocations.append(newLocation)

        return predatorLocations
Ejemplo n.º 2
0
def GetPredatorLocations():
    #np.random.seed(1)

    tempGame = Game(XSize, YSize)
    agentSurroundCoordinates = []
    for x in range(tempGame.AgentHome.X - ExperimentParams.SpawnArea,
                   tempGame.AgentHome.X + ExperimentParams.SpawnArea + 1):
        for y in range(tempGame.AgentHome.Y - ExperimentParams.SpawnArea,
                       tempGame.AgentHome.Y + ExperimentParams.SpawnArea + 1):
            if (ManhattanDistance(COORD(x, y), tempGame.AgentHome) <=
                    2 * ExperimentParams.SpawnArea):
                agentSurroundCoordinates.append(COORD(x, y))
    agentSurroundCoordinates.append(tempGame.GoalPos)

    allPredatorLocations = [
        COORD(x, y) for x in range(0, XSize) for y in range(0, YSize)
    ]
    validSpawnLocations = list(
        set(allPredatorLocations) - set(agentSurroundCoordinates))

    predatorIndices = random.sample(range(0, len(validSpawnLocations)),
                                    ExperimentParams.NumRuns)
    predatorLocations = [validSpawnLocations[ind] for ind in predatorIndices]

    return predatorLocations
Ejemplo n.º 3
0
    def VisualArea(self,
                   coord,
                   observationDirection,
                   visualRange,
                   pureVision=False):
        RadiusCoordinates = []
        for x in range(coord.X - visualRange, coord.X + visualRange + 1):
            for y in range(coord.Y - visualRange, coord.Y + visualRange + 1):
                if (ManhattanDistance(COORD(x, y), coord) <= 2 * visualRange):
                    RadiusCoordinates.append(COORD(x, y))

        RangeCoordinates = []
        RadiusCoordinates = np.flipud(
            np.reshape(np.array(RadiusCoordinates),
                       (2 * visualRange + 1, 2 * visualRange + 1)).transpose())
        if observationDirection == COMPASS.NORTH:
            RangeCoordinates = self.VisualCone(RadiusCoordinates, visualRange)

        elif observationDirection == COMPASS.EAST:
            RadiusCoordinates = np.flipud(RadiusCoordinates.transpose())
            RangeCoordinates = self.VisualCone(RadiusCoordinates, visualRange)

        elif observationDirection == COMPASS.WEST:
            RadiusCoordinates = RadiusCoordinates.transpose()
            RangeCoordinates = self.VisualCone(RadiusCoordinates, visualRange)

        elif observationDirection == COMPASS.SOUTH:
            RadiusCoordinates = np.flipud(RadiusCoordinates)
            RangeCoordinates = self.VisualCone(RadiusCoordinates, visualRange)

        assert (RangeCoordinates)

        if pureVision:
            return RangeCoordinates

        for a in range(4):
            sidePos = coord + Compass[a]
            if sidePos not in RangeCoordinates:
                RangeCoordinates.append(sidePos)

        return RangeCoordinates