Ejemplo n.º 1
0
    def after_battle(self, boss_id, damage, kill=False):
        # 每次打完给予奖励
        member = Member(self.char_id)
        boss = UNION_BOSS[boss_id]
        contribute_points = int( float(damage)/boss.hp * boss.contribute_points )
        lowest = 1
        highest = int(boss.contribute_points * 0.05)
        if contribute_points < lowest:
            contribute_points = lowest
        if contribute_points > highest:
            contribute_points = highest

        coin = 9 + contribute_points

        member.add_coin(coin, send_notify=False)
        member.add_contribute_points(contribute_points, send_notify=True)
        if not kill:
            self.union.add_contribute_points(contribute_points)

        drop = make_standard_drop_from_template()
        drop['union_coin'] = coin
        drop['union_contribute_points'] = contribute_points
        return standard_drop_to_attachment_protomsg(drop)
Ejemplo n.º 2
0
    def after_battle(self, boss_id, damage, kill=False):
        # 每次打完给予奖励
        member = Member(self.char_id)
        boss = UNION_BOSS[boss_id]
        contribute_points = int(
            float(damage) / boss.hp * boss.contribute_points)
        lowest = 1
        highest = int(boss.contribute_points * 0.05)
        if contribute_points < lowest:
            contribute_points = lowest
        if contribute_points > highest:
            contribute_points = highest

        coin = 9 + contribute_points

        member.add_coin(coin, send_notify=False)
        member.add_contribute_points(contribute_points, send_notify=True)
        if not kill:
            self.union.add_contribute_points(contribute_points)

        drop = make_standard_drop_from_template()
        drop['union_coin'] = coin
        drop['union_contribute_points'] = contribute_points
        return standard_drop_to_attachment_protomsg(drop)
Ejemplo n.º 3
0
    def add(self, **kwargs):
        from core.character import Char
        from core.hero import save_hero, HeroSoul, FakeSaveHeroResult
        from core.item import Item
        from core.horse import Horse
        from core.union.member import Member

        notify_settings = {}
        notify_settings['purchase_notify'] = kwargs.get('purchase_notify', True)

        data = _get_resource_data(**kwargs)
        purchase_got = kwargs.get('purchase_got', 0)
        purchase_actual_got = kwargs.get('purchase_actual_got', 0)

        if data['gold'] or data['sycee'] or data['exp'] or data['official_exp'] or purchase_got:
            char = Char(self.char_id)
            char.update(gold=data['gold'], sycee=data['sycee'], exp=data['exp'], official_exp=data['official_exp'],
                        purchase_got=purchase_got,
                        purchase_actual_got=purchase_actual_got,
                        notify_settings=notify_settings
                        )

        union_coin = kwargs.get('union_coin', 0)
        union_contribute_points = kwargs.get('union_contribute_points', 0)
        if union_coin or union_contribute_points:
            m = Member(self.char_id)
            m.add_coin(union_coin, send_notify=False)
            m.add_contribute_points(union_contribute_points)

    
        if data['heros']:
            heros = []
            for _id, _amount in data['heros']:
                heros.extend([_id] * _amount)
            sh_res = save_hero(self.char_id, heros)
        else:
            sh_res = FakeSaveHeroResult
    
        if data['souls']:
            hs = HeroSoul(self.char_id)
            hs.add_soul(data['souls'])
    
        item = Item(self.char_id)
        for _id, _level, _amount in data['equipments']:
            for i in range(_amount):
                item.equip_add(_id, _level)
    
        if data['gems']:
            item.gem_add(data['gems'])
    
        if data['stuffs']:
            item.stuff_add(data['stuffs'])

        if data['horses']:
            horse = Horse(self.char_id)
            for _id, _amount in data['horses']:
                for i in range(_amount):
                    horse.add(_id)
    
        # normalize the data
        if data['heros']:
            data['heros'] = sh_res.actual_heros
            souls = dict(data['souls'])
    
            for _sid, _samount in sh_res.to_souls:
                souls[_sid] = souls.get(_sid, 0) + _samount

            data['souls'] = souls.items()

        data['income'] = 1
        data['func_name'] = self.func_name
        data['des'] = self.des
        resource_logger(self.char_id, data)

        data.pop('income')
        data.pop('func_name')
        data.pop('des')
        return data
Ejemplo n.º 4
0
    def add(self, **kwargs):
        from core.character import Char
        from core.hero import save_hero, HeroSoul, FakeSaveHeroResult
        from core.item import Item
        from core.horse import Horse
        from core.union.member import Member

        update_settings = {}
        update_settings['purchase_notify'] = kwargs.get(
            'purchase_notify', True)
        update_settings['as_vip_exp'] = kwargs.get('as_vip_exp', True)

        data = _get_resource_data(**kwargs)
        purchase_got = kwargs.get('purchase_got', 0)
        purchase_actual_got = kwargs.get('purchase_actual_got', 0)

        if data['gold'] or data['sycee'] or data['exp'] or data[
                'official_exp'] or purchase_got:
            char = Char(self.char_id)
            char.update(gold=data['gold'],
                        sycee=data['sycee'],
                        exp=data['exp'],
                        official_exp=data['official_exp'],
                        purchase_got=purchase_got,
                        purchase_actual_got=purchase_actual_got,
                        update_settings=update_settings)

        union_coin = kwargs.get('union_coin', 0)
        union_contribute_points = kwargs.get('union_contribute_points', 0)
        if union_coin or union_contribute_points:
            m = Member(self.char_id)
            m.add_coin(union_coin, send_notify=False)
            m.add_contribute_points(union_contribute_points)

        if data['heros']:
            heros = []
            for _id, _amount in data['heros']:
                heros.extend([_id] * _amount)
            sh_res = save_hero(self.char_id, heros)
        else:
            sh_res = FakeSaveHeroResult

        if data['souls']:
            hs = HeroSoul(self.char_id)
            hs.add_soul(data['souls'])

        item = Item(self.char_id)
        for _id, _level, _amount in data['equipments']:
            for i in range(_amount):
                item.equip_add(_id, _level)

        if data['gems']:
            item.gem_add(data['gems'])

        if data['stuffs']:
            item.stuff_add(data['stuffs'])

        if data['horses']:
            horse = Horse(self.char_id)
            for _id, _amount in data['horses']:
                for i in range(_amount):
                    horse.add(_id)

        # normalize the data
        if data['heros']:
            data['heros'] = sh_res.actual_heros
            souls = dict(data['souls'])

            for _sid, _samount in sh_res.to_souls:
                souls[_sid] = souls.get(_sid, 0) + _samount

            data['souls'] = souls.items()

        data['income'] = 1
        data['func_name'] = self.func_name
        data['des'] = self.des
        resource_logger(self.char_id, data)

        data.pop('income')
        data.pop('func_name')
        data.pop('des')
        return data