Ejemplo n.º 1
0
def draw():
    SCREEN.fill((245, 245, 245))
    if (universe.show(SCREEN)):
        universe.update()


#-----------------------------------------------------------------------

while not done:
    draw()
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                universe.dinoJump()
            if event.key == pygame.K_DOWN:
                universe.dinoSetDuck(True)
            if event.key == pygame.K_SPACE:
                if universe.isAlive:
                    universe.dinoJump()
                else:
                    setup()
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_DOWN:
                universe.dinoSetDuck(False)
        if event.type == pygame.MOUSEBUTTONDOWN:
            if not universe.isAlive:
                setup()
    pygame.display.flip()
    clock.tick(FRAME_RATE)