Ejemplo n.º 1
0
 def execute_status(self, battle, user_id, target_id):
   status = self.extra['status']
   assert(status in Status.OPTIONS), 'Unexpected status: %s' % (status,)
   user = battle.get_pokemon(user_id)
   target = battle.get_pokemon(target_id)
   if self.hits(battle, user, target):
     return (Callbacks.set_status(battle, target_id, status, self, noisy_failure=True), True)
   return self.execute_miss(battle, user_id, target_id)
Ejemplo n.º 2
0
 def get_secondary_effect(self, battle, target_id, target, callback=None):
   total_mass = 1.0
   stat_rate = self.extra.get('stat_rate')
   if stat_rate:
     if uniform(0, total_mass) < stat_rate:
       (stat, stages) = (self.extra['stat'], self.extra['stages'])
       assert(stages < 0), 'Unexpect stat buff: %s' % (self.name,)
       return Callbacks.do_buff(battle, target_id, stat, stages, callback=callback)
     total_mass -= stat_rate
   for status in Status.OPTIONS:
     rate = self.extra.get(status + '_rate')
     if rate:
       if uniform(0, total_mass) < rate:
         return Callbacks.set_status(battle, target_id, status, self, callback=callback)
       total_mass -= rate
   return callback