Ejemplo n.º 1
0
def drop(element: Union[str, NPC], scenario: Scenario) -> None:
    '''
        Function fired when the Player wants the Hero to drop something.
    '''
    if not element:
        print('Which item would you like to drop?')
        Hero.declare_inventory()
        which_item = input('> ')
        __element: str = system_name(which_item)

    else:
        __element: str = system_name(element)

        this_element: Item = Hero.get_item_from_inventory(__element)
        if this_element:
            if this_element not in scenario.floor:
                scenario.add_to_floor(this_element)
            Hero.drop_item(this_element)
        else:
            equiped_item: Item = Hero.get_equiped_item(__element)
            if equiped_item:
                scenario.add_to_floor(equiped_item)
                Hero.drop_item(equiped_item)
            else:
                print('You can\'t drop items that you don\'t have.')
Ejemplo n.º 2
0
def basic_actions(scenario: Scenario) -> None:
    '''
        It is called to check Player decisions related to no-combat actions.
    '''
    print_cinematics('What do you do?')
    while True:
        action = await_for_action()

        if action.startswith('look'):
            what = action.replace('look', '').replace(
                ' at ', '').replace(' the ', '').lstrip()
            look(what, scenario)

        elif action.startswith('search'):
            if action == 'search':
                print('You need to tell where would you like to search.')

            else:
                place: str = action.replace(
                    'search', '').replace('the', '').lstrip()
                search(place, scenario)

        elif action.startswith('take') or action.startswith('get'):
            what: str = action.replace('take', '').replace('get', '').lstrip()
            take(what, scenario)

        elif 'inventory' in action or 'items' in action:
            Hero.declare_inventory()

        elif 'bad inv' in action:
            print('$$$ Enemy Items', list(
                __this.name for __this in ugly_monster.inventory))
            print('$$$ Enemy Weapons', list([getattr(ugly_monster.weapon, 'name', None),
                                             getattr(ugly_monster.armor, 'name', None), getattr(ugly_monster.shield, 'name', None)]))

        elif 'status' in action in action:
            print_cinematics(Hero.declare_status)

        elif action.startswith('draw'):
            item: str = action.replace(
                'draw', '').replace('weapon', '').lstrip()
            if not Hero.weapon:
                print('You have no weapons.')
            else:
                weapon = Hero.get_equiped_item(item)
                if not weapon:
                    print(f'{item.title()} is not your main weapon.')
                else:
                    print(f'{Hero.draw_weapon}.')

        elif action.startswith('drop'):
            what: str = action.replace('drop', '').lstrip()
            drop(what, scenario)

        elif action.startswith('equip'):
            what: str = action.replace('equip', '').lstrip()
            equip(what)

        elif action.startswith('eat'):
            what: List = action.split(' ', 1)[1]
            eat(what, scenario)

        else:
            print('You can\'t do that.')