Ejemplo n.º 1
0
def menu():
    while True:
        #!son.play()
        screen.blit(background, (0, 0))
        text('menu', font, (255, 255, 255), screen, 20, 20)

        mx, my = pygame.mouse.get_pos()

        button_1 = pygame.Rect(490, 300, 300, 75)
        button_2 = pygame.Rect(490, 400, 300, 75)
        button_3 = pygame.Rect(490, 500, 300, 75)
        button_4 = pygame.Rect(490, 600, 300, 75)

        if button_1.collidepoint((mx, my)):
            if click:
                modedejeu()

        if button_2.collidepoint((mx, my)):
            if click:
                instructions()

        if button_3.collidepoint((mx, my)):
            if click:
                options()

        if button_4.collidepoint((mx, my)):
            if click:
                credits()

        pygame.draw.rect(screen, (0, 0, 0), button_1)
        pygame.draw.rect(screen, (0, 0, 0), button_2)
        pygame.draw.rect(screen, (0, 0, 0), button_3)
        pygame.draw.rect(screen, (0, 0, 0), button_4)

        text('JOUER', font, (255, 255, 255), screen, 575, 320)
        text('INSTRUCTIONS', font, (255, 255, 255), screen, 505, 420)
        text('OPTIONS', font, (255, 255, 255), screen, 555, 520)
        text('CREDITS', font, (255, 255, 255), screen, 555, 620)

        click = False
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    pygame.quit()
                    sys.exit()
            if event.type == MOUSEBUTTONDOWN:
                if event.button == 1:
                    click = True

        pygame.display.update()
        mainClock.tick(60)
Ejemplo n.º 2
0
    def _process_input(self, input):
        """
        Process a keypress from the user.
        """
        # Check that input is a single character and convert it to upper-case.
        if input > 255:
            return
        char = chr(input).upper()
        
        # If the input is not available from the current menu (and isn't X, 
        # which exits the menu), ignore it.
        if char not in ([item.trigger for item in 
            self._current_menu.menu_items] + ["X", "A"]):
                return
        
        # If the user pressed "X", drop out of this menu (or the CLI).
        if char == "X":
            # Move to the parent menu of this one.  If there is no parent,
            # exit the CLI.
            if self._current_menu.parent is not None:
                self._current_menu = self._current_menu.parent
            else:
                raise Cli.ExitCli
        elif char == "A":
            # Invoke the credit sequence.
            credits(self._main_win)
        else:
            # The user must have pressed a key associated with one of the
            # menu items.  Trigger the associated action.
            selected_item = None
            for item in self._current_menu.menu_items:
                if char == item.trigger:
                    selected_item = item
            
            if selected_item is None:
                # Invalid input.  This should be impossible.  Assert.
                raise AssertionError, "Input invalid for this menu."
                
            self._print_to_win("Processing command: " + selected_item.text,
                               self._event_win,
                               curses.color_pair(2))

            if selected_item.action is not None:
                # Put the action on the queue.  No actions currently have
                # associated parameters.
                act = Action(selected_item.action, None)
                self._action_queue.put(act)
                
            # Move to the menu specified by the item.
            self._current_menu = selected_item.next_menu
                
        return
Ejemplo n.º 3
0
def start(DISPLAY_SURF):

    background = pygame.image.load('Images/simphy.jpg')
    btn_start = pygame.image.load('Images/buttons/playbutton.png')
    btn_credits = pygame.image.load('Images/buttons/creditsbutton.png')
    btn_manual = pygame.image.load('Images/buttons/manualbutton.png')

    clock = pygame.time.Clock()
    # background=pygame.image.load('Images/simphy.jpg')
    run = True
    DISPLAY_SURF = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), 0,
                                           32)
    # create the animation objects   ('filename of image',    duration_in_seconds)
    boltAnim = pyganim.PygAnimation([
        ('Images/simphyimages/s.jpg', 0.2),
        ('Images/simphyimages/m.jpg', 0.2),
        ('Images/simphyimages/p.jpg', 0.2),
        ('Images/simphyimages/h.jpg', 0.2),
        ('Images/simphyimages/y.jpg', 0.2),
        ('Images/simphyimages/notzoom.jpg', 0.2),
        ('Images/simphyimages/allzoom.jpg', 0.2),
    ])
    boltAnim.play()

    while run:
        DISPLAY_SURF.blit(background, SCREEN_TOPLEFT)
        mouse = pygame.mouse.get_pos()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
                pygame.quit()
                sys.exit(0)
            elif event.type == pygame.MOUSEBUTTONDOWN:
                if rect_start.collidepoint(mouse):
                    demo.startGame(DISPLAY_SURF)
                elif rect_credits.collidepoint(mouse):
                    credits.credits(DISPLAY_SURF)
                elif rect_manual.collidepoint(mouse):
                    manual.manual(DISPLAY_SURF)
                #elif btn.obj.collidepoint(mouse):
                #	manual.manual(DISPLAY_SURF)
        boltAnim.blit(DISPLAY_SURF, (0, 0))
        rect_start = DISPLAY_SURF.blit(btn_start, (210, 185))
        rect_credits = DISPLAY_SURF.blit(btn_credits, (210, 250))
        rect_manual = DISPLAY_SURF.blit(btn_manual, (210, 315))

        pygame.display.update()
        clock.tick(60)
Ejemplo n.º 4
0
def start(DISPLAY_SURF):

	background = pygame.image.load('Images/simphy.jpg')
	btn_start = pygame.image.load('Images/buttons/playbutton.png') 	
	btn_credits = pygame.image.load('Images/buttons/creditsbutton.png') 
	btn_manual = pygame.image.load('Images/buttons/manualbutton.png') 

	clock = pygame.time.Clock()
# background=pygame.image.load('Images/simphy.jpg')
	run = True
	DISPLAY_SURF = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT), 0, 32)
# create the animation objects   ('filename of image',    duration_in_seconds)
	boltAnim = pyganim.PygAnimation([('Images/simphyimages/s.jpg', 0.2),('Images/simphyimages/m.jpg', 0.2),('Images/simphyimages/p.jpg', 0.2),('Images/simphyimages/h.jpg', 0.2),('Images/simphyimages/y.jpg', 0.2),('Images/simphyimages/notzoom.jpg',0.2),('Images/simphyimages/allzoom.jpg', 0.2),])
	boltAnim.play();
	
	while run:
		DISPLAY_SURF.blit(background,SCREEN_TOPLEFT)
		mouse = pygame.mouse.get_pos()
	

		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				run = False
				pygame.quit()
				sys.exit(0)
			elif event.type == pygame.MOUSEBUTTONDOWN:
				if rect_start.collidepoint(mouse):
					demo.startGame(DISPLAY_SURF)		
				elif rect_credits.collidepoint(mouse):
					credits.credits(DISPLAY_SURF)
				elif rect_manual.collidepoint(mouse):
					manual.manual(DISPLAY_SURF)	     
				#elif btn.obj.collidepoint(mouse):
				#	manual.manual(DISPLAY_SURF)	
		boltAnim.blit(DISPLAY_SURF, (0, 0))
		rect_start = DISPLAY_SURF.blit(btn_start,(210,185))
		rect_credits = DISPLAY_SURF.blit(btn_credits,(210,250))
		rect_manual = DISPLAY_SURF.blit(btn_manual,(210,315))
		
		pygame.display.update()
		clock.tick(60)
Ejemplo n.º 5
0
 def _credits(self):
     """
     Invoke the credits.
     """
     credits(self._main_win)
Ejemplo n.º 6
0
run = True
while run:
	if(game_state == 0):
		# setting up the cursor for mainmenu
		if(pygame.mouse.get_cursor() != pygame.cursors.arrow):
			pygame.mouse.set_cursor(*pygame.cursors.arrow)
		# main menu
		game_state = mainmenu.mainmenu(score)

	elif(game_state == 1):
		# setting the cursor for mainloop
		if(pygame.mouse.get_cursor() != pygame.cursors.diamond):
			pygame.mouse.set_cursor(*pygame.cursors.diamond)
		# main game logic
		game_state, score = mainlogic.mainloop()

	elif(game_state == 2):
		# how to play menu
		game_state = howtoplay.howtoplay()

	elif(game_state == 3):
		# credits menu
		game_state = credits.credits()

	# updating the display
	pygame.display.update()

	# using the FPS
	CLOCK.tick(FPS)
Ejemplo n.º 7
0
 def credit(self, event):
     self.creditsWindow = credits()
     self.creditsWindow.exec_()