Ejemplo n.º 1
0
class PickupAction(Loader):
    def read(self, reader):
        self.entity_id = reader.read_uint64()  # player who picked up
        self.item_data = ItemData()
        self.item_data.read(reader)

    def write(self, writer):
        writer.write_uint64(self.entity_id)
        self.item_data.write(writer)
Ejemplo n.º 2
0
class PickupAction(Loader):
    def read(self, reader):
        self.entity_id = reader.read_uint64() # player who picked up
        self.item_data = ItemData()
        self.item_data.read(reader)

    def write(self, writer):
        writer.write_uint64(self.entity_id)
        self.item_data.write(writer)
Ejemplo n.º 3
0
class PickupAction(Loader):
    def read(self, reader):
        self.entity_id = reader.read_uint64()
        self.item = ItemData()
        self.item.read(reader)

    def write(self, writer):
        writer.write_uint64(self.entity_id)
        self.item.write(writer)
Ejemplo n.º 4
0
class InteractPacket(Packet):
    def read(self, reader):
        self.item_data = ItemData()
        self.item_data.read(reader)
        self.chunk_x = reader.read_int32()
        self.chunk_y = reader.read_int32()
        # index of item in ChunkItems
        self.item_index = reader.read_int32()
        self.something4 = reader.read_uint32()
        self.interact_type = reader.read_uint8()
        self.something6 = reader.read_uint8()
        self.something7 = reader.read_uint16()

    def write(self, writer):
        self.item_data.write(writer)
        writer.write_int32(self.chunk_x)
        writer.write_int32(self.chunk_y)
        writer.write_int32(self.item_index)
        writer.write_uint32(self.something4)
        writer.write_uint8(self.interact_type)
        writer.write_uint8(self.something6)
        writer.write_uint16(self.something7)
Ejemplo n.º 5
0
class ChunkItemData(Loader):
    def read(self, reader):
        self.item_data = ItemData()
        self.item_data.read(reader)
        self.pos = reader.read_qvec3()
        self.rotation = reader.read_float() # angle something
        self.scale = reader.read_float()
        self.something3 = reader.read_uint8()
        reader.skip(3)
        self.drop_time = reader.read_uint32() # drop time
        self.something5 = reader.read_uint32() # 320
        self.something6 = reader.read_int32() # 324

    def write(self, writer):
        self.item_data.write(writer)
        writer.write_qvec3(self.pos)
        writer.write_float(self.rotation)
        writer.write_float(self.scale)
        writer.write_uint8(self.something3)
        writer.pad(3)
        writer.write_uint32(self.drop_time)
        writer.write_uint32(self.something5)
        writer.write_int32(self.something6)
Ejemplo n.º 6
0
class ChunkItemData(Loader):
    def read(self, reader):
        self.item_data = ItemData()
        self.item_data.read(reader)
        self.pos = reader.read_qvec3()
        self.rotation = reader.read_float()  # angle something
        self.scale = reader.read_float()
        self.something3 = reader.read_uint8()
        reader.skip(3)
        self.drop_time = reader.read_uint32()  # drop time
        self.something5 = reader.read_uint32()  # 320
        self.something6 = reader.read_int32()  # 324

    def write(self, writer):
        self.item_data.write(writer)
        writer.write_qvec3(self.pos)
        writer.write_float(self.rotation)
        writer.write_float(self.scale)
        writer.write_uint8(self.something3)
        writer.pad(3)
        writer.write_uint32(self.drop_time)
        writer.write_uint32(self.something5)
        writer.write_int32(self.something6)
Ejemplo n.º 7
0
class InteractPacket(Packet):
    def read(self, reader):
        self.equipment = ItemData()
        self.equipment.read(reader)
        self.chunk_x = reader.read_int32()
        self.chunk_y = reader.read_int32()
        self.something3 = reader.read_int32()
        #
        self.something4 = reader.read_uint32()
        self.interact_type = reader.read_uint8()
        self.something6 = reader.read_uint8()
        self.something7 = reader.read_uint16()
        # print vars(self)

    def write(self, writer):
        self.equipment.write(writer)
        writer.write_int32(self.chunk_x)
        writer.write_int32(self.chunk_y)
        writer.write_int32(self.something3)
        writer.write_uint32(self.something4)
        writer.write_uint8(self.interact_type)
        writer.write_uint8(self.something6)
        writer.write_uint16(self.something7)
Ejemplo n.º 8
0
class EntitySubAction(Loader):
    def read(self, reader):
        self.item_data = ItemData()
        self.item_data.read(reader)
        self.vec = reader.read_qvec3()
        self.something = reader.read_float() # angle something
        self.something2 = reader.read_float()
        self.something3 = reader.read_uint8()
        reader.skip(3)
        self.something4 = reader.read_uint32() # 316
        self.something5 = reader.read_uint32() # 320
        self.something6 = reader.read_int32() # 324
        # print vars(self)

    def write(self, writer):
        self.item_data.write(writer)
        writer.write_qvec3(self.vec)
        writer.write_float(self.something)
        writer.write_float(self.something2)
        writer.write_uint8(self.something3)
        writer.pad(3)
        writer.write_uint32(self.something4)
        writer.write_uint32(self.something5)
        writer.write_int32(self.something6)